Class: Pathfinding::AStarFinder
- Inherits:
-
Object
- Object
- Pathfinding::AStarFinder
- Defined in:
- lib/pathfinding/a_star_finder.rb
Overview
An A* Pathfinder to build roads/paths between two coordinates containing different path costs, the heuristic behaviour that can be altered via configuration
Instance Method Summary collapse
Instance Method Details
#find_path(start_node, end_node, grid) ⇒ Object
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# File 'lib/pathfinding/a_star_finder.rb', line 12 def find_path(start_node, end_node, grid) came_from = {} g_score = { start_node => 0 } f_score = { start_node => manhattan_distance(start_node, end_node) } open_set = Pathfinding::PriorityQueue.new open_set.push(start_node, f_score[start_node]) closed_set = Set.new until open_set.empty? current = open_set.pop # Early exit if the current node is in the closed set next if closed_set.include?(current) # Mark the current node as visited closed_set.add(current) return reconstruct_path(came_from, current) if current == end_node grid.neighbors(current).each do |neighbor| tentative_g_score = g_score[current] + 1 next if closed_set.include?(neighbor) || (g_score[neighbor] && tentative_g_score >= g_score[neighbor]) came_from[neighbor] = current g_score[neighbor] = tentative_g_score f_score[neighbor] = g_score[neighbor] + heuristic_cost_estimate(neighbor, end_node) open_set.push(neighbor, f_score[neighbor]) end end # No path found [] end |