Module: RGSS::GL
- Included in:
- Renderable, Shader, Shader, Texture
- Defined in:
- lib/rgss/stubs/gl.rb
Overview
noinspection ALL
Constant Summary collapse
- GL_DEPTH_BUFFER_BIT =
0x00000100
- GL_STENCIL_BUFFER_BIT =
0x00000400
- GL_COLOR_BUFFER_BIT =
0x00004000
- GL_FALSE =
0
- GL_TRUE =
1
- GL_POINTS =
0x0000
- GL_LINES =
0x0001
- GL_LINE_LOOP =
0x0002
- GL_LINE_STRIP =
0x0003
- GL_TRIANGLES =
0x0004
- GL_TRIANGLE_STRIP =
0x0005
- GL_TRIANGLE_FAN =
0x0006
- GL_NEVER =
0x0200
- GL_LESS =
0x0201
- GL_EQUAL =
0x0202
- GL_LEQUAL =
0x0203
- GL_GREATER =
0x0204
- GL_NOTEQUAL =
0x0205
- GL_GEQUAL =
0x0206
- GL_ALWAYS =
0x0207
- GL_ZERO =
0
- GL_ONE =
1
- GL_SRC_COLOR =
0x0300
- GL_ONE_MINUS_SRC_COLOR =
0x0301
- GL_SRC_ALPHA =
0x0302
- GL_ONE_MINUS_SRC_ALPHA =
0x0303
- GL_DST_ALPHA =
0x0304
- GL_ONE_MINUS_DST_ALPHA =
0x0305
- GL_DST_COLOR =
0x0306
- GL_ONE_MINUS_DST_COLOR =
0x0307
- GL_SRC_ALPHA_SATURATE =
0x0308
- GL_NONE =
0
- GL_FRONT_LEFT =
0x0400
- GL_FRONT_RIGHT =
0x0401
- GL_BACK_LEFT =
0x0402
- GL_BACK_RIGHT =
0x0403
- GL_FRONT =
0x0404
- GL_BACK =
0x0405
- GL_LEFT =
0x0406
- GL_RIGHT =
0x0407
- GL_FRONT_AND_BACK =
0x0408
- GL_NO_ERROR =
0
- GL_INVALID_ENUM =
0x0500
- GL_INVALID_VALUE =
0x0501
- GL_INVALID_OPERATION =
0x0502
- GL_OUT_OF_MEMORY =
0x0505
- GL_CW =
0x0900
- GL_CCW =
0x0901
- GL_POINT_SIZE =
0x0B11
- GL_POINT_SIZE_RANGE =
0x0B12
- GL_POINT_SIZE_GRANULARITY =
0x0B13
- GL_LINE_SMOOTH =
0x0B20
- GL_LINE_WIDTH =
0x0B21
- GL_LINE_WIDTH_RANGE =
0x0B22
- GL_LINE_WIDTH_GRANULARITY =
0x0B23
- GL_POLYGON_MODE =
0x0B40
- GL_POLYGON_SMOOTH =
0x0B41
- GL_CULL_FACE =
0x0B44
- GL_CULL_FACE_MODE =
0x0B45
- GL_FRONT_FACE =
0x0B46
- GL_DEPTH_RANGE =
0x0B70
- GL_DEPTH_TEST =
0x0B71
- GL_DEPTH_WRITEMASK =
0x0B72
- GL_DEPTH_CLEAR_VALUE =
0x0B73
- GL_DEPTH_FUNC =
0x0B74
- GL_STENCIL_TEST =
0x0B90
- GL_STENCIL_CLEAR_VALUE =
0x0B91
- GL_STENCIL_FUNC =
0x0B92
- GL_STENCIL_VALUE_MASK =
0x0B93
- GL_STENCIL_FAIL =
0x0B94
- GL_STENCIL_PASS_DEPTH_FAIL =
0x0B95
- GL_STENCIL_PASS_DEPTH_PASS =
0x0B96
- GL_STENCIL_REF =
0x0B97
- GL_STENCIL_WRITEMASK =
0x0B98
- GL_VIEWPORT =
0x0BA2
- GL_DITHER =
0x0BD0
- GL_BLEND_DST =
0x0BE0
- GL_BLEND_SRC =
0x0BE1
- GL_BLEND =
0x0BE2
- GL_LOGIC_OP_MODE =
0x0BF0
- GL_DRAW_BUFFER =
0x0C01
- GL_READ_BUFFER =
0x0C02
- GL_SCISSOR_BOX =
0x0C10
- GL_SCISSOR_TEST =
0x0C11
- GL_COLOR_CLEAR_VALUE =
0x0C22
- GL_COLOR_WRITEMASK =
0x0C23
- GL_DOUBLEBUFFER =
0x0C32
- GL_STEREO =
0x0C33
- GL_LINE_SMOOTH_HINT =
0x0C52
- GL_POLYGON_SMOOTH_HINT =
0x0C53
- GL_UNPACK_SWAP_BYTES =
0x0CF0
- GL_UNPACK_LSB_FIRST =
0x0CF1
- GL_UNPACK_ROW_LENGTH =
0x0CF2
- GL_UNPACK_SKIP_ROWS =
0x0CF3
- GL_UNPACK_SKIP_PIXELS =
0x0CF4
- GL_UNPACK_ALIGNMENT =
0x0CF5
- GL_PACK_SWAP_BYTES =
0x0D00
- GL_PACK_LSB_FIRST =
0x0D01
- GL_PACK_ROW_LENGTH =
0x0D02
- GL_PACK_SKIP_ROWS =
0x0D03
- GL_PACK_SKIP_PIXELS =
0x0D04
- GL_PACK_ALIGNMENT =
0x0D05
- GL_MAX_TEXTURE_SIZE =
0x0D33
- GL_MAX_VIEWPORT_DIMS =
0x0D3A
- GL_SUBPIXEL_BITS =
0x0D50
- GL_TEXTURE_1D =
0x0DE0
- GL_TEXTURE_2D =
0x0DE1
- GL_TEXTURE_WIDTH =
0x1000
- GL_TEXTURE_HEIGHT =
0x1001
- GL_TEXTURE_BORDER_COLOR =
0x1004
- GL_DONT_CARE =
0x1100
- GL_FASTEST =
0x1101
- GL_NICEST =
0x1102
- GL_BYTE =
0x1400
- GL_UNSIGNED_BYTE =
0x1401
- GL_SHORT =
0x1402
- GL_UNSIGNED_SHORT =
0x1403
- GL_INT =
0x1404
- GL_UNSIGNED_INT =
0x1405
- GL_FLOAT =
0x1406
- GL_CLEAR =
0x1500
- GL_AND =
0x1501
- GL_AND_REVERSE =
0x1502
- GL_COPY =
0x1503
- GL_AND_INVERTED =
0x1504
- GL_NOOP =
0x1505
- GL_XOR =
0x1506
- GL_OR =
0x1507
- GL_NOR =
0x1508
- GL_EQUIV =
0x1509
- GL_INVERT =
0x150A
- GL_OR_REVERSE =
0x150B
- GL_COPY_INVERTED =
0x150C
- GL_OR_INVERTED =
0x150D
- GL_NAND =
0x150E
- GL_SET =
0x150F
- GL_TEXTURE =
0x1702
- GL_COLOR =
0x1800
- GL_DEPTH =
0x1801
- GL_STENCIL =
0x1802
- GL_STENCIL_INDEX =
0x1901
- GL_DEPTH_COMPONENT =
0x1902
- GL_RED =
0x1903
- GL_GREEN =
0x1904
- GL_BLUE =
0x1905
- GL_ALPHA =
0x1906
- GL_RGB =
0x1907
- GL_RGBA =
0x1908
- GL_POINT =
0x1B00
- GL_LINE =
0x1B01
- GL_FILL =
0x1B02
- GL_KEEP =
0x1E00
- GL_REPLACE =
0x1E01
- GL_INCR =
0x1E02
- GL_DECR =
0x1E03
- GL_VENDOR =
0x1F00
- GL_RENDERER =
0x1F01
- GL_VERSION =
0x1F02
- GL_EXTENSIONS =
0x1F03
- GL_NEAREST =
0x2600
- GL_LINEAR =
0x2601
- GL_NEAREST_MIPMAP_NEAREST =
0x2700
- GL_LINEAR_MIPMAP_NEAREST =
0x2701
- GL_NEAREST_MIPMAP_LINEAR =
0x2702
- GL_LINEAR_MIPMAP_LINEAR =
0x2703
- GL_TEXTURE_MAG_FILTER =
0x2800
- GL_TEXTURE_MIN_FILTER =
0x2801
- GL_TEXTURE_WRAP_S =
0x2802
- GL_TEXTURE_WRAP_T =
0x2803
- GL_REPEAT =
0x2901
- GL_COLOR_LOGIC_OP =
0x0BF2
- GL_POLYGON_OFFSET_UNITS =
0x2A00
- GL_POLYGON_OFFSET_POINT =
0x2A01
- GL_POLYGON_OFFSET_LINE =
0x2A02
- GL_POLYGON_OFFSET_FILL =
0x8037
- GL_POLYGON_OFFSET_FACTOR =
0x8038
- GL_TEXTURE_BINDING_1D =
0x8068
- GL_TEXTURE_BINDING_2D =
0x8069
- GL_TEXTURE_INTERNAL_FORMAT =
0x1003
- GL_TEXTURE_RED_SIZE =
0x805C
- GL_TEXTURE_GREEN_SIZE =
0x805D
- GL_TEXTURE_BLUE_SIZE =
0x805E
- GL_TEXTURE_ALPHA_SIZE =
0x805F
- GL_DOUBLE =
0x140A
- GL_PROXY_TEXTURE_1D =
0x8063
- GL_PROXY_TEXTURE_2D =
0x8064
- GL_R3_G3_B2 =
0x2A10
- GL_RGB4 =
0x804F
- GL_RGB5 =
0x8050
- GL_RGB8 =
0x8051
- GL_RGB10 =
0x8052
- GL_RGB12 =
0x8053
- GL_RGB16 =
0x8054
- GL_RGBA2 =
0x8055
- GL_RGBA4 =
0x8056
- GL_RGB5_A1 =
0x8057
- GL_RGBA8 =
0x8058
- GL_RGB10_A2 =
0x8059
- GL_RGBA12 =
0x805A
- GL_RGBA16 =
0x805B
- GL_UNSIGNED_BYTE_3_3_2 =
0x8032
- GL_UNSIGNED_SHORT_4_4_4_4 =
0x8033
- GL_UNSIGNED_SHORT_5_5_5_1 =
0x8034
- GL_UNSIGNED_INT_8_8_8_8 =
0x8035
- GL_UNSIGNED_INT_10_10_10_2 =
0x8036
- GL_TEXTURE_BINDING_3D =
0x806A
- GL_PACK_SKIP_IMAGES =
0x806B
- GL_PACK_IMAGE_HEIGHT =
0x806C
- GL_UNPACK_SKIP_IMAGES =
0x806D
- GL_UNPACK_IMAGE_HEIGHT =
0x806E
- GL_TEXTURE_3D =
0x806F
- GL_PROXY_TEXTURE_3D =
0x8070
- GL_TEXTURE_DEPTH =
0x8071
- GL_TEXTURE_WRAP_R =
0x8072
- GL_MAX_3D_TEXTURE_SIZE =
0x8073
- GL_UNSIGNED_BYTE_2_3_3_REV =
0x8362
- GL_UNSIGNED_SHORT_5_6_5 =
0x8363
- GL_UNSIGNED_SHORT_5_6_5_REV =
0x8364
- GL_UNSIGNED_SHORT_4_4_4_4_REV =
0x8365
- GL_UNSIGNED_SHORT_1_5_5_5_REV =
0x8366
- GL_UNSIGNED_INT_8_8_8_8_REV =
0x8367
- GL_UNSIGNED_INT_2_10_10_10_REV =
0x8368
- GL_BGR =
0x80E0
- GL_BGRA =
0x80E1
- GL_MAX_ELEMENTS_VERTICES =
0x80E8
- GL_MAX_ELEMENTS_INDICES =
0x80E9
- GL_CLAMP_TO_EDGE =
0x812F
- GL_TEXTURE_MIN_LOD =
0x813A
- GL_TEXTURE_MAX_LOD =
0x813B
- GL_TEXTURE_BASE_LEVEL =
0x813C
- GL_TEXTURE_MAX_LEVEL =
0x813D
- GL_SMOOTH_POINT_SIZE_RANGE =
0x0B12
- GL_SMOOTH_POINT_SIZE_GRANULARITY =
0x0B13
- GL_SMOOTH_LINE_WIDTH_RANGE =
0x0B22
- GL_SMOOTH_LINE_WIDTH_GRANULARITY =
0x0B23
- GL_ALIASED_LINE_WIDTH_RANGE =
0x846E
- GL_TEXTURE0 =
0x84C0
- GL_TEXTURE1 =
0x84C1
- GL_TEXTURE2 =
0x84C2
- GL_TEXTURE3 =
0x84C3
- GL_TEXTURE4 =
0x84C4
- GL_TEXTURE5 =
0x84C5
- GL_TEXTURE6 =
0x84C6
- GL_TEXTURE7 =
0x84C7
- GL_TEXTURE8 =
0x84C8
- GL_TEXTURE9 =
0x84C9
- GL_TEXTURE10 =
0x84CA
- GL_TEXTURE11 =
0x84CB
- GL_TEXTURE12 =
0x84CC
- GL_TEXTURE13 =
0x84CD
- GL_TEXTURE14 =
0x84CE
- GL_TEXTURE15 =
0x84CF
- GL_TEXTURE16 =
0x84D0
- GL_TEXTURE17 =
0x84D1
- GL_TEXTURE18 =
0x84D2
- GL_TEXTURE19 =
0x84D3
- GL_TEXTURE20 =
0x84D4
- GL_TEXTURE21 =
0x84D5
- GL_TEXTURE22 =
0x84D6
- GL_TEXTURE23 =
0x84D7
- GL_TEXTURE24 =
0x84D8
- GL_TEXTURE25 =
0x84D9
- GL_TEXTURE26 =
0x84DA
- GL_TEXTURE27 =
0x84DB
- GL_TEXTURE28 =
0x84DC
- GL_TEXTURE29 =
0x84DD
- GL_TEXTURE30 =
0x84DE
- GL_TEXTURE31 =
0x84DF
- GL_ACTIVE_TEXTURE =
0x84E0
- GL_MULTISAMPLE =
0x809D
- GL_SAMPLE_ALPHA_TO_COVERAGE =
0x809E
- GL_SAMPLE_ALPHA_TO_ONE =
0x809F
- GL_SAMPLE_COVERAGE =
0x80A0
- GL_SAMPLE_BUFFERS =
0x80A8
- GL_SAMPLES =
0x80A9
- GL_SAMPLE_COVERAGE_VALUE =
0x80AA
- GL_SAMPLE_COVERAGE_INVERT =
0x80AB
- GL_TEXTURE_CUBE_MAP =
0x8513
- GL_TEXTURE_BINDING_CUBE_MAP =
0x8514
- GL_TEXTURE_CUBE_MAP_POSITIVE_X =
0x8515
- GL_TEXTURE_CUBE_MAP_NEGATIVE_X =
0x8516
- GL_TEXTURE_CUBE_MAP_POSITIVE_Y =
0x8517
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Y =
0x8518
- GL_TEXTURE_CUBE_MAP_POSITIVE_Z =
0x8519
- GL_TEXTURE_CUBE_MAP_NEGATIVE_Z =
0x851A
- GL_PROXY_TEXTURE_CUBE_MAP =
0x851B
- GL_MAX_CUBE_MAP_TEXTURE_SIZE =
0x851C
- GL_COMPRESSED_RGB =
0x84ED
- GL_COMPRESSED_RGBA =
0x84EE
- GL_TEXTURE_COMPRESSION_HINT =
0x84EF
- GL_TEXTURE_COMPRESSED_IMAGE_SIZE =
0x86A0
- GL_TEXTURE_COMPRESSED =
0x86A1
- GL_NUM_COMPRESSED_TEXTURE_FORMATS =
0x86A2
- GL_COMPRESSED_TEXTURE_FORMATS =
0x86A3
- GL_CLAMP_TO_BORDER =
0x812D
- GL_BLEND_DST_RGB =
0x80C8
- GL_BLEND_SRC_RGB =
0x80C9
- GL_BLEND_DST_ALPHA =
0x80CA
- GL_BLEND_SRC_ALPHA =
0x80CB
- GL_POINT_FADE_THRESHOLD_SIZE =
0x8128
- GL_DEPTH_COMPONENT16 =
0x81A5
- GL_DEPTH_COMPONENT24 =
0x81A6
- GL_DEPTH_COMPONENT32 =
0x81A7
- GL_MIRRORED_REPEAT =
0x8370
- GL_MAX_TEXTURE_LOD_BIAS =
0x84FD
- GL_TEXTURE_LOD_BIAS =
0x8501
- GL_INCR_WRAP =
0x8507
- GL_DECR_WRAP =
0x8508
- GL_TEXTURE_DEPTH_SIZE =
0x884A
- GL_TEXTURE_COMPARE_MODE =
0x884C
- GL_TEXTURE_COMPARE_FUNC =
0x884D
- GL_BLEND_COLOR =
0x8005
- GL_BLEND_EQUATION =
0x8009
- GL_CONSTANT_COLOR =
0x8001
- GL_ONE_MINUS_CONSTANT_COLOR =
0x8002
- GL_CONSTANT_ALPHA =
0x8003
- GL_ONE_MINUS_CONSTANT_ALPHA =
0x8004
- GL_FUNC_ADD =
0x8006
- GL_FUNC_REVERSE_SUBTRACT =
0x800B
- GL_FUNC_SUBTRACT =
0x800A
- GL_MIN =
0x8007
- GL_MAX =
0x8008
- GL_BUFFER_SIZE =
0x8764
- GL_BUFFER_USAGE =
0x8765
- GL_QUERY_COUNTER_BITS =
0x8864
- GL_CURRENT_QUERY =
0x8865
- GL_QUERY_RESULT =
0x8866
- GL_QUERY_RESULT_AVAILABLE =
0x8867
- GL_ARRAY_BUFFER =
0x8892
- GL_ELEMENT_ARRAY_BUFFER =
0x8893
- GL_ARRAY_BUFFER_BINDING =
0x8894
- GL_ELEMENT_ARRAY_BUFFER_BINDING =
0x8895
- GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING =
0x889F
- GL_READ_ONLY =
0x88B8
- GL_WRITE_ONLY =
0x88B9
- GL_READ_WRITE =
0x88BA
- GL_BUFFER_ACCESS =
0x88BB
- GL_BUFFER_MAPPED =
0x88BC
- GL_BUFFER_MAP_POINTER =
0x88BD
- GL_STREAM_DRAW =
0x88E0
- GL_STREAM_READ =
0x88E1
- GL_STREAM_COPY =
0x88E2
- GL_STATIC_DRAW =
0x88E4
- GL_STATIC_READ =
0x88E5
- GL_STATIC_COPY =
0x88E6
- GL_DYNAMIC_DRAW =
0x88E8
- GL_DYNAMIC_READ =
0x88E9
- GL_DYNAMIC_COPY =
0x88EA
- GL_SAMPLES_PASSED =
0x8914
- GL_SRC1_ALPHA =
0x8589
- GL_BLEND_EQUATION_RGB =
0x8009
- GL_VERTEX_ATTRIB_ARRAY_ENABLED =
0x8622
- GL_VERTEX_ATTRIB_ARRAY_SIZE =
0x8623
- GL_VERTEX_ATTRIB_ARRAY_STRIDE =
0x8624
- GL_VERTEX_ATTRIB_ARRAY_TYPE =
0x8625
- GL_CURRENT_VERTEX_ATTRIB =
0x8626
- GL_VERTEX_PROGRAM_POINT_SIZE =
0x8642
- GL_VERTEX_ATTRIB_ARRAY_POINTER =
0x8645
- GL_STENCIL_BACK_FUNC =
0x8800
- GL_STENCIL_BACK_FAIL =
0x8801
- GL_STENCIL_BACK_PASS_DEPTH_FAIL =
0x8802
- GL_STENCIL_BACK_PASS_DEPTH_PASS =
0x8803
- GL_MAX_DRAW_BUFFERS =
0x8824
- GL_DRAW_BUFFER0 =
0x8825
- GL_DRAW_BUFFER1 =
0x8826
- GL_DRAW_BUFFER2 =
0x8827
- GL_DRAW_BUFFER3 =
0x8828
- GL_DRAW_BUFFER4 =
0x8829
- GL_DRAW_BUFFER5 =
0x882A
- GL_DRAW_BUFFER6 =
0x882B
- GL_DRAW_BUFFER7 =
0x882C
- GL_DRAW_BUFFER8 =
0x882D
- GL_DRAW_BUFFER9 =
0x882E
- GL_DRAW_BUFFER10 =
0x882F
- GL_DRAW_BUFFER11 =
0x8830
- GL_DRAW_BUFFER12 =
0x8831
- GL_DRAW_BUFFER13 =
0x8832
- GL_DRAW_BUFFER14 =
0x8833
- GL_DRAW_BUFFER15 =
0x8834
- GL_BLEND_EQUATION_ALPHA =
0x883D
- GL_MAX_VERTEX_ATTRIBS =
0x8869
- GL_VERTEX_ATTRIB_ARRAY_NORMALIZED =
0x886A
- GL_MAX_TEXTURE_IMAGE_UNITS =
0x8872
- GL_FRAGMENT_SHADER =
0x8B30
- GL_VERTEX_SHADER =
0x8B31
- GL_MAX_FRAGMENT_UNIFORM_COMPONENTS =
0x8B49
- GL_MAX_VERTEX_UNIFORM_COMPONENTS =
0x8B4A
- GL_MAX_VARYING_FLOATS =
0x8B4B
- GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS =
0x8B4C
- GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS =
0x8B4D
- GL_SHADER_TYPE =
0x8B4F
- GL_FLOAT_VEC2 =
0x8B50
- GL_FLOAT_VEC3 =
0x8B51
- GL_FLOAT_VEC4 =
0x8B52
- GL_INT_VEC2 =
0x8B53
- GL_INT_VEC3 =
0x8B54
- GL_INT_VEC4 =
0x8B55
- GL_BOOL =
0x8B56
- GL_BOOL_VEC2 =
0x8B57
- GL_BOOL_VEC3 =
0x8B58
- GL_BOOL_VEC4 =
0x8B59
- GL_FLOAT_MAT2 =
0x8B5A
- GL_FLOAT_MAT3 =
0x8B5B
- GL_FLOAT_MAT4 =
0x8B5C
- GL_SAMPLER_1D =
0x8B5D
- GL_SAMPLER_2D =
0x8B5E
- GL_SAMPLER_3D =
0x8B5F
- GL_SAMPLER_CUBE =
0x8B60
- GL_SAMPLER_1D_SHADOW =
0x8B61
- GL_SAMPLER_2D_SHADOW =
0x8B62
- GL_DELETE_STATUS =
0x8B80
- GL_COMPILE_STATUS =
0x8B81
- GL_LINK_STATUS =
0x8B82
- GL_VALIDATE_STATUS =
0x8B83
- GL_INFO_LOG_LENGTH =
0x8B84
- GL_ATTACHED_SHADERS =
0x8B85
- GL_ACTIVE_UNIFORMS =
0x8B86
- GL_ACTIVE_UNIFORM_MAX_LENGTH =
0x8B87
- GL_SHADER_SOURCE_LENGTH =
0x8B88
- GL_ACTIVE_ATTRIBUTES =
0x8B89
- GL_ACTIVE_ATTRIBUTE_MAX_LENGTH =
0x8B8A
- GL_FRAGMENT_SHADER_DERIVATIVE_HINT =
0x8B8B
- GL_SHADING_LANGUAGE_VERSION =
0x8B8C
- GL_CURRENT_PROGRAM =
0x8B8D
- GL_POINT_SPRITE_COORD_ORIGIN =
0x8CA0
- GL_LOWER_LEFT =
0x8CA1
- GL_UPPER_LEFT =
0x8CA2
- GL_STENCIL_BACK_REF =
0x8CA3
- GL_STENCIL_BACK_VALUE_MASK =
