Module: Rabbit::Renderer::GL
- Included in:
- Display::GL
- Defined in:
- lib/rabbit/renderer/gl.rb
Instance Method Summary collapse
- #draw_cone(filled, x, y, z, base, height, slices, stacks, color = nil, &block) ⇒ Object
- #draw_cube(filled, x, y, z, size, color = nil, &block) ⇒ Object
- #draw_dodecahedron(filled, x, y, z, color = nil, &block) ⇒ Object
- #draw_icosahedron(filled, x, y, z, color = nil, &block) ⇒ Object
- #draw_octahedron(filled, x, y, z, color = nil, &block) ⇒ Object
- #draw_slide(slide, simulation, &block) ⇒ Object
- #draw_sphere(filled, x, y, z, radius, slices, stacks, color = nil, &block) ⇒ Object
- #draw_teapot(filled, x, y, z, scale, color = nil, &block) ⇒ Object
- #draw_tetrahedron(filled, x, y, z, color = nil, &block) ⇒ Object
- #draw_torus(filled, x, y, z, inner_radius, outer_radius, n_sides, rings, color = nil, &block) ⇒ Object
- #gl_call_list(id, x, y, z, color = nil, &block) ⇒ Object
- #gl_compile(id) ⇒ Object
- #gl_supported? ⇒ Boolean
Instance Method Details
#draw_cone(filled, x, y, z, base, height, slices, stacks, color = nil, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 40 def draw_cone(filled, x, y, z, base, height, slices, stacks, color=nil, &block) return super unless gl_available? draw_gl(x, y, z, color, block) do ::Gdk::GL.draw_cone(filled, base, height, slices, stacks) end end |
#draw_cube(filled, x, y, z, size, color = nil, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 25 def draw_cube(filled, x, y, z, size, color=nil, &block) return super unless gl_available? draw_gl(x, y, z, color, block) do ::Gdk::GL.draw_cube(filled, size) end end |
#draw_dodecahedron(filled, x, y, z, color = nil, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 71 def draw_dodecahedron(filled, x, y, z, color=nil, &block) return super unless gl_available? draw_gl(x, y, z, color, block) do ::Gdk::GL.draw_dodecahedron(filled) end end |
#draw_icosahedron(filled, x, y, z, color = nil, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 78 def draw_icosahedron(filled, x, y, z, color=nil, &block) return super unless gl_available? draw_gl(x, y, z, color, block) do ::Gdk::GL.draw_icosahedron(filled) end end |
#draw_octahedron(filled, x, y, z, color = nil, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 64 def draw_octahedron(filled, x, y, z, color=nil, &block) return super unless gl_available? draw_gl(x, y, z, color, block) do ::Gdk::GL.draw_octahedron(filled) end end |
#draw_slide(slide, simulation, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 13 def (, simulation, &block) if gl_available? gl_drawable.gl_begin(gl_context) do init_gl_drawing_info super(, simulation, &block) gl_drawable.swap_buffers if gl_drawable.double_buffered? end else super(, simulation, &block) end end |
#draw_sphere(filled, x, y, z, radius, slices, stacks, color = nil, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 32 def draw_sphere(filled, x, y, z, radius, slices, stacks, color=nil, &block) return super unless gl_available? draw_gl(x, y, z, color, block) do ::Gdk::GL.draw_sphere(filled, radius, slices, stacks) end end |
#draw_teapot(filled, x, y, z, scale, color = nil, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 85 def draw_teapot(filled, x, y, z, scale, color=nil, &block) return super unless gl_available? draw_gl(x, y, z, color, block) do ::Gdk::GL.draw_teapot(filled, scale) end end |
#draw_tetrahedron(filled, x, y, z, color = nil, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 57 def draw_tetrahedron(filled, x, y, z, color=nil, &block) return super unless gl_available? draw_gl(x, y, z, color, block) do ::Gdk::GL.draw_tetrahedron(filled) end end |
#draw_torus(filled, x, y, z, inner_radius, outer_radius, n_sides, rings, color = nil, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 48 def draw_torus(filled, x, y, z, inner_radius, outer_radius, n_sides, rings, color=nil, &block) return super unless gl_available? draw_gl(x, y, z, color, block) do ::Gdk::GL.draw_torus(filled, inner_radius, outer_radius, n_sides, rings) end end |
#gl_call_list(id, x, y, z, color = nil, &block) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 99 def gl_call_list(id, x, y, z, color=nil, &block) return super unless gl_available? draw_gl(x, y, z, color, block) do ::GL.CallList(id) end end |
#gl_compile(id) ⇒ Object
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# File 'lib/rabbit/renderer/gl.rb', line 92 def gl_compile(id) return super unless gl_available? ::GL.NewList(id, ::GL::COMPILE) yield ::GL.EndList end |
#gl_supported? ⇒ Boolean
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# File 'lib/rabbit/renderer/gl.rb', line 106 def gl_supported? (Gtk::GL::BUILD_VERSION <=> [1, 2, 0]) >= 0 end |