Class: RAGE::InputHandlers::SimpleCameraInputHandler
- Inherits:
-
Object
- Object
- RAGE::InputHandlers::SimpleCameraInputHandler
- Defined in:
- lib/rage/input.rb
Overview
Input handler providing the following simple controls
-
Mouse wheel in/out - zoom camera in/out
-
Hold left mouse button & drag, rotate camera
-
Hold right mouse button & drag, pan camera
Class Method Summary collapse
Class Method Details
.handle(event) ⇒ Object
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# File 'lib/rage/input.rb', line 77 def self.handle(event) @@left_button_pressed = false unless defined? @@left_button_pressed @@right_button_pressed = false unless defined? @@right_button_pressed case event when SDL::Event::MouseMotion # get state of mouse buttons left_pressed = ((event.state & SDL::Mouse::BUTTON_LMASK) != 0) right_pressed = ((event.state & SDL::Mouse::BUTTON_RMASK) != 0) # if left button is down, rotate camera if left_pressed xpos, ypos, zpos = RAGE::to_3d_coordinates(event.x, event.y) oxpos, oypos, ozpos = RAGE::to_3d_coordinates(event.x-event.xrel, event.y-event.yrel) if xpos > oxpos Game..camera.xrotate += 1 elsif xpos < oxpos Game..camera.xrotate -= 1 end if ypos > oypos Game..camera.yrotate += 1 elsif ypos < oypos Game..camera.yrotate -= 1 end if zpos > ozpos Game..camera.zrotate += 1 elsif zpos < ozpos Game..camera.zrotate -= 1 end # if right is down pan camera elsif right_pressed if event.xrel > 0 Game..camera.pos[0] -= 1 elsif event.xrel < 0 Game..camera.pos[0] += 1 end if event.yrel > 0 Game..camera.pos[1] += 1 elsif event.yrel < 0 Game..camera.pos[1] -= 1 end end when SDL::Event::MouseButtonDown # zoom out the camera if event. == 5 # wheeldown Game..camera.pos[2] += 1 end when SDL::Event::MouseButtonUp # zoom in the camera if event. == 4 # wheel up Game..camera.pos[2] -= 1 end end end |