Class: Engine::Font
- Inherits:
-
Object
- Object
- Engine::Font
- Defined in:
- lib/engine/font.rb
Constant Summary collapse
- TEXTURE_SIZE =
1024
- GLYPH_COUNT =
16
- CELL_SIZE =
TEXTURE_SIZE / GLYPH_COUNT
Instance Method Summary collapse
-
#initialize(font_file_path) ⇒ Font
constructor
A new instance of Font.
- #string_indices(string) ⇒ Object
- #string_offsets(string) ⇒ Object
- #texture ⇒ Object
- #vertex_data(string) ⇒ Object
Constructor Details
#initialize(font_file_path) ⇒ Font
Returns a new instance of Font.
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# File 'lib/engine/font.rb', line 11 def initialize(font_file_path) @font_file_path = font_file_path end |
Instance Method Details
#string_indices(string) ⇒ Object
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# File 'lib/engine/font.rb', line 29 def string_indices(string) string.chars.reject{|c| c == "\n"}.map { |char| index_table[char] } end |
#string_offsets(string) ⇒ Object
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# File 'lib/engine/font.rb', line 33 def string_offsets(string) offsets = [] scale_factor = 1 / (1024.0 * 2) horizontal_offset = 0.0 vertical_offset = 0.0 font_path = File.(File.join(GAME_DIR, "_imported", @font_file_path.gsub(".ttf", ".json"))) font_metrics = JSON.parse File.read(font_path) string.chars.each do |char| if char == "\n" vertical_offset -= 1.0 horizontal_offset = 0.0 next end offsets << [horizontal_offset, vertical_offset] horizontal_offset += 30 * scale_factor * font_metrics[index_table[char].to_s]["width"] end offsets end |
#texture ⇒ Object
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# File 'lib/engine/font.rb', line 15 def texture @texture ||= begin path = File.join("_imported", @font_file_path.gsub(".ttf", ".png")) Engine::Texture.for(path) end end |
#vertex_data(string) ⇒ Object
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# File 'lib/engine/font.rb', line 23 def vertex_data(string) text_indices = string_indices(string) offsets = string_offsets(string) text_indices.zip(offsets).flatten end |