Class: RNDK::Buttonbox
Instance Attribute Summary collapse
-
#current_button ⇒ Object
readonly
Returns the value of attribute current_button.
Attributes inherited from Widget
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #accepts_focus, #binding_list, #border_size, #box, #exit_type, #has_focus, #is_visible, #screen, #screen_index, #supported_signals, #widget_type
Instance Method Summary collapse
-
#activate(actions = []) ⇒ Object
This activates the widget.
-
#destroy ⇒ Object
This destroys the widget.
-
#draw ⇒ Object
This draws the buttonbox box widget.
-
#erase ⇒ Object
This erases the buttonbox box from the screen.
- #focus ⇒ Object
- #getButtonCount ⇒ Object
- #getCurrentButton ⇒ Object
- #getHighlight ⇒ Object
-
#initialize(screen, config = {}) ⇒ Buttonbox
constructor
A new instance of Buttonbox.
-
#inject(input) ⇒ Object
This injects a single character into the widget.
- #position ⇒ Object
-
#set(highlight, box) ⇒ Object
This sets multiple attributes of the widget.
-
#set_bg_color(attrib) ⇒ Object
This sets th background attribute of the widget.
-
#set_highlight(highlight) ⇒ Object
This sets the highlight attribute for the buttonboxes.
- #setCurrentButton(button) ⇒ Object
- #unfocus ⇒ Object
Methods inherited from Widget
#Screen_XPOS, #Screen_YPOS, #after_processing, #before_processing, #bind_key, #bind_signal, #bindable_widget, #clean_bindings, #clean_title, #draw_title, #get_box, #getch, #is_bound?, #move, #refresh_data, #run_key_binding, #run_signal_binding, #save_data, #setBXattr, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar, #set_box, #set_exit_type, #set_title, #unbind_key, #valid?, #valid_type?
Constructor Details
#initialize(screen, config = {}) ⇒ Buttonbox
Returns a new instance of Buttonbox.
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# File 'lib/rndk/buttonbox.rb', line 7 def initialize(screen, config={}) super() @widget_type = :buttonbox @supported_signals += [:before_pressing, :pressed] x = 0 y = 0 width = 0 height = 0 title = "buttonbox" = [] = 0 = 0 highlight = RNDK::Color[:reverse] box = true shadow = false config.each do |key, val| x = val if key == :x y = val if key == :y width = val if key == :width height = val if key == :height title = val if key == :title = val if key == :button_rows = val if key == :button_cols = val if key == :buttons highlight = val if key == :highlight box = val if key == :box shadow = val if key == :shadow end = .size parent_width = Ncurses.getmaxx(screen.window) parent_height = Ncurses.getmaxy(screen.window) col_width = 0 = 0 @button = [] @button_len = [] @button_pos = [] @column_widths = [] if <= 0 self.destroy return nil end self.set_box(box) # Set some default values for the widget. @row_adjust = 0 @col_adjust = 0 # If the height is a negative value, the height will be # BUTTON_ROWS-height, otherwise the height will be the given height. box_height = RNDK.(parent_height, height, + 1) # If the width is a negative value, the width will be # COLS-width, otherwise the width will be the given width. box_width = RNDK.(parent_width, width, 0) box_width = self.set_title(title, box_width) # Translate the buttons string to a chtype array (0...).each do |x| = [] @button << RNDK.char2Chtype([x], ,[]) @button_len << [0] end # Set the button positions. (0...).each do |x| max_col_width = -2**31 # Look for the widest item in this column. (0...).each do |y| if < max_col_width = [@button_len[], max_col_width].max += 1 end end # Keep the maximum column width for this column. @column_widths << max_col_width col_width += max_col_width end box_width += 1 # Make sure we didn't extend beyond the dimensions of the window. box_width = [box_width, parent_width].min box_height = [box_height, parent_height].min # Now we have to readjust the x and y positions xtmp = [x] ytmp = [y] RNDK.alignxy(screen.window, xtmp, ytmp, box_width, box_height) xpos = xtmp[0] ypos = ytmp[0] # Set up the buttonbox box attributes. @screen = screen @parent = screen.window @win = Ncurses.newwin(box_height, box_width, ypos, xpos) @shadow_win = nil @button_count = @current_button = 0 @button_rows = @button_cols = [, ].min @box_height = box_height @box_width = box_width @highlight = highlight @accepts_focus = true @input_window = @win @shadow = shadow @button_color = RNDK::Color[:normal] # Set up the row adjustment. if box_height - - @title_lines > 0 @row_adjust = (box_height - - @title_lines) / @button_rows end # Set the col adjustment if box_width - col_width > 0 @col_adjust = ((box_width - col_width) / @button_cols) - 1 end # If we couldn't create the window, we should return a null value. if @win.nil? self.destroy return nil end Ncurses.keypad(@win, true) # Was there a shadow? if shadow @shadow_win = Ncurses.newwin(box_height, box_width, ypos + 1, xpos + 1) end # Register this baby. screen.register(@widget_type, self) end |
Instance Attribute Details
#current_button ⇒ Object (readonly)
Returns the value of attribute current_button.