0x8CA4
- GL_STENCIL_BACK_WRITEMASK =
0x8CA5
- GL_PIXEL_PACK_BUFFER =
0x88EB
- GL_PIXEL_UNPACK_BUFFER =
0x88EC
- GL_PIXEL_PACK_BUFFER_BINDING =
0x88ED
- GL_PIXEL_UNPACK_BUFFER_BINDING =
0x88EF
- GL_FLOAT_MAT2x3 =
0x8B65
- GL_FLOAT_MAT2x4 =
0x8B66
- GL_FLOAT_MAT3x2 =
0x8B67
- GL_FLOAT_MAT3x4 =
0x8B68
- GL_FLOAT_MAT4x2 =
0x8B69
- GL_FLOAT_MAT4x3 =
0x8B6A
- GL_SRGB =
0x8C40
- GL_SRGB8 =
0x8C41
- GL_SRGB_ALPHA =
0x8C42
- GL_SRGB8_ALPHA8 =
0x8C43
- GL_COMPRESSED_SRGB =
0x8C48
- GL_COMPRESSED_SRGB_ALPHA =
0x8C49
- GL_COMPARE_REF_TO_TEXTURE =
0x884E
- GL_CLIP_DISTANCE0 =
0x3000
- GL_CLIP_DISTANCE1 =
0x3001
- GL_CLIP_DISTANCE2 =
0x3002
- GL_CLIP_DISTANCE3 =
0x3003
- GL_CLIP_DISTANCE4 =
0x3004
- GL_CLIP_DISTANCE5 =
0x3005
- GL_CLIP_DISTANCE6 =
0x3006
- GL_CLIP_DISTANCE7 =
0x3007
- GL_MAX_CLIP_DISTANCES =
0x0D32
- GL_MAJOR_VERSION =
0x821B
- GL_MINOR_VERSION =
0x821C
- GL_NUM_EXTENSIONS =
0x821D
- GL_CONTEXT_FLAGS =
0x821E
- GL_COMPRESSED_RED =
0x8225
- GL_COMPRESSED_RG =
0x8226
- GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT =
0x00000001
- GL_RGBA32F =
0x8814
- GL_RGB32F =
0x8815
- GL_RGBA16F =
0x881A
- GL_RGB16F =
0x881B
- GL_VERTEX_ATTRIB_ARRAY_INTEGER =
0x88FD
- GL_MAX_ARRAY_TEXTURE_LAYERS =
0x88FF
- GL_MIN_PROGRAM_TEXEL_OFFSET =
0x8904
- GL_MAX_PROGRAM_TEXEL_OFFSET =
0x8905
- GL_CLAMP_READ_COLOR =
0x891C
- GL_FIXED_ONLY =
0x891D
- GL_MAX_VARYING_COMPONENTS =
0x8B4B
- GL_TEXTURE_1D_ARRAY =
0x8C18
- GL_PROXY_TEXTURE_1D_ARRAY =
0x8C19
- GL_TEXTURE_2D_ARRAY =
0x8C1A
- GL_PROXY_TEXTURE_2D_ARRAY =
0x8C1B
- GL_TEXTURE_BINDING_1D_ARRAY =
0x8C1C
- GL_TEXTURE_BINDING_2D_ARRAY =
0x8C1D
- GL_R11F_G11F_B10F =
0x8C3A
- GL_UNSIGNED_INT_10F_11F_11F_REV =
0x8C3B
- GL_RGB9_E5 =
0x8C3D
- GL_UNSIGNED_INT_5_9_9_9_REV =
0x8C3E
- GL_TEXTURE_SHARED_SIZE =
0x8C3F
- GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH =
0x8C76
- GL_TRANSFORM_FEEDBACK_BUFFER_MODE =
0x8C7F
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS =
0x8C80
- GL_TRANSFORM_FEEDBACK_VARYINGS =
0x8C83
- GL_TRANSFORM_FEEDBACK_BUFFER_START =
0x8C84
- GL_TRANSFORM_FEEDBACK_BUFFER_SIZE =
0x8C85
- GL_PRIMITIVES_GENERATED =
0x8C87
- GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN =
0x8C88
- GL_RASTERIZER_DISCARD =
0x8C89
- GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS =
0x8C8A
- GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS =
0x8C8B
- GL_INTERLEAVED_ATTRIBS =
0x8C8C
- GL_SEPARATE_ATTRIBS =
0x8C8D
- GL_TRANSFORM_FEEDBACK_BUFFER =
0x8C8E
- GL_TRANSFORM_FEEDBACK_BUFFER_BINDING =
0x8C8F
- GL_RGBA32UI =
0x8D70
- GL_RGB32UI =
0x8D71
- GL_RGBA16UI =
0x8D76
- GL_RGB16UI =
0x8D77
- GL_RGBA8UI =
0x8D7C
- GL_RGB8UI =
0x8D7D
- GL_RGBA32I =
0x8D82
- GL_RGB32I =
0x8D83
- GL_RGBA16I =
0x8D88
- GL_RGB16I =
0x8D89
- GL_RGBA8I =
0x8D8E
- GL_RGB8I =
0x8D8F
- GL_RED_INTEGER =
0x8D94
- GL_GREEN_INTEGER =
0x8D95
- GL_BLUE_INTEGER =
0x8D96
- GL_RGB_INTEGER =
0x8D98
- GL_RGBA_INTEGER =
0x8D99
- GL_BGR_INTEGER =
0x8D9A
- GL_BGRA_INTEGER =
0x8D9B
- GL_SAMPLER_1D_ARRAY =
0x8DC0
- GL_SAMPLER_2D_ARRAY =
0x8DC1
- GL_SAMPLER_1D_ARRAY_SHADOW =
0x8DC3
- GL_SAMPLER_2D_ARRAY_SHADOW =
0x8DC4
- GL_SAMPLER_CUBE_SHADOW =
0x8DC5
- GL_UNSIGNED_INT_VEC2 =
0x8DC6
- GL_UNSIGNED_INT_VEC3 =
0x8DC7
- GL_UNSIGNED_INT_VEC4 =
0x8DC8
- GL_INT_SAMPLER_1D =
0x8DC9
- GL_INT_SAMPLER_2D =
0x8DCA
- GL_INT_SAMPLER_3D =
0x8DCB
- GL_INT_SAMPLER_CUBE =
0x8DCC
- GL_INT_SAMPLER_1D_ARRAY =
0x8DCE
- GL_INT_SAMPLER_2D_ARRAY =
0x8DCF
- GL_UNSIGNED_INT_SAMPLER_1D =
0x8DD1
- GL_UNSIGNED_INT_SAMPLER_2D =
0x8DD2
- GL_UNSIGNED_INT_SAMPLER_3D =
0x8DD3
- GL_UNSIGNED_INT_SAMPLER_CUBE =
0x8DD4
- GL_UNSIGNED_INT_SAMPLER_1D_ARRAY =
0x8DD6
- GL_UNSIGNED_INT_SAMPLER_2D_ARRAY =
0x8DD7
- GL_QUERY_WAIT =
0x8E13
- GL_QUERY_NO_WAIT =
0x8E14
- GL_QUERY_BY_REGION_WAIT =
0x8E15
- GL_QUERY_BY_REGION_NO_WAIT =
0x8E16
- GL_BUFFER_ACCESS_FLAGS =
0x911F
- GL_BUFFER_MAP_LENGTH =
0x9120
- GL_BUFFER_MAP_OFFSET =
0x9121
- GL_DEPTH_COMPONENT32F =
0x8CAC
- GL_DEPTH32F_STENCIL8 =
0x8CAD
- GL_FLOAT_32_UNSIGNED_INT_24_8_REV =
0x8DAD
- GL_INVALID_FRAMEBUFFER_OPERATION =
0x0506
- GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING =
0x8210
- GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE =
0x8211
- GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE =
0x8212
- GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE =
0x8213
- GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE =
0x8214
- GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE =
0x8215
- GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE =
0x8216
- GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE =
0x8217
- GL_FRAMEBUFFER_DEFAULT =
0x8218
- GL_FRAMEBUFFER_UNDEFINED =
0x8219
- GL_DEPTH_STENCIL_ATTACHMENT =
0x821A
- GL_MAX_RENDERBUFFER_SIZE =
0x84E8
- GL_DEPTH_STENCIL =
0x84F9
- GL_UNSIGNED_INT_24_8 =
0x84FA
- GL_DEPTH24_STENCIL8 =
0x88F0
- GL_TEXTURE_STENCIL_SIZE =
0x88F1
- GL_TEXTURE_RED_TYPE =
0x8C10
- GL_TEXTURE_GREEN_TYPE =
0x8C11
- GL_TEXTURE_BLUE_TYPE =
0x8C12
- GL_TEXTURE_ALPHA_TYPE =
0x8C13
- GL_TEXTURE_DEPTH_TYPE =
0x8C16
- GL_UNSIGNED_NORMALIZED =
0x8C17
- GL_FRAMEBUFFER_BINDING =
0x8CA6
- GL_DRAW_FRAMEBUFFER_BINDING =
0x8CA6
- GL_RENDERBUFFER_BINDING =
0x8CA7
- GL_READ_FRAMEBUFFER =
0x8CA8
- GL_DRAW_FRAMEBUFFER =
0x8CA9
- GL_READ_FRAMEBUFFER_BINDING =
0x8CAA
- GL_RENDERBUFFER_SAMPLES =
0x8CAB
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE =
0x8CD0
- GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME =
0x8CD1
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL =
0x8CD2
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE =
0x8CD3
- GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER =
0x8CD4
- GL_FRAMEBUFFER_COMPLETE =
0x8CD5
- GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT =
0x8CD6
- GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT =
0x8CD7
- GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER =
0x8CDB
- GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER =
0x8CDC
- GL_FRAMEBUFFER_UNSUPPORTED =
0x8CDD
- GL_MAX_COLOR_ATTACHMENTS =
0x8CDF
- GL_COLOR_ATTACHMENT0 =
0x8CE0
- GL_COLOR_ATTACHMENT1 =
0x8CE1
- GL_COLOR_ATTACHMENT2 =
0x8CE2
- GL_COLOR_ATTACHMENT3 =
0x8CE3
- GL_COLOR_ATTACHMENT4 =
0x8CE4
- GL_COLOR_ATTACHMENT5 =
0x8CE5
- GL_COLOR_ATTACHMENT6 =
0x8CE6
- GL_COLOR_ATTACHMENT7 =
0x8CE7
- GL_COLOR_ATTACHMENT8 =
0x8CE8
- GL_COLOR_ATTACHMENT9 =
0x8CE9
- GL_COLOR_ATTACHMENT10 =
0x8CEA
- GL_COLOR_ATTACHMENT11 =
0x8CEB
- GL_COLOR_ATTACHMENT12 =
0x8CEC
- GL_COLOR_ATTACHMENT13 =
0x8CED
- GL_COLOR_ATTACHMENT14 =
0x8CEE
- GL_COLOR_ATTACHMENT15 =
0x8CEF
- GL_COLOR_ATTACHMENT16 =
0x8CF0
- GL_COLOR_ATTACHMENT17 =
0x8CF1
- GL_COLOR_ATTACHMENT18 =
0x8CF2
- GL_COLOR_ATTACHMENT19 =
0x8CF3
- GL_COLOR_ATTACHMENT20 =
0x8CF4
- GL_COLOR_ATTACHMENT21 =
0x8CF5
- GL_COLOR_ATTACHMENT22 =
0x8CF6
- GL_COLOR_ATTACHMENT23 =
0x8CF7
- GL_COLOR_ATTACHMENT24 =
0x8CF8
- GL_COLOR_ATTACHMENT25 =
0x8CF9
- GL_COLOR_ATTACHMENT26 =
0x8CFA
- GL_COLOR_ATTACHMENT27 =
0x8CFB
- GL_COLOR_ATTACHMENT28 =
0x8CFC
- GL_COLOR_ATTACHMENT29 =
0x8CFD
- GL_COLOR_ATTACHMENT30 =
0x8CFE
- GL_COLOR_ATTACHMENT31 =
0x8CFF
- GL_DEPTH_ATTACHMENT =
0x8D00
- GL_STENCIL_ATTACHMENT =
0x8D20
- GL_FRAMEBUFFER =
0x8D40
- GL_RENDERBUFFER =
0x8D41
- GL_RENDERBUFFER_WIDTH =
0x8D42
- GL_RENDERBUFFER_HEIGHT =
0x8D43
- GL_RENDERBUFFER_INTERNAL_FORMAT =
0x8D44
- GL_STENCIL_INDEX1 =
0x8D46
- GL_STENCIL_INDEX4 =
0x8D47
- GL_STENCIL_INDEX8 =
0x8D48
- GL_STENCIL_INDEX16 =
0x8D49
- GL_RENDERBUFFER_RED_SIZE =
0x8D50
- GL_RENDERBUFFER_GREEN_SIZE =
0x8D51
- GL_RENDERBUFFER_BLUE_SIZE =
0x8D52
- GL_RENDERBUFFER_ALPHA_SIZE =
0x8D53
- GL_RENDERBUFFER_DEPTH_SIZE =
0x8D54
- GL_RENDERBUFFER_STENCIL_SIZE =
0x8D55
- GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE =
0x8D56
- GL_MAX_SAMPLES =
0x8D57
- GL_FRAMEBUFFER_SRGB =
0x8DB9
- GL_HALF_FLOAT =
0x140B
- GL_MAP_READ_BIT =
0x0001
- GL_MAP_WRITE_BIT =
0x0002
- GL_MAP_INVALIDATE_RANGE_BIT =
0x0004
- GL_MAP_INVALIDATE_BUFFER_BIT =
0x0008
- GL_MAP_FLUSH_EXPLICIT_BIT =
0x0010
- GL_MAP_UNSYNCHRONIZED_BIT =
0x0020
- GL_COMPRESSED_RED_RGTC1 =
0x8DBB
- GL_COMPRESSED_SIGNED_RED_RGTC1 =
0x8DBC
- GL_COMPRESSED_RG_RGTC2 =
0x8DBD
- GL_COMPRESSED_SIGNED_RG_RGTC2 =
0x8DBE
- GL_RG =
0x8227
- GL_RG_INTEGER =
0x8228
- GL_R8 =
0x8229
- GL_R16 =
0x822A
- GL_RG8 =
0x822B
- GL_RG16 =
0x822C
- GL_R16F =
0x822D
- GL_R32F =
0x822E
- GL_RG16F =
0x822F
- GL_RG32F =
0x8230
- GL_R8I =
0x8231
- GL_R8UI =
0x8232
- GL_R16I =
0x8233
- GL_R16UI =
0x8234
- GL_R32I =
0x8235
- GL_R32UI =
0x8236
- GL_RG8I =
0x8237
- GL_RG8UI =
0x8238
- GL_RG16I =
0x8239
- GL_RG16UI =
0x823A
- GL_RG32I =
0x823B
- GL_RG32UI =
0x823C
- GL_VERTEX_ARRAY_BINDING =
0x85B5
- GL_SAMPLER_2D_RECT =
0x8B63
- GL_SAMPLER_2D_RECT_SHADOW =
0x8B64
- GL_SAMPLER_BUFFER =
0x8DC2
- GL_INT_SAMPLER_2D_RECT =
0x8DCD
- GL_INT_SAMPLER_BUFFER =
0x8DD0
- GL_UNSIGNED_INT_SAMPLER_2D_RECT =
0x8DD5
- GL_UNSIGNED_INT_SAMPLER_BUFFER =
0x8DD8
- GL_TEXTURE_BUFFER =
0x8C2A
- GL_MAX_TEXTURE_BUFFER_SIZE =
0x8C2B
- GL_TEXTURE_BINDING_BUFFER =
0x8C2C
- GL_TEXTURE_BUFFER_DATA_STORE_BINDING =
0x8C2D
- GL_TEXTURE_RECTANGLE =
0x84F5
- GL_TEXTURE_BINDING_RECTANGLE =
0x84F6
- GL_PROXY_TEXTURE_RECTANGLE =
0x84F7
- GL_MAX_RECTANGLE_TEXTURE_SIZE =
0x84F8
- GL_R8_SNORM =
0x8F94
- GL_RG8_SNORM =
0x8F95
- GL_RGB8_SNORM =
0x8F96
- GL_RGBA8_SNORM =
0x8F97
- GL_R16_SNORM =
0x8F98
- GL_RG16_SNORM =
0x8F99
- GL_RGB16_SNORM =
0x8F9A
- GL_RGBA16_SNORM =
0x8F9B
- GL_SIGNED_NORMALIZED =
0x8F9C
- GL_PRIMITIVE_RESTART =
0x8F9D
- GL_PRIMITIVE_RESTART_INDEX =
0x8F9E
- GL_COPY_READ_BUFFER =
0x8F36
- GL_COPY_WRITE_BUFFER =
0x8F37
- GL_UNIFORM_BUFFER =
0x8A11
- GL_UNIFORM_BUFFER_BINDING =
0x8A28
- GL_UNIFORM_BUFFER_START =
0x8A29
- GL_UNIFORM_BUFFER_SIZE =
0x8A2A
- GL_MAX_VERTEX_UNIFORM_BLOCKS =
0x8A2B
- GL_MAX_GEOMETRY_UNIFORM_BLOCKS =
0x8A2C
- GL_MAX_FRAGMENT_UNIFORM_BLOCKS =
0x8A2D
- GL_MAX_COMBINED_UNIFORM_BLOCKS =
0x8A2E
- GL_MAX_UNIFORM_BUFFER_BINDINGS =
0x8A2F
- GL_MAX_UNIFORM_BLOCK_SIZE =
0x8A30
- GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS =
0x8A31
- GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS =
0x8A32
- GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS =
0x8A33
- GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT =
0x8A34
- GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH =
0x8A35
- GL_ACTIVE_UNIFORM_BLOCKS =
0x8A36
- GL_UNIFORM_TYPE =
0x8A37
- GL_UNIFORM_SIZE =
0x8A38
- GL_UNIFORM_NAME_LENGTH =
0x8A39
- GL_UNIFORM_BLOCK_INDEX =
0x8A3A
- GL_UNIFORM_OFFSET =
0x8A3B
- GL_UNIFORM_ARRAY_STRIDE =
0x8A3C
- GL_UNIFORM_MATRIX_STRIDE =
0x8A3D
- GL_UNIFORM_IS_ROW_MAJOR =
0x8A3E
- GL_UNIFORM_BLOCK_BINDING =
0x8A3F
- GL_UNIFORM_BLOCK_DATA_SIZE =
0x8A40
- GL_UNIFORM_BLOCK_NAME_LENGTH =
0x8A41
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS =
0x8A42
- GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES =
0x8A43
- GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER =
0x8A44
- GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER =
0x8A45
- GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER =
0x8A46
- GL_INVALID_INDEX =
0xFFFFFFFF
- GL_CONTEXT_CORE_PROFILE_BIT =
0x00000001
- GL_CONTEXT_COMPATIBILITY_PROFILE_BIT =
0x00000002
- GL_LINES_ADJACENCY =
0x000A
- GL_LINE_STRIP_ADJACENCY =
0x000B
- GL_TRIANGLES_ADJACENCY =
0x000C
- GL_TRIANGLE_STRIP_ADJACENCY =
0x000D
- GL_PROGRAM_POINT_SIZE =
0x8642
- GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS =
0x8C29
- GL_FRAMEBUFFER_ATTACHMENT_LAYERED =
0x8DA7
- GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS =
0x8DA8
- GL_GEOMETRY_SHADER =
0x8DD9
- GL_GEOMETRY_VERTICES_OUT =
0x8916
- GL_GEOMETRY_INPUT_TYPE =
0x8917
- GL_GEOMETRY_OUTPUT_TYPE =
0x8918
- GL_MAX_GEOMETRY_UNIFORM_COMPONENTS =
0x8DDF
- GL_MAX_GEOMETRY_OUTPUT_VERTICES =
0x8DE0
- GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS =
0x8DE1
- GL_MAX_VERTEX_OUTPUT_COMPONENTS =
0x9122
- GL_MAX_GEOMETRY_INPUT_COMPONENTS =
0x9123
- GL_MAX_GEOMETRY_OUTPUT_COMPONENTS =
0x9124
- GL_MAX_FRAGMENT_INPUT_COMPONENTS =
0x9125
- GL_CONTEXT_PROFILE_MASK =
0x9126
- GL_DEPTH_CLAMP =
0x864F
- GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION =
0x8E4C
- GL_FIRST_VERTEX_CONVENTION =
0x8E4D
- GL_LAST_VERTEX_CONVENTION =
0x8E4E
- GL_PROVOKING_VERTEX =
0x8E4F
- GL_TEXTURE_CUBE_MAP_SEAMLESS =
0x884F
- GL_MAX_SERVER_WAIT_TIMEOUT =
0x9111
- GL_OBJECT_TYPE =
0x9112
- GL_SYNC_CONDITION =
0x9113
- GL_SYNC_STATUS =
0x9114
- GL_SYNC_FLAGS =
0x9115
- GL_SYNC_FENCE =
0x9116
- GL_SYNC_GPU_COMMANDS_COMPLETE =
0x9117
- GL_UNSIGNALED =
0x9118
- GL_SIGNALED =
0x9119
