Module: RGeo::Cartesian::Analysis

Defined in:
lib/rgeo/cartesian/analysis.rb

Overview

This provides includes some spatial analysis algorithms supporting Cartesian data.

Class Method Summary collapse

Class Method Details

.ccw?(ring) ⇒ Boolean Also known as: counter_clockwise?

Check orientation of a ring, returns ‘true` if it is counter-clockwise and false otherwise.

If the factory used is GEOS based, use the GEOS implementation to check that. Otherwise, this methods falls back to ‘ring_direction`.

Note

This method does not ensure a correct result for an invalid geometry. You should make sure your ring is valid beforehand using ‘ring?` if you are using a LineString, or directly `valid?` for a `linear_ring?`. This will be subject to changes in v3.

Returns:

  • (Boolean)


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# File 'lib/rgeo/cartesian/analysis.rb', line 28

def ccw?(ring)
  if RGeo::Geos.capi_geos?(ring) && RGeo::Geos::Analysis.ccw_supported?
    RGeo::Geos::Analysis.ccw?(ring)
  else
    RGeo::Cartesian::Analysis.ring_direction(ring) == 1
  end
end

.ring_direction(ring) ⇒ Object

Given a LineString, which must be a ring, determine whether the ring proceeds clockwise or counterclockwise. Returns 1 for counterclockwise, or -1 for clockwise.

Returns 0 if the ring is empty. The return value is undefined if the object is not a ring, or is not in a Cartesian coordinate system.



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# File 'lib/rgeo/cartesian/analysis.rb', line 45

def ring_direction(ring)
  size = ring.num_points - 1
  return 0 if size == 0

  # Extract unit-length segments from the ring.
  segs = []
  size.times do |i|
    p0 = ring.point_n(i)
    p1 = ring.point_n(i + 1)
    x = p1.x - p0.x
    y = p1.y - p0.y
    r = Math.sqrt(x * x + y * y)
    if r > 0.0
      segs << x / r << y / r
    else
      size -= 1
    end
  end
  segs << segs[0] << segs[1]

  # Extract angles from the segments by subtracting the segments.
  # Note angles are represented as cos/sin pairs so we don't
  # have to calculate any trig functions.
  angs = []
  size.times do |i|
    x0, y0, x1, y1 = segs[i * 2, 4]
    angs << x0 * x1 + y0 * y1 << x0 * y1 - x1 * y0
  end

  # Now add the angles and count revolutions.
  # Again, our running sum is represented as a cos/sin pair.
  revolutions = 0
  direction = nil
  sin = 0.0
  cos = 1.0
  angs.each_slice(2) do |(x, y)|
    ready = y > 0.0 &&
      (sin > 0.0 || sin == 0 && direction == -1) ||
      y < 0.0 &&
      (sin < 0.0 || sin == 0 && direction == 1)
    unless y == 0
      s = sin * x + cos * y
      c = cos * x - sin * y
      r = Math.sqrt(s * s + c * c)
      sin = s / r
      cos = c / r
    end
    next unless ready
    if y > 0.0 && sin <= 0.0
      revolutions += 1
      direction = 1
    elsif y < 0.0 && sin >= 0.0
      revolutions -= 1
      direction = -1
    end
  end
  revolutions
end