Class: RNDK::Scroll
Overview
A scrolling items of text.
Keybindings
Left Arrow:: Shift the items left one column. Right Arrow:: Shift the items right one column. Up Arrow:: Select the previous item in the items. Down Arrow:: Select the next item in the items. Prev Page:: Scroll one page backward. Ctrl-B:: Scroll one page backward. Next Page:: Scroll one page forward. Ctrl-F:: Scroll one page forward. 1:: Move to the first element in the items. <:: Move to the first element in the items. g:: Move to the first element in the items. Home:: Move to the first element in the items.
:: Move to the last element in the items. G:: Move to the last element in the items. End:: Move to the last element in the items. $:: Shift the items to the far right. |:: Shift the items to the far left. Return:: Exit the widget and return the index of the selected item. Also set the widget
exit_type
to:NORMAL
. Tab:: Exit the widget and return the index of the selected item. Also set the widgetexit_type
to:NORMAL
. Escape:: Exit the widget and return -1. Also set the widgetexit_type
:ESCAPE_HIT
. Ctrl-L:: Refreshes the screen.
Instance Attribute Summary collapse
-
#current_item ⇒ Object
readonly
Returns the value of attribute current_item.
-
#highlight ⇒ Object
readonly
Returns the value of attribute highlight.
-
#item ⇒ Object
readonly
Returns the value of attribute item.
Attributes inherited from Widget
#BXAttr, #HZChar, #LLChar, #LRChar, #ULChar, #URChar, #VTChar, #accepts_focus, #binding_list, #border_size, #box, #exit_type, #has_focus, #is_visible, #screen, #screen_index, #supported_signals, #widget_type
Instance Method Summary collapse
-
#activate(actions = []) ⇒ Object
Activates the Widget, letting the user interact with it.
-
#destroy ⇒ Object
This function destroys.
-
#draw ⇒ Object
This function draws the scrolling items widget.
-
#erase ⇒ Object
This function erases the scrolling items from the screen.
-
#focus ⇒ Object
do this to update the view size, etc self.set_position(@current_item) end end.
- #get_highlight(highlight) ⇒ Object
- #get_items(items) ⇒ Object
-
#initialize(screen, config = {}) ⇒ Scroll
constructor
Creates a Scroll Widget.
- #inject(input) ⇒ Object
-
#move(x, y, relative, refresh_flag) ⇒ Object
This moves the scroll field to the given location.
- #position ⇒ Object
-
#set(items, numbers, highlight, box) ⇒ Object
This sets certain attributes of the scrolling items.
-
#set_bg_color(attrib) ⇒ Object
This sets the background attribute of the widget.
-
#set_highlight(highlight) ⇒ Object
This sets the highlight of the scrolling items.
-
#set_items(items, numbers) ⇒ Object
Sets the scrolling items items.
- #unfocus ⇒ Object
Methods inherited from Scroller
#get_current_item, #max_view_size, #scroll_begin, #scroll_down, #scroll_end, #scroll_left, #scroll_page_down, #scroll_page_up, #scroll_right, #scroll_up, #set_current_item, #set_position, #set_view_size
Methods inherited from Widget
#Screen_XPOS, #Screen_YPOS, #after_processing, #before_processing, #bind_key, #bind_signal, #bindable_widget, #clean_bindings, #clean_title, #draw_title, #get_box, #getch, #is_bound?, #refresh_data, #run_key_binding, #run_signal_binding, #save_data, #setBXattr, #setHZchar, #setLLchar, #setLRchar, #setULchar, #setURchar, #setVTchar, #set_box, #set_exit_type, #set_title, #unbind_key, #valid?, #valid_type?
Constructor Details
#initialize(screen, config = {}) ⇒ Scroll
Creates a Scroll Widget.
x
is the x position - can be an integer orRNDK::LEFT
,RNDK::RIGHT
,RNDK::CENTER
.y
is the y position - can be an integer orRNDK::TOP
,RNDK::BOTTOM
,RNDK::CENTER
.scroll_bar
is where the scrollbar will be placed. It can be onlyRNDK::LEFT
,RNDK::RIGHT
orRNDK::NONE
, for no scrollbar.width
/height
are integers - if either are 0, Widget will be created with full width/height of the screen. If it's a negative value, will create with full width/height minus the value.title
can be more than one line - just split them with\n
s.items
is an Array of Strings to be shown on the Widget.numbers
is a flag to turn on/off line numbering at the front of the items items.highlight
is the attribute/color of the currently selected item at the items.box
if the Widget is drawn with a box outside it.shadow
turns on/off the shadow around the Widget.
