Class: Rb2048::GameBoard
- Inherits:
-
Object
- Object
- Rb2048::GameBoard
- Defined in:
- lib/rb2048/game_board.rb
Instance Attribute Summary collapse
-
#elements ⇒ Object
readonly
Returns the value of attribute elements.
Instance Method Summary collapse
- #all_zero_pos ⇒ Object
- #bigger_then_zero(arr) ⇒ Object
- #check_dead_road ⇒ Object
- #check_game_status ⇒ Object
- #close_timer ⇒ Object
- #collect_max_score(result) ⇒ Object
- #create_elements(init_elements = nil) ⇒ Object
- #create_init_value ⇒ Object
- #create_new_number ⇒ Object
- #create_zero_array(len) ⇒ Object
- #down_merge ⇒ Object
-
#initialize(size = 4, level = 2, win_standard = 2048) ⇒ GameBoard
constructor
A new instance of GameBoard.
- #left_merge ⇒ Object
- #merge(arr) ⇒ Object
- #merge_once(arr) ⇒ Object
- #rand_init ⇒ Object
- #right_merge ⇒ Object
- #start_timer ⇒ Object
- #tun_result ⇒ Object
- #up_merge ⇒ Object
- #update_line(arr) ⇒ Object
Constructor Details
#initialize(size = 4, level = 2, win_standard = 2048) ⇒ GameBoard
Returns a new instance of GameBoard.
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# File 'lib/rb2048/game_board.rb', line 6 def initialize(size=4, level = 2,win_standard=2048) @size = size @elements = [] @level = level @score = 0 @start_timestamp = nil @end_timestamp = nil @status = 0 # -1 lost, 0 init/running, 1 win @win_standard = win_standard @last_action = nil @logger = LoggerMan end |
Instance Attribute Details
#elements ⇒ Object (readonly)
Returns the value of attribute elements.
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# File 'lib/rb2048/game_board.rb', line 5 def elements @elements end |
Instance Method Details
#all_zero_pos ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 250 def all_zero_pos zeros = [] for i in (0..@size-1) for j in (0..@size-1) e = @elements[i][j] if e == 0 zeros.push([i,j]) end end end zeros end |
#bigger_then_zero(arr) ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 52 def bigger_then_zero(arr) arr.filter { |e| e > 0} end |
#check_dead_road ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 193 def check_dead_road dead_road = @size * 2 for row_index in (0..@size-1) row = @elements[row_index] before = bigger_then_zero(row).clone after = merge(before) if before == after dead_road -= 1 end end for col_index in (0..@size-1) col = [] for row_index in (0..@size-1) col.push(@elements[row_index][col_index]) end before = bigger_then_zero(col).clone after = merge(before) if before == after dead_road -= 1 end end dead_road end |
#check_game_status ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 221 def check_game_status if @score >= @win_standard return @status = 1 else if all_zero_pos.length == 0 dead_road = check_dead_road if dead_road <= 0 @status = -1 end end end end |
#close_timer ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 189 def close_timer @end_timestamp = Time.now.to_i end |
#collect_max_score(result) ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 152 def collect_max_score(result) max_ = result.max if max_ @score = @score > result.max ? @score : result.max end end |
#create_elements(init_elements = nil) ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 38 def create_elements(init_elements = nil) pos_values = init_elements || create_init_value max_nums = @size - 1 for i in (0..max_nums) row = [] for j in (0..max_nums) row.push(pos_values[i*@size+j]) end @elements.push(row) end @elements end |
#create_init_value ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 21 def create_init_value total_count = @size ** 2 init_value_count = total_count * @level / 10 zero_value_count = total_count - init_value_count values = [] for i in (0..init_value_count-1) values.push(rand_init) end for i in (0..zero_value_count-1) values.push(0) end values.shuffle end |
#create_new_number ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 238 def create_new_number zeros = all_zero_pos if zeros.length > 0 x,y = zeros.sample new_number = rand_init @elements[x][y] = new_number {pos:[x,y], value: new_number} end return nil end |
#create_zero_array(len) ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 174 def create_zero_array(len) Array.new(len,0) end |
#down_merge ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 96 def down_merge @logger.log("Down", @elements) for col_index in (0..@size-1) col = [] for row_index in (0..@size-1) col.push(@elements[row_index][col_index]) end update_col = update_line(col.reverse).reverse # update for row_index in (0..@size-1) @elements[row_index][col_index] = update_col[row_index] end end @last_action = :DOWN @elements end |
#left_merge ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 56 def left_merge @logger.log("Left", @elements) for row_index in (0..@size-1) row = @elements[row_index] update_row = update_line(row) @elements[row_index] = update_row end @last_action = :LEFT @elements end |
#merge(arr) ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 159 def merge(arr) if arr.length <= 0 return arr end result = arr.clone while true before = result.clone result = merge_once(result) break if before == result end return result end |
#merge_once(arr) ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 114 def merge_once(arr) if arr.length <= 1 return arr end data = arr.clone result = [] first = nil next_ = nil while !data.empty? if first == nil first = data.shift end if next_ == nil next_ = data.shift end if first != next_ result.push(first) if next_ data.unshift(next_) end first = nil next_ = nil else result.push(first + next_) first = nil next_ = nil end end return result end |
#rand_init ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 234 def rand_init 2 ** rand(1..4) end |
#right_merge ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 67 def right_merge @logger.log("Right", @elements) for row_index in (0..@size-1) row = @elements[row_index] update_row = update_line(row.reverse) @elements[row_index] = update_row.reverse end @last_action = :RIGHT @elements end |
#start_timer ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 185 def start_timer @start_timestamp = Time.now.to_i end |
#tun_result ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 264 def tun_result tun_new_value = create_new_number check_game_status data = [] for i in (0..@elements.length-1) row = [] for j in (0..@elements.length-1) row.push(@elements[i][j]) end data.push(row) end return { data: data, size: @size, level: @level, score: @score, last_action: @last_action, start_timestamp: @start_timestamp, end_timestamp: @end_timestamp, status: @status, tun_new_value: tun_new_value } end |
#up_merge ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 79 def up_merge @logger.log("UP", @elements) for col_index in (0..@size-1) col = [] for row_index in (0..@size-1) col.push(@elements[row_index][col_index]) end update_col = update_line(col) for row_index in (0..@size-1) @elements[row_index][col_index] = update_col[row_index] end end @last_action = :UP @elements end |
#update_line(arr) ⇒ Object
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# File 'lib/rb2048/game_board.rb', line 178 def update_line(arr) size = arr.length compact = merge(bigger_then_zero(arr)) collect_max_score(compact) compact.concat(create_zero_array(size - compact.length)) end |