Class: ManageCommand::Command

Inherits:
Object
  • Object
show all
Defined in:
lib/rpg-prompt/manage_command.rb

Constant Summary collapse

@@pool =
Rules::Pool.new(nil)
@@combat =
Rules::Combat.new(nil)

Instance Method Summary collapse

Constructor Details

#initialize(command_symbol, line_array, options) ⇒ Command

Returns a new instance of Command.



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# File 'lib/rpg-prompt/manage_command.rb', line 56

def initialize(command_symbol, line_array, options)
  @command_symbol = command_symbol
  @line_array = line_array
  @options = options
end

Instance Method Details

#commandObject



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# File 'lib/rpg-prompt/manage_command.rb', line 62

def command
  case @command_symbol
# *****************  case :quit  ***************** #
  when :quit_short
    :quit
  when :quit
    if @options.length != 1
      Message.message(:bad_quit)
      return_symbol = :bad_quit
    else @options.length == 1
      return_symbol = :quit
      case @options[0]
      when 's'
        Save.save_backup(@@pool)
      when 'q'
        Message.message(:quit_without_saving)
      end
    end
    return_symbol

# *****************  case :hits  ***************** #
  when :hits, :hits_short
    attacker_name = @line_array[0]
    defender_name = @line_array[2]
  
    if (@@combat[attacker_name]==nil)||(@@combat[defender_name]==nil)
      Message.message(:hits_unable)
      [attacker_name, defender_name].each do |name|
        if @@combat[name]==nil
          if @@pool.key?(name)
            Message.help(:not_in_combat, {short_name: @@pool[name].full_name})
          else
            Message.help(:does_not_exist, {short_name: name})
          end
        end
      end
      return_symbol = :hits_fail
    else
      attacker_sheet = @@pool[attacker_name]
      defender_sheet = @@pool[defender_name]
      attack = Rules::AttackTurn.new(attacker_sheet, defender_sheet)
      no_damage, modifier = attack.process_options(@options)
      if no_damage
        Message.help(:hits_check_mod, {modifier: modifier})
      else
        Message.help(:hits,
          {attacker_name: attacker_sheet.full_name,
           defender_name: defender_sheet.full_name})
        attack.resolve
      end
      return_symbol = no_damage ? :hits_no_damage : :hits
    end

# *****************  case :skill  ***************** #
  when :skill, :skill_short
    case @command_symbol
    when :skill
      short_name = @line_array[1]
    when :skill_short
      short_name = @line_array[0]
    end
    skill =  @line_array[2]
    command_mod = (@line_array.length == 4) ? @line_array[3].to_i : 0
    if @@pool[short_name].nil?
      Message.help(:not_loaded, {short_name: short_name})
    elsif Rules::ActionTurn.skill?(skill)
      Rules::ActionTurn.skill?(skill)
      action = Rules::ActionTurn.new(@@pool[short_name], skill)
      unless action == nil
        no_action, modifier = action.process_options(@options, command_mod)
        unless no_action
          puts action.resolve
        end
      end
    else
      Message.help(:skill_not_exists, {skill: skill})
    end

# *****************  case :skill_list  ***************** #
  when :skill_list
    skill_hash = RulesHashes::SkillHash.new
    skill_hash.each do |key, el|
      Message.help(:skill_puts, {skill_name: Message.skill_word(key)})
    end

# *****************  case :join  ***************** #
  when :skill_help, :skill_help_short
    skill = @line_array[1]
    if Rules::ActionTurn.skill?(skill)
      puts Message.skill_help(Message.skill_symbol(skill))
    else
      Message.help(:skill_not_exists, {skill: skill})
    end

# *****************  case :join  ***************** #
  when :join
    short_name = @line_array[1]
    if @@pool[short_name].nil?
      Message.help(:not_loaded, {short_name: short_name})
    elsif @@pool[short_name].unique?
      @@combat[short_name] = true
      @@pool[short_name][:warrior_in_combat] = true
      Message.help(:join_combat, {full_name: @@pool[short_name].full_name})
    else
      Message.help(:join_not_use_spawn, {short_name: short_name})
    end
    :join

