Class: RSokoban::RSokobanGame
- Inherits:
-
Object
- Object
- RSokoban::RSokobanGame
- Defined in:
- lib/rsokoban_game.rb
Constant Summary collapse
- DIRECTIONS =
{ left: [ 0, -1], right: [ 0, 1], up: [-1, 0], down: [ 1, 0] }
Instance Method Summary collapse
- #can_move?(direction) ⇒ Boolean
- #draw ⇒ Object
-
#initialize(window) ⇒ RSokobanGame
constructor
A new instance of RSokobanGame.
- #level_complete? ⇒ Boolean
- #move(direction) ⇒ Object
- #play_level(level) ⇒ Object
- #undo ⇒ Object
Constructor Details
#initialize(window) ⇒ RSokobanGame
Returns a new instance of RSokobanGame.
12 13 14 |
# File 'lib/rsokoban_game.rb', line 12 def initialize(window) @window = window end |
Instance Method Details
#can_move?(direction) ⇒ Boolean
16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 |
# File 'lib/rsokoban_game.rb', line 16 def can_move?(direction) # Calculate the player's new position if this move is to be executed. Remember that # `new_player` is an Array whereas @player is a Hash. new_player = [@player[:row], @player[:col]].zip(DIRECTIONS[direction]).map{|a, b| a + b} if @walls[new_player] then return false else if @boxes[new_player] then # Calculate the position of any box that's in the player's way. new_box = new_player.zip(DIRECTIONS[direction]).map{|a, b| a + b} if @walls[new_box] or @boxes[new_box] then return false else return true end else return true end end end |
#draw ⇒ Object
38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 |
# File 'lib/rsokoban_game.rb', line 38 def draw @current_level.walls.keys.each do |k| @window.move k[0], k[1] @window.addstr '#' end @goals.keys.each do |k| @window.move k[0], k[1] @window.addstr '.' end @boxes.keys.each do |k| @window.move k[0], k[1] if @goals[k] then @window.addstr '+' else @window.addstr '$' end end @window.move @player[:row], @player[:col] @window.addstr '@' @window.refresh end |
#level_complete? ⇒ Boolean
60 61 62 |
# File 'lib/rsokoban_game.rb', line 60 def level_complete? (@boxes.keys - @goals.keys).empty? end |
#move(direction) ⇒ Object
64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 |
# File 'lib/rsokoban_game.rb', line 64 def move(direction) return unless can_move?(direction) new_player = [@player[:row], @player[:col]].zip(DIRECTIONS[direction]).map{|a, b| a + b} if @boxes[new_player] then new_box = new_player.zip(DIRECTIONS[direction]).map{|a, b| a + b} @boxes[new_box] = true @boxes.delete new_player end # Cover up the space behind the player with a space. @window.move @player[:row], @player[:col] @window.addstr ' ' @player[:row], @player[:col] = new_player @states.push({:player => @player.dup, :boxes => @boxes.dup}) end |
#play_level(level) ⇒ Object
82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 |
# File 'lib/rsokoban_game.rb', line 82 def play_level(level) @current_level = level.dup @walls = level.walls.dup @boxes = level.boxes.dup @player = level.player.dup @goals = level.goals.dup @states = [{:player => @player.dup, :boxes => @boxes.dup}] draw until level_complete? ch = @window.getch case ch when 'q'.ord exit when 'r'.ord @window.clear return play_level(level) when 'n'.ord return when 'z'.ord undo when Ncurses::KEY_DOWN, 's'.ord, 'j'.ord move :down when Ncurses::KEY_UP, 'w'.ord, 'k'.ord move :up when Ncurses::KEY_RIGHT, 'd'.ord, 'l'.ord move :right when Ncurses::KEY_LEFT, 'a'.ord, 'h'.ord move :left end draw end end |
#undo ⇒ Object
122 123 124 125 126 127 128 |
# File 'lib/rsokoban_game.rb', line 122 def undo state = @states.pop @boxes = state[:boxes] @player = state[:player] @window.clear @states.push(state) if @states.empty? end |