Class: Revactor::UNIX::Socket
- Inherits:
-
Rev::UNIXSocket
- Object
- Rev::UNIXSocket
- Revactor::UNIX::Socket
- Defined in:
- lib/revactor/unix.rb
Overview
UNIX socket class, returned by Revactor::UNIX.connect and Revactor::UNIX::Listener#accept
Instance Attribute Summary collapse
-
#controller ⇒ Object
Returns the value of attribute controller.
Class Method Summary collapse
-
.connect(path, options = {}) ⇒ Object
Connect to the specified path.
Instance Method Summary collapse
-
#active=(state) ⇒ Object
Enable or disable active mode data reception.
-
#active? ⇒ Boolean
Is the socket in active mode?.
-
#initialize(socket, options = {}) ⇒ Socket
constructor
A new instance of Socket.
- #inspect ⇒ Object
-
#read(length = nil) ⇒ Object
Read data from the socket synchronously.
-
#write(data) ⇒ Object
(also: #<<)
Write data to the socket.
Constructor Details
#initialize(socket, options = {}) ⇒ Socket
Returns a new instance of Socket.
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# File 'lib/revactor/unix.rb', line 80 def initialize(socket, = {}) super(socket) @active ||= [:active] || false @controller ||= [:controller] || Actor.current @filterset ||= [*initialize_filter([:filter])] @receiver = @controller @read_buffer = IO::Buffer.new end |
Instance Attribute Details
#controller ⇒ Object
Returns the value of attribute controller.
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# File 'lib/revactor/unix.rb', line 52 def controller @controller end |
Class Method Details
.connect(path, options = {}) ⇒ Object
Connect to the specified path. Accepts the following options:
:active - Controls how data is read from the socket. See the
documentation for #active=
:controller - The controlling actor, default Actor.current
:filter - An symbol/class or array of symbols/classes which
implement #encode and #decode methods to transform
data sent and received data respectively via
Revactor::UNIX::Socket. See the "Filters" section
in the README for more information
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# File 'lib/revactor/unix.rb', line 68 def connect(path, = {}) [:active] ||= false [:controller] ||= Actor.current super.instance_eval { @active, @controller = [:active], [:controller] @filterset = [*initialize_filter([:filter])] self } end |
Instance Method Details
#active=(state) ⇒ Object
Enable or disable active mode data reception. State can be any of the following:
true - All received data is sent to the controlling actor
false - Receiving data is disabled
:once - A single message will be sent to the controlling actor
then active mode will be disabled
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# File 'lib/revactor/unix.rb', line 103 def active=(state) unless @receiver == @controller raise "cannot change active state during a synchronous call" end unless [true, false, :once].include? state raise ArgumentError, "must be true, false, or :once" end if [true, :once].include?(state) unless @read_buffer.empty? @receiver << [:unix, self, @read_buffer.read] return if state == :once end enable unless enabled? end @active = state end |
#active? ⇒ Boolean
Is the socket in active mode?
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# File 'lib/revactor/unix.rb', line 125 def active?; @active; end |
#inspect ⇒ Object
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# File 'lib/revactor/unix.rb', line 91 def inspect "#<#{self.class}:0x#{object_id.to_s(16)} #@address_family:#@path" end |
#read(length = nil) ⇒ Object
Read data from the socket synchronously. If a length is specified then the call blocks until the given length has been read. Otherwise the call blocks until it receives any data.
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# File 'lib/revactor/unix.rb', line 139 def read(length = nil) # Only one synchronous call allowed at a time @receiver == @controller or raise "already being called synchronously" unless @read_buffer.empty? or (length and @read_buffer.size < length) return @read_buffer.read(length) end active = @active @active = :once @receiver = Actor.current enable unless enabled? loop do Actor.receive do |filter| filter.when(T[:unix, self]) do |_, _, data| if length.nil? @receiver = @controller @active = active enable if @active return data end @read_buffer << data if @read_buffer.size >= length @receiver = @controller @active = active enable if @active return @read_buffer.read(length) end end filter.when(T[:unix_closed, self]) do unless @receiver == @controller @receiver = @controller @receiver << T[:unix_closed, self] end raise EOFError, "connection closed" end end end end |
#write(data) ⇒ Object Also known as: <<
Write data to the socket. The call blocks until all data has been written.
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# File 'lib/revactor/unix.rb', line 189 def write(data) # Only one synchronous call allowed at a time @receiver == @controller or raise "already being called synchronously" active = @active @active = false @receiver = Actor.current disable if @active super(encode(data)) Actor.receive do |filter| filter.when(T[:unix_write_complete, self]) do @receiver = @controller @active = active enable if @active and not enabled? return data.size end filter.when(T[:unix_closed, self]) do @active = false raise EOFError, "connection closed" end end end |