# *****************  case :spawn  ***************** #
  when :spawn
    short_name = @line_array[1]
    number = @line_array[2]
    number = number.slice(1,4)
    n_spawn = number.to_i
    if @@pool[short_name].nil?
      Message.help(:not_loaded, {short_name: short_name})
    elsif @@pool[short_name].unique?
      Message.help(:spawn_not, {short_name: short_name})
    else
      if n_spawn > 100
        Message.message(:n_spawn_overload)
      else
        Message.help(:spawning, {n_spawn: n_spawn, short_name: short_name})
        (1..n_spawn).each do |i|
          short_name_foe = short_name + String(i)
          @@pool[short_name_foe] = Rules::Spawn.new(short_name_foe)
          @@pool[short_name_foe].clone_sheet(@@pool[short_name], short_name_foe)
          @@pool[short_name_foe][:spawned] = true
          @@pool[short_name_foe][:warrior_in_combat] = true
          @@combat[short_name_foe] = true
        end
      end
    end
    :spawn

# *****************  case :leave  ***************** #
  when :leave
    short_name = @line_array[1]
    if @@combat.key?(short_name)
      @@combat.delete(short_name)
      Message.help(:leave_combat, {short_name: short_name})
    else
      Message.help(:not_in_combat, {short_name: short_name})
    end
    :leave

# *****************  case :round  ***************** #
  when :round
    if @line_array.length == 1
      n_rounds = 1
    else
      n_rounds = Integer(@line_array[1])
    end
    (1..n_rounds).each do |i|
      @@combat.each do |short_name, ep|
        sheet = @@pool[short_name]
        sheet.pass_round
        @@combat.each do |short_name, ep|
          if @@pool[short_name].dead?
            Message.help(:dead_warrior, {full_name: @@pool[short_name].full_name})
            @@pool.delete(short_name)
            @@combat.delete(short_name)
          end
        end
      end
    end
    :round

# *****************  case :pool  ***************** #
  when :pool, :pool_short
    if @line_array.length == 1
      if @@pool.empty?
        Message.message(:empty_pool)
      else
        Message.pool_status(@@pool)
      end
    end
    :pool

# *****************  case :combat_status  ***************** #
  when :combat_status, :combat_status_short, :combat_status_short_verbose
    combat_status_flag = false
    short_name = nil
    short_name_flag = false
    if (@options.length > 0)
      verbose_flag = true
    else
      verbose_flag = (@command_symbol == :combat_status_short_verbose)
    end

    if @line_array.length == 1
      combat_status_flag = true
      short_name_flag = false
    elsif @line_array.length == 2
      combat_status_flag = false
      short_name = @line_array[1]
      short_name_flag = true
    else
      puts 743501
    end

    if combat_status_flag
      unless verbose_flag
        Message.combat_status(@@combat, @@pool)
      else
        Message.combat_status_verbose(@@combat, @@pool)
      end
    elsif short_name_flag
      unless verbose_flag
        Message.short_readable(@@pool[short_name])
      else
        Message.readable(@@pool[short_name])
      end
    else
      Message.help(:not_in_combat, {short_name: short_name})
    end
    :combat_status

# *****************  case :create  ***************** #
  when :create_character, :create_character_short,
       :create_foe, :create_foe_short,
       :create_spawn, :create_spawn_short
    case @command_symbol
    when :create_character, :create_character_short
      return_symbol = :create_character
      type = :character
    when :create_foe, :create_foe_short
      return_symbol = :create_foe
      type = :foe
    when :create_spawn, :create_spawn_short
      return_symbol = :create_spawn
      type = :spawn
    end
    short_name = @line_array.pop
    Message::Questionnaire.set_type(type)
    
    if @@pool.key?(short_name)
      Message.help(:already_loaded, {short_name: short_name})
      create_new = (Keypress.read_char == 'c')
    else
      create_new = true
    end
    if create_new
      @@pool[short_name] = case type
      when :character
        Rules::Character.new(short_name)
      when :foe
        Rules::Foe.new(short_name)
      when :spawn
        Rules::Spawn.new(short_name)
      end
      @@pool[short_name].create_new_w_questions
      @@pool[short_name][:type] = type
    end
    Message.help(:created_new, {short_name: short_name})
    return_symbol

