Class: Rubyboy::Ppu
- Inherits:
-
Object
- Object
- Rubyboy::Ppu
- Defined in:
- lib/rubyboy/ppu.rb
Constant Summary collapse
- MODE =
{ hblank: 0, vblank: 1, oam_scan: 2, drawing: 3 }.freeze
- LCDC =
{ bg_window_enable: 0, sprite_enable: 1, sprite_size: 2, bg_tile_map_area: 3, bg_window_tile_data_area: 4, window_enable: 5, window_tile_map_area: 6, lcd_ppu_enable: 7 }.freeze
- STAT =
{ ly_eq_lyc: 2, hblank: 3, vblank: 4, oam_scan: 5, lyc: 6 }.freeze
- SPRITE_FLAGS =
{ bank: 3, dmg_palette: 4, x_flip: 5, y_flip: 6, priority: 7 }.freeze
- LCD_WIDTH =
160
- LCD_HEIGHT =
144
- OAM_SCAN_CYCLES =
80
- DRAWING_CYCLES =
172
- HBLANK_CYCLES =
204
- ONE_LINE_CYCLES =
OAM_SCAN_CYCLES + DRAWING_CYCLES + HBLANK_CYCLES
Instance Attribute Summary collapse
-
#buffer ⇒ Object
readonly
Returns the value of attribute buffer.
Instance Method Summary collapse
-
#initialize(interrupt) ⇒ Ppu
constructor
A new instance of Ppu.
- #read_byte(addr) ⇒ Object
- #render_bg ⇒ Object
- #render_sprites ⇒ Object
- #render_window ⇒ Object
- #step(cycles) ⇒ Object
- #write_byte(addr, value) ⇒ Object
Constructor Details
#initialize(interrupt) ⇒ Ppu
Returns a new instance of Ppu.
49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 |
# File 'lib/rubyboy/ppu.rb', line 49 def initialize(interrupt) @mode = MODE[:oam_scan] @lcdc = 0x91 @stat = 0x00 @scy = 0x00 @scx = 0x00 @ly = 0x00 @lyc = 0x00 @obp0 = 0x00 @obp1 = 0x00 @wy = 0x00 @wx = 0x00 @bgp = 0x00 @vram = Array.new(0x2000, 0x00) @oam = Array.new(0xa0, 0x00) @wly = 0x00 @cycles = 0 @interrupt = interrupt @buffer = Array.new(144 * 160, 0xffffffff) @bg_pixels = Array.new(LCD_WIDTH, 0x00) @tile_cache = Array.new(384) { Array.new(64, 0) } @tile_map_cache = Array.new(2048, 0) @bgp_cache = Array.new(4, 0xffffffff) @obp0_cache = Array.new(4, 0xffffffff) @obp1_cache = Array.new(4, 0xffffffff) @sprite_cache = Array.new(40) { { y: 0xff, x: 0xff, tile_index: 0, flags: 0 } } end |
Instance Attribute Details
#buffer ⇒ Object (readonly)
Returns the value of attribute buffer.
