Class: ManageCommand::Command
- Inherits:
-
Object
- Object
- ManageCommand::Command
- Defined in:
- lib/rpg-prompt/manage_command.rb
Constant Summary collapse
Instance Method Summary collapse
- #command ⇒ Object
-
#initialize(command_symbol, line_array, options) ⇒ Command
constructor
A new instance of Command.
Constructor Details
#initialize(command_symbol, line_array, options) ⇒ Command
Returns a new instance of Command.
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# File 'lib/rpg-prompt/manage_command.rb', line 56 def initialize(command_symbol, line_array, ) @command_symbol = command_symbol @line_array = line_array @options = end |
Instance Method Details
#command ⇒ Object
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# File 'lib/rpg-prompt/manage_command.rb', line 62 def command case @command_symbol # ***************** case :quit ***************** # when :quit_short :quit when :quit if @options.length != 1 Message.(:bad_quit) return_symbol = :bad_quit else @options.length == 1 return_symbol = :quit case @options[0] when 's' Save.save_backup(@@pool) when 'q' Message.(:quit_without_saving) end end return_symbol # ***************** case :hits ***************** # when :hits, :hits_short attacker_name = @line_array[0] defender_name = @line_array[2] if (@@combat[attacker_name]==nil)||(@@combat[defender_name]==nil) Message.(:hits_unable) [attacker_name, defender_name].each do |name| if @@combat[name]==nil if @@pool.key?(name) Message.help(:not_in_combat, {short_name: @@pool[name].full_name}) else Message.help(:does_not_exist, {short_name: name}) end end end return_symbol = :hits_fail else attacker_sheet = @@pool[attacker_name] defender_sheet = @@pool[defender_name] attack = Rules::AttackTurn.new(attacker_sheet, defender_sheet) no_damage, modifier = attack.(@options) if no_damage Message.help(:hits_check_mod, {modifier: modifier}) else Message.help(:hits, {attacker_name: attacker_sheet.full_name, defender_name: defender_sheet.full_name}) attack.resolve end return_symbol = no_damage ? :hits_no_damage : :hits end # ***************** case :skill ***************** # when :skill, :skill_short case @command_symbol when :skill short_name = @line_array[1] when :skill_short short_name = @line_array[0] end skill = @line_array[2] command_mod = (@line_array.length == 4) ? @line_array[3].to_i : 0 if @@pool[short_name].nil? Message.help(:not_loaded, {short_name: short_name}) elsif Rules::ActionTurn.skill?(skill) Rules::ActionTurn.skill?(skill) action = Rules::ActionTurn.new(@@pool[short_name], skill) unless action == nil no_action, modifier = action.(@options, command_mod) unless no_action puts action.resolve end end else Message.help(:skill_not_exists, {skill: skill}) end # ***************** case :skill_list ***************** # when :skill_list skill_hash = RulesHashes::SkillHash.new skill_hash.each do |key, el| Message.help(:skill_puts, {skill_name: Message.skill_word(key)}) end # ***************** case :join ***************** # when :skill_help, :skill_help_short skill = @line_array[1] if Rules::ActionTurn.skill?(skill) puts Message.skill_help(Message.skill_symbol(skill)) else Message.help(:skill_not_exists, {skill: skill}) end # ***************** case :join ***************** # when :join short_name = @line_array[1] if @@pool[short_name].nil? Message.help(:not_loaded, {short_name: short_name}) elsif @@pool[short_name].unique? @@combat[short_name] = true @@pool[short_name][:warrior_in_combat] = true Message.help(:join_combat, {full_name: @@pool[short_name].full_name}) else Message.help(:join_not_use_spawn, {short_name: short_name}) end :join # ***************** case :spawn ***************** # when :spawn short_name = @line_array[1] number = @line_array[2] number = number.slice(1,4) n_spawn = number.to_i if @@pool[short_name].nil? Message.help(:not_loaded, {short_name: short_name}) elsif @@pool[short_name].unique? Message.help(:spawn_not, {short_name: short_name}) else if n_spawn > 100 Message.(:n_spawn_overload) else Message.help(:spawning, {n_spawn: n_spawn, short_name: short_name}) (1..n_spawn).each do |i| short_name_foe = short_name + String(i) @@pool[short_name_foe] = Rules::Spawn.new(short_name_foe) @@pool[short_name_foe].clone_sheet(@@pool[short_name], short_name_foe) @@pool[short_name_foe][:spawned] = true @@pool[short_name_foe][:warrior_in_combat] = true @@combat[short_name_foe] = true end end end :spawn # ***************** case :leave ***************** # when :leave short_name = @line_array[1] if @@combat.key?