Class: Ruby2D::Camera::Sprite
- Inherits:
-
Sprite
- Object
- Sprite
- Ruby2D::Camera::Sprite
- Defined in:
- lib/ruby2d/camera/sprite.rb
Overview
Wraps existing variables as well as adding new methods so that it can be handled by the Camera Module
Instance Method Summary collapse
-
#_draw ⇒ Object
Recalculates real coordiantes Use after changing variables.
- #add ⇒ Object
-
#initialize(path, opts = {}) ⇒ Sprite
constructor
A new instance of Sprite.
- #remove ⇒ Object
- #z=(z) ⇒ Object
Constructor Details
Instance Method Details
#_draw ⇒ Object
Recalculates real coordiantes Use after changing variables
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# File 'lib/ruby2d/camera/sprite.rb', line 10 def _draw return if @hide angle = Camera.angle * (Math::PI / 180) half_width = Window.width * 0.5 half_height = Window.height * 0.5 offset_x = @x + (width / 2) offset_y = @y + (height / 2) temp_x = (((offset_x - Camera.x) * Math.cos(angle)) - ((offset_y - Camera.y) * Math.sin(angle))) \ * Camera.zoom + half_width - (width * Camera.zoom / 2) temp_y = (((offset_x - Camera.x) * Math.sin(angle)) + ((offset_y - Camera.y) * Math.cos(angle))) \ * Camera.zoom + half_height - (height * Camera.zoom / 2) temp_rotate = rotate + Camera.angle temp_width = width * Camera.zoom temp_height = height * Camera.zoom case @flip when :both temp_x += temp_height temp_y += temp_width temp_width = -temp_width temp_height = -temp_height puts 'both' when :horizontal temp_y += temp_width temp_height = -temp_height when :vertical temp_width = -temp_width temp_x += temp_height end draw(x: temp_x, y: temp_y, width: temp_width, height: temp_height, rotate: temp_rotate) update end |
#add ⇒ Object
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# File 'lib/ruby2d/camera/sprite.rb', line 61 def add @hide = false end |
#remove ⇒ Object
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# File 'lib/ruby2d/camera/sprite.rb', line 57 def remove @hide = true end |
#z=(z) ⇒ Object
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# File 'lib/ruby2d/camera/sprite.rb', line 52 def z=(z) super(z) Ruby2D::Camera._sort_by_z end |