Class: RNDK::Itemlist
Instance Attribute Summary
Attributes inherited from Widget
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #accepts_focus, #binding_list, #border_size, #box, #exit_type, #has_focus, #is_visible, #screen, #screen_index, #supported_signals, #widget_type
Instance Method Summary collapse
-
#activate(actions = []) ⇒ Object
This allows the user to play with the widget.
- #create_list(item) ⇒ Object
-
#createFieldWin(ypos, xpos) ⇒ Object
Make the field window.
-
#destroy ⇒ Object
This function destroys the widget and all the memory it used.
- #destroyInfo ⇒ Object
-
#draw ⇒ Object
This draws the widget on the screen.
-
#draw_field(highlight) ⇒ Object
This function draws the contents of the field.
-
#erase ⇒ Object
This function removes the widget from the screen.
- #focus ⇒ Object
- #getCurrentItem ⇒ Object
- #getDefaultItem ⇒ Object
- #getValues(size) ⇒ Object
-
#initialize(screen, config = {}) ⇒ Itemlist
constructor
A new instance of Itemlist.
-
#inject(input) ⇒ Object
This injects a single character into the widget.
-
#maximumFieldWidth ⇒ Object
Go through the list and determine the widest item.
-
#move(x, y, relative, refresh_flag) ⇒ Object
This moves the itemlist field to the given location.
- #position ⇒ Object
-
#set(list, count, current, box) ⇒ Object
This sets multiple attributes of the widget.
-
#set_bg_color(attrib) ⇒ Object
This sets the background attribute of the widget.
-
#set_values(item, default_item) ⇒ Object
This function sets the contents of the list.
-
#setCurrentItem(current_item) ⇒ Object
This sets the default/current item of the itemlist.
-
#setDefaultItem(default_item) ⇒ Object
This sets the default item in the list.
- #unfocus ⇒ Object
- #updateFieldWidth ⇒ Object
Methods inherited from Widget
#Screen_XPOS, #Screen_YPOS, #after_processing, #before_processing, #bind_key, #bind_signal, #bindable_widget, #clean_bindings, #clean_title, #draw_title, #get_box, #getch, #is_bound?, #refresh_data, #run_key_binding, #run_signal_binding, #save_data, #setBXattr, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar, #set_box, #set_exit_type, #set_title, #unbind_key, #valid?, #valid_type?
Constructor Details
#initialize(screen, config = {}) ⇒ Itemlist
Returns a new instance of Itemlist.
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# File 'lib/rndk/itemlist.rb', line 7 def initialize(screen, config={}) super() @widget_type = :itemlist @supported_signals += [:before_input, :after_input] x = 0 y = 0 title = "itemlist" label = "label" items = [] default_item = 0 box = true shadow = false config.each do |key, val| x = val if key == :x y = val if key == :y title = val if key == :title label = val if key == :label items = val if key == :items default_item = val if key == :default_item box = val if key == :box shadow = val if key == :shadow end count = items.size parent_width = Ncurses.getmaxx(screen.window) parent_height = Ncurses.getmaxy(screen.window) field_width = 0 if !self.create_list items self.destroy return nil end self.set_box(box) box_height = (@border_size * 2) + 1 # Set some basic values of the item list @label = '' @label_len = 0 @label_win = nil # Translate the label string to a chtype array if !(label.nil?) && label.size > 0 label_len = [] @label = RNDK.char2Chtype(label, label_len, []) @label_len = label_len[0] end # Set the box width. Allow an extra char in field width for cursor field_width = self.maximumFieldWidth + 1 box_width = field_width + @label_len + 2 * @border_size box_width = self.set_title(title, box_width) box_height += @title_lines # Make sure we didn't extend beyond the dimensions of the window @box_width = [box_width, parent_width].min @box_height = [box_height, parent_height].min self.updateFieldWidth # Rejustify the x and y positions if we need to. xtmp = [x] ytmp = [y] RNDK.alignxy(screen.window, xtmp, ytmp, box_width, box_height) xpos = xtmp[0] ypos = ytmp[0] # Make the window. @win = Ncurses.newwin(box_height, box_width, ypos, xpos) if @win.nil? self.destroy return nil end # Make the label window if there was a label. if @label.size > 0 @label_win = Ncurses.subwin(@win, 1, @label_len, ypos + @border_size + @title_lines, xpos + @border_size) if @label_win.nil? self.destroy return nil end end Ncurses.keypad(@win, true) # Make the field window. if !self.createFieldWin( ypos + @border_size + @title_lines, xpos + @label_len + @border_size) self.destroy return nil end # Set up the rest of the structure @screen = screen @parent = screen.window @shadow_win = nil @accepts_focus = true @shadow = shadow # Set the default item. if default_item >= 0 && default_item < @list_size @current_item = default_item @default_item = default_item else @current_item = 0 @default_item = 0 end # Do we want a shadow? if shadow @shadow_win = Ncurses.newwin(box_height, box_width, ypos + 1, xpos + 1) if @shadow_win.nil? self.destroy return nil end end # Register this baby. screen.register(@widget_type, self) end |
Instance Method Details
#activate(actions = []) ⇒ Object
This allows the user to play with the widget.
