Module: Rendering::RenderPipeline
- Defined in:
- lib/engine/rendering/render_pipeline.rb
Class Method Summary collapse
- .add_instance(mesh_renderer) ⇒ Object
- .draw ⇒ Object
- .remove_instance(mesh_renderer) ⇒ Object
- .update_instance(mesh_renderer) ⇒ Object
Class Method Details
.add_instance(mesh_renderer) ⇒ Object
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# File 'lib/engine/rendering/render_pipeline.rb', line 15 def self.add_instance(mesh_renderer) instance_renderers[[mesh_renderer.mesh, mesh_renderer.material]].add_instance(mesh_renderer) end |
.draw ⇒ Object
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# File 'lib/engine/rendering/render_pipeline.rb', line 5 def self.draw Engine::GameObject.mesh_renderers.each do |mesh_renderer| mesh_renderer.update(0) end instance_renderers.values.each do |renderer| renderer.draw_all end end |
.remove_instance(mesh_renderer) ⇒ Object
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# File 'lib/engine/rendering/render_pipeline.rb', line 19 def self.remove_instance(mesh_renderer) instance_renderers[[mesh_renderer.mesh, mesh_renderer.material]].remove_instance(mesh_renderer) end |
.update_instance(mesh_renderer) ⇒ Object
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# File 'lib/engine/rendering/render_pipeline.rb', line 23 def self.update_instance(mesh_renderer) instance_renderers[[mesh_renderer.mesh, mesh_renderer.material]].update_instance(mesh_renderer) end |