Class: Engine::ObjFile
- Inherits:
-
Object
- Object
- Engine::ObjFile
- Defined in:
- lib/engine/importers/obj_file.rb
Instance Method Summary collapse
- #decompose_path(path, reverse) ⇒ Object
- #face_lines ⇒ Object
- #index_data ⇒ Object
-
#initialize(file_path) ⇒ ObjFile
constructor
A new instance of ObjFile.
- #material_for_line(line_number) ⇒ Object
- #material_names ⇒ Object
- #materials ⇒ Object
- #normal_indices ⇒ Object
- #normals ⇒ Object
- #plane_matrix(points) ⇒ Object
- #split_face(face) ⇒ Object
- #split_faces(lines) ⇒ Object
- #tangents ⇒ Object
- #texture_coords ⇒ Object
- #texture_indices ⇒ Object
- #triangle_area(a, b, c) ⇒ Object
- #vertex_data ⇒ Object
- #vertex_indices ⇒ Object
- #vertices ⇒ Object
Constructor Details
#initialize(file_path) ⇒ ObjFile
Returns a new instance of ObjFile.
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# File 'lib/engine/importers/obj_file.rb', line 5 def initialize(file_path) @mesh_data = File.readlines(file_path + ".obj") if File.exist?(file_path + ".mtl") @mtl_data = File.readlines(file_path + ".mtl").map(&:chomp) else @mtl_data = [] end end |
Instance Method Details
#decompose_path(path, reverse) ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 102 def decompose_path(path, reverse) decomposed_vertices = [] depth = 100 until path.length == 3 || depth == 0 depth -= 1 ear_result = path.find_ear ear = ear_result.first new_path = ear_result.last ear = ear.reverse! if reverse ear_area = triangle_area(ear[0], ear[1], ear[2]) decomposed_vertices << ear unless ear_area < 0.0001 path = new_path end if reverse decomposed_vertices << path.points.reverse else decomposed_vertices << path.points end decomposed_vertices.map do |triangle| "f #{triangle.map { |v| v[:point_string] }.join(" ")}" end end |
#face_lines ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 61 def face_lines @face_lines ||= begin split_faces(@mesh_data).select { |line| line.start_with?("f ") } end end |
#index_data ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 240 def index_data @index_data ||= (0...vertex_indices.length).map(&:to_i) end |
#material_for_line(line_number) ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 178 def material_for_line(line_number) l = line_number until l == 0 if @mesh_data[l].start_with?("usemtl ") return @mesh_data[l].split(" ")[1] end l -= 1 end end |
#material_names ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 188 def material_names @material_names ||= [] end |
#materials ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 192 def materials @materials ||= begin current_material = nil @mtl_data.each_with_object({}) do |line, materials| if line.start_with?("newmtl ") _, material_name = line.split(" ") current_material = material_name materials[material_name] = {} elsif line.start_with?("Kd ") _, r, g, b = line.split(" ") materials[current_material][:diffuse] = Vector[r.to_f, g.to_f, b.to_f] elsif line.start_with?("Ks ") _, r, g, b = line.split(" ") materials[current_material][:specular] = Vector[r.to_f, g.to_f, b.to_f] elsif line.start_with?("Ka ") _, r, g, b = line.split(" ") materials[current_material][:albedo] = Vector[r.to_f, g.to_f, b.to_f] end end end end |
#normal_indices ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 168 def normal_indices @normal_indices ||= face_lines.map do |line| _, v1, v2, v3 = line.split(" ") v1, v2, v3 = [v1, v2, v3].map { |v| v.split("/")[2].to_i } [v1 - 1, v2 - 1, v3 - 1] end.flatten end |
#normals ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 22 def normals @normals ||= @mesh_data.select { |line| line.start_with?("vn ") }.map do |line| _, x, y, z = line.split(" ") Vector[x.to_f, y.to_f, z.to_f] end end |
#plane_matrix(points) ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 129 def plane_matrix(points) raise "Not enough points to create a plane" if points.length < 3 origin_point = points[0] a = points[1] - origin_point b = nil points[2..-1].each do |point| diff = point - origin_point b = diff if a.cross(diff).magnitude > 0.0001 end raise "Points are collinear" if b.nil? normal = a.cross(b).normalize Matrix[ [a[0], a[1], a[2]], [b[0], b[1], b[2]], [normal[0], normal[1], normal[2]] ].transpose.inverse end |