(short_name) @@combat.delete(short_name) Message.help(:leave_combat, {short_name: short_name}) else Message.help(:not_in_combat, {short_name: short_name}) end :leave # ***************** case :round ***************** # when :round if @line_array.length == 1 n_rounds = 1 else n_rounds = Integer(@line_array[1]) end (1..n_rounds).each do |i| @@combat.each do |short_name, ep| sheet = @@pool[short_name] sheet.pass_round @@combat.each do |short_name, ep| if @@pool[short_name].dead? Message.help(:dead_warrior, {full_name: @@pool[short_name].full_name}) @@pool.delete(short_name) @@combat.delete(short_name) end end end end :round # ***************** case :pool ***************** # when :pool, :pool_short if @line_array.length == 1 if @@pool.empty? Message.(:empty_pool) else Message.pool_status(@@pool) end end :pool # ***************** case :combat_status ***************** # when :combat_status, :combat_status_short, :combat_status_short_verbose combat_status_flag = false short_name = nil short_name_flag = false if (@options.length > 0) verbose_flag = true else verbose_flag = (@command_symbol == :combat_status_short_verbose) end if @line_array.length == 1 combat_status_flag = true short_name_flag = false elsif @line_array.length == 2 combat_status_flag = false short_name = @line_array[1] short_name_flag = true else puts 743501 end if combat_status_flag unless verbose_flag Message.combat_status(@@combat, @@pool) else Message.combat_status_verbose(@@combat, @@pool) end elsif short_name_flag unless verbose_flag Message.short_readable(@@pool[short_name]) else Message.readable(@@pool[short_name]) end else Message.help(:not_in_combat, {short_name: short_name}) end :combat_status # ***************** case :create ***************** # when :create_character, :create_character_short, :create_foe, :create_foe_short, :create_spawn, :create_spawn_short case @command_symbol when :create_character, :create_character_short return_symbol = :create_character type = :character when :create_foe, :create_foe_short return_symbol = :create_foe type = :foe when :create_spawn, :create_spawn_short return_symbol = :create_spawn type = :spawn end short_name = @line_array.pop Message::Questionnaire.set_type(type) if @@pool.key?(short_name) Message.help(:already_loaded, {short_name: short_name}) create_new = (Keypress.read_char == 'c') else create_new = true end if create_new @@pool[short_name] = case type when :character Rules::Character.new(short_name) when :foe Rules::Foe.new(short_name) when :spawn Rules::Spawn.new(short_name) end @@pool[short_name].create_new_w_questions @@pool[short_name][:type] = type end Message.help(:created_new, {short_name: short_name}) return_symbol # ***************** case :set_attribute ***************** # when :set_attribute return_symbol = :set_attribute if (@@pool.key?(@line_array[1])) short_name = @line_array[1] full_name = @@pool[short_name].full_name attribute = @line_array[2].to_sym unless attribute == :short_name value = @line_array[3] return_symbol = @@pool[short_name].set_attribute(attribute, value) else return_symbol = :set_fail end end if return_symbol == :set_attribute Message.help(:setting_attribute, {full_name: full_name, attribute: attribute, value: value}) elsif return_symbol == :set_fail Message.(:cannot_set_short_name) end return_symbol # ***************** case :save_warrior ***************** # when :list_warriors Save.list_warriors :list_warriors # ***************** case :save_warrior ***************** # when :save_warrior, :save_warrior_short short_name = @line_array.pop if Save.save_exist?(short_name) Message.(:save_file_exists_warn) if Keypress.read_char == "o" Message.(:save_overwrite) else short_name = :no_overwrite end else Message.(:save_saving) end if @@pool[short_name] != nil sheet = @@pool[short_name] if Save.save_sheet(short_name, sheet) == 0 if sheet.unique? Message.help(:save_success_unique, {short_name: Message.help_string(:full_name, sheet)}) elsif !(sheet.unique?) Message.help(:save_success_spawn, {short_name: Message.help_string(:full_name, sheet)}) else puts 14321 end else Message.(:save_error) end elsif short_name == :no_overwrite Message.(:cancel) else Message.help(:save_not_exist, {short_name: short_name}) end :save_warrior # ***************** case :load_warrior ***************** # when :load_warrior, :load_warrior_short short_name = @line_array.pop sheet = @@pool[short_name] if (sheet != nil) && (@options.length == 0) Message::Questionnaire.set_type(sheet[:type]) Message.load_prompt(:loaded, {full_name: Message.help_string(:full_name, sheet), spawn_name: short_name}) if Keypress.read_char != "r" short_name = nil else @options[0] = "r" # Enter the option manually end end if short_name != nil if (@options[0] == "r") Message::Questionnaire.set_type(sheet[:type]) Message.load_prompt(:reloading, {full_name: Message.help_string(:full_name, sheet), spawn_name: short_name}) else Message.