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# File 'lib/rndk/itemlist.rb', line 135 def activate(actions=[]) ret = false # Draw the widget. self.draw self.draw_field(true) if actions.nil? || actions.size == 0 input = 0 while true input = self.getch # Inject the character into the widget. ret = self.inject(input) if @exit_type != :EARLY_EXIT return ret end end else # Inject each character one at a time. actions.each do |action| ret = self.inject(action) if @exit_type != :EARLY_EXIT return ret end end end # Set the exit type and exit. self.set_exit_type(0) return ret end |
#create_list(item) ⇒ Object
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# File 'lib/rndk/itemlist.rb', line 406 def create_list item count = item.size status = false new_items = [] new_pos = [] new_len = [] if count >= 0 field_width = 0 # Go through the list and determine the widest item. status = true (0...count).each do |x| # Copy the item to the list. lentmp = [] postmp = [] new_items << RNDK.char2Chtype(item[x], lentmp, postmp) new_len << lentmp[0] new_pos << postmp[0] if new_items[0] == 0 status = false break end field_width = [field_width, new_len[x]].max end # Now we need to justify the strings. (0...count).each do |x| new_pos[x] = RNDK.justifyString(field_width + 1, new_len[x], new_pos[x]) end if status self.destroyInfo # Copy in the new information @list_size = count @item = new_items @item_pos = new_pos @item_len = new_len end else self.destroyInfo status = true end return status end |
#createFieldWin(ypos, xpos) ⇒ Object
Make the field window.
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# File 'lib/rndk/itemlist.rb', line 474 def createFieldWin(ypos, xpos) @field_win = Ncurses.subwin(@win, 1, @field_width, ypos, xpos) unless @field_win.nil? Ncurses.keypad(@field_win, true) @input_window = @field_win return true end return false end |
#destroy ⇒ Object
This function destroys the widget and all the memory it used.
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# File 'lib/rndk/itemlist.rb', line 319 def destroy self.clean_title self.destroyInfo # Delete the windows RNDK.window_delete(@field_win) RNDK.window_delete(@label_win) RNDK.window_delete(@shadow_win) RNDK.window_delete(@win) # Clean the key bindings. self.clean_bindings @screen.unregister self end |
#destroyInfo ⇒ Object
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# File 'lib/rndk/itemlist.rb', line 313 def destroyInfo @list_size = 0 @item = '' end |
#draw ⇒ Object
This draws the widget on the screen.
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# File 'lib/rndk/itemlist.rb', line 249 def draw # Did we ask for a shadow? Draw.drawShadow(@shadow_win) unless @shadow_win.nil? self.draw_title(@win) # Draw in the label to the widget. unless @label_win.nil? Draw.writeChtype(@label_win, 0, 0, @label, RNDK::HORIZONTAL, 0, @label.size) end # Box the widget if asked. Draw.drawObjBox(@win, self) if @box Ncurses.wrefresh @win # Draw in the field. self.draw_field(false) end |
#draw_field(highlight) ⇒ Object
This function draws the contents of the field.
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# File 'lib/rndk/itemlist.rb', line 278 def draw_field(highlight) # Declare local vars. current_item = @current_item # Determine how much we have to draw. len = [@item_len[current_item], @field_width].min # Erase the field window. Ncurses.werase(@field_win) # Draw in the current item in the field. (0...len).each do |x| c = @item[current_item][x] if highlight c = c.ord | RNDK::Color[:reverse] end Ncurses.mvwaddch(@field_win, 0, x + @item_pos[current_item], c) end # Redraw the field window. Ncurses.wrefresh(@field_win) end |
#erase ⇒ Object
This function removes the widget from the screen.
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# File 'lib/rndk/itemlist.rb', line 304 def erase if self.valid? RNDK.window_erase(@field_win) RNDK.window_erase(@label_win) RNDK.window_erase(@win) RNDK.window_erase(@shadow_win) end end |
#focus ⇒ Object
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# File 'lib/rndk/itemlist.rb', line 398 def focus self.draw_field(true) end |
#getCurrentItem ⇒ Object
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# File 'lib/rndk/itemlist.rb', line 378 def getCurrentItem return @current_item end |
#getDefaultItem ⇒ Object
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# File 'lib/rndk/itemlist.rb', line 394 def getDefaultItem return @default_item end |
#getValues(size) ⇒ Object
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# File 'lib/rndk/itemlist.rb', line 365 def getValues(size) size << @list_size return @item end |
#inject(input) ⇒ Object
This injects a single character into the widget.
