Class: Rubydraw::EventQueue
Overview
Rubydraw uses an EventQueue to collect SDL events, e.g. mouse movements keystrokes, and window actions. A new EventQueue is automatically created when a Rubydraw::Window is initialized. Every tick, the window asks its event queue (created in Rubydraw::Window#initialize) for the new events
Instance Method Summary collapse
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#get_events ⇒ Object
Get all the new events.