(:load_loading) end sheet = Save.load_sheet(short_name) if sheet @@pool[short_name] = sheet Message::Questionnaire.set_type(sheet[:type]) Message.load_prompt(:welcome, {full_name: Message.help_string(:full_name, sheet), spawn_name: short_name}) elsif sheet == false Message.help(:load_fail, {short_name: short_name}) elsif sheet == nil Message.help(:load_not_exist, {short_name: short_name}) end else Message.(:load_aborted) end :load_warrior # ***************** case :delete_warrior ***************** # when :delete_warrior, :delete_warrior_short short_name = @line_array.pop Message.help(:delete_warrior_warn, {short_name: short_name}) if Keypress.read_char == "y" Message.help(:delete_warrior, {short_name: short_name}) s = Save.delete_sheet(short_name) if s == -1 Message.(:file_not_found) end else Message.(:cancel) end :delete_warrior # ***************** case :list_scenes ***************** # when :list_scenes Save.list_scenes :list_scenes # ***************** case :save_scene ***************** # when :save_scene, :save_scene_short short_name = @line_array.pop if Save.save_exist?(short_name) Message.(:save_file_exists_warn) if Keypress.read_char == "o" Message.(:save_overwrite) else short_name = :no_overwrite end else Message.(:save_saving) end unless short_name == :no_overwrite s = Save.save_scene(@@pool, short_name) if s == 0 Message.(:save_scene) else Message.(:save_error) end else Message.(:cancel) end :save_scene # ***************** case :load_scene ***************** # when :load_scene, :load_scene_short short_name = @line_array.pop pool_temp = Hash.new(nil) pool_temp= Save.load_scene(short_name) pool_temp.each do |short_name, sheet| @@pool[short_name] = pool_temp[short_name] if sheet[:warrior_in_combat] @@combat[short_name] = true end end :load_scene # ***************** case :delete_scene ***************** # when :delete_scene, :delete_scene_short short_name = @line_array.pop Message.help(:delete_scene_warn, {short_name: short_name}) if Keypress.read_char == "y" Message.help(:delete_scene, {short_name: short_name}) s = Save.delete_scene(short_name) if s == -1 Message.(:file_not_found) end else Message.(:cancel) end :delete_scene # ***************** case :free ***************** # when :free short_name = @line_array[1] if @@pool[short_name] Message.help(:free_pool, {full_name: @@pool[short_name].full_name}) @@pool.delete(short_name) @@combat.delete(short_name) else Message.help(:not_loaded, {short_name: short_name}) end :free # ***************** case :free_all ***************** # when :free_all Message.(:free_all_warn) if Keypress.read_char == "y" Message.(:start_clean) @@pool = Hash.new(nil) @@combat = Hash.new(nil) else Message.(:cancel) end :free_all # ***************** case :quick_backup ***************** # when :quick_backup Save.save_backup(@@pool) :quick_backup # ***************** case :restore_backup ***************** # when :restore_backup @@pool = Save.load_backup @@combat = Hash.new(nil) @@pool.each do |short_name, sheet| if sheet[:warrior_in_combat] @@combat[short_name] = true end end :restore_backup # ***************** case :delete_backup ***************** # when :delete_backup Message.(:delete_backup_warn) if Keypress.read_char == "y" Message.(:delete_backup) Save.delete_backup else Message.(:cancel) end :delete_backup # ***************** case :help ***************** # when :help Message.print_help :help # ***************** case :help ***************** # when :example Message.print_example :example # ***************** case :undo ***************** # when :undo Message.(:confirm_undo) c = Keypress.read_char if c == 's' @@pool = Save.load_pool end :undo # ***************** case :test ***************** # when :test :test # ***************** case :empty ***************** # when :empty :empty # ***************** case :clone ***************** # when :clone system = @line_array[2] prefix = Gem.datadir("rpg-prompt") FileUtils.cp(prefix + "/rules_default.rb", "./rules_" + system + ".rb") FileUtils.cp(prefix + "/rules_default_hashes.rb", "./rules_" + system + "_hashes.rb") FileUtils.cp(prefix + "/texts_default.rb", "./texts_" + system + ".rb") filename = "./rpg-prompt.settings" filehandler = File.open(filename, "w") filehandler.write("language: english\n") filehandler.write("system: " + system + "\n") filehandler.close # ***************** case :else ***************** # else Message.(:unknown_command) :unknown_command end end |