# *****************  case :set_attribute  ***************** #
  when :set_attribute
    return_symbol = :set_attribute
    if (@@pool.key?(@line_array[1]))
      short_name = @line_array[1]
      full_name = @@pool[short_name].full_name
      attribute = @line_array[2].to_sym
      unless attribute == :short_name
        value = @line_array[3]
        return_symbol = @@pool[short_name].set_attribute(attribute, value)
      else
        return_symbol = :set_fail
      end
    end

    if return_symbol == :set_attribute
      Message.help(:setting_attribute, {full_name: full_name,
        attribute: attribute,
        value: value})
    elsif return_symbol == :set_fail
      Message.message(:cannot_set_short_name)
    end
    return_symbol

# *****************  case :save_warrior  ***************** #
  when :list_warriors
    Save.list_warriors
    :list_warriors

# *****************  case :save_warrior  ***************** #
  when :save_warrior, :save_warrior_short
    short_name = @line_array.pop

    if Save.save_exist?(short_name)
      Message.message(:save_file_exists_warn)
      if Keypress.read_char == "o"
        Message.message(:save_overwrite)
      else
        short_name = :no_overwrite
      end
    else
      Message.message(:save_saving)
    end

    if @@pool[short_name] != nil
      sheet = @@pool[short_name]
      if Save.save_sheet(short_name, sheet) == 0
        if sheet.unique?
          Message.help(:save_success_unique, {short_name: Message.help_string(:full_name, sheet)})
        elsif !(sheet.unique?)
          Message.help(:save_success_spawn, {short_name: Message.help_string(:full_name, sheet)})
        else
          puts 14321
        end
      else
        Message.message(:save_error)
      end
    elsif short_name == :no_overwrite
      Message.message(:cancel)
    else
      Message.help(:save_not_exist, {short_name: short_name})
    end
    :save_warrior

# *****************  case :load_warrior  ***************** #
  when :load_warrior, :load_warrior_short
    short_name = @line_array.pop
    sheet = @@pool[short_name]

    if (sheet != nil) && (@options.length == 0)
      Message::Questionnaire.set_type(sheet[:type])
      Message.load_prompt(:loaded, {full_name: Message.help_string(:full_name, sheet), spawn_name: short_name})
      if Keypress.read_char != "r"
        short_name = nil
      else
        @options[0] = "r"  # Enter the option manually
      end
    end
    if short_name != nil
      if (@options[0] == "r")
        Message::Questionnaire.set_type(sheet[:type])
        Message.load_prompt(:reloading, {full_name: Message.help_string(:full_name, sheet), spawn_name: short_name})
      else
        Message.message(:load_loading)
      end
      sheet = Save.load_sheet(short_name)
      if sheet
        @@pool[short_name] = sheet
        Message::Questionnaire.set_type(sheet[:type])
        Message.load_prompt(:welcome, {full_name: Message.help_string(:full_name, sheet), spawn_name: short_name})
      elsif sheet == false
        Message.help(:load_fail, {short_name: short_name})
      elsif sheet == nil
        Message.help(:load_not_exist, {short_name: short_name})
      end
    else
      Message.message(:load_aborted)
    end
    :load_warrior

# *****************  case :delete_warrior  ***************** #
  when :delete_warrior, :delete_warrior_short
    short_name = @line_array.pop

    Message.help(:delete_warrior_warn, {short_name: short_name})
    if Keypress.read_char == "y"
      Message.help(:delete_warrior, {short_name: short_name})
      s = Save.delete_sheet(short_name)
      if s == -1
        Message.message(:file_not_found)
      end
    else
      Message.message(:cancel)
    end
    :delete_warrior

