Class: RAGE::Game

Inherits:
Object
  • Object
show all
Includes:
Singleton
Defined in:
lib/rage/game.rb

Overview

Manages the overall game execution, end users only need to call run on this class.

Class Method Summary collapse

Class Method Details

.drawObject

Invoked during main game execution cycle to run through a single game draw operation



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# File 'lib/rage/game.rb', line 18

def self.draw
  Window.draw

  Window.viewports.each { |vp|
    @@current_viewport = vp
    vp.draw

    # draw each location
    LocationsManager.instance.locations.each { |lm|
      lm.draw
    }
  }

  Window.refresh
end

.runObject

Run game and block



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# File 'lib/rage/game.rb', line 35

def self.run
  Gl.glEnable( Gl::GL_TEXTURE_2D )
  Gl.glEnable(Gl::GL_DEPTH_TEST)
  Gl.glEnable(Gl::GL_BLEND);
  Gl.glBlendFunc(Gl::GL_SRC_ALPHA, Gl::GL_ONE_MINUS_SRC_ALPHA);
  Gl.glDepthMask(Gl::GL_TRUE)

  @@wireframe_mode = false

  while true
    while event = SDL::Event2.poll
      InputHandler.handle event
    end

    draw
    sleep 0.01
  end
   
end

.wireframe_mode=(val) ⇒ Object

Set wireframe mode on / off



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# File 'lib/rage/game.rb', line 59

def self.wireframe_mode=(val)
  @@wireframe_mode= val
  Gl.glPolygonMode( Gl::GL_FRONT_AND_BACK, val ? Gl::GL_LINE : Gl::GL_FILL )
end