- GL_ALREADY_SIGNALED =
0x911A
- GL_TIMEOUT_EXPIRED =
0x911B
- GL_CONDITION_SATISFIED =
0x911C
- GL_WAIT_FAILED =
0x911D
- GL_TIMEOUT_IGNORED =
0xFFFFFFFFFFFFFFFF
- GL_SYNC_FLUSH_COMMANDS_BIT =
0x00000001
- GL_SAMPLE_POSITION =
0x8E50
- GL_SAMPLE_MASK =
0x8E51
- GL_SAMPLE_MASK_VALUE =
0x8E52
- GL_MAX_SAMPLE_MASK_WORDS =
0x8E59
- GL_TEXTURE_2D_MULTISAMPLE =
0x9100
- GL_PROXY_TEXTURE_2D_MULTISAMPLE =
0x9101
- GL_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9102
- GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY =
0x9103
- GL_TEXTURE_BINDING_2D_MULTISAMPLE =
0x9104
- GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY =
0x9105
- GL_TEXTURE_SAMPLES =
0x9106
- GL_TEXTURE_FIXED_SAMPLE_LOCATIONS =
0x9107
- GL_SAMPLER_2D_MULTISAMPLE =
0x9108
- GL_INT_SAMPLER_2D_MULTISAMPLE =
0x9109
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE =
0x910A
- GL_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910B
- GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910C
- GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY =
0x910D
- GL_MAX_COLOR_TEXTURE_SAMPLES =
0x910E
- GL_MAX_DEPTH_TEXTURE_SAMPLES =
0x910F
- GL_MAX_INTEGER_SAMPLES =
0x9110
- GL_VERTEX_ATTRIB_ARRAY_DIVISOR =
0x88FE
- GL_SRC1_COLOR =
0x88F9
- GL_ONE_MINUS_SRC1_COLOR =
0x88FA
- GL_ONE_MINUS_SRC1_ALPHA =
0x88FB
- GL_MAX_DUAL_SOURCE_DRAW_BUFFERS =
0x88FC
- GL_ANY_SAMPLES_PASSED =
0x8C2F
- GL_SAMPLER_BINDING =
0x8919
- GL_RGB10_A2UI =
0x906F
- GL_TEXTURE_SWIZZLE_R =
0x8E42
- GL_TEXTURE_SWIZZLE_G =
0x8E43
- GL_TEXTURE_SWIZZLE_B =
0x8E44
- GL_TEXTURE_SWIZZLE_A =
0x8E45
- GL_TEXTURE_SWIZZLE_RGBA =
0x8E46
- GL_TIME_ELAPSED =
0x88BF
- GL_TIMESTAMP =
0x8E28
- GL_INT_2_10_10_10_REV =
0x8D9F
Class Method Summary collapse
- .glActiveTexture(texture) ⇒ Object
- .glAttachShader(program, shader) ⇒ Object
- .glBeginConditionalRender(id, mode) ⇒ Object
- .glBeginQuery(target, id) ⇒ Object
- .glBeginTransformFeedback(primitiveMode) ⇒ Object
- .glBindAttribLocation(program, index, name) ⇒ Object
- .glBindBuffer(target, buffer) ⇒ Object
- .glBindBufferBase(target, index, buffer) ⇒ Object
- .glBindBufferRange(target, index, buffer, offset, size) ⇒ Object
- .glBindFragDataLocation(program, color, name) ⇒ Object
- .glBindFragDataLocationIndexed(program, colorNumber, index, name) ⇒ Object
- .glBindFramebuffer(target, framebuffer) ⇒ Object
- .glBindRenderbuffer(target, renderbuffer) ⇒ Object
- .glBindSampler(unit, sampler) ⇒ Object
- .glBindTexture(target, texture) ⇒ Object
- .glBindVertexArray(array) ⇒ Object
- .glBlendColor(red, green, blue, alpha) ⇒ Object
- .glBlendEquation(mode) ⇒ Object
- .glBlendEquationSeparate(modeRGB, modeAlpha) ⇒ Object
- .glBlendFunc(sfactor, dfactor) ⇒ Object
- .glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha) ⇒ Object
- .glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) ⇒ Object
- .glBufferData(target, size, data, usage) ⇒ Object
- .glBufferSubData(target, offset, size, data) ⇒ Object
- .glCheckFramebufferStatus(target) ⇒ Object
- .glClampColor(target, clamp) ⇒ Object
- .glClear(mask) ⇒ Object
- .glClearBufferfi(buffer, drawbuffer, depth, stencil) ⇒ Object
- .glClearBufferfv(buffer, drawbuffer, value) ⇒ Object
- .glClearBufferiv(buffer, drawbuffer, value) ⇒ Object
- .glClearBufferuiv(buffer, drawbuffer, value) ⇒ Object
-
.glClearColor(red, green, blue, alpha) ⇒ Object
TODO: Or glClearColor(nil), glClearColor(color).
- .glClearDepth(depth) ⇒ Object
- .glClearStencil(s) ⇒ Object
- .glClientWaitSync(sync, flags, timeout) ⇒ Object
- .glColorMask(red, green, blue, alpha) ⇒ Object
- .glColorMaski(index, r, g, b, a) ⇒ Object
- .glColorP3ui(type, color) ⇒ Object
- .glColorP3uiv(type, color) ⇒ Object
- .glColorP4ui(type, color) ⇒ Object
- .glColorP4uiv(type, color) ⇒ Object
- .glCompileShader(shader) ⇒ Object
- .glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data) ⇒ Object
- .glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) ⇒ Object
- .glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data) ⇒ Object
- .glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data) ⇒ Object
- .glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) ⇒ Object
- .glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) ⇒ Object
- .glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size) ⇒ Object
- .glCopyTexImage1D(target, level, internalformat, x, y, width, border) ⇒ Object
- .glCopyTexImage2D(target, level, internalformat, x, y, width, height, border) ⇒ Object
- .glCopyTexSubImage1D(target, level, xoffset, x, y, width) ⇒ Object
- .glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) ⇒ Object
- .glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height) ⇒ Object
- .glCreateProgram ⇒ Object
- .glCreateShader(type) ⇒ Object
- .glCullFace(mode) ⇒ Object
- .glDeleteBuffer(buffer) ⇒ Object
- .glDeleteBuffers(n, buffers) ⇒ Object
- .glDeleteFramebuffer(framebuffer) ⇒ Object
- .glDeleteFramebuffers(n, framebuffers) ⇒ Object
- .glDeleteProgram(program) ⇒ Object
- .glDeleteQueries(n, ids) ⇒ Object
- .glDeleteQuery(query) ⇒ Object
- .glDeleteRenderbuffer(renderbuffer) ⇒ Object
- .glDeleteRenderbuffers(n, renderbuffers) ⇒ Object
- .glDeleteSampler(sampler) ⇒ Object
- .glDeleteSamplers(count, samplers) ⇒ Object
- .glDeleteShader(shader) ⇒ Object
- .glDeleteSync(sync) ⇒ Object
- .glDeleteTexture(texture) ⇒ Object
- .glDeleteTextures(n, textures) ⇒ Object
- .glDeleteVertexArray(array) ⇒ Object
- .glDeleteVertexArrays(n, arrays) ⇒ Object
- .glDepthFunc(func) ⇒ Object
- .glDepthMask(flag) ⇒ Object
- .glDepthRange(n, f) ⇒ Object
- .glDetachShader(program, shader) ⇒ Object
- .glDisable(cap) ⇒ Object
- .glDisablei(target, index) ⇒ Object
- .glDisableVertexAttribArray(index) ⇒ Object
- .glDrawArrays(mode, first, count) ⇒ Object
- .glDrawArraysInstanced(mode, first, count, instancecount) ⇒ Object
- .glDrawBuffer(buf) ⇒ Object
- .glDrawBuffers(n, bufs) ⇒ Object
- .glDrawElements(mode, count, type, indices) ⇒ Object
- .glDrawElementsBaseVertex(mode, count, type, indices, basevertex) ⇒ Object
- .glDrawElementsInstanced(mode, count, type, indices, instancecount) ⇒ Object
- .glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex) ⇒ Object
- .glDrawRangeElements(mode, start, finish, count, type, indices) ⇒ Object
- .glDrawRangeElementsBaseVertex(mode, start, finish, count, type, indices, basevertex) ⇒ Object
- .glEnable(cap) ⇒ Object
- .glEnablei(target, index) ⇒ Object
- .glEnableVertexAttribArray(index) ⇒ Object
- .glEndConditionalRender ⇒ Object
- .glEndQuery(target) ⇒ Object
- .glEndTransformFeedback ⇒ Object
- .glFenceSync(condition, flags) ⇒ Object
- .glFinish ⇒ Object
- .glFlush ⇒ Object
- .glFlushMappedBufferRange(target, offset, length) ⇒ Object
- .glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) ⇒ Object
- .glFramebufferTexture(target, attachment, texture, level) ⇒ Object
- .glFramebufferTexture1D(target, attachment, textarget, texture, level) ⇒ Object
- .glFramebufferTexture2D(target, attachment, textarget, texture, level) ⇒ Object
- .glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset) ⇒ Object
- .glFramebufferTextureLayer(target, attachment, texture, level, layer) ⇒ Object
- .glFrontFace(mode) ⇒ Object
- .glGenBuffer ⇒ Object
- .glGenBuffers(n, buffers) ⇒ Object
- .glGenerateMipmap(target) ⇒ Object
- .glGenFramebuffer ⇒ Object
- .glGenFramebuffers(n, framebuffers) ⇒ Object
- .glGenQueries(n, ids) ⇒ Object
- .glGenQuery ⇒ Object
- .glGenRenderbuffer ⇒ Object
- .glGenRenderbuffers(n, renderbuffers) ⇒ Object
- .glGenSampler ⇒ Object
- .glGenSamplers(count, samplers) ⇒ Object
- .glGenTexture ⇒ Object
- .glGenTextures(n, textures) ⇒ Object
- .glGenVertexArray ⇒ Object
- .glGenVertexArrays(n, arrays) ⇒ Object
- .glGetActiveAttrib(program, index, bufSize, length, size, type, name) ⇒ Object
- .glGetActiveUniform(program, index, bufSize, length, size, type, name) ⇒ Object
- .glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) ⇒ Object
- .glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) ⇒ Object
- .glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName) ⇒ Object
- .glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) ⇒ Object
- .glGetAttachedShaders(program, maxCount, count, shaders) ⇒ Object
- .glGetAttribLocation(program, name) ⇒ Object
- .glGetBooleani_v(target, index, data) ⇒ Object
- .glGetBooleanv(pname, data) ⇒ Object
- .glGetBufferParameteri64v(target, pname, params) ⇒ Object
- .glGetBufferParameteriv(target, pname, params) ⇒ Object
- .glGetBufferPointerv(target, pname, params) ⇒ Object
- .glGetBufferSubData(target, offset, size, data) ⇒ Object
- .glGetCompressedTexImage(target, level, img) ⇒ Object
- .glGetDoublev(pname, data) ⇒ Object
- .glGetError ⇒ Object
- .glGetFloat(pname) ⇒ Object
- .glGetFloatv(pname, data) ⇒ Object
- .glGetFragDataIndex(program, name) ⇒ Object
- .glGetFragDataLocation(program, name) ⇒ Object
- .glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) ⇒ Object
- .glGetInteger(pname) ⇒ Object
- .glGetInteger64i_v(target, index, data) ⇒ Object
- .glGetInteger64v(pname, data) ⇒ Object
- .glGetIntegeri_v(target, index, data) ⇒ Object
- .glGetIntegerv(pname, data) ⇒ Object
- .glGetMultisamplefv(pname, index, val) ⇒ Object
- .glGetProgramInfoLog(program, bufSize, length, infoLog) ⇒ Object
- .glGetProgramiv(program, pname, params) ⇒ Object
- .glGetQueryiv(target, pname, params) ⇒ Object
- .glGetQueryObjecti64v(id, pname, params) ⇒ Object
- .glGetQueryObjectiv(id, pname, params) ⇒ Object
- .glGetQueryObjectui64v(id, pname, params) ⇒ Object
- .glGetQueryObjectuiv(id, pname, params) ⇒ Object
- .glGetRenderbufferParameteriv(target, pname, params) ⇒ Object
- .glGetSamplerParameterfv(sampler, pname, params) ⇒ Object
- .glGetSamplerParameterIiv(sampler, pname, params) ⇒ Object
- .glGetSamplerParameterIuiv(sampler, pname, params) ⇒ Object
- .glGetSamplerParameteriv(sampler, pname, params) ⇒ Object
- .glGetShaderInfoLog(shader, bufSize, length, infoLog) ⇒ Object
- .glGetShaderiv(shader, pname, params) ⇒ Object
- .glGetShaderSource(shader, source) ⇒ Object
- .glGetString(name) ⇒ Object
- .glGetStringi(name, index) ⇒ Object
- .glGetSynciv(sync, pname, count, length, values) ⇒ Object
- .glGetTexImage(target, level, format, type, pixels) ⇒ Object
- .glGetTexLevelParameterfv(target, level, pname, params) ⇒ Object
- .glGetTexLevelParameteriv(target, level, pname, params) ⇒ Object
- .glGetTexParameterfv(target, pname, params) ⇒ Object
- .glGetTexParameterIiv(target, pname, params) ⇒ Object
- .glGetTexParameterIuiv(target, pname, params) ⇒ Object
- .glGetTexParameteriv(target, pname, params) ⇒ Object
- .glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name) ⇒ Object
- .glGetUniformBlockIndex(program, uniformBlockName) ⇒ Object
- .glGetUniformfv(program, location, params) ⇒ Object
- .glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) ⇒ Object
- .glGetUniformiv(program, location, params) ⇒ Object
- .glGetUniformLocation(program, name) ⇒ Object
- .glGetUniformuiv(program, location, params) ⇒ Object
- .glGetVertexAttribdv(index, pname, params) ⇒ Object
- .glGetVertexAttribfv(index, pname, params) ⇒ Object
- .glGetVertexAttribIiv(index, pname, params) ⇒ Object
- .glGetVertexAttribIuiv(index, pname, params) ⇒ Object
- .glGetVertexAttribiv(index, pname, params) ⇒ Object
- .glGetVertexAttribPointerv(index, pname, pointer) ⇒ Object
- .glHint(target, mode) ⇒ Object
- .glIsBuffer(buffer) ⇒ Object
- .glIsEnabled(cap) ⇒ Object
- .glIsEnabledi(target, index) ⇒ Object
- .glIsFramebuffer(framebuffer) ⇒ Object
- .glIsProgram(program) ⇒ Object
- .glIsQuery(id) ⇒ Object
- .glIsRenderbuffer(renderbuffer) ⇒ Object
- .glIsSampler(sampler) ⇒ Object
- .glIsShader(shader) ⇒ Object
- .glIsSync(sync) ⇒ Object
- .glIsTexture(texture) ⇒ Object
- .glIsVertexArray(array) ⇒ Object
- .glLineWidth(width) ⇒ Object
- .glLinkProgram(program) ⇒ Object
- .glLogicOp(opcode) ⇒ Object
- .glMapBuffer(target, access) ⇒ Object
- .glMapBufferRange(target, offset, length, access) ⇒ Object
- .glMultiDrawArrays(mode, first, count, drawcount) ⇒ Object
- .glMultiDrawElements(mode, count, type, indices, drawcount) ⇒ Object
- .glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex) ⇒ Object
- .glMultiTexCoordP1ui(texture, type, coords) ⇒ Object
- .glMultiTexCoordP1uiv(texture, type, coords) ⇒ Object
- .glMultiTexCoordP2ui(texture, type, coords) ⇒ Object
- .glMultiTexCoordP2uiv(texture, type, coords) ⇒ Object
- .glMultiTexCoordP3ui(texture, type, coords) ⇒ Object
- .glMultiTexCoordP3uiv(texture, type, coords) ⇒ Object