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# File 'lib/rndk/scroll.rb', line 62 def initialize(screen, config={}) super() @widget_type = :scroll @supported_signals += [:before_input, :after_input, :after_scrolling] x = 0 y = 0 = RNDK::RIGHT width = 0 height = 0 title = "scroll" items = [] numbers = false highlight = RNDK::Color[:reverse] box = true shadow = false config.each do |key, val| x = val if key == :x y = val if key == :y = val if key == :scroll_bar width = val if key == :width height = val if key == :height title = val if key == :title items = val if key == :items numbers = val if key == :numbers highlight = val if key == :highlight box = val if key == :box shadow = val if key == :shadow end parent_width = Ncurses.getmaxx screen.window parent_height = Ncurses.getmaxy screen.window box_width = width box_height = height xpos = x ypos = y scroll_adjust = 0 self.set_box box # If the height is a negative value, the height will be ROWS-height, # otherwise the height will be the given height box_height = RNDK.(parent_height, height, 0) # If the width is a negative value, the width will be COLS-width, # otherwise the width will be the given width box_width = RNDK.(parent_width, width, 0) box_width = self.set_title(title, box_width) # Set the box height. if @title_lines > box_height box_height = @title_lines + [items.size, 8].min + 2 * @border_size end # Adjust the box width if there is a scroll bar if == RNDK::LEFT || == RNDK::RIGHT @scrollbar = true box_width += 1 else @scrollbar = false end # Make sure we didn't extend beyond the dimensions of the window. @box_width = if box_width > parent_width then parent_width - scroll_adjust else box_width end @box_height = if box_height > parent_height then parent_height else box_height end self.set_view_size(items.size) # Rejustify the x and y positions if we need to. xtmp = [xpos] ytmp = [ypos] RNDK.alignxy(screen.window, xtmp, ytmp, @box_width, @box_height) xpos = xtmp[0] ypos = ytmp[0] # Make the scrolling window @win = Ncurses.newwin(@box_height, @box_width, ypos, xpos) # Is the scrolling window null? if @win.nil? return nil end # Turn the keypad on for the window Ncurses.keypad(@win, true) # Create the scrollbar window. if == RNDK::RIGHT @scrollbar_win = Ncurses.subwin(@win, self.max_view_size, 1, self.Screen_YPOS(ypos), xpos + box_width - @border_size - 1) elsif == RNDK::LEFT @scrollbar_win = Ncurses.subwin(@win, self.max_view_size, 1, self.Screen_YPOS(ypos), self.Screen_XPOS(xpos)) else @scrollbar_win = nil end # create the items window @items_win = Ncurses.subwin(@win, self.max_view_size, box_width - (2 * @border_size) - scroll_adjust, self.Screen_YPOS(ypos), self.Screen_XPOS(xpos) + (if == RNDK::LEFT then 1 else 0 end)) # Set the rest of the variables @screen = screen @parent = screen.window @shadow_win = nil @scrollbar_placement = @max_left_char = 0 @left_char = 0 @highlight = highlight # initExitType (scrollp); @accepts_focus = true @input_window = @win @shadow = shadow self.set_position(0); # Create the scrolling items item items and needed variables. return nil unless self.create_item_list(numbers, items) # Do we need to create a shadow? if shadow @shadow_win = Ncurses.newwin(@box_height, box_width, ypos + 1, xpos + 1) end # Standard keybindings (plus the Arrow Keys) self.bind_key('g') { self.scroll_begin } self.bind_key('1') { self.scroll_begin } self.bind_key('G') { self.scroll_end } self.bind_key('<') { self.scroll_begin } self.bind_key('>') { self.scroll_end } screen.register(:scroll, self); self end |
Instance Attribute Details
#current_item ⇒ Object (readonly)
Returns the value of attribute current_item.
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# File 'lib/rndk/scroll.rb', line 37 def current_item @current_item end |
#highlight ⇒ Object (readonly)
Returns the value of attribute highlight.
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# File 'lib/rndk/scroll.rb', line 37 def highlight @highlight end |
#item ⇒ Object (readonly)
Returns the value of attribute item.
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# File 'lib/rndk/scroll.rb', line 37 def item @item end |
Instance Method Details
#activate(actions = []) ⇒ Object
Activates the Widget, letting the user interact with it.
actions
is an Array of characters. If it's non-null,
will #inject each char on it into the Widget.
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# File 'lib/rndk/scroll.rb', line 231 def activate(actions=[]) self.draw if actions.nil? || actions.size == 0 loop do self.fix_cursor_position input = self.getch # Inject the character into the widget. ret = self.inject input return ret if @exit_type != :EARLY_EXIT end else # Inject each character one at a time. actions.each do |action| ret = self.inject action return ret if @exit_type != :EARLY_EXIT end end # Set the exit type for the widget and return self.set_exit_type(0) return nil end |
#destroy ⇒ Object
This function destroys
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# File 'lib/rndk/scroll.rb', line 386 def destroy self.clean_title # Clean up the windows. RNDK.window_delete(@scrollbar_win) RNDK.window_delete(@shadow_win) RNDK.window_delete(@items_win) RNDK.window_delete(@win) # Clean the key bindings. self.clean_bindings # Unregister this widget @screen.unregister self end |
#draw ⇒ Object
This function draws the scrolling items widget.
