Class: RedBird::DynamicSprite
- Inherits:
-
Data
- Object
- Data
- RedBird::DynamicSprite
- Defined in:
- lib/red_bird/dynamic_sprite.rb,
ext/red_bird/dynamic_sprite.c
Overview
A sprite is rectangular part of an texture.
Class Method Summary collapse
-
.grid(texture, init_x, init_y, num_hor_sprites, num_ver_sprites, width, height, mods) ⇒ Array
Create an array of sprites and return it.
Instance Method Summary collapse
- #initialize(texture, x, y, width, height, mods) ⇒ Object constructor
-
#render_to_screen(x, y) ⇒ RedBird::DynamicSprite
Render itself directly to the screen.
Constructor Details
#initialize(texture, x, y, width, height, mods) ⇒ Object
64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 |
# File 'ext/red_bird/dynamic_sprite.c', line 64
VALUE
bird_cDynamicSprite_initialize(VALUE self, VALUE texture, VALUE x, VALUE y,
VALUE width, VALUE height, VALUE mods)
{
struct bird_dynamic_sprite_data *ptr;
VALUE hash_val;
if(!rb_obj_is_kind_of(texture, bird_cTexture))
rb_raise(rb_eTypeError, "%s",
"texture must be an instance of RedBird::Texture");
RB_INTEGER_TYPE_P(x);
RB_INTEGER_TYPE_P(y);
RB_INTEGER_TYPE_P(width);
RB_INTEGER_TYPE_P(height);
TypedData_Get_Struct(self, struct bird_dynamic_sprite_data,
&bird_dynamic_sprite_type, ptr);
rb_ivar_set(self, id_at_texture, texture);
ptr->rect.x = NUM2INT(x);
ptr->rect.y = NUM2INT(y);
ptr->rect.w = NUM2INT(width);
ptr->rect.h = NUM2INT(height);
ptr->angle = 0;
ptr->center.x = 0;
ptr->center.y = 0;
// Get 'flip'.
ptr->flip = SDL_FLIP_NONE; // By default do not flip.
hash_val = rb_hash_aref(mods, id_flip);
if(SYMBOL_P(hash_val))
{
if(hash_val == id_vertical)
ptr->flip = SDL_FLIP_VERTICAL;
else if(hash_val == id_horizontal)
ptr->flip = SDL_FLIP_HORIZONTAL;
else if(hash_val == id_both)
ptr->flip = SDL_FLIP_VERTICAL | SDL_FLIP_HORIZONTAL;
}
return self;
}
|
Class Method Details
.grid(texture, init_x, init_y, num_hor_sprites, num_ver_sprites, width, height, mods) ⇒ Array
Create an array of sprites and return it. The array has homogeneous sprites that do not overlap and have no gaps between them.
To create a grid starting from the position x 20, y 20, containing three columns and two rows, each sprite, having 100x80 pixels:
RedBird::Texture.grid sprite, 20, 20, 3, 2, 100, 80
24 25 26 27 28 29 30 31 32 33 34 35 36 |
# File 'lib/red_bird/dynamic_sprite.rb', line 24 def self.grid(texture, init_x, init_y, num_hor_sprites, num_ver_sprites, width, height, mods) sprites = [] num_ver_sprites.times do |v| num_hor_sprites.times do |h| sprites << new( texture, init_x + h * width, init_y + v * height, width, height, mods) end end return sprites end |
Instance Method Details
#render_to_screen(x, y) ⇒ RedBird::DynamicSprite
Render itself directly to the screen.
117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 |
# File 'ext/red_bird/dynamic_sprite.c', line 117
VALUE
bird_cDynamicSprite_render_to_screen(VALUE self, VALUE x, VALUE y)
{
SDL_Rect dst_rect;
struct bird_dynamic_sprite_data *ptr;
struct bird_texture_data *texture_ptr;
VALUE texture;
RB_INTEGER_TYPE_P(x);
RB_INTEGER_TYPE_P(y);
texture = rb_ivar_get(self, id_at_texture);
TypedData_Get_Struct(self, struct bird_dynamic_sprite_data,
&bird_dynamic_sprite_type, ptr);
texture_ptr = bird_cTexture_get_data(texture);
dst_rect.x = NUM2INT(x);
dst_rect.y = NUM2INT(y);
dst_rect.w = ptr->rect.w;
dst_rect.h = ptr->rect.h;
SDL_RenderCopyEx(bird_core.renderer, texture_ptr->data, &ptr->rect,
&dst_rect, ptr->angle, &ptr->center, ptr->flip);
return self;
}
|