- .glMultiTexCoordP4ui(texture, type, coords) ⇒ Object
- .glMultiTexCoordP4uiv(texture, type, coords) ⇒ Object
- .glNormalP3ui(type, coords) ⇒ Object
- .glNormalP3uiv(type, coords) ⇒ Object
- .glPixelStoref(pname, param) ⇒ Object
- .glPixelStorei(pname, param) ⇒ Object
- .glPointParameterf(pname, param) ⇒ Object
- .glPointParameterfv(pname, params) ⇒ Object
- .glPointParameteri(pname, param) ⇒ Object
- .glPointParameteriv(pname, params) ⇒ Object
- .glPointSize(size) ⇒ Object
- .glPolygonMode(face, mode) ⇒ Object
- .glPolygonOffset(factor, units) ⇒ Object
- .glPrimitiveRestartIndex(index) ⇒ Object
- .glProvokingVertex(mode) ⇒ Object
- .glQueryCounter(id, target) ⇒ Object
- .glReadBuffer(src) ⇒ Object
- .glReadPixels(x, y, width, height, format, type, pixels) ⇒ Object
- .glRenderbufferStorage(target, internalformat, width, height) ⇒ Object
- .glRenderbufferStorageMultisample(target, samples, internalformat, width, height) ⇒ Object
- .glSampleCoverage(value, invert) ⇒ Object
- .glSampleMaski(maskNumber, mask) ⇒ Object
- .glSamplerParameterf(sampler, pname, param) ⇒ Object
- .glSamplerParameterfv(sampler, pname, param) ⇒ Object
- .glSamplerParameteri(sampler, pname, param) ⇒ Object
- .glSamplerParameterIiv(sampler, pname, param) ⇒ Object
- .glSamplerParameterIuiv(sampler, pname, param) ⇒ Object
- .glSamplerParameteriv(sampler, pname, param) ⇒ Object
- .glScissor(x, y, width, height) ⇒ Object
- .glSecondaryColorP3ui(type, color) ⇒ Object
- .glSecondaryColorP3uiv(type, color) ⇒ Object
- .glShaderSource(shader, string, length) ⇒ Object
- .glStencilFunc(func, ref, mask) ⇒ Object
- .glStencilFuncSeparate(face, func, ref, mask) ⇒ Object
- .glStencilMask(mask) ⇒ Object
- .glStencilMaskSeparate(face, mask) ⇒ Object
- .glStencilOp(fail, zfail, zpass) ⇒ Object
- .glStencilOpSeparate(face, sfail, dpfail, dppass) ⇒ Object
- .glTexBuffer(target, internalformat, buffer) ⇒ Object
- .glTexCoordP1ui(type, coords) ⇒ Object
- .glTexCoordP1uiv(type, coords) ⇒ Object
- .glTexCoordP2ui(type, coords) ⇒ Object
- .glTexCoordP2uiv(type, coords) ⇒ Object
- .glTexCoordP3ui(type, coords) ⇒ Object
- .glTexCoordP3uiv(type, coords) ⇒ Object
- .glTexCoordP4ui(type, coords) ⇒ Object
- .glTexCoordP4uiv(type, coords) ⇒ Object
- .glTexImage1D(target, level, internalformat, width, border, format, type, pixels) ⇒ Object
- .glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) ⇒ Object
- .glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations) ⇒ Object
- .glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels) ⇒ Object
- .glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations) ⇒ Object
- .glTexParameterf(target, pname, param) ⇒ Object
- .glTexParameterfv(target, pname, params) ⇒ Object
- .glTexParameteri(target, pname, param) ⇒ Object
- .glTexParameterIiv(target, pname, params) ⇒ Object
- .glTexParameterIuiv(target, pname, params) ⇒ Object
- .glTexParameteriv(target, pname, params) ⇒ Object
- .glTexSubImage1D(target, level, xoffset, width, format, type, pixels) ⇒ Object
- .glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) ⇒ Object
- .glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) ⇒ Object
- .glTransformFeedbackVaryings(program, count, varyings, bufferMode) ⇒ Object
- .glUniform1f(location, v0) ⇒ Object
- .glUniform1fv(location, count, value) ⇒ Object
- .glUniform1i(location, v0) ⇒ Object
- .glUniform1iv(location, count, value) ⇒ Object
- .glUniform1ui(location, v0) ⇒ Object
- .glUniform1uiv(location, count, value) ⇒ Object
- .glUniform2f(location, v0, v1) ⇒ Object
- .glUniform2fv(location, count, value) ⇒ Object
- .glUniform2i(location, v0, v1) ⇒ Object
- .glUniform2iv(location, count, value) ⇒ Object
- .glUniform2ui(location, v0, v1) ⇒ Object
- .glUniform2uiv(location, count, value) ⇒ Object
- .glUniform3f(location, v0, v1, v2) ⇒ Object
- .glUniform3fv(location, count, value) ⇒ Object
- .glUniform3i(location, v0, v1, v2) ⇒ Object
- .glUniform3iv(location, count, value) ⇒ Object
- .glUniform3ui(location, v0, v1, v2) ⇒ Object
- .glUniform3uiv(location, count, value) ⇒ Object
- .glUniform4f(location, v0, v1, v2, v3) ⇒ Object
- .glUniform4fv(location, count, value) ⇒ Object
- .glUniform4i(location, v0, v1, v2, v3) ⇒ Object
- .glUniform4iv(location, count, value) ⇒ Object
- .glUniform4ui(location, v0, v1, v2, v3) ⇒ Object
- .glUniform4uiv(location, count, value) ⇒ Object
- .glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) ⇒ Object
- .glUniformMatrix2fv(location, count, transpose, value) ⇒ Object
- .glUniformMatrix2x3fv(location, count, transpose, value) ⇒ Object
- .glUniformMatrix2x4fv(location, count, transpose, value) ⇒ Object
- .glUniformMatrix3fv(location, count, transpose, value) ⇒ Object
- .glUniformMatrix3x2fv(location, count, transpose, value) ⇒ Object
- .glUniformMatrix3x4fv(location, count, transpose, value) ⇒ Object
- .glUniformMatrix4fv(location, count, transpose, value) ⇒ Object
- .glUniformMatrix4x2fv(location, count, transpose, value) ⇒ Object
- .glUniformMatrix4x3fv(location, count, transpose, value) ⇒ Object
- .glUnmapBuffer(target) ⇒ Object
- .glUseProgram(program) ⇒ Object
- .glValidateProgram(program) ⇒ Object
- .glVertexAttrib1d(index, x) ⇒ Object
- .glVertexAttrib1dv(index, v) ⇒ Object
- .glVertexAttrib1f(index, x) ⇒ Object
- .glVertexAttrib1fv(index, v) ⇒ Object
- .glVertexAttrib1s(index, x) ⇒ Object
- .glVertexAttrib1sv(index, v) ⇒ Object
- .glVertexAttrib2d(index, x, y) ⇒ Object
- .glVertexAttrib2dv(index, v) ⇒ Object
- .glVertexAttrib2f(index, x, y) ⇒ Object
- .glVertexAttrib2fv(index, v) ⇒ Object
- .glVertexAttrib2s(index, x, y) ⇒ Object
- .glVertexAttrib2sv(index, v) ⇒ Object
- .glVertexAttrib3d(index, x, y, z) ⇒ Object
- .glVertexAttrib3dv(index, v) ⇒ Object
- .glVertexAttrib3f(index, x, y, z) ⇒ Object
- .glVertexAttrib3fv(index, v) ⇒ Object
- .glVertexAttrib3s(index, x, y, z) ⇒ Object
- .glVertexAttrib3sv(index, v) ⇒ Object
- .glVertexAttrib4bv(index, v) ⇒ Object
- .glVertexAttrib4d(index, x, y, z, w) ⇒ Object
- .glVertexAttrib4dv(index, v) ⇒ Object
- .glVertexAttrib4f(index, x, y, z, w) ⇒ Object
- .glVertexAttrib4fv(index, v) ⇒ Object
- .glVertexAttrib4iv(index, v) ⇒ Object
- .glVertexAttrib4Nbv(index, v) ⇒ Object
- .glVertexAttrib4Niv(index, v) ⇒ Object
- .glVertexAttrib4Nsv(index, v) ⇒ Object
- .glVertexAttrib4Nub(index, x, y, z, w) ⇒ Object
- .glVertexAttrib4Nubv(index, v) ⇒ Object
- .glVertexAttrib4Nuiv(index, v) ⇒ Object
- .glVertexAttrib4Nusv(index, v) ⇒ Object
- .glVertexAttrib4s(index, x, y, z, w) ⇒ Object
- .glVertexAttrib4sv(index, v) ⇒ Object
- .glVertexAttrib4ubv(index, v) ⇒ Object
- .glVertexAttrib4uiv(index, v) ⇒ Object
- .glVertexAttrib4usv(index, v) ⇒ Object
- .glVertexAttribDivisor(index, divisor) ⇒ Object
- .glVertexAttribI1i(index, x) ⇒ Object
- .glVertexAttribI1iv(index, v) ⇒ Object
- .glVertexAttribI1ui(index, x) ⇒ Object
- .glVertexAttribI1uiv(index, v) ⇒ Object
- .glVertexAttribI2i(index, x, y) ⇒ Object
- .glVertexAttribI2iv(index, v) ⇒ Object
- .glVertexAttribI2ui(index, x, y) ⇒ Object
- .glVertexAttribI2uiv(index, v) ⇒ Object
- .glVertexAttribI3i(index, x, y, z) ⇒ Object
- .glVertexAttribI3iv(index, v) ⇒ Object
- .glVertexAttribI3ui(index, x, y, z) ⇒ Object
- .glVertexAttribI3uiv(index, v) ⇒ Object
- .glVertexAttribI4bv(index, v) ⇒ Object
- .glVertexAttribI4i(index, x, y, z, w) ⇒ Object
- .glVertexAttribI4iv(index, v) ⇒ Object
- .glVertexAttribI4sv(index, v) ⇒ Object
- .glVertexAttribI4ubv(index, v) ⇒ Object
- .glVertexAttribI4ui(index, x, y, z, w) ⇒ Object
- .glVertexAttribI4uiv(index, v) ⇒ Object
- .glVertexAttribI4usv(index, v) ⇒ Object
- .glVertexAttribIPointer(index, size, type, stride, pointer) ⇒ Object
- .glVertexAttribP1ui(index, type, normalized, value) ⇒ Object
- .glVertexAttribP1uiv(index, type, normalized, value) ⇒ Object
- .glVertexAttribP2ui(index, type, normalized, value) ⇒ Object
- .glVertexAttribP2uiv(index, type, normalized, value) ⇒ Object
- .glVertexAttribP3ui(index, type, normalized, value) ⇒ Object
- .glVertexAttribP3uiv(index, type, normalized, value) ⇒ Object
- .glVertexAttribP4ui(index, type, normalized, value) ⇒ Object
- .glVertexAttribP4uiv(index, type, normalized, value) ⇒ Object
- .glVertexAttribPointer(index, size, type, normalized, stride, pointer) ⇒ Object
- .glVertexP2ui(type, value) ⇒ Object
- .glVertexP2uiv(type, value) ⇒ Object
- .glVertexP3ui(type, value) ⇒ Object
- .glVertexP3uiv(type, value) ⇒ Object
- .glVertexP4ui(type, value) ⇒ Object
- .glVertexP4uiv(type, value) ⇒ Object
- .glViewport(x, y, width, height) ⇒ Object
- .glWaitSync(sync, flags, timeout) ⇒ Object
Class Method Details
.glActiveTexture(texture) ⇒ Object
1107 1108 |
# File 'lib/rgss/stubs/gl.rb', line 1107 def glActiveTexture(texture) end |
.glAttachShader(program, shader) ⇒ Object
1221 1222 |
# File 'lib/rgss/stubs/gl.rb', line 1221 def glAttachShader(program, shader) end |
.glBeginConditionalRender(id, mode) ⇒ Object
1542 1543 |
# File 'lib/rgss/stubs/gl.rb', line 1542 def glBeginConditionalRender(id, mode) end |
.glBeginQuery(target, id) ⇒ Object
1164 1165 |
# File 'lib/rgss/stubs/gl.rb', line 1164 def glBeginQuery(target, id) end |
.glBeginTransformFeedback(primitiveMode) ⇒ Object
1521 1522 |
# File 'lib/rgss/stubs/gl.rb', line 1521 def glBeginTransformFeedback(primitiveMode) end |
.glBindAttribLocation(program, index, name) ⇒ Object
1224 1225 |
# File 'lib/rgss/stubs/gl.rb', line 1224 def glBindAttribLocation(program, index, name) end |
.glBindBuffer(target, buffer) ⇒ Object
1179 1180 |
# File 'lib/rgss/stubs/gl.rb', line 1179 def glBindBuffer(target, buffer) end |
.glBindBufferBase(target, index, buffer) ⇒ Object
1530 1531 |
# File 'lib/rgss/stubs/gl.rb', line 1530 def glBindBufferBase(target, index, buffer) end |
.glBindBufferRange(target, index, buffer, offset, size) ⇒ Object
1527 1528 |
# File 'lib/rgss/stubs/gl.rb', line 1527 def glBindBufferRange(target, index, buffer, offset, size) end |
.glBindFragDataLocation(program, color, name) ⇒ Object
1620 1621 |
# File 'lib/rgss/stubs/gl.rb', line 1620 def glBindFragDataLocation(program, color, name) end |
.glBindFragDataLocationIndexed(program, colorNumber, index, name) ⇒ Object
1830 1831 |
# File 'lib/rgss/stubs/gl.rb', line 1830 def glBindFragDataLocationIndexed(program, colorNumber, index, name) end |
.glBindFramebuffer(target, framebuffer) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1692 def glBindFramebuffer(target, framebuffer) end |
.glBindRenderbuffer(target, renderbuffer) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1680 def glBindRenderbuffer(target, renderbuffer) end |
.glBindSampler(unit, sampler) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1839 def glBindSampler(unit, sampler) end |
.glBindTexture(target, texture) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1089 def glBindTexture(target, texture) end |
.glBindVertexArray(array) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1731 def glBindVertexArray(array) end |
.glBlendColor(red, green, blue, alpha) ⇒ Object
1155 1156 |
# File 'lib/rgss/stubs/gl.rb', line 1155 def glBlendColor(red, green, blue, alpha) end |
.glBlendEquation(mode) ⇒ Object
1158 1159 |
# File 'lib/rgss/stubs/gl.rb', line 1158 def glBlendEquation(mode) end |
.glBlendEquationSeparate(modeRGB, modeAlpha) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1206 def glBlendEquationSeparate(modeRGB, modeAlpha) end |
.glBlendFunc(sfactor, dfactor) ⇒ Object
987 988 |
# File 'lib/rgss/stubs/gl.rb', line 987 def glBlendFunc(sfactor, dfactor) end |
.glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha) ⇒ Object
1134 1135 |
# File 'lib/rgss/stubs/gl.rb', line 1134 def glBlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha) end |
.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1716 def glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter) end |
.glBufferData(target, size, data, usage) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1185 def glBufferData(target, size, data, usage) end |
.glBufferSubData(target, offset, size, data) ⇒ Object
1188 1189 |
# File 'lib/rgss/stubs/gl.rb', line 1188 def glBufferSubData(target, offset, size, data) end |
.glCheckFramebufferStatus(target) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1695 def glCheckFramebufferStatus(target) end |
.glClampColor(target, clamp) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1539 def glClampColor(target, clamp) end |
.glClear(mask) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 953 def glClear(mask) end |
