Module: StudioGame::GameTurn
- Defined in:
- lib/studio_game/game_turn.rb
Overview
handles the randomness of every games turn
Constant Summary collapse
- MIN_VALUE =
1
- MAX_VALUE =
10
Class Method Summary collapse
Class Method Details
.take_turn(player) ⇒ Object
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# File 'lib/studio_game/game_turn.rb', line 14 def self.take_turn(player) roll = Die.new.roll case roll when MIN_VALUE..MAX_VALUE / 3 player.blam when MAX_VALUE / 3 + 1..MAX_VALUE / 3 * 2 puts "#{player.name} was skipped." else player.w00t end treasure = TreasureTrove.random player.found_treasure(treasure) end |