5 6 7 |
# File 'lib/rubyboy/ppu.rb', line 5 def buffer @buffer end |
Instance Method Details
#read_byte(addr) ⇒ Object
77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 |
# File 'lib/rubyboy/ppu.rb', line 77 def read_byte(addr) case addr when 0x8000..0x9fff @mode == MODE[:drawing] ? 0xff : @vram[addr - 0x8000] when 0xfe00..0xfe9f @mode == MODE[:oam_scan] || @mode == MODE[:drawing] ? 0xff : @oam[addr - 0xfe00] when 0xff40 @lcdc when 0xff41 @stat | 0x80 | @mode when 0xff42 @scy when 0xff43 @scx when 0xff44 @ly when 0xff45 @lyc when 0xff47 @bgp when 0xff48 @obp0 when 0xff49 @obp1 when 0xff4a @wy when 0xff4b @wx end end |
#render_bg ⇒ Object
219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 |
# File 'lib/rubyboy/ppu.rb', line 219 def render_bg return if @lcdc[LCDC[:bg_window_enable]] == 0 y = (@ly + @scy) & 0xff tile_map_addr = (y >> 3) << 5 tile_map_addr += 1024 if @lcdc[LCDC[:bg_tile_map_area]] == 1 tile_y = (y & 7) << 3 buffer_start_index = @ly * LCD_WIDTH scx = @scx buffer = @buffer bg_pixels = @bg_pixels tile_cache = @tile_cache tile_map_cache = @tile_map_cache bgp_cache = @bgp_cache i = 0 current_tile = scx >> 3 x_offset = scx & 7 if x_offset > 0 tile = tile_cache[tile_map_cache[tile_map_addr + current_tile]] while (x_offset + i) < 8 pixel = tile[tile_y + x_offset + i] buffer[buffer_start_index + i] = bgp_cache[pixel] bg_pixels[i] = pixel i += 1 end current_tile += 1 end while i < LCD_WIDTH - 7 tile = tile_cache[tile_map_cache[tile_map_addr + (current_tile & 0x1f)]] idx = buffer_start_index + i # Unroll the 8-pixel loop pixel = tile[tile_y] buffer[idx] = bgp_cache[pixel] bg_pixels[i] = pixel pixel = tile[tile_y + 1] buffer[idx + 1] = bgp_cache[pixel] bg_pixels[i + 1] = pixel pixel = tile[tile_y + 2] buffer[idx + 2] = bgp_cache[pixel] bg_pixels[i + 2] = pixel pixel = tile[tile_y + 3] buffer[idx + 3] = bgp_cache[pixel] bg_pixels[i + 3] = pixel pixel = tile[tile_y + 4] buffer[idx + 4] = bgp_cache[pixel] bg_pixels[i + 4] = pixel pixel = tile[tile_y + 5] buffer[idx + 5] = bgp_cache[pixel] bg_pixels[i + 5] = pixel pixel = tile[tile_y + 6] buffer[idx + 6] = bgp_cache[pixel] bg_pixels[i + 6] = pixel pixel = tile[tile_y + 7] buffer[idx + 7] = bgp_cache[pixel] bg_pixels[i + 7] = pixel i += 8 current_tile += 1 end return unless i < LCD_WIDTH tile = tile_cache[tile_map_cache[tile_map_addr + (current_tile & 0x1f)]] x = 0 while i < LCD_WIDTH pixel = tile[tile_y + x] buffer[buffer_start_index + i] = bgp_cache[pixel] bg_pixels[i] = pixel x += 1 i += 1 end end |
#render_sprites ⇒ Object
326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 |
# File 'lib/rubyboy/ppu.rb', line 326 def render_sprites return if @lcdc[LCDC[:sprite_enable]] == 0 sprite_height = @lcdc[LCDC[:sprite_size]] == 0 ? 8 : 16 sprites = [] cnt = 0 @sprite_cache.each do |sprite| next if sprite[:y] > @ly || sprite[:y] + sprite_height <= @ly sprites << sprite cnt += 1 break if cnt == 10 end sprites.reverse! sprites.sort! { |a, b| b[:x] <=> a[:x] } sprites.each do |sprite| flags = sprite[:flags] pallet = flags[SPRITE_FLAGS[:dmg_palette]] == 0 ? @obp0_cache : @obp1_cache tile_index = sprite[:tile_index] tile_index &= 0xfe if sprite_height == 16 y = (@ly - sprite[:y]) & 0xff y = sprite_height - y - 1 if flags[SPRITE_FLAGS[:y_flip]] == 1 tile_index = (tile_index + 1) & 0xff if y >= 8 tile_y = (y & 7) << 3 buffer_start_index = @ly * LCD_WIDTH 8.times do |x| x_flipped = flags[SPRITE_FLAGS[:x_flip]] == 1 ? 7 - x : x pixel = @tile_cache[tile_index][tile_y + x_flipped] i = (sprite[:x] + x) & 0xff next if pixel == 0 || i >= LCD_WIDTH next if flags[SPRITE_FLAGS[:priority]] == 1 && @bg_pixels[i] != 0 @buffer[buffer_start_index + i] = pallet[pixel] end end end |
#render_window ⇒ Object