.glClearBufferfi(buffer, drawbuffer, depth, stencil) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1671 def glClearBufferfi(buffer, drawbuffer, depth, stencil) end |
.glClearBufferfv(buffer, drawbuffer, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1668 def glClearBufferfv(buffer, drawbuffer, value) end |
.glClearBufferiv(buffer, drawbuffer, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1662 def glClearBufferiv(buffer, drawbuffer, value) end |
.glClearBufferuiv(buffer, drawbuffer, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1665 def glClearBufferuiv(buffer, drawbuffer, value) end |
.glClearColor(red, green, blue, alpha) ⇒ Object
TODO: Or glClearColor(nil), glClearColor(color)
957 958 |
# File 'lib/rgss/stubs/gl.rb', line 957 def glClearColor(red, green, blue, alpha) end |
.glClearDepth(depth) ⇒ Object
963 964 |
# File 'lib/rgss/stubs/gl.rb', line 963 def glClearDepth(depth) end |
.glClearStencil(s) ⇒ Object
960 961 |
# File 'lib/rgss/stubs/gl.rb', line 960 def glClearStencil(s) end |
.glClientWaitSync(sync, flags, timeout) ⇒ Object
1797 1798 |
# File 'lib/rgss/stubs/gl.rb', line 1797 def glClientWaitSync(sync, flags, timeout) end |
.glColorMask(red, green, blue, alpha) ⇒ Object
969 970 |
# File 'lib/rgss/stubs/gl.rb', line 969 def glColorMask(red, green, blue, alpha) end |
.glColorMaski(index, r, g, b, a) ⇒ Object
1503 1504 |
# File 'lib/rgss/stubs/gl.rb', line 1503 def glColorMaski(index, r, g, b, a) end |
.glColorP3ui(type, color) ⇒ Object
1980 1981 |
# File 'lib/rgss/stubs/gl.rb', line 1980 def glColorP3ui(type, color) end |
.glColorP3uiv(type, color) ⇒ Object
1983 1984 |
# File 'lib/rgss/stubs/gl.rb', line 1983 def glColorP3uiv(type, color) end |
.glColorP4ui(type, color) ⇒ Object
1986 1987 |
# File 'lib/rgss/stubs/gl.rb', line 1986 def glColorP4ui(type, color) end |
.glColorP4uiv(type, color) ⇒ Object
1989 1990 |
# File 'lib/rgss/stubs/gl.rb', line 1989 def glColorP4uiv(type, color) end |
.glCompileShader(shader) ⇒ Object
1227 1228 |
# File 'lib/rgss/stubs/gl.rb', line 1227 def glCompileShader(shader) end |
.glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1119 def glCompressedTexImage1D(target, level, internalformat, width, border, imageSize, data) end |
.glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) ⇒ Object
1116 1117 |
# File 'lib/rgss/stubs/gl.rb', line 1116 def glCompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data) end |
.glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1113 def glCompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data) end |
.glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1128 def glCompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data) end |
.glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1125 def glCompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data) end |
.glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1122 def glCompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data) end |
.glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1749 def glCopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size) end |
.glCopyTexImage1D(target, level, internalformat, x, y, width, border) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1071 def glCopyTexImage1D(target, level, internalformat, x, y, width, border) end |
.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1074 def glCopyTexImage2D(target, level, internalformat, x, y, width, height, border) end |
.glCopyTexSubImage1D(target, level, xoffset, x, y, width) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1077 def glCopyTexSubImage1D(target, level, xoffset, x, y, width) end |
.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) ⇒ Object
1080 1081 |
# File 'lib/rgss/stubs/gl.rb', line 1080 def glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height) end |
.glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height) ⇒ Object
1104 1105 |
# File 'lib/rgss/stubs/gl.rb', line 1104 def glCopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height) end |
.glCreateProgram ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1230 def glCreateProgram end |
.glCreateShader(type) ⇒ Object
1233 1234 |
# File 'lib/rgss/stubs/gl.rb', line 1233 def glCreateShader(type) end |
.glCullFace(mode) ⇒ Object
911 912 |
# File 'lib/rgss/stubs/gl.rb', line 911 def glCullFace(mode) end |
.glDeleteBuffer(buffer) ⇒ Object
854 855 |
# File 'lib/rgss/stubs/gl.rb', line 854 def glDeleteBuffer(buffer) end |
.glDeleteBuffers(n, buffers) ⇒ Object
875 876 |
# File 'lib/rgss/stubs/gl.rb', line 875 def glDeleteBuffers(n, buffers) end |
.glDeleteFramebuffer(framebuffer) ⇒ Object
860 861 |
# File 'lib/rgss/stubs/gl.rb', line 860 def glDeleteFramebuffer(framebuffer) end |
.glDeleteFramebuffers(n, framebuffers) ⇒ Object
881 882 |
# File 'lib/rgss/stubs/gl.rb', line 881 def glDeleteFramebuffers(n, framebuffers) end |
.glDeleteProgram(program) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1236 def glDeleteProgram(program) end |
.glDeleteQueries(n, ids) ⇒ Object
872 873 |
# File 'lib/rgss/stubs/gl.rb', line 872 def glDeleteQueries(n, ids) end |
.glDeleteQuery(query) ⇒ Object
851 852 |
# File 'lib/rgss/stubs/gl.rb', line 851 def glDeleteQuery(query) end |
.glDeleteRenderbuffer(renderbuffer) ⇒ Object
857 858 |
# File 'lib/rgss/stubs/gl.rb', line 857 def glDeleteRenderbuffer(renderbuffer) end |
.glDeleteRenderbuffers(n, renderbuffers) ⇒ Object
878 879 |
# File 'lib/rgss/stubs/gl.rb', line 878 def glDeleteRenderbuffers(n, renderbuffers) end |
.glDeleteSampler(sampler) ⇒ Object
866 867 |
# File 'lib/rgss/stubs/gl.rb', line 866 def glDeleteSampler(sampler) end |
.glDeleteSamplers(count, samplers) ⇒ Object
887 888 |
# File 'lib/rgss/stubs/gl.rb', line 887 def glDeleteSamplers(count, samplers) end |
.glDeleteShader(shader) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1239 def glDeleteShader(shader) end |
.glDeleteSync(sync) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1794 def glDeleteSync(sync) end |
.glDeleteTexture(texture) ⇒ Object
848 849 |
# File 'lib/rgss/stubs/gl.rb', line 848 def glDeleteTexture(texture) end |
.glDeleteTextures(n, textures) ⇒ Object
869 870 |
# File 'lib/rgss/stubs/gl.rb', line 869 def glDeleteTextures(n, textures) end |
.glDeleteVertexArray(array) ⇒ Object
863 864 |
# File 'lib/rgss/stubs/gl.rb', line 863 def glDeleteVertexArray(array) end |
.glDeleteVertexArrays(n, arrays) ⇒ Object
884 885 |
# File 'lib/rgss/stubs/gl.rb', line 884 def glDeleteVertexArrays(n, arrays) end |
.glDepthFunc(func) ⇒ Object
999 1000 |
# File 'lib/rgss/stubs/gl.rb', line 999 def glDepthFunc(func) end |
.glDepthMask(flag) ⇒ Object
972 973 |
# File 'lib/rgss/stubs/gl.rb', line 972 def glDepthMask(flag) end |
.glDepthRange(n, f) ⇒ Object
1056 1057 |
# File 'lib/rgss/stubs/gl.rb', line 1056 def glDepthRange(n, f) end |
.glDetachShader(program, shader) ⇒ Object
1242 1243 |
# File 'lib/rgss/stubs/gl.rb', line 1242 def glDetachShader(program, shader) end |
.glDisable(cap) ⇒ Object
975 976 |
# File 'lib/rgss/stubs/gl.rb', line 975 def glDisable(cap) end |
.glDisablei(target, index) ⇒ Object
1515 1516 |
# File 'lib/rgss/stubs/gl.rb', line 1515 def glDisablei(target, index) end |
.glDisableVertexAttribArray(index) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1245 def glDisableVertexAttribArray(index) end |
.glDrawArrays(mode, first, count) ⇒ Object
1062 1063 |
# File 'lib/rgss/stubs/gl.rb', line 1062 def glDrawArrays(mode, first, count) end |
.glDrawArraysInstanced(mode, first, count, instancecount) ⇒ Object
1737 1738 |
# File 'lib/rgss/stubs/gl.rb', line 1737 def glDrawArraysInstanced(mode, first, count, instancecount) end |
.glDrawBuffer(buf) ⇒ Object
950 951 |
# File 'lib/rgss/stubs/gl.rb', line 950 def glDrawBuffer(buf) end |
.glDrawBuffers(n, bufs) ⇒ Object
1209 1210 |
# File 'lib/rgss/stubs/gl.rb', line 1209 def glDrawBuffers(n, bufs) end |
.glDrawElements(mode, count, type, indices) ⇒ Object
1065 1066 |
# File 'lib/rgss/stubs/gl.rb', line 1065 def glDrawElements(mode, count, type, indices) end |
.glDrawElementsBaseVertex(mode, count, type, indices, basevertex) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1773 def glDrawElementsBaseVertex(mode, count, type, indices, basevertex) end |
.glDrawElementsInstanced(mode, count, type, indices, instancecount) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1740 def glDrawElementsInstanced(mode, count, type, indices, instancecount) end |
.glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1779 def glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex) end |
.glDrawRangeElements(mode, start, finish, count, type, indices) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1095 def glDrawRangeElements(mode, start, finish, count, type, indices) end |
.glDrawRangeElementsBaseVertex(mode, start, finish, count, type, indices, basevertex) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1776 def glDrawRangeElementsBaseVertex(mode, start, finish, count, type, indices, basevertex) end |
.glEnable(cap) ⇒ Object
978 979 |
# File 'lib/rgss/stubs/gl.rb', line 978 def glEnable(cap) end |
.glEnablei(target, index) ⇒ Object
1512 1513 |
# File 'lib/rgss/stubs/gl.rb', line 1512 def glEnablei(target, index) end |
.glEnableVertexAttribArray(index) ⇒ Object
1248 1249 |
# File 'lib/rgss/stubs/gl.rb', line 1248 def glEnableVertexAttribArray(index) end |
.glEndConditionalRender ⇒ Object
1545 1546 |
# File 'lib/rgss/stubs/gl.rb', line 1545 def glEndConditionalRender end |
.glEndQuery(target) ⇒ Object
1167 1168 |
# File 'lib/rgss/stubs/gl.rb', line 1167 def glEndQuery(target) end |
.glEndTransformFeedback ⇒ Object
1524 1525 |
# File 'lib/rgss/stubs/gl.rb', line 1524 def glEndTransformFeedback end |
.glFenceSync(condition, flags) ⇒ Object
1788 1789 |
# File 'lib/rgss/stubs/gl.rb', line 1788 def glFenceSync(condition, flags) end |
.glFinish ⇒ Object
981 982 |
# File 'lib/rgss/stubs/gl.rb', line 981 def glFinish end |
.glFlush ⇒ Object
984 985 |
# File 'lib/rgss/stubs/gl.rb', line 984 def glFlush end |
.glFlushMappedBufferRange(target, offset, length) ⇒ Object
1728 1729 |
# File 'lib/rgss/stubs/gl.rb', line 1728 def glFlushMappedBufferRange(target, offset, length) end |
.glFramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer) ⇒ Object
1707 1708 |
# File 'lib/rgss/stubs/gl.rb', line 1707 def glFramebufferRenderbuffer(target, , renderbuffertarget, renderbuffer) end |
.glFramebufferTexture(target, attachment, texture, level) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1815 def glFramebufferTexture(target, , texture, level) end |
.glFramebufferTexture1D(target, attachment, textarget, texture, level) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1698 def glFramebufferTexture1D(target, , textarget, texture, level) end |
.glFramebufferTexture2D(target, attachment, textarget, texture, level) ⇒ Object
1701 1702 |
# File 'lib/rgss/stubs/gl.rb', line 1701 def glFramebufferTexture2D(target, , textarget, texture, level) end |
.glFramebufferTexture3D(target, attachment, textarget, texture, level, zoffset) ⇒ Object
1704 1705 |
# File 'lib/rgss/stubs/gl.rb', line 1704 def glFramebufferTexture3D(target, , textarget, texture, level, zoffset) end |
.glFramebufferTextureLayer(target, attachment, texture, level, layer) ⇒ Object
1722 1723 |
# File 'lib/rgss/stubs/gl.rb', line 1722 def glFramebufferTextureLayer(target, , texture, level, layer) end |
.glFrontFace(mode) ⇒ Object
914 915 |
# File 'lib/rgss/stubs/gl.rb', line 914 def glFrontFace(mode) end |
.glGenBuffer ⇒ Object
833 834 |
# File 'lib/rgss/stubs/gl.rb', line 833 def glGenBuffer end |
.glGenBuffers(n, buffers) ⇒ Object
896 897 |
# File 'lib/rgss/stubs/gl.rb', line 896 def glGenBuffers(n, buffers) end |
.glGenerateMipmap(target) ⇒ Object
1713 1714 |
# File 'lib/rgss/stubs/gl.rb', line 1713 def glGenerateMipmap(target) end |
.glGenFramebuffer ⇒ Object
839 840 |
# File 'lib/rgss/stubs/gl.rb', line 839 def glGenFramebuffer end |
.glGenFramebuffers(n, framebuffers) ⇒ Object
902 903 |
# File 'lib/rgss/stubs/gl.rb', line 902 def glGenFramebuffers(n, framebuffers) end |
.glGenQueries(n, ids) ⇒ Object
893 894 |
# File 'lib/rgss/stubs/gl.rb', line 893 def glGenQueries(n, ids) end |
.glGenQuery ⇒ Object
830 831 |
# File 'lib/rgss/stubs/gl.rb', line 830 def glGenQuery end |
.glGenRenderbuffer ⇒ Object
836 837 |
# File 'lib/rgss/stubs/gl.rb', line 836 def glGenRenderbuffer end |
.glGenRenderbuffers(n, renderbuffers) ⇒ Object
899 900 |
