Class: Rubyvis::Wedge

Inherits:
Mark show all
Defined in:
lib/rubyvis/mark/wedge.rb

Instance Attribute Summary

Attributes inherited from Mark

#_properties, #binds, #child_index, #parent, #proto, #root, #scale, #scene, #target

Class Method Summary collapse

Instance Method Summary collapse

Methods inherited from Mark

#add, #area, attr_accessor_dsl, #bar, #bind, #build, #build_instance, #build_properties, #context, #context_apply, #context_clear, #cousin, #delete_index, #dot, #event, #execute, #first, #image, index, #index, index=, #index=, #index_defined?, #initialize, #instance, #instances, #label, #last, #layout_arc, #layout_cluster, #layout_grid, #layout_horizon, #layout_indent, #layout_matrix, #layout_pack, #layout_partition, #layout_partition_fill, #layout_stack, #layout_tree, #layout_treemap, #line, #margin, #mark_anchor, #mark_bind, #mark_build_implied, #mark_build_instance, #mark_build_properties, #mark_extend, mark_method, #panel, #properties, properties, property_method, #property_value, #render, #rule, scene, scene=, #sibling, stack, stack=, #wedge

Constructor Details

This class inherits a constructor from Rubyvis::Mark

Class Method Details

.defaultsObject



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# File 'lib/rubyvis/mark/wedge.rb', line 14

def self.defaults
  a=Rubyvis.Colors.category20()
  Wedge.new.mark_extend(Mark.defaults).start_angle(lambda  {s=self.sibling; s ? s.end_angle: -Math::PI.quo(2) } ).inner_radius( 0 ).line_width( 1.5 ).stroke_style( nil ).fill_style( lambda {a.scale(self.index)})
end

.upright(angle) ⇒ Object



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# File 'lib/rubyvis/mark/wedge.rb', line 122

def self.upright(angle)
  angle=angle % (2*Math::PI)
  angle=(angle<0) ? (2*Math::PI+angle) : angle
  (angle < Math::PI/2.0) or (angle>=3*Math::PI / 2.0)  
  
end

Instance Method Details

#anchor(name) ⇒ Object



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# File 'lib/rubyvis/mark/wedge.rb', line 25

def anchor(name)
  that=self
  partial=lambda {|s| s.inner_radius!=0 ? true : s.angle < 2*Math::PI}
  mid_radius=lambda {|s| (s.inner_radius+s.outer_radius) / 2.0}
  mid_angle=lambda {|s| (s.start_angle+s.end_angle) / 2.0 }
  
  mark_anchor(name).left(lambda {
    s = self.scene.target[self.index];
    if (partial.call(s))
      case (self.name()) 
      when "outer"
        s.left + s.outer_radius * Math.cos(mid_angle.call(s))
      when "inner"
        s.left + s.inner_radius * Math.cos(mid_angle.call(s))
      when "start"
        s.left + mid_radius.call(s) * Math.cos(s.start_angle)
      when "center"
        s.left + mid_radius.call(s) * Math.cos(mid_angle.call(s))
      when "end"
        s.left + mid_radius.call(s) * Math.cos(s.end_angle)
      else
        s.left
      end
    else
      s.left
    end        
  }).top(lambda {
    s = self.scene.target[self.index];
    if (partial.call(s))
      case (self.name()) 
      when "outer"
        s.top + s.outer_radius * Math.sin(mid_angle.call(s))
      when "inner"
        s.top + s.inner_radius * Math.sin(mid_angle.call(s))
      when "start"
        s.top + mid_radius.call(s) * Math.sin(s.start_angle)
      when "center"
        s.top + mid_radius.call(s) * Math.sin(mid_angle.call(s))
      when "end"
        s.top + mid_radius.call(s) * Math.sin(s.end_angle)
      else
        s.top
      end
    else
      s.top
    end
      
  }).text_align(lambda {
  s = self.scene.target[self.index];
    if (partial.call(s))
      case (self.name()) 
      when 'outer'
        that.upright(mid_angle.call(s)) ? 'right':'left'
      when 'inner'
        that.upright(mid_angle.call(s)) ? 'left':'right'
      else 
        'center'
      end
    else
      'center'
    end
  }).text_baseline(lambda {
  s = self.scene.target[self.index];
    if (partial.call(s))
      case (self.name()) 
      when 'start'
        that.upright(s.start_angle) ? 'top':'bottom'
      when 'end'
        that.upright(s.end_angle) ? 'bottom':'top'
      else
        'middle'
      end
    else
      'middle'
    end
  }).text_angle(lambda {
    s = self.scene.target[self.index];
    a=0
    if (partial.call(s))
      case (self.name()) 
      when 'center'
        a=mid_angle.call(s)
      when 'inner'
        a=mid_angle.call(s)
      when 'outer'
        a=mid_angle.call(s)
      when 'start'
        a=s.start_angle
      when 'end'
        a=s.end_angle
      end
    end
    that.upright(a) ? a: (a+Math::PI) 
  })
  
end

#build_implied(s) ⇒ Object



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# File 'lib/rubyvis/mark/wedge.rb', line 134

def build_implied(s)
  
  if s.angle.nil?
    s.angle = s.end_angle - s.start_angle 
  elsif s.end_angle.nil?
    s.end_angle = s.start_angle + s.angle
  end
  
  mark_build_implied(s)
end

#mid_angleObject



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# File 'lib/rubyvis/mark/wedge.rb', line 21

def mid_angle
  (start_angle+end_angle) / 2.0
end

#mid_radiusObject



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# File 'lib/rubyvis/mark/wedge.rb', line 18

def mid_radius
  (inner_radius+outer_radius) / 2.0
end

#typeObject



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# File 'lib/rubyvis/mark/wedge.rb', line 7

def type
  "wedge"
end

#upright(angle) ⇒ Object



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# File 'lib/rubyvis/mark/wedge.rb', line 128

def upright(angle)
  angle=angle % (2*Math::PI)
  angle=(angle<0) ? (2*Math::PI+angle) : angle
  (angle < Math::PI/2.0) or (angle>=3*Math::PI / 2.0)  
end