# *****************  case :list_scenes  ***************** #
  when :list_scenes
    Save.list_scenes
    :list_scenes

# *****************  case :save_scene  ***************** #
  when :save_scene, :save_scene_short
    short_name = @line_array.pop

    if Save.save_exist?(short_name)
      Message.message(:save_file_exists_warn)
      if Keypress.read_char == "o"
        Message.message(:save_overwrite)
      else
        short_name = :no_overwrite
      end
    else
      Message.message(:save_saving)
    end

    unless short_name == :no_overwrite
      s = Save.save_scene(@@pool, short_name)
      if s == 0
        Message.message(:save_scene)
      else
        Message.message(:save_error)
      end
    else
      Message.message(:cancel)
    end
    :save_scene

# *****************  case :load_scene  ***************** #
  when :load_scene, :load_scene_short
    short_name = @line_array.pop
    pool_temp = Hash.new(nil)
    pool_temp= Save.load_scene(short_name)
    pool_temp.each do |short_name, sheet|
      @@pool[short_name] = pool_temp[short_name]
      if sheet[:warrior_in_combat]
        @@combat[short_name] = true
      end
    end
    :load_scene

# *****************  case :delete_scene  ***************** #
  when :delete_scene, :delete_scene_short
    short_name = @line_array.pop

    Message.help(:delete_scene_warn, {short_name: short_name})
    if Keypress.read_char == "y"
      Message.help(:delete_scene, {short_name: short_name})
      s = Save.delete_scene(short_name)
      if s == -1
        Message.message(:file_not_found)
      end
    else
      Message.message(:cancel)
    end
    :delete_scene

# *****************  case :free  ***************** #
  when :free
    short_name = @line_array[1]
    if @@pool[short_name]
      Message.help(:free_pool, {full_name: @@pool[short_name].full_name})
      @@pool.delete(short_name)
      @@combat.delete(short_name)
    else
      Message.help(:not_loaded, {short_name: short_name})
    end
    :free

# *****************  case :free_all  ***************** #
  when :free_all
    Message.message(:free_all_warn)
    if Keypress.read_char == "y"
      Message.message(:start_clean)
      @@pool = Hash.new(nil)
      @@combat = Hash.new(nil)
    else
      Message.message(:cancel)
    end
    :free_all

# *****************  case :quick_backup  ***************** #
  when :quick_backup
    Save.save_backup(@@pool)
    :quick_backup

# *****************  case :restore_backup  ***************** #
  when :restore_backup
    @@pool = Save.load_backup
    @@combat = Hash.new(nil)
    @@pool.each do |short_name, sheet|
      if sheet[:warrior_in_combat]
        @@combat[short_name] = true
      end
    end
    :restore_backup

# *****************  case :delete_backup  ***************** #
  when :delete_backup
    Message.message(:delete_backup_warn)
    if Keypress.read_char == "y"
      Message.message(:delete_backup)
      Save.delete_backup
    else
      Message.message(:cancel)
    end
    :delete_backup

# *****************  case :help  ***************** #
  when :help
    Message.print_help
    :help

# *****************  case :help  ***************** #
  when :example
    Message.print_example
    :example

# *****************  case :undo  ***************** #
  when :undo
    Message.message(:confirm_undo)
    c = Keypress.read_char
    if c == 's'
      @@pool = Save.load_pool
    end
    :undo

# *****************  case :test  ***************** #
  when :test
    :test

# *****************  case :empty  ***************** #
  when :empty
    :empty

# *****************  case :clone  ***************** #
  when :clone
    system = @line_array[2]
    prefix = Gem.datadir("rpg-prompt")
    FileUtils.cp(prefix + "/rules_default.rb", "./rules_" + system + ".rb")
    FileUtils.cp(prefix + "/rules_default_hashes.rb", "./rules_" + system + "_hashes.rb")
    FileUtils.cp(prefix + "/texts_default.rb", "./texts_" + system + ".rb")
    filename = "./rpg-prompt.settings"
    filehandler = File.open(filename, "w")
    filehandler.write("language: english\n")
    filehandler.write("system: " + system + "\n")
    filehandler.close

# *****************  case :else  ***************** #
  else
    Message.message(:unknown_command)
    :unknown_command
  end
end