# File 'lib/rgss/stubs/gl.rb', line 899 def glGenRenderbuffers(n, renderbuffers) end |
.glGenSampler ⇒ Object
842 843 |
# File 'lib/rgss/stubs/gl.rb', line 842 def glGenSampler end |
.glGenSamplers(count, samplers) ⇒ Object
905 906 |
# File 'lib/rgss/stubs/gl.rb', line 905 def glGenSamplers(count, samplers) end |
.glGenTexture ⇒ Object
827 828 |
# File 'lib/rgss/stubs/gl.rb', line 827 def glGenTexture end |
.glGenTextures(n, textures) ⇒ Object
890 891 |
# File 'lib/rgss/stubs/gl.rb', line 890 def glGenTextures(n, textures) end |
.glGenVertexArray ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 845 def glGenVertexArray end |
.glGenVertexArrays(n, arrays) ⇒ Object
908 909 |
# File 'lib/rgss/stubs/gl.rb', line 908 def glGenVertexArrays(n, arrays) end |
.glGetActiveAttrib(program, index, bufSize, length, size, type, name) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1251 def glGetActiveAttrib(program, index, bufSize, length, size, type, name) end |
.glGetActiveUniform(program, index, bufSize, length, size, type, name) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1254 def glGetActiveUniform(program, index, bufSize, length, size, type, name) end |
.glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1764 def glGetActiveUniformBlockiv(program, uniformBlockIndex, pname, params) end |
.glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1767 def glGetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName) end |
.glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1758 def glGetActiveUniformName(program, uniformIndex, bufSize, length, uniformName) end |
.glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) ⇒ Object
1755 1756 |
# File 'lib/rgss/stubs/gl.rb', line 1755 def glGetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params) end |
.glGetAttachedShaders(program, maxCount, count, shaders) ⇒ Object
1257 1258 |
# File 'lib/rgss/stubs/gl.rb', line 1257 def glGetAttachedShaders(program, maxCount, count, shaders) end |
.glGetAttribLocation(program, name) ⇒ Object
1260 1261 |
# File 'lib/rgss/stubs/gl.rb', line 1260 def glGetAttribLocation(program, name) end |
.glGetBooleani_v(target, index, data) ⇒ Object
1506 1507 |
# File 'lib/rgss/stubs/gl.rb', line 1506 def glGetBooleani_v(target, index, data) end |
.glGetBooleanv(pname, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1014 def glGetBooleanv(pname, data) end |
.glGetBufferParameteri64v(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1812 def glGetBufferParameteri64v(target, pname, params) end |
.glGetBufferParameteriv(target, pname, params) ⇒ Object
1200 1201 |
# File 'lib/rgss/stubs/gl.rb', line 1200 def glGetBufferParameteriv(target, pname, params) end |
.glGetBufferPointerv(target, pname, params) ⇒ Object
1203 1204 |
# File 'lib/rgss/stubs/gl.rb', line 1203 def glGetBufferPointerv(target, pname, params) end |
.glGetBufferSubData(target, offset, size, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1191 def glGetBufferSubData(target, offset, size, data) end |
.glGetCompressedTexImage(target, level, img) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1131 def glGetCompressedTexImage(target, level, img) end |
.glGetDoublev(pname, data) ⇒ Object
1017 1018 |
# File 'lib/rgss/stubs/gl.rb', line 1017 def glGetDoublev(pname, data) end |
.glGetError ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1020 def glGetError end |
.glGetFloat(pname) ⇒ Object
1023 1024 |
# File 'lib/rgss/stubs/gl.rb', line 1023 def glGetFloat(pname) end |
.glGetFloatv(pname, data) ⇒ Object
1026 1027 |
# File 'lib/rgss/stubs/gl.rb', line 1026 def glGetFloatv(pname, data) end |
.glGetFragDataIndex(program, name) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1833 def glGetFragDataIndex(program, name) end |
.glGetFragDataLocation(program, name) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1623 def glGetFragDataLocation(program, name) end |
.glGetFramebufferAttachmentParameteriv(target, attachment, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1710 def glGetFramebufferAttachmentParameteriv(target, , pname, params) end |
.glGetInteger(pname) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1029 def glGetInteger(pname) end |
.glGetInteger64i_v(target, index, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1809 def glGetInteger64i_v(target, index, data) end |
.glGetInteger64v(pname, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1803 def glGetInteger64v(pname, data) end |
.glGetIntegeri_v(target, index, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1509 def glGetIntegeri_v(target, index, data) end |
.glGetIntegerv(pname, data) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1032 def glGetIntegerv(pname, data) end |
.glGetMultisamplefv(pname, index, val) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1824 def glGetMultisamplefv(pname, index, val) end |
.glGetProgramInfoLog(program, bufSize, length, infoLog) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1266 def glGetProgramInfoLog(program, bufSize, length, infoLog) end |
.glGetProgramiv(program, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1263 def glGetProgramiv(program, pname, params) end |
.glGetQueryiv(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1170 def glGetQueryiv(target, pname, params) end |
.glGetQueryObjecti64v(id, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1875 def glGetQueryObjecti64v(id, pname, params) end |
.glGetQueryObjectiv(id, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1173 def glGetQueryObjectiv(id, pname, params) end |
.glGetQueryObjectui64v(id, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1878 def glGetQueryObjectui64v(id, pname, params) end |
.glGetQueryObjectuiv(id, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1176 def glGetQueryObjectuiv(id, pname, params) end |
.glGetRenderbufferParameteriv(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1686 def glGetRenderbufferParameteriv(target, pname, params) end |
.glGetSamplerParameterfv(sampler, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1866 def glGetSamplerParameterfv(sampler, pname, params) end |
.glGetSamplerParameterIiv(sampler, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1863 def glGetSamplerParameterIiv(sampler, pname, params) end |
.glGetSamplerParameterIuiv(sampler, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1869 def glGetSamplerParameterIuiv(sampler, pname, params) end |
.glGetSamplerParameteriv(sampler, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1860 def glGetSamplerParameteriv(sampler, pname, params) end |
.glGetShaderInfoLog(shader, bufSize, length, infoLog) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1272 def glGetShaderInfoLog(shader, bufSize, length, infoLog) end |
.glGetShaderiv(shader, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1269 def glGetShaderiv(shader, pname, params) end |
.glGetShaderSource(shader, source) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1275 def glGetShaderSource(shader, source) end |
.glGetString(name) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1035 def glGetString(name) end |
.glGetStringi(name, index) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1674 def glGetStringi(name, index) end |
.glGetSynciv(sync, pname, count, length, values) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1806 def glGetSynciv(sync, pname, count, length, values) end |
.glGetTexImage(target, level, format, type, pixels) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1038 def glGetTexImage(target, level, format, type, pixels) end |
.glGetTexLevelParameterfv(target, level, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1047 def glGetTexLevelParameterfv(target, level, pname, params) end |
.glGetTexLevelParameteriv(target, level, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1050 def glGetTexLevelParameteriv(target, level, pname, params) end |
.glGetTexParameterfv(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1041 def glGetTexParameterfv(target, pname, params) end |
.glGetTexParameterIiv(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1656 def glGetTexParameterIiv(target, pname, params) end |
.glGetTexParameterIuiv(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1659 def glGetTexParameterIuiv(target, pname, params) end |
.glGetTexParameteriv(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1044 def glGetTexParameteriv(target, pname, params) end |
.glGetTransformFeedbackVarying(program, index, bufSize, length, size, type, name) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1536 def (program, index, bufSize, length, size, type, name) end |
.glGetUniformBlockIndex(program, uniformBlockName) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1761 def glGetUniformBlockIndex(program, uniformBlockName) end |
.glGetUniformfv(program, location, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1281 def glGetUniformfv(program, location, params) end |
.glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1752 def glGetUniformIndices(program, uniformCount, uniformNames, uniformIndices) end |
.glGetUniformiv(program, location, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1284 def glGetUniformiv(program, location, params) end |
.glGetUniformLocation(program, name) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1278 def glGetUniformLocation(program, name) end |
.glGetUniformuiv(program, location, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1617 def glGetUniformuiv(program, location, params) end |
.glGetVertexAttribdv(index, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1287 def glGetVertexAttribdv(index, pname, params) end |
.glGetVertexAttribfv(index, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1290 def glGetVertexAttribfv(index, pname, params) end |
.glGetVertexAttribIiv(index, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1551 def glGetVertexAttribIiv(index, pname, params) end |
.glGetVertexAttribIuiv(index, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1554 def glGetVertexAttribIuiv(index, pname, params) end |
.glGetVertexAttribiv(index, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1293 def glGetVertexAttribiv(index, pname, params) end |
.glGetVertexAttribPointerv(index, pname, pointer) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1296 def glGetVertexAttribPointerv(index, pname, pointer) end |
.glHint(target, mode) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 917 def glHint(target, mode) end |
.glIsBuffer(buffer) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1182 def glIsBuffer(buffer) end |
.glIsEnabled(cap) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1053 def glIsEnabled(cap) end |
.glIsEnabledi(target, index) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1518 def glIsEnabledi(target, index) end |
.glIsFramebuffer(framebuffer) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1689 def glIsFramebuffer(framebuffer) end |
.glIsProgram(program) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1299 def glIsProgram(program) end |
.glIsQuery(id) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1161 def glIsQuery(id) end |
.glIsRenderbuffer(renderbuffer) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1677 def glIsRenderbuffer(renderbuffer) end |
.glIsSampler(sampler) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1836 def glIsSampler(sampler) end |
.glIsShader(shader) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1302 def glIsShader(shader) end |
.glIsSync(sync) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1791 def glIsSync(sync) end |
.glIsTexture(texture) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1092 def glIsTexture(texture) end |
.glIsVertexArray(array) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1734 def glIsVertexArray(array) end |
.glLineWidth(width) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 920 def glLineWidth(width) end |
.glLinkProgram(program) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1305 def glLinkProgram(program) end |
.glLogicOp(opcode) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 990 def glLogicOp(opcode) end |
.glMapBuffer(target, access) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1194 def glMapBuffer(target, access) end |
.glMapBufferRange(target, offset, length, access) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1725 def glMapBufferRange(target, offset, length, access) end |
