Class: RAGE::ResourcesManager

Inherits:
Object
  • Object
show all
Includes:
Singleton
Defined in:
lib/rage/resource.rb

Overview

Singleton class managing all RAGE resources. Resources should be loaded here instead as opposed to creating them manually so as to mantain a central management repository during game execution.

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initializeResourcesManager

Returns a new instance of ResourcesManager.



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# File 'lib/rage/resource.rb', line 19

def initialize
  @resources = {}
end

Instance Attribute Details

#resourcesObject

Hash of ids -> resources we are managing



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# File 'lib/rage/resource.rb', line 17

def resources
  @resources
end

Instance Method Details

#load_resource(args = {}) ⇒ Object

Load resource from specified args and add to manager. Args may include

  • :type type of resource to load

  • :id unique identifier to give resource

  • :uri uri of resource if appropriate

  • :color resource color if appropriate



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# File 'lib/rage/resource.rb', line 28

def load_resource(args = {})
  type = args[:type]
  id = args[:id]

  resource = nil

  if type == :mesh
    uri  = args[:uri]
    data = Loader.load uri
    resource = Mesh.new(data)
  elsif type == :text
    text = args[:text]
    resource = Text.new(:text => text)
  elsif type == :color
    color = args[:color]
    resource = Color.new(:rgb => color)
  # elsif other resource types
  end

  @resources[id] = resource
  return resource
end