Module: StudioGame::GameTurn

Defined in:
lib/studio_game/game_turn.rb

Overview

handles the randomness of every games turn

Constant Summary collapse

MIN_VALUE =
1
MAX_VALUE =
10

Class Method Summary collapse

Class Method Details

.take_turn(player) ⇒ Object



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# File 'lib/studio_game/game_turn.rb', line 14

def self.take_turn(player)
  roll = Die.new.roll
  case roll
  when MIN_VALUE..MAX_VALUE / 3
    player.blam
  when MAX_VALUE / 3 + 1..MAX_VALUE / 3 * 2
    puts "#{player.name} was skipped."
  else
    player.w00t
  end

  treasure = TreasureTrove.random
  player.found_treasure(treasure)
end