#split_face(face) ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 82 def split_face(face) face_vertices = face.split(" ")[1..-1] return [face] if face_vertices.length == 3 world_points = face_vertices.map { |v| v.split("/")[0] } .map { |i| vertices[i.to_i - 1] } plane = plane_matrix(world_points) flat_points = world_points.map { |point| plane * point } packed_points = face_vertices.map.with_index do |v, i| { point_string: face_vertices[i], 0 => flat_points[i][0], 1 => flat_points[i][1] } end path = Path.new(packed_points.reverse) begin decompose_path(path, true) rescue NoEarsException decompose_path(Path.new(packed_points), false) end end |
#split_faces(lines) ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 68 def split_faces(lines) lines.map.with_index do |line, line_number| if line.start_with?("f ") new_faces = split_face(line) (new_faces.length * 3).times do material_names << material_for_line(line_number) end new_faces else line end end.flatten end |
#tangents ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 30 def tangents @tangents ||= (0...vertex_indices.length).each_slice(3).map do |i1, i2, i3| vertex1 = vertices[vertex_indices[i1]] normal1 = normals[normal_indices[i1]] texture_coord1 = texture_coords[texture_indices[i1]] vertex2 = vertices[vertex_indices[i2]] normal2 = normals[normal_indices[i2]] texture_coord2 = texture_coords[texture_indices[i2]] vertex3 = vertices[vertex_indices[i3]] normal3 = normals[normal_indices[i3]] texture_coord3 = texture_coords[texture_indices[i3]] triangle_vertices = [vertex1, vertex2, vertex3] triangle_normals = [normal1, normal2, normal3] triangle_texture_coords = [texture_coord1, texture_coord2, texture_coord3] Engine::TangentCalculator.new(triangle_vertices, triangle_normals, triangle_texture_coords).calculate_tangents end.flatten(1) end |
#texture_coords ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 53 def texture_coords @texture_coords ||= @mesh_data.select { |line| line.start_with?("vt ") }.map do |line| _, x, y = line.split(" ") Vector[x.to_f, y.to_f] end end |
#texture_indices ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 159 def texture_indices @texture_indices ||= face_lines.map do |line| _, v1, v2, v3 = line.split(" ") v1, v2, v3 = [v1, v2, v3].map { |v| v.split("/")[1].to_i } [v1 - 1, v2 - 1, v3 - 1] end.flatten end |
#triangle_area(a, b, c) ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 125 def triangle_area(a, b, c) (a[0] * (b[1] - c[1]) + b[0] * (c[1] - a[1]) + c[0] * (a[1] - b[1])).abs / 2.0 end |
#vertex_data ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 215 def vertex_data @vertex_data ||= (0...vertex_indices.length).map do |i| { vertex: vertices[vertex_indices[i]], normal: normals[normal_indices[i]], texture_coord: texture_coords[texture_indices[i]], tangent: tangents[i], diffuse: materials.dig(material_names[i], :diffuse) || Vector[1, 1, 1], specular: materials.dig(material_names[i], :specular) || Vector[1, 1, 1], albedo: materials.dig(material_names[i], :albedo) || Vector[1, 1, 1], } end.map do |data| [ data[:vertex][0], data[:vertex][1], data[:vertex][2], data[:texture_coord][0], data[:texture_coord][1], data[:normal][0], data[:normal][1], data[:normal][2], data[:tangent][0].to_f, data[:tangent][1].to_f, data[:tangent][2].to_f, data[:diffuse][0], data[:diffuse][1], data[:diffuse][2], data[:specular][0], data[:specular][1], data[:specular][2], data[:albedo][0], data[:albedo][1], data[:albedo][2], ] end.flatten end |
#vertex_indices ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 150 def vertex_indices @vertex_indices ||= face_lines.map do |line| _, v1, v2, v3 = line.split(" ") v1, v2, v3 = [v1, v2, v3].map { |v| v.split("/").first.to_i } [v1 - 1, v2 - 1, v3 - 1] end.flatten end |
#vertices ⇒ Object
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# File 'lib/engine/importers/obj_file.rb', line 14 def vertices @vertices ||= @mesh_data.select { |line| line.start_with?("v ") }.map do |line| _, x, y, z = line.split(" ") Vector[x.to_f, y.to_f, z.to_f] end end |