304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 |
# File 'lib/rubyboy/ppu.rb', line 304 def render_window return if @lcdc[LCDC[:bg_window_enable]] == 0 || @lcdc[LCDC[:window_enable]] == 0 || @ly < @wy rendered = false y = @wly tile_map_addr = (y >> 3) << 5 tile_map_addr += 1024 if @lcdc[LCDC[:window_tile_map_area]] == 1 tile_y = (y & 7) << 3 buffer_start_index = @ly * LCD_WIDTH LCD_WIDTH.times do |i| next if i < @wx - 7 rendered = true x = i - (@wx - 7) tile_index = @tile_map_cache[tile_map_addr + (x >> 3)] pixel = @tile_cache[tile_index][tile_y + (x & 7)] @buffer[buffer_start_index + i] = @bgp_cache[pixel] @bg_pixels[i] = pixel end @wly += 1 if rendered end |
#step(cycles) ⇒ Object
163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 |
# File 'lib/rubyboy/ppu.rb', line 163 def step(cycles) return false if @lcdc[LCDC[:lcd_ppu_enable]] == 0 res = false @cycles += cycles case @mode when MODE[:oam_scan] if @cycles >= OAM_SCAN_CYCLES @cycles -= OAM_SCAN_CYCLES @mode = MODE[:drawing] end when MODE[:drawing] if @cycles >= DRAWING_CYCLES render_bg render_window render_sprites @cycles -= DRAWING_CYCLES @mode = MODE[:hblank] @interrupt.request(:lcd) if @stat[STAT[:hblank]] == 1 end when MODE[:hblank] if @cycles >= HBLANK_CYCLES @cycles -= HBLANK_CYCLES @ly += 1 handle_ly_eq_lyc if @ly == LCD_HEIGHT @mode = MODE[:vblank] @interrupt.request(:vblank) @interrupt.request(:lcd) if @stat[STAT[:vblank]] == 1 else @mode = MODE[:oam_scan] @interrupt.request(:lcd) if @stat[STAT[:oam_scan]] == 1 end end when MODE[:vblank] if @cycles >= ONE_LINE_CYCLES @cycles -= ONE_LINE_CYCLES @ly += 1 handle_ly_eq_lyc if @ly == 154 @ly = 0 @wly = 0 handle_ly_eq_lyc @mode = MODE[:oam_scan] @interrupt.request(:lcd) if @stat[STAT[:oam_scan]] == 1 res = true end end end res end |
#write_byte(addr, value) ⇒ Object
108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 |
# File 'lib/rubyboy/ppu.rb', line 108 def write_byte(addr, value) case addr when 0x8000..0x9fff if @mode != MODE[:drawing] @vram[addr - 0x8000] = value if addr < 0x9800 update_tile_cache(addr - 0x8000) else update_tile_map_cache(addr - 0x8000) end end when 0xfe00..0xfe9f if @mode != MODE[:oam_scan] && @mode != MODE[:drawing] @oam[addr - 0xfe00] = value sprite_index = (addr - 0xfe00) >> 2 attribute = (addr - 0xfe00) & 3 case attribute when 0 then @sprite_cache[sprite_index][:y] = (value - 16) & 0xff when 1 then @sprite_cache[sprite_index][:x] = (value - 8) & 0xff when 2 then @sprite_cache[sprite_index][:tile_index] = value when 3 then @sprite_cache[sprite_index][:flags] = value end end when 0xff40 old_lcdc = @lcdc @lcdc = value refresh_tile_map_cache if old_lcdc[LCDC[:bg_window_tile_data_area]] != value[LCDC[:bg_window_tile_data_area]] when 0xff41 @stat = value & 0x78 when 0xff42 @scy = value when 0xff43 @scx = value when 0xff44 # ly is read only when 0xff45 @lyc = value when 0xff47 @bgp = value refresh_palette_cache(@bgp_cache, value) when 0xff48 @obp0 = value refresh_palette_cache(@obp0_cache, value) when 0xff49 @obp1 = value refresh_palette_cache(@obp1_cache, value) when 0xff4a @wy = value when 0xff4b @wx = value end end |