Class: Ruby2D::Rectangle
- Inherits:
-
Quad
- Object
- Quad
- Ruby2D::Rectangle
show all
- Defined in:
- lib/ruby2d/rectangle.rb
Overview
Direct Known Subclasses
Square
Instance Attribute Summary
Attributes inherited from Quad
#x1, #x2, #x3, #x4, #y1, #y2, #y3, #y4
Attributes included from Renderable
#color, #height, #width, #x, #y, #z
Class Method Summary
collapse
Instance Method Summary
collapse
Methods inherited from Quad
#color=
Methods included from Renderable
#add, #remove
Constructor Details
#initialize(x: 0, y: 0, width: 200, height: 100, z: 0, color: nil, colour: nil, opacity: nil) ⇒ Rectangle
17
18
19
20
21
22
23
24
|
# File 'lib/ruby2d/rectangle.rb', line 17
def initialize(x: 0, y: 0, width: 200, height: 100, z: 0, color: nil, colour: nil, opacity: nil)
@width = width
@height = height
super(x1: @x = x, y1: @y = y,
x2: x + width, y2: y,
x3: x + width, y3: y + height,
x4: x, y4: y + height, z: z, color: color, colour: colour, opacity: opacity)
end
|
Class Method Details
.draw(x:, y:, width:, height:, color:) ⇒ Object
52
53
54
55
56
57
|
# File 'lib/ruby2d/rectangle.rb', line 52
def self.draw(x:, y:, width:, height:, color:)
super(x1: x, y1: y,
x2: x + width, y2: y,
x3: x + width, y3: y + height,
x4: x, y4: y + height, color: color)
end
|
Instance Method Details
#contains?(x, y) ⇒ Boolean
59
60
61
62
|
# File 'lib/ruby2d/rectangle.rb', line 59
def contains?(x, y)
x >= @x && x <= (@x + @width) && y >= @y && y <= (@y + @height)
end
|
#height=(height) ⇒ Object
46
47
48
49
50
|
# File 'lib/ruby2d/rectangle.rb', line 46
def height=(height)
@height = height
@y3 = @y1 + height
@y4 = @y1 + height
end
|
#width=(width) ⇒ Object
40
41
42
43
44
|
# File 'lib/ruby2d/rectangle.rb', line 40
def width=(width)
@width = width
@x2 = @x1 + width
@x3 = @x1 + width
end
|
#x=(x) ⇒ Object
26
27
28
29
30
31
|
# File 'lib/ruby2d/rectangle.rb', line 26
def x=(x)
@x = @x1 = x
@x2 = x + @width
@x3 = x + @width
@x4 = x
end
|
#y=(y) ⇒ Object
33
34
35
36
37
38
|
# File 'lib/ruby2d/rectangle.rb', line 33
def y=(y)
@y = @y1 = y
@y2 = y
@y3 = y + @height
@y4 = y + @height
end
|