Class: Visualization_msgs::InteractiveMarkerControl
- Inherits:
-
ROS::Message
- Object
- ROS::Message
- Visualization_msgs::InteractiveMarkerControl
- Defined in:
- lib/visualization_msgs/InteractiveMarkerControl.rb
Constant Summary collapse
- INHERIT =
Pseudo-constants
0
- FIXED =
1
- VIEW_FACING =
2
- NONE =
0
- MENU =
1
- BUTTON =
2
- MOVE_AXIS =
3
- MOVE_PLANE =
4
- ROTATE_AXIS =
5
- MOVE_ROTATE =
6
- @@struct_C =
::ROS::Struct.new("C")
- @@struct_l2 =
::ROS::Struct.new("l2")
- @@struct_l3 =
::ROS::Struct.new("l3")
- @@struct_d4C3 =
::ROS::Struct.new("d4C3")
- @@struct_f4 =
::ROS::Struct.new("f4")
- @@struct_d4 =
::ROS::Struct.new("d4")
- @@struct_L2 =
::ROS::Struct.new("L2")
- @@struct_d3 =
::ROS::Struct.new("d3")
- @@struct_L =
::ROS::Struct.new("L")
- @@slot_types =
['string','geometry_msgs/Quaternion','uint8','uint8','bool','visualization_msgs/Marker[]','bool','string']
Instance Attribute Summary collapse
-
#always_visible ⇒ Object
Returns the value of attribute always_visible.
-
#description ⇒ Object
Returns the value of attribute description.
-
#independent_marker_orientation ⇒ Object
Returns the value of attribute independent_marker_orientation.
-
#interaction_mode ⇒ Object
Returns the value of attribute interaction_mode.
-
#markers ⇒ Object
Returns the value of attribute markers.
-
#name ⇒ Object
Returns the value of attribute name.
-
#orientation ⇒ Object
Returns the value of attribute orientation.
-
#orientation_mode ⇒ Object
Returns the value of attribute orientation_mode.
Class Method Summary collapse
Instance Method Summary collapse
-
#_get_types ⇒ String
internal API method.
-
#deserialize(str) ⇒ Object
unpack serialized message in str into this message instance @param [String] str: byte array of serialized message.
- #has_header? ⇒ Boolean
-
#initialize(args = {}) ⇒ InteractiveMarkerControl
constructor
Constructor.
- #message_definition ⇒ Object
-
#serialize(buff) ⇒ Object
serialize message into buffer.
Constructor Details
#initialize(args = {}) ⇒ InteractiveMarkerControl
Constructor. You can set the default values using keyword operators.
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 239 def initialize(args={}) # message fields cannot be None, assign default values for those that are if args[:name] @name = args[:name] else @name = '' end if args[:orientation] @orientation = args[:orientation] else @orientation = Geometry_msgs::Quaternion.new end if args[:orientation_mode] @orientation_mode = args[:orientation_mode] else @orientation_mode = 0 end if args[:interaction_mode] @interaction_mode = args[:interaction_mode] else @interaction_mode = 0 end if args[:always_visible] @always_visible = args[:always_visible] else @always_visible = false end if args[:markers] @markers = args[:markers] else @markers = [] end if args[:independent_marker_orientation] @independent_marker_orientation = args[:independent_marker_orientation] else @independent_marker_orientation = false end if args[:description] @description = args[:description] else @description = '' end end |
Instance Attribute Details
#always_visible ⇒ Object
Returns the value of attribute always_visible.
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 214 def always_visible @always_visible end |
#description ⇒ Object
Returns the value of attribute description.
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 214 def description @description end |
#independent_marker_orientation ⇒ Object
Returns the value of attribute independent_marker_orientation.
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 214 def independent_marker_orientation @independent_marker_orientation end |
#interaction_mode ⇒ Object
Returns the value of attribute interaction_mode.
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 214 def interaction_mode @interaction_mode end |
#markers ⇒ Object
Returns the value of attribute markers.
