Class: Rex::Encoder::BloXor
- Inherits:
-
Msf::Encoder
- Object
- Msf::Encoder
- Rex::Encoder::BloXor
- Defined in:
- lib/rex/encoder/bloxor/bloxor.rb
Instance Method Summary collapse
- #decoder_stub(state) ⇒ Object
- #encode_block(state, data) ⇒ Object
-
#initialize(*args) ⇒ BloXor
constructor
A new instance of BloXor.
Constructor Details
#initialize(*args) ⇒ BloXor
Returns a new instance of BloXor.
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# File 'lib/rex/encoder/bloxor/bloxor.rb', line 11 def initialize( *args ) super @machine = nil @blocks_out = [] @block_size = 0 end |
Instance Method Details
#decoder_stub(state) ⇒ Object
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# File 'lib/rex/encoder/bloxor/bloxor.rb', line 21 def decoder_stub( state ) if( not state.decoder_stub ) @blocks_out = [] @block_size = 0 # XXX: It would be ideal to use a random block size but unless we know the maximum size our final encoded # blob can be we should instead start with the smallest block size and go up to avoid generating # anything too big (if we knew the max size we could try something smaller if we generated a blob too big) #block_sizes = (1..state.buf.length).to_a.shuffle #block_sizes.each do | len | 1.upto( state.buf.length ) do | len | # For now we ignore all odd sizes to help with performance (The rex poly machine # doesnt have many load/store primitives that can handle byte sizes efficiently) if( len % 2 != 0 ) next end blocks, size = compute_encoded( state, len ) if( blocks and size ) # We sanity check that the newly generated block ammount and the block size # are not in the badchar list when converted into a hex form. Helps speed # things up a great deal when generating a decoder stub later as these # values may be used throughout. if( not number_is_valid?( state, blocks.length - 1 ) or not number_is_valid?( state, ~( blocks.length - 1 ) ) ) next end if( not number_is_valid?( state, size ) or not number_is_valid?( state, ~size ) ) next end @blocks_out = blocks @block_size = size break end end raise RuntimeError, "Unable to generate seed block." if( @blocks_out.empty? ) state.decoder_stub = compute_decoder( state ) end state.decoder_stub end |
#encode_block(state, data) ⇒ Object
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# File 'lib/rex/encoder/bloxor/bloxor.rb', line 75 def encode_block( state, data ) buffer = '' @blocks_out.each do | block | buffer << block.pack( 'C*' ) end buffer end |