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# File 'lib/rndk/buttonbox.rb', line 5 def @current_button end |
Instance Method Details
#activate(actions = []) ⇒ Object
This activates the widget.
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# File 'lib/rndk/buttonbox.rb', line 150 def activate(actions=[]) # Draw the buttonbox box. self.draw if actions.nil? || actions.size == 0 while true input = self.getch # Inject the characer into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else # Inject each character one at a time. actions.each do |action| ret = self.inject(action) if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type and exit self.set_exit_type(0) return -1 end |
#destroy ⇒ Object
This destroys the widget
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# File 'lib/rndk/buttonbox.rb', line 310 def destroy self.clean_title RNDK.window_delete @shadow_win RNDK.window_delete @win self.clean_bindings @screen.unregister self end |
#draw ⇒ Object
This draws the buttonbox box widget.
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# File 'lib/rndk/buttonbox.rb', line 283 def draw # Is there a shadow? unless @shadow_win.nil? Draw.drawShadow(@shadow_win) end # Box the widget if they asked. if box Draw.drawObjBox(@win, self) end # Draw in the title if there is one. self.draw_title @win # Draw in the buttons. self. end |
#erase ⇒ Object
This erases the buttonbox box from the screen.
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# File 'lib/rndk/buttonbox.rb', line 302 def erase if self.valid? RNDK.window_erase @win RNDK.window_erase @shadow_win end end |
#focus ⇒ Object
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# File 'lib/rndk/buttonbox.rb', line 335 def focus self.draw end |
#getButtonCount ⇒ Object
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# File 'lib/rndk/buttonbox.rb', line 331 def getButtonCount @button_count end |
#getCurrentButton ⇒ Object
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# File 'lib/rndk/buttonbox.rb', line 327 def getCurrentButton @current_button end |
#getHighlight ⇒ Object
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# File 'lib/rndk/buttonbox.rb', line 273 def getHighlight return @highlight end |
#inject(input) ⇒ Object
This injects a single character into the widget.
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# File 'lib/rndk/buttonbox.rb', line 180 def inject input = 0 = @button_count - 1 pp_return = true ret = false complete = false # Set the exit type self.set_exit_type(0) keep_going = self.run_signal_binding(:before_input, input) # Should we continue? if keep_going # Check for a key binding. if self.is_bound? input self.run_key_binding input #complete = true else case input when Ncurses::KEY_LEFT, Ncurses::KEY_BTAB, Ncurses::KEY_BACKSPACE if @current_button - @button_rows < @current_button = else @current_button -= @button_rows end when Ncurses::KEY_RIGHT, RNDK::KEY_TAB, ' '.ord if @current_button + @button_rows > @current_button = else @current_button += @button_rows end when Ncurses::KEY_UP if @current_button -1 < @current_button = else @current_button -= 1 end when Ncurses::KEY_DOWN if @current_button + 1 > @current_button = else @current_button += 1 end when RNDK::REFRESH @screen.erase @screen.refresh when RNDK::KEY_ESC self.set_exit_type(input) complete = true when Ncurses::ERR self.set_exit_type(input) complete = true when RNDK::KEY_RETURN, Ncurses::KEY_ENTER keep_going = self.run_signal_binding(:before_pressing) if keep_going self.run_signal_binding(:pressed) self.set_exit_type input ret = @current_button complete = true end end end self.run_signal_binding(:after_input) if not complete end unless complete self. self.set_exit_type(0) end @result_data = ret return ret end |
#position ⇒ Object
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# File 'lib/rndk/buttonbox.rb', line 343 def position super(@win) end |
#set(highlight, box) ⇒ Object
This sets multiple attributes of the widget.
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# File 'lib/rndk/buttonbox.rb', line 263 def set(highlight, box) self.set_highlight(highlight) self.set_box(box) end |
#set_bg_color(attrib) ⇒ Object
This sets th background attribute of the widget.
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# File 'lib/rndk/buttonbox.rb', line 278 def set_bg_color(attrib) Ncurses.wbkgd(@win, attrib) end |
#set_highlight(highlight) ⇒ Object
This sets the highlight attribute for the buttonboxes
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# File 'lib/rndk/buttonbox.rb', line 269 def set_highlight(highlight) @highlight = highlight end |
#setCurrentButton(button) ⇒ Object
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# File 'lib/rndk/buttonbox.rb', line 321 def setCurrentButton() if >= 0 && < @button_count @current_button = end end |
#unfocus ⇒ Object
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# File 'lib/rndk/buttonbox.rb', line 339 def unfocus self.draw end |