.glMultiDrawArrays(mode, first, count, drawcount) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1137 def glMultiDrawArrays(mode, first, count, drawcount) end |
.glMultiDrawElements(mode, count, type, indices, drawcount) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1140 def glMultiDrawElements(mode, count, type, indices, drawcount) end |
.glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1782 def glMultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex) end |
.glMultiTexCoordP1ui(texture, type, coords) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1950 def glMultiTexCoordP1ui(texture, type, coords) end |
.glMultiTexCoordP1uiv(texture, type, coords) ⇒ Object
1953 1954 |
# File 'lib/rgss/stubs/gl.rb', line 1953 def glMultiTexCoordP1uiv(texture, type, coords) end |
.glMultiTexCoordP2ui(texture, type, coords) ⇒ Object
1956 1957 |
# File 'lib/rgss/stubs/gl.rb', line 1956 def glMultiTexCoordP2ui(texture, type, coords) end |
.glMultiTexCoordP2uiv(texture, type, coords) ⇒ Object
1959 1960 |
# File 'lib/rgss/stubs/gl.rb', line 1959 def glMultiTexCoordP2uiv(texture, type, coords) end |
.glMultiTexCoordP3ui(texture, type, coords) ⇒ Object
1962 1963 |
# File 'lib/rgss/stubs/gl.rb', line 1962 def glMultiTexCoordP3ui(texture, type, coords) end |
.glMultiTexCoordP3uiv(texture, type, coords) ⇒ Object
1965 1966 |
# File 'lib/rgss/stubs/gl.rb', line 1965 def glMultiTexCoordP3uiv(texture, type, coords) end |
.glMultiTexCoordP4ui(texture, type, coords) ⇒ Object
1968 1969 |
# File 'lib/rgss/stubs/gl.rb', line 1968 def glMultiTexCoordP4ui(texture, type, coords) end |
.glMultiTexCoordP4uiv(texture, type, coords) ⇒ Object
1971 1972 |
# File 'lib/rgss/stubs/gl.rb', line 1971 def glMultiTexCoordP4uiv(texture, type, coords) end |
.glNormalP3ui(type, coords) ⇒ Object
1974 1975 |
# File 'lib/rgss/stubs/gl.rb', line 1974 def glNormalP3ui(type, coords) end |
.glNormalP3uiv(type, coords) ⇒ Object
1977 1978 |
# File 'lib/rgss/stubs/gl.rb', line 1977 def glNormalP3uiv(type, coords) end |
.glPixelStoref(pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1002 def glPixelStoref(pname, param) end |
.glPixelStorei(pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1005 def glPixelStorei(pname, param) end |
.glPointParameterf(pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1143 def glPointParameterf(pname, param) end |
.glPointParameterfv(pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1146 def glPointParameterfv(pname, params) end |
.glPointParameteri(pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1149 def glPointParameteri(pname, param) end |
.glPointParameteriv(pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1152 def glPointParameteriv(pname, params) end |
.glPointSize(size) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 923 def glPointSize(size) end |
.glPolygonMode(face, mode) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 926 def glPolygonMode(face, mode) end |
.glPolygonOffset(factor, units) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1068 def glPolygonOffset(factor, units) end |
.glPrimitiveRestartIndex(index) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1746 def glPrimitiveRestartIndex(index) end |
.glProvokingVertex(mode) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1785 def glProvokingVertex(mode) end |
.glQueryCounter(id, target) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1872 def glQueryCounter(id, target) end |
.glReadBuffer(src) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1008 def glReadBuffer(src) end |
.glReadPixels(x, y, width, height, format, type, pixels) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1011 def glReadPixels(x, y, width, height, format, type, pixels) end |
.glRenderbufferStorage(target, internalformat, width, height) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1683 def glRenderbufferStorage(target, internalformat, width, height) end |
.glRenderbufferStorageMultisample(target, samples, internalformat, width, height) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1719 def glRenderbufferStorageMultisample(target, samples, internalformat, width, height) end |
.glSampleCoverage(value, invert) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1110 def glSampleCoverage(value, invert) end |
.glSampleMaski(maskNumber, mask) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1827 def glSampleMaski(maskNumber, mask) end |
.glSamplerParameterf(sampler, pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1848 def glSamplerParameterf(sampler, pname, param) end |
.glSamplerParameterfv(sampler, pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1851 def glSamplerParameterfv(sampler, pname, param) end |
.glSamplerParameteri(sampler, pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1842 def glSamplerParameteri(sampler, pname, param) end |
.glSamplerParameterIiv(sampler, pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1854 def glSamplerParameterIiv(sampler, pname, param) end |
.glSamplerParameterIuiv(sampler, pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1857 def glSamplerParameterIuiv(sampler, pname, param) end |
.glSamplerParameteriv(sampler, pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1845 def glSamplerParameteriv(sampler, pname, param) end |
.glScissor(x, y, width, height) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 929 def glScissor(x, y, width, height) end |
.glSecondaryColorP3ui(type, color) ⇒ Object
1992 1993 |
# File 'lib/rgss/stubs/gl.rb', line 1992 def glSecondaryColorP3ui(type, color) end |
.glSecondaryColorP3uiv(type, color) ⇒ Object
1995 1996 |
# File 'lib/rgss/stubs/gl.rb', line 1995 def glSecondaryColorP3uiv(type, color) end |
.glShaderSource(shader, string, length) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1308 def glShaderSource(shader, string, length) end |
.glStencilFunc(func, ref, mask) ⇒ Object
993 994 |
# File 'lib/rgss/stubs/gl.rb', line 993 def glStencilFunc(func, ref, mask) end |
.glStencilFuncSeparate(face, func, ref, mask) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1215 def glStencilFuncSeparate(face, func, ref, mask) end |
.glStencilMask(mask) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 966 def glStencilMask(mask) end |
.glStencilMaskSeparate(face, mask) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1218 def glStencilMaskSeparate(face, mask) end |
.glStencilOp(fail, zfail, zpass) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 996 def glStencilOp(fail, zfail, zpass) end |
.glStencilOpSeparate(face, sfail, dpfail, dppass) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1212 def glStencilOpSeparate(face, sfail, dpfail, dppass) end |
.glTexBuffer(target, internalformat, buffer) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1743 def glTexBuffer(target, internalformat, buffer) end |
.glTexCoordP1ui(type, coords) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1926 def glTexCoordP1ui(type, coords) end |
.glTexCoordP1uiv(type, coords) ⇒ Object
1929 1930 |
# File 'lib/rgss/stubs/gl.rb', line 1929 def glTexCoordP1uiv(type, coords) end |
.glTexCoordP2ui(type, coords) ⇒ Object
1932 1933 |
# File 'lib/rgss/stubs/gl.rb', line 1932 def glTexCoordP2ui(type, coords) end |
.glTexCoordP2uiv(type, coords) ⇒ Object
1935 1936 |
# File 'lib/rgss/stubs/gl.rb', line 1935 def glTexCoordP2uiv(type, coords) end |
.glTexCoordP3ui(type, coords) ⇒ Object
1938 1939 |
# File 'lib/rgss/stubs/gl.rb', line 1938 def glTexCoordP3ui(type, coords) end |
.glTexCoordP3uiv(type, coords) ⇒ Object
1941 1942 |
# File 'lib/rgss/stubs/gl.rb', line 1941 def glTexCoordP3uiv(type, coords) end |
.glTexCoordP4ui(type, coords) ⇒ Object
1944 1945 |
# File 'lib/rgss/stubs/gl.rb', line 1944 def glTexCoordP4ui(type, coords) end |
.glTexCoordP4uiv(type, coords) ⇒ Object
1947 1948 |
# File 'lib/rgss/stubs/gl.rb', line 1947 def glTexCoordP4uiv(type, coords) end |
.glTexImage1D(target, level, internalformat, width, border, format, type, pixels) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 944 def glTexImage1D(target, level, internalformat, width, border, format, type, pixels) end |
.glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 947 def glTexImage2D(target, level, internalformat, width, height, border, format, type, pixels) end |
.glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1818 def glTexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations) end |
.glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1098 def glTexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels) end |
.glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1821 def glTexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations) end |
.glTexParameterf(target, pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 932 def glTexParameterf(target, pname, param) end |
.glTexParameterfv(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 935 def glTexParameterfv(target, pname, params) end |
.glTexParameteri(target, pname, param) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 938 def glTexParameteri(target, pname, param) end |
.glTexParameterIiv(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1650 def glTexParameterIiv(target, pname, params) end |
.glTexParameterIuiv(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1653 def glTexParameterIuiv(target, pname, params) end |
.glTexParameteriv(target, pname, params) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 941 def glTexParameteriv(target, pname, params) end |
.glTexSubImage1D(target, level, xoffset, width, format, type, pixels) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1083 def glTexSubImage1D(target, level, xoffset, width, format, type, pixels) end |
.glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1086 def glTexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels) end |
.glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1101 def glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels) end |
.glTransformFeedbackVaryings(program, count, varyings, bufferMode) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1533 def (program, count, , bufferMode) end |
.glUniform1f(location, v0) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1314 def glUniform1f(location, v0) end |
.glUniform1fv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1338 def glUniform1fv(location, count, value) end |
.glUniform1i(location, v0) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1326 def glUniform1i(location, v0) end |
.glUniform1iv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1350 def glUniform1iv(location, count, value) end |
.glUniform1ui(location, v0) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1626 def glUniform1ui(location, v0) end |
.glUniform1uiv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1638 def glUniform1uiv(location, count, value) end |
.glUniform2f(location, v0, v1) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1317 def glUniform2f(location, v0, v1) end |
.glUniform2fv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1341 def glUniform2fv(location, count, value) end |
.glUniform2i(location, v0, v1) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1329 def glUniform2i(location, v0, v1) end |
.glUniform2iv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1353 def glUniform2iv(location, count, value) end |
.glUniform2ui(location, v0, v1) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1629 def glUniform2ui(location, v0, v1) end |
.glUniform2uiv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1641 def glUniform2uiv(location, count, value) end |
.glUniform3f(location, v0, v1, v2) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1320 def glUniform3f(location, v0, v1, v2) end |
.glUniform3fv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1344 def glUniform3fv(location, count, value) end |
.glUniform3i(location, v0, v1, v2) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1332 def glUniform3i(location, v0, v1, v2) end |
.glUniform3iv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1356 def glUniform3iv(location, count, value) end |
.glUniform3ui(location, v0, v1, v2) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1632 def glUniform3ui(location, v0, v1, v2) end |
.glUniform3uiv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1644 def glUniform3uiv(location, count, value) end |
.glUniform4f(location, v0, v1, v2, v3) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1323 def glUniform4f(location, v0, v1, v2, v3) end |