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 214 def markers @markers end |
#name ⇒ Object
Returns the value of attribute name.
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 214 def name @name end |
#orientation ⇒ Object
Returns the value of attribute orientation.
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 214 def orientation @orientation end |
#orientation_mode ⇒ Object
Returns the value of attribute orientation_mode.
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 214 def orientation_mode @orientation_mode end |
Class Method Details
.md5sum ⇒ Object
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 16 def self.md5sum "f69c49e4eb251b5b0a89651eebf5a277" end |
.type ⇒ Object
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 20 def self.type "visualization_msgs/InteractiveMarkerControl" end |
Instance Method Details
#_get_types ⇒ String
internal API method
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 285 def _get_types @slot_types end |
#deserialize(str) ⇒ Object
unpack serialized message in str into this message instance
@param [String] str: byte array of serialized message
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 362 def deserialize(str) begin if @orientation == nil @orientation = Geometry_msgs::Quaternion.new end end_point = 0 start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length @name = str[start..(end_point-1)] start = end_point end_point += ROS::Struct::calc_size('d4C3') (@orientation.x, @orientation.y, @orientation.z, @orientation.w, @orientation_mode, @interaction_mode, @always_visible,) = @@struct_d4C3.unpack(str[start..(end_point-1)]) @always_visible = bool(@always_visible) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) @markers = [] length.times do val1 = Visualization_msgs::Marker.new _v69 = val1.header start = end_point end_point += ROS::Struct::calc_size('L') (_v69.seq,) = @@struct_L.unpack(str[start..(end_point-1)]) _v70 = _v69.stamp _x = _v70 start = end_point end_point += ROS::Struct::calc_size('L2') (_x.secs, _x.nsecs,) = @@struct_L2.unpack(str[start..(end_point-1)]) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length _v69.frame_id = str[start..(end_point-1)] start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val1.ns = str[start..(end_point-1)] _x = val1 start = end_point end_point += ROS::Struct::calc_size('l3') (_x.id, _x.type, _x.action,) = @@struct_l3.unpack(str[start..(end_point-1)]) _v71 = val1.pose _v72 = _v71.position _x = _v72 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) _v73 = _v71.orientation _x = _v73 start = end_point end_point += ROS::Struct::calc_size('d4') (_x.x, _x.y, _x.z, _x.w,) = @@struct_d4.unpack(str[start..(end_point-1)]) _v74 = val1.scale _x = _v74 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) _v75 = val1.color _x = _v75 start = end_point end_point += ROS::Struct::calc_size('f4') (_x.r, _x.g, _x.b, _x.a,) = @@struct_f4.unpack(str[start..(end_point-1)]) _v76 = val1.lifetime _x = _v76 start = end_point end_point += ROS::Struct::calc_size('l2') (_x.secs, _x.nsecs,) = @@struct_l2.unpack(str[start..(end_point-1)]) start = end_point end_point += ROS::Struct::calc_size('C') (val1.frame_locked,) = @@struct_C.unpack(str[start..(end_point-1)]) val1.frame_locked = bool(val1.frame_locked) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val1.points = [] length.times do val2 = Geometry_msgs::Point.new _x = val2 start = end_point end_point += ROS::Struct::calc_size('d3') (_x.x, _x.y, _x.z,) = @@struct_d3.unpack(str[start..(end_point-1)]) val1.points.push(val2) end start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) val1.colors = [] length.times do val2 = Std_msgs::ColorRGBA.new _x = val2 start = end_point end_point += ROS::Struct::calc_size('f4') (_x.r, _x.g, _x.b, _x.a,) = @@struct_f4.unpack(str[start..(end_point-1)]) val1.colors.push(val2) end start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val1.text = str[start..(end_point-1)] start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length val1.mesh_resource = str[start..(end_point-1)] start = end_point end_point += ROS::Struct::calc_size('C') (val1.,) = @@struct_C.unpack(str[start..(end_point-1)]) val1. = bool(val1.) @markers.push(val1) end start = end_point end_point += ROS::Struct::calc_size('C') (@independent_marker_orientation,) = @@struct_C.unpack(str[start..(end_point-1)]) @independent_marker_orientation = bool(@independent_marker_orientation) start = end_point end_point += 4 (length,) = @@struct_L.unpack(str[start..(end_point-1)]) start = end_point end_point += length @description = str[start..(end_point-1)] return self rescue => exception raise "message DeserializationError: #{exception}" #most likely buffer underfill end end |
