Class: Rubygoo::RubygameRenderAdapter

Inherits:
Object
  • Object
show all
Defined in:
lib/rubygoo/adapters/rubygame_render_adapter.rb

Instance Method Summary collapse

Constructor Details

#initialize(screen) ⇒ RubygameRenderAdapter

Returns a new instance of RubygameRenderAdapter.



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 4

def initialize(screen)
  @screen = screen
  TTF.setup
end

Instance Method Details

#convert_color(goo_color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 34

def convert_color(goo_color)
  [goo_color.r,goo_color.g,goo_color.b,goo_color.a]
end

#draw_box(x1, y1, x2, y2, color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 9

def draw_box(x1,y1,x2,y2,color)
  @screen.draw_box [x1,y1], [x2,y2], convert_color(color)
end

#draw_circle(cx, cy, radius, color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 18

def draw_circle(cx,cy,radius,color)
  @screen.draw_circle_a [cx,cy],radius,convert_color(color)
end

#draw_circle_filled(cx, cy, radius, color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 22

def draw_circle_filled(cx,cy,radius,color)
  @screen.draw_circle_s [cx,cy],radius,convert_color(color)
end

#draw_image(img, to_x, to_y, color = nil) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 44

def draw_image(img, to_x, to_y, color=nil)
  img.blit @screen, [to_x,to_y]
end

#draw_line(x1, y1, x2, y2, color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 13

def draw_line(x1,y1,x2,y2,color)
  c = convert_color(color)
  @screen.draw_line_a [x1, y1], [x2, y2], c
end

#draw_partial_image(img, to_x, to_y, from_x = nil, from_y = nil, from_w = nil, from_h = nil, color = nil) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 48

def draw_partial_image(img, to_x, to_y,
               from_x=nil,from_y=nil,from_w=nil,from_h=nil, color=nil)
  if from_x
    if from_w
      from = [from_x,from_y,from_w,from_h]
    else
      from = [from_x,from_y]
    end
    img.blit @screen, [to_x,to_y], from
  else
    img.blit @screen, [to_x,to_y]
  end
end

#fill(x1, y1, x2, y2, color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 30

def fill(x1,y1,x2,y2,color)
  @screen.draw_box_s [x1,y1], [x2,y2], convert_color(color)
end

#fill_screen(color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 26

def fill_screen(color)
  @screen.draw_box_s [0,0], [@screen.width,@screen.height], convert_color(color)
end

#finish_drawingObject



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 40

def finish_drawing()
  @screen.flip
end

#render_text(text, font_file, font_size, color) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 70

def render_text(text, font_file, font_size, color)
  @font_cache ||= {}
  @font_cache[font_file] ||= {}
  font = @font_cache[font_file][font_size] ||= TTF.new(font_file, font_size)

  text_image = font.render text, true, convert_color(color)
end

#size_text(text, font_file, font_size) ⇒ Object



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 62

def size_text(text, font_file, font_size)
  @font_cache ||= {}
  @font_cache[font_file] ||= {}
  font = @font_cache[font_file][font_size] ||= TTF.new(font_file, font_size)

  font.size_text text
end

#start_drawingObject



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# File 'lib/rubygoo/adapters/rubygame_render_adapter.rb', line 38

def start_drawing(); end