.glUniform4fv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1347 def glUniform4fv(location, count, value) end |
.glUniform4i(location, v0, v1, v2, v3) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1335 def glUniform4i(location, v0, v1, v2, v3) end |
.glUniform4iv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1359 def glUniform4iv(location, count, value) end |
.glUniform4ui(location, v0, v1, v2, v3) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1635 def glUniform4ui(location, v0, v1, v2, v3) end |
.glUniform4uiv(location, count, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1647 def glUniform4uiv(location, count, value) end |
.glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1770 def glUniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding) end |
.glUniformMatrix2fv(location, count, transpose, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1362 def glUniformMatrix2fv(location, count, transpose, value) end |
.glUniformMatrix2x3fv(location, count, transpose, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1485 def glUniformMatrix2x3fv(location, count, transpose, value) end |
.glUniformMatrix2x4fv(location, count, transpose, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1491 def glUniformMatrix2x4fv(location, count, transpose, value) end |
.glUniformMatrix3fv(location, count, transpose, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1365 def glUniformMatrix3fv(location, count, transpose, value) end |
.glUniformMatrix3x2fv(location, count, transpose, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1488 def glUniformMatrix3x2fv(location, count, transpose, value) end |
.glUniformMatrix3x4fv(location, count, transpose, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1497 def glUniformMatrix3x4fv(location, count, transpose, value) end |
.glUniformMatrix4fv(location, count, transpose, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1368 def glUniformMatrix4fv(location, count, transpose, value) end |
.glUniformMatrix4x2fv(location, count, transpose, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1494 def glUniformMatrix4x2fv(location, count, transpose, value) end |
.glUniformMatrix4x3fv(location, count, transpose, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1500 def glUniformMatrix4x3fv(location, count, transpose, value) end |
.glUnmapBuffer(target) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1197 def glUnmapBuffer(target) end |
.glUseProgram(program) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1311 def glUseProgram(program) end |
.glValidateProgram(program) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1371 def glValidateProgram(program) end |
.glVertexAttrib1d(index, x) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1374 def glVertexAttrib1d(index, x) end |
.glVertexAttrib1dv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1377 def glVertexAttrib1dv(index, v) end |
.glVertexAttrib1f(index, x) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1380 def glVertexAttrib1f(index, x) end |
.glVertexAttrib1fv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1383 def glVertexAttrib1fv(index, v) end |
.glVertexAttrib1s(index, x) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1386 def glVertexAttrib1s(index, x) end |
.glVertexAttrib1sv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1389 def glVertexAttrib1sv(index, v) end |
.glVertexAttrib2d(index, x, y) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1392 def glVertexAttrib2d(index, x, y) end |
.glVertexAttrib2dv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1395 def glVertexAttrib2dv(index, v) end |
.glVertexAttrib2f(index, x, y) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1398 def glVertexAttrib2f(index, x, y) end |
.glVertexAttrib2fv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1401 def glVertexAttrib2fv(index, v) end |
.glVertexAttrib2s(index, x, y) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1404 def glVertexAttrib2s(index, x, y) end |
.glVertexAttrib2sv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1407 def glVertexAttrib2sv(index, v) end |
.glVertexAttrib3d(index, x, y, z) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1410 def glVertexAttrib3d(index, x, y, z) end |
.glVertexAttrib3dv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1413 def glVertexAttrib3dv(index, v) end |
.glVertexAttrib3f(index, x, y, z) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1416 def glVertexAttrib3f(index, x, y, z) end |
.glVertexAttrib3fv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1419 def glVertexAttrib3fv(index, v) end |
.glVertexAttrib3s(index, x, y, z) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1422 def glVertexAttrib3s(index, x, y, z) end |
.glVertexAttrib3sv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1425 def glVertexAttrib3sv(index, v) end |
.glVertexAttrib4bv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1449 def glVertexAttrib4bv(index, v) end |
.glVertexAttrib4d(index, x, y, z, w) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1452 def glVertexAttrib4d(index, x, y, z, w) end |
.glVertexAttrib4dv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1455 def glVertexAttrib4dv(index, v) end |
.glVertexAttrib4f(index, x, y, z, w) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1458 def glVertexAttrib4f(index, x, y, z, w) end |
.glVertexAttrib4fv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1461 def glVertexAttrib4fv(index, v) end |
.glVertexAttrib4iv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1464 def glVertexAttrib4iv(index, v) end |
.glVertexAttrib4Nbv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1428 def glVertexAttrib4Nbv(index, v) end |
.glVertexAttrib4Niv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1431 def glVertexAttrib4Niv(index, v) end |
.glVertexAttrib4Nsv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1434 def glVertexAttrib4Nsv(index, v) end |
.glVertexAttrib4Nub(index, x, y, z, w) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1437 def glVertexAttrib4Nub(index, x, y, z, w) end |
.glVertexAttrib4Nubv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1440 def glVertexAttrib4Nubv(index, v) end |
.glVertexAttrib4Nuiv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1443 def glVertexAttrib4Nuiv(index, v) end |
.glVertexAttrib4Nusv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1446 def glVertexAttrib4Nusv(index, v) end |
.glVertexAttrib4s(index, x, y, z, w) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1467 def glVertexAttrib4s(index, x, y, z, w) end |
.glVertexAttrib4sv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1470 def glVertexAttrib4sv(index, v) end |
.glVertexAttrib4ubv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1473 def glVertexAttrib4ubv(index, v) end |
.glVertexAttrib4uiv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1476 def glVertexAttrib4uiv(index, v) end |
.glVertexAttrib4usv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1479 def glVertexAttrib4usv(index, v) end |
.glVertexAttribDivisor(index, divisor) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1881 def glVertexAttribDivisor(index, divisor) end |
.glVertexAttribI1i(index, x) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1557 def glVertexAttribI1i(index, x) end |
.glVertexAttribI1iv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1581 def glVertexAttribI1iv(index, v) end |
.glVertexAttribI1ui(index, x) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1569 def glVertexAttribI1ui(index, x) end |
.glVertexAttribI1uiv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1593 def glVertexAttribI1uiv(index, v) end |
.glVertexAttribI2i(index, x, y) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1560 def glVertexAttribI2i(index, x, y) end |
.glVertexAttribI2iv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1584 def glVertexAttribI2iv(index, v) end |
.glVertexAttribI2ui(index, x, y) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1572 def glVertexAttribI2ui(index, x, y) end |
.glVertexAttribI2uiv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1596 def glVertexAttribI2uiv(index, v) end |
.glVertexAttribI3i(index, x, y, z) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1563 def glVertexAttribI3i(index, x, y, z) end |
.glVertexAttribI3iv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1587 def glVertexAttribI3iv(index, v) end |
.glVertexAttribI3ui(index, x, y, z) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1575 def glVertexAttribI3ui(index, x, y, z) end |
.glVertexAttribI3uiv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1599 def glVertexAttribI3uiv(index, v) end |
.glVertexAttribI4bv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1605 def glVertexAttribI4bv(index, v) end |
.glVertexAttribI4i(index, x, y, z, w) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1566 def glVertexAttribI4i(index, x, y, z, w) end |
.glVertexAttribI4iv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1590 def glVertexAttribI4iv(index, v) end |
.glVertexAttribI4sv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1608 def glVertexAttribI4sv(index, v) end |
.glVertexAttribI4ubv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1611 def glVertexAttribI4ubv(index, v) end |
.glVertexAttribI4ui(index, x, y, z, w) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1578 def glVertexAttribI4ui(index, x, y, z, w) end |
.glVertexAttribI4uiv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1602 def glVertexAttribI4uiv(index, v) end |
.glVertexAttribI4usv(index, v) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1614 def glVertexAttribI4usv(index, v) end |
.glVertexAttribIPointer(index, size, type, stride, pointer) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1548 def glVertexAttribIPointer(index, size, type, stride, pointer) end |
.glVertexAttribP1ui(index, type, normalized, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1884 def glVertexAttribP1ui(index, type, normalized, value) end |
.glVertexAttribP1uiv(index, type, normalized, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1887 def glVertexAttribP1uiv(index, type, normalized, value) end |
.glVertexAttribP2ui(index, type, normalized, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1890 def glVertexAttribP2ui(index, type, normalized, value) end |
.glVertexAttribP2uiv(index, type, normalized, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1893 def glVertexAttribP2uiv(index, type, normalized, value) end |
.glVertexAttribP3ui(index, type, normalized, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1896 def glVertexAttribP3ui(index, type, normalized, value) end |
.glVertexAttribP3uiv(index, type, normalized, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1899 def glVertexAttribP3uiv(index, type, normalized, value) end |
.glVertexAttribP4ui(index, type, normalized, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1902 def glVertexAttribP4ui(index, type, normalized, value) end |
.glVertexAttribP4uiv(index, type, normalized, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1905 def glVertexAttribP4uiv(index, type, normalized, value) end |
.glVertexAttribPointer(index, size, type, normalized, stride, pointer) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1482 def glVertexAttribPointer(index, size, type, normalized, stride, pointer) end |
.glVertexP2ui(type, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1908 def glVertexP2ui(type, value) end |
.glVertexP2uiv(type, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1911 def glVertexP2uiv(type, value) end |
.glVertexP3ui(type, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1914 def glVertexP3ui(type, value) end |
.glVertexP3uiv(type, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1917 def glVertexP3uiv(type, value) end |
.glVertexP4ui(type, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1920 def glVertexP4ui(type, value) end |
.glVertexP4uiv(type, value) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1923 def glVertexP4uiv(type, value) end |
.glViewport(x, y, width, height) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1059 def glViewport(x, y, width, height) end |
.glWaitSync(sync, flags, timeout) ⇒ Object
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# File 'lib/rgss/stubs/gl.rb', line 1800 def glWaitSync(sync, flags, timeout) end |