Class: Player
Instance Attribute Summary collapse
-
#name ⇒ Object
readonly
Returns the value of attribute name.
-
#player_piece ⇒ Object
readonly
Returns the value of attribute player_piece.
Instance Method Summary collapse
- #assign_player_name(name) ⇒ Object
-
#initialize(board) ⇒ Player
constructor
A new instance of Player.
- #player_turn(board) ⇒ Object
Methods included from Indexable
Constructor Details
#initialize(board) ⇒ Player
Returns a new instance of Player.
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# File 'lib/player.rb', line 8 def initialize(board) @name = nil @player_piece = 'x' @board = board end |
Instance Attribute Details
#name ⇒ Object (readonly)
Returns the value of attribute name.
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# File 'lib/player.rb', line 6 def name @name end |
#player_piece ⇒ Object (readonly)
Returns the value of attribute player_piece.
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# File 'lib/player.rb', line 6 def player_piece @player_piece end |
Instance Method Details
#assign_player_name(name) ⇒ Object
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# File 'lib/player.rb', line 35 def assign_player_name(name) @name = name end |
#player_turn(board) ⇒ Object
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# File 'lib/player.rb', line 14 def player_turn(board) puts "Choose which column A-G to place your piece." column = gets.chomp.upcase until @board.valid_column(column) == true puts "Choose which column A-G to place your piece." column = gets.chomp.upcase end integer = index_column(column) until @board.column_full(integer) == false puts "This column is full. Select another column." column = gets.chomp.upcase until @board.valid_column(column) == true puts "Choose which column A-G to place your piece." column = gets.chomp.upcase end # column = gets.chomp.upcase integer = index_column(column) end board.drop_disc(integer, @player_piece) end |