#has_header? ⇒ Boolean
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 24 def has_header? false end |
#message_definition ⇒ Object
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 28 def "# Represents a control that is to be displayed together with an interactive marker # Identifying string for this control. # You need to assign a unique value to this to receive feedback from the GUI # on what actions the user performs on this control (e.g. a button click). string name # Defines the local coordinate frame (relative to the pose of the parent # interactive marker) in which is being rotated and translated. # Default: Identity geometry_msgs/Quaternion orientation # Orientation mode: controls how orientation changes. # INHERIT: Follow orientation of interactive marker # FIXED: Keep orientation fixed at initial state # VIEW_FACING: Align y-z plane with screen (x: forward, y:left, z:up). uint8 INHERIT = 0 uint8 FIXED = 1 uint8 VIEW_FACING = 2 uint8 orientation_mode # Interaction mode for this control # # NONE: This control is only meant for visualization; no context menu. # MENU: Like NONE, but right-click menu is active. # BUTTON: Element can be left-clicked. # MOVE_AXIS: Translate along local x-axis. # MOVE_PLANE: Translate in local y-z plane. # ROTATE_AXIS: Rotate around local x-axis. # MOVE_ROTATE: Combines MOVE_PLANE and ROTATE_AXIS. uint8 NONE = 0 uint8 MENU = 1 uint8 BUTTON = 2 uint8 MOVE_AXIS = 3 uint8 MOVE_PLANE = 4 uint8 ROTATE_AXIS = 5 uint8 MOVE_ROTATE = 6 uint8 interaction_mode # If true, the contained markers will also be visible # when the gui is not in interactive mode. bool always_visible # Markers to be displayed as custom visual representation. # Leave this empty to use the default control handles. # # Note: # - The markers can be defined in an arbitrary coordinate frame, # but will be transformed into the local frame of the interactive marker. # - If the header of a marker is empty, its pose will be interpreted as # relative to the pose of the parent interactive marker. Marker[] markers # In VIEW_FACING mode, set this to true if you don't want the markers # to be aligned with the camera view point. The markers will show up # as in INHERIT mode. bool independent_marker_orientation # Short description (< 40 characters) of what this control does, # e.g. \"Move the robot\". # Default: A generic description based on the interaction mode string description ================================================================================ MSG: geometry_msgs/Quaternion # This represents an orientation in free space in quaternion form. float64 x float64 y float64 z float64 w ================================================================================ MSG: visualization_msgs/Marker # See http://www.ros.org/wiki/rviz/DisplayTypes/Marker and http://www.ros.org/wiki/rviz/Tutorials/Markers%3A%20Basic%20Shapes for more information on using this message with rviz uint8 ARROW=0 uint8 CUBE=1 uint8 SPHERE=2 uint8 CYLINDER=3 uint8 LINE_STRIP=4 uint8 LINE_LIST=5 uint8 CUBE_LIST=6 uint8 SPHERE_LIST=7 uint8 POINTS=8 uint8 TEXT_VIEW_FACING=9 uint8 MESH_RESOURCE=10 uint8 TRIANGLE_LIST=11 uint8 ADD=0 uint8 MODIFY=0 uint8 DELETE=2 Header header # header for time/frame information string ns # Namespace to place this object in... used in conjunction with id to create a unique name for the object int32 id # object ID useful in conjunction with the namespace for manipulating and deleting the object later int32 type # Type of object int32 action # 0 add/modify an object, 1 (deprecated), 2 deletes an object geometry_msgs/Pose pose # Pose of the object geometry_msgs/Vector3 scale # Scale of the object 1,1,1 means default (usually 1 meter square) std_msgs/ColorRGBA color # Color [0.0-1.0] duration lifetime # How long the object should last before being automatically deleted. 