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# File 'lib/rndk/itemlist.rb', line 170 def inject input pp_return = true ret = false complete = false # Set the exit type. self.set_exit_type(0) # Draw the widget field self.draw_field(true) # Check if there is a pre-process function to be called. keep_going = self.run_signal_binding(:before_input, input) if keep_going # Check a predefined binding. if self.is_bound? input self.run_key_binding input #complete = true else case input when Ncurses::KEY_UP, Ncurses::KEY_RIGHT, ' '.ord, '+'.ord, 'n'.ord if @current_item < @list_size - 1 @current_item += 1 else @current_item = 0 end when Ncurses::KEY_DOWN, Ncurses::KEY_LEFT, '-'.ord, 'p'.ord if @current_item > 0 @current_item -= 1 else @current_item = @list_size - 1 end when 'd'.ord, 'D'.ord @current_item = @default_item when '0'.ord @current_item = 0 when '$'.ord @current_item = @list_size - 1 when RNDK::KEY_ESC self.set_exit_type(input) complete = true when Ncurses::ERR self.set_exit_type(input) complete = true when RNDK::KEY_TAB, RNDK::KEY_RETURN, Ncurses::KEY_ENTER self.set_exit_type(input) ret = @current_item complete = true when RNDK::REFRESH @screen.erase @screen.refresh else RNDK.beep end end # Should we call a post-process? self.run_signal_binding(:after_input) if not complete end if !complete self.draw_field(true) self.set_exit_type(0) end @result_data = ret return ret end |
#maximumFieldWidth ⇒ Object
Go through the list and determine the widest item.
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# File 'lib/rndk/itemlist.rb', line 456 def maximumFieldWidth max_width = -2**30 (0...@list_size).each do |x| max_width = [max_width, @item_len[x]].max end max_width = [max_width, 0].max return max_width end |
#move(x, y, relative, refresh_flag) ⇒ Object
This moves the itemlist field to the given location.
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# File 'lib/rndk/itemlist.rb', line 242 def move(x, y, relative, refresh_flag) windows = [@win, @field_win, @label_win, @shadow_win] self.move_specific(x, y, relative, refresh_flag, windows, []) end |
#position ⇒ Object
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# File 'lib/rndk/itemlist.rb', line 485 def position super(@win) end |
#set(list, count, current, box) ⇒ Object
This sets multiple attributes of the widget.
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# File 'lib/rndk/itemlist.rb', line 336 def set(list, count, current, box) self.set_values(list, count, current) self.set_box(box) end |
#set_bg_color(attrib) ⇒ Object
This sets the background attribute of the widget
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# File 'lib/rndk/itemlist.rb', line 271 def set_bg_color(attrib) Ncurses.wbkgd(@win, attrib) Ncurses.wbkgd(@field_win, attrib) Ncurses.wbkgd(@label_win, attrib) unless @label_win.nil? end |
#set_values(item, default_item) ⇒ Object
This function sets the contents of the list
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# File 'lib/rndk/itemlist.rb', line 342 def set_values(item, default_item) if self.create_list item old_width = @field_width # Set the default item. if default_item >= 0 && default_item < @list_size @current_item = default_item @default_item = default_item end # This will not resize the outer windows but can still make a usable # field width if the title made the outer window wide enough self.updateFieldWidth if @field_width > old_width self.createFieldWin(@field_win.getbegy, @field_win.getbegx) end # Draw the field. self.erase self.draw end end |
#setCurrentItem(current_item) ⇒ Object
This sets the default/current item of the itemlist
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# File 'lib/rndk/itemlist.rb', line 371 def setCurrentItem(current_item) # Set the default item. if current_item >= 0 && current_item < @list_size @current_item = current_item end end |
#setDefaultItem(default_item) ⇒ Object
This sets the default item in the list.
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# File 'lib/rndk/itemlist.rb', line 383 def setDefaultItem(default_item) # Make sure the item is in the correct range. if default_item < 0 @default_item = 0 elsif default_item >= @list_size @default_item = @list_size - 1 else @default_item = default_item end end |
#unfocus ⇒ Object
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# File 'lib/rndk/itemlist.rb', line 402 def unfocus self.draw_field(false) end |
#updateFieldWidth ⇒ Object
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# File 'lib/rndk/itemlist.rb', line 467 def updateFieldWidth want = self.maximumFieldWidth + 1 have = @box_width - @label_len - 2 * @border_size @field_width = [want, have].min end |