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# File 'lib/rndk/scroll.rb', line 365 def draw # Draw in the shadow if we need to. Draw.drawShadow(@shadow_win) unless @shadow_win.nil? self.draw_title @win # Draw in the scrolling items items. self.draw_items @box end |
#erase ⇒ Object
This function erases the scrolling items from the screen.
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# File 'lib/rndk/scroll.rb', line 403 def erase RNDK.window_erase(@win) RNDK.window_erase(@shadow_win) end |
#focus ⇒ Object
do this to update the view size, etc
self.set_position(@current_item)
end end
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# File 'lib/rndk/scroll.rb', line 516 def focus self.draw_current Ncurses.wrefresh @items_win end |
#get_highlight(highlight) ⇒ Object
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# File 'lib/rndk/scroll.rb', line 445 def get_highlight(highlight) return @highlight end |
#get_items(items) ⇒ Object
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# File 'lib/rndk/scroll.rb', line 432 def get_items(items) (0...@item.size).each do |x| items << RNDK.chtype2Char(@item[x]) end @item.size end |
#inject(input) ⇒ Object
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# File 'lib/rndk/scroll.rb', line 259 def inject input ret = nil complete = false self.set_exit_type 0 # Draw the scrolling items self.draw_items @box # Calls a pre-process block if exists. # They can interrup input. continue = run_signal_binding(:before_input, input) if continue # Check for a predefined key binding. if self.is_bound? input self.run_key_binding input else case input when Ncurses::KEY_UP self.scroll_up run_signal_binding(:after_scrolling, @current_item) when Ncurses::KEY_DOWN self.scroll_down run_signal_binding(:after_scrolling, @current_item) when Ncurses::KEY_LEFT self.scroll_left run_signal_binding(:after_scrolling, @current_item) when Ncurses::KEY_RIGHT self.scroll_right run_signal_binding(:after_scrolling, @current_item) when Ncurses::KEY_PPAGE self.scroll_page_up run_signal_binding(:after_scrolling, @current_item) when Ncurses::KEY_NPAGE self.scroll_page_down run_signal_binding(:after_scrolling, @current_item) when Ncurses::KEY_HOME self.scroll_begin run_signal_binding(:after_scrolling, @current_item) when Ncurses::KEY_END self.scroll_end run_signal_binding(:after_scrolling, @current_item) when RNDK::BACKCHAR self.scroll_page_up run_signal_binding(:after_scrolling, @current_item) when RNDK::FORCHAR self.scroll_page_down run_signal_binding(:after_scrolling, @current_item) when '$' then @left_char = @max_left_char when '|' then @left_char = 0 when RNDK::KEY_ESC self.set_exit_type(input) complete = true when Ncurses::ERR self.set_exit_type(input) complete = true when RNDK::REFRESH @screen.erase @screen.refresh when RNDK::KEY_TAB, Ncurses::KEY_ENTER, RNDK::KEY_RETURN self.set_exit_type(input) ret = @current_item complete = true end end run_signal_binding(:after_input, input) if not complete end if not complete self.draw_items @box self.set_exit_type(0) end self.fix_cursor_position @result_data = ret ret end |
#move(x, y, relative, refresh_flag) ⇒ Object
This moves the scroll field to the given location.
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# File 'lib/rndk/scroll.rb', line 358 def move(x, y, relative, refresh_flag) windows = [@win, @items_win, @shadow_win, @scrollbar_win] self.move_specific(x, y, relative, refresh_flag, windows, []) end |
#position ⇒ Object
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# File 'lib/rndk/scroll.rb', line 222 def position super @win end |
#set(items, numbers, highlight, box) ⇒ Object
This sets certain attributes of the scrolling items.
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# File 'lib/rndk/scroll.rb', line 409 def set(items, numbers, highlight, box) self.set_items(items, numbers) self.set_highlight(highlight) self.set_box(box) end |
#set_bg_color(attrib) ⇒ Object
This sets the background attribute of the widget.
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# File 'lib/rndk/scroll.rb', line 376 def set_bg_color(attrib) Ncurses.wbkgd(@win, attrib) Ncurses.wbkgd(@items_win, attrib) unless @scrollbar_win.nil? Ncurses.wbkgd(@scrollbar_win, attrib) end end |
#set_highlight(highlight) ⇒ Object
This sets the highlight of the scrolling items.
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# File 'lib/rndk/scroll.rb', line 441 def set_highlight(highlight) @highlight = highlight end |
#set_items(items, numbers) ⇒ Object
Sets the scrolling items items. See Scroll#initialize.
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# File 'lib/rndk/scroll.rb', line 417 def set_items(items, numbers) return unless self.create_item_list(numbers, items) # Clean up the display. (0...@view_size).each do |x| Draw.writeBlanks(@win, 1, x, RNDK::HORIZONTAL, 0, @box_width - 2); end self.set_view_size(items.size) self.set_position(0) self.erase @left_char = 0 end |
#unfocus ⇒ Object
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# File 'lib/rndk/scroll.rb', line 521 def unfocus self.draw_current Ncurses.wrefresh @items_win end |