0 means forever bool frame_locked # If this marker should be frame-locked, i.e. retransformed into its frame every timestep #Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...) geometry_msgs/Point[] points #Only used if the type specified has some use for them (eg. POINTS, LINE_STRIP, ...) #number of colors must either be 0 or equal to the number of points #NOTE: alpha is not yet used std_msgs/ColorRGBA[] colors # NOTE: only used for text markers string text # NOTE: only used for MESH_RESOURCE markers string mesh_resource bool mesh_use_embedded_materials ================================================================================ MSG: std_msgs/Header # Standard metadata for higher-level stamped data types. # This is generally used to communicate timestamped data # in a particular coordinate frame. # # sequence ID: consecutively increasing ID uint32 seq #Two-integer timestamp that is expressed as: # * stamp.secs: seconds (stamp_secs) since epoch # * stamp.nsecs: nanoseconds since stamp_secs # time-handling sugar is provided by the client library time stamp #Frame this data is associated with # 0: no frame # 1: global frame string frame_id ================================================================================ MSG: geometry_msgs/Pose # A representation of pose in free space, composed of postion and orientation. Point position Quaternion orientation ================================================================================ MSG: geometry_msgs/Point # This contains the position of a point in free space float64 x float64 y float64 z ================================================================================ MSG: geometry_msgs/Vector3 # This represents a vector in free space. float64 x float64 y float64 z ================================================================================ MSG: std_msgs/ColorRGBA float32 r float32 g float32 b float32 a " end |
#serialize(buff) ⇒ Object
serialize message into buffer
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# File 'lib/visualization_msgs/InteractiveMarkerControl.rb', line 291 def serialize(buff) begin _x = @name length = _x.length buff.write([length, _x].pack("La#{length}")) buff.write(@@struct_d4C3.pack(@orientation.x, @orientation.y, @orientation.z, @orientation.w, @orientation_mode, @interaction_mode, @always_visible)) length = @markers.length buff.write(@@struct_L.pack(length)) for val1 in @markers _v61 = val1.header buff.write(@@struct_L.pack(_v61.seq)) _v62 = _v61.stamp _x = _v62 buff.write(@@struct_L2.pack(_x.secs, _x.nsecs)) _x = _v61.frame_id length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val1.ns length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val1 buff.write(@@struct_l3.pack(_x.id, _x.type, _x.action)) _v63 = val1.pose _v64 = _v63.position _x = _v64 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) _v65 = _v63.orientation _x = _v65 buff.write(@@struct_d4.pack(_x.x, _x.y, _x.z, _x.w)) _v66 = val1.scale _x = _v66 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) _v67 = val1.color _x = _v67 buff.write(@@struct_f4.pack(_x.r, _x.g, _x.b, _x.a)) _v68 = val1.lifetime _x = _v68 buff.write(@@struct_l2.pack(_x.secs, _x.nsecs)) buff.write(@@struct_C.pack(val1.frame_locked)) length = val1.points.length buff.write(@@struct_L.pack(length)) for val2 in val1.points _x = val2 buff.write(@@struct_d3.pack(_x.x, _x.y, _x.z)) end length = val1.colors.length buff.write(@@struct_L.pack(length)) for val2 in val1.colors _x = val2 buff.write(@@struct_f4.pack(_x.r, _x.g, _x.b, _x.a)) end _x = val1.text length = _x.length buff.write([length, _x].pack("La#{length}")) _x = val1.mesh_resource length = _x.length buff.write([length, _x].pack("La#{length}")) buff.write(@@struct_C.pack(val1.)) end buff.write(@@struct_C.pack(@independent_marker_orientation)) _x = @description length = _x.length buff.write([length, _x].pack("La#{length}")) rescue => exception raise "some erro in serialize: #{exception}" end end |