Module: Rubyvis::SvgScene
- Defined in:
- lib/rubyvis/scene/svg_scene.rb,
lib/rubyvis/scene/svg_bar.rb,
lib/rubyvis/scene/svg_dot.rb,
lib/rubyvis/scene/svg_area.rb,
lib/rubyvis/scene/svg_line.rb,
lib/rubyvis/scene/svg_rule.rb,
lib/rubyvis/scene/svg_curve.rb,
lib/rubyvis/scene/svg_image.rb,
lib/rubyvis/scene/svg_label.rb,
lib/rubyvis/scene/svg_panel.rb,
lib/rubyvis/scene/svg_wedge.rb
Overview
:nodoc:
Defined Under Namespace
Classes: PathBasis
Constant Summary collapse
- IMPLICIT =
{:svg=>{ "shape-rendering"=> "auto", "pointer-events"=> "painted", "x"=> 0, "y"=> 0, "dy"=> 0, "text-anchor"=> "start", "transform"=> "translate(0,0)", #"fill"=> "none", "fill-opacity"=> 1, "stroke"=> "none", "stroke-opacity"=> 1, "stroke-width"=> 1.5, "stroke-linejoin"=> "miter" },:css=>{"font"=>"10px sans-serif"} }
Class Method Summary collapse
- .append(e, scenes, index) ⇒ Object
- .area(scenes) ⇒ Object
- .area_segment(scenes) ⇒ Object
- .bar(scenes) ⇒ Object
-
.cardinal_tangents(points, tension) ⇒ Object
Computes the tangents for the given points needed for cardinal spline interpolation.
- .create(type) ⇒ Object
-
.curve_basis(points) ⇒ Object
Interpolates the given points using the basis spline interpolation.
-
.curve_basis_segments(points) ⇒ Object
Interpolates the given points using the basis spline interpolation.
-
.curve_cardinal(points, tension) ⇒ Object
Interpolates the given points using cardinal spline interpolation.
-
.curve_cardinal_segments(points, tension) ⇒ Object
Interpolates the given points using cardinal spline interpolation.
-
.curve_hermite(points, tangents) ⇒ Object
Interpolates the given points with respective tangents using the cubic Hermite spline interpolation.
-
.curve_hermite_segments(points, tangents) ⇒ Object
Interpolates the given points with respective tangents using the cubic Hermite spline interpolation.
-
.curve_monotone(points) ⇒ Object
Interpolates the given points using Fritsch-Carlson Monotone cubic Hermite interpolation.
-
.curve_monotone_segments(points) ⇒ Object
Interpolates the given points using Fritsch-Carlson Monotone cubic Hermite interpolation.
- .dot(scenes) ⇒ Object
- .expect(e, type, attributes, style = nil) ⇒ Object
- .fill(e, scenes, i) ⇒ Object
- .image(scenes) ⇒ Object
- .label(scenes) ⇒ Object
- .line(scenes) ⇒ Object
-
.line_intersect(o1, d1, o2, d2) ⇒ Object
/** @private Line-line intersection, per Akenine-Moller 16.16.1.
- .line_segment(scenes) ⇒ Object
-
.monotone_tangents(points) ⇒ Object
Interpolates the given points using Fritsch-Carlson Monotone cubic Hermite interpolation.
- .panel(scenes) ⇒ Object
-
.path_basis(p0, p1, p2, p3) ⇒ Object
Converts the specified b-spline curve segment to a bezier curve compatible with SVG āCā.
-
.path_join(s0, s1, s2, s3) ⇒ Object
/** @private Returns the miter join path for the specified points.
-
.path_segment(s1, s2) ⇒ Object
Returns the path segment for the specified points.
- .remove_siblings(e) ⇒ Object
- .rule(scenes) ⇒ Object
- .scale ⇒ Object
- .scale=(v) ⇒ Object
- .stroke(e, scenes, i) ⇒ Object
-
.svg ⇒ Object
include REXML.
-
.title(e, s) ⇒ Object
Applies a title tooltip to the specified element
e
, using thetitle
property of the specified scene nodes
. - .update_all(scenes) ⇒ Object
- .wedge(scenes) ⇒ Object
- .xhtml ⇒ Object
- .xlink ⇒ Object
- .xmlns ⇒ Object
Class Method Details
.append(e, scenes, index) ⇒ Object
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# File 'lib/rubyvis/scene/svg_scene.rb', line 132 def self.append(e,scenes,index) e._scene=OpenStruct.new({:scenes=>scenes, :index=>index}) e=self.title(e, scenes[index]) if(!e.parent) scenes._g.add_element(e) end e.next_sibling_node end |
.area(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_area.rb', line 3 def self.area(scenes) #e = scenes._g.elements[1] e=scenes._g.get_element(1) return e if scenes.size==0 s=scenes[0] # segmented return self.area_segment(scenes) if (s.segmented) # visible return e if (!s.visible) fill = s.fill_style stroke = s.stroke_style return e if (fill.opacity==0 and stroke.opacity==0) # Computes the straight path for the range [i, j] path=lambda {|ii,j| p1 = [] p2 = [] k=j (ii..k).each {|i| si = scenes[i] sj = scenes[j] pi = "#{si.left},#{si.top}" pj = "#{(sj.left + sj.width)},#{(sj.top + sj.height)}" puts "#{i}:"+pi+","+pj if $DEBUG #/* interpolate */ if (i < k) sk = scenes[i + 1] sl = scenes[j - 1] case (s.interpolate) when "step-before" pi = pi+"V#{sk.top}" pj = pj+"H#{sl.left + sl.width}" when "step-after" pi = pi+"H#{sk.left}" pj = pj+"V#{sl.top + sl.height}" end end p1.push(pi) p2.push(pj) j=j-1 } (p1+p2).join("L"); } # @private Computes the curved path for the range [i, j]. */ path_curve=lambda {|ii, j| pointsT = [] pointsB = [] pathT=nil pathB=nil k=j (ii..k).each {|i| sj = scenes[j]; pointsT.push(scenes[i]) pointsB.push(OpenStruct.new({:left=> sj.left + sj.width, :top=> sj.top + sj.height})) j=j-1 } if (s.interpolate == "basis") pathT = Rubyvis::SvgScene.curve_basis(pointsT) pathB = Rubyvis::SvgScene.curve_basis(pointsB) elsif (s.interpolate == "cardinal") pathT = Rubyvis::SvgScene.curve_cardinal(pointsT, s.tension); pathB = Rubyvis::SvgScene.curve_cardinal(pointsB, s.tension); elsif # monotone pathT = Rubyvis::SvgScene.curve_monotone(pointsT); pathB = Rubyvis::SvgScene.curve_monotone(pointsB); end "#{pointsT[0].left },#{ pointsT[0].top }#{ pathT }L#{ pointsB[0].left},#{pointsB[0].top}#{pathB}" } #/* points */ d = [] si=nil sj=nil i=0 # puts "Scenes:#{scenes.size}, interpolation:#{scenes[0].interpolate}" while(i < scenes.size) si = scenes[i] if (si.width==0 and si.height==0) i+=1 next end j=i+1 while(j<scenes.size) do sj=scenes[j] break if sj.width==0 and sj.height==0 j+=1 end puts "j:#{j}" if $DEBUG i=i-1 if (i!=0 and (s.interpolate != "step-after")) j=j+1 if ((j < scenes.size) and (s.interpolate != "step-before")) d.push(((j - i > 2 and (s.interpolate == "basis" or s.interpolate == "cardinal" or s.interpolate == "monotone")) ? path_curve : path).call(i, j - 1)) i = j - 1 i+=1 end return e if d.size==0 e = self.expect(e, "path", { "shape-rendering"=> s.antialias ? nil : "crispEdges", "pointer-events"=> s.events, "cursor"=> s.cursor, "d"=> "M" + d.join("ZM") + "Z", "fill"=> fill.color, "fill-opacity"=> fill.opacity==0 ? nil : fill.opacity, "stroke"=> stroke.color, "stroke-opacity"=> stroke.opacity==0 ? nil : stroke.opacity, "stroke-width"=> stroke.opacity!=0 ? s.line_width / self.scale : nil }) self.append(e, scenes, 0); end |
.area_segment(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_area.rb', line 130 def self.area_segment(scenes) e=scenes._g.get_element(1) #e = scenes._g.elements[1] s = scenes[0] pathsT=nil pathsB=nil if (s.interpolate == "basis" or s.interpolate == "cardinal" or s.interpolate == "monotone") pointsT = [] pointsB = [] n=scenes.size n.times {|i| sj = scenes[n - i - 1] pointsT.push(scenes[i]) pointsB.push(OpenStruct.new({:left=> sj.left + sj.width, :top=> sj.top + sj.height})); } if (s.interpolate == "basis") pathsT = Rubyvis::SvgScene.curve_basis_segments(pointsT) pathsB = Rubyvis::SvgScene.curve_basis_segments(pointsB) elsif (s.interpolate == "cardinal") pathsT = Rubyvis::SvgScene.curve_cardinal_segments(pointsT, s.tension); pathsB = Rubyvis::SvgScene.curve_cardinal_segments(pointsB, s.tension); elsif # monotone pathsT = Rubyvis::SvgScene.curve_monotone_segments(pointsT) pathsB = Rubyvis::SvgScene.curve_monotone_segments(pointsB) end end n=scenes.size-1 n.times {|i| s1 = scenes[i] s2 = scenes[i + 1] # /* visible */ next if (!s1.visible or !s2.visible) fill = s1.fill_style stroke = s1.stroke_style next if (fill.opacity==0 and stroke.opacity==0) d=nil if (pathsT) pathT = pathsT[i] pb=pathsB[n - i - 1] pathB = "L" + pb[1,pb.size-1] d = pathT + pathB + "Z"; else #/* interpolate */ si = s1 sj = s2 case (s1.interpolate) when "step-before" si = s2 when "step-after" sj = s1 end #/* path */ d = "M#{s1.left},#{si.top}L#{s2.left},#{sj.top }L#{s2.left + s2.width},#{sj.top + sj.height}L#{s1.left + s1.width},#{si.top + si.height}Z" end e = self.expect(e, "path", { "shape-rendering"=> s1.antialias ? nil : "crispEdges", "pointer-events"=> s1.events, "cursor"=> s1.cursor, "d"=> d, "fill"=> fill.color, "fill-opacity"=> fill.opacity==0 ? nil : fill.opacity, "stroke"=> stroke.color, "stroke-opacity"=> stroke.opacity==0 ? nil : stroke.opacity, "stroke-width"=> stroke.opacity!=0 ? s1.line_width / self.scale : nil }); e = self.append(e, scenes, i); } return e end |
.bar(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_bar.rb', line 3 def self.(scenes) #e=scenes._g.elements[1] e=scenes._g.get_element(1) scenes.each_with_index do |s,i| next unless s.visible fill=s.fill_style stroke=s.stroke_style next if(fill.opacity==0 and stroke.opacity==0) e=SvgScene.expect(e, 'rect', { "shape-rendering"=> s.antialias ? nil : "crispEdges", "pointer-events"=> s.events, "cursor"=> s.cursor, "x"=> s.left, "y"=> s.top, "width"=> [1E-10, s.width].max, "height"=> [1E-10, s.height].max, "fill"=> fill.color, "fill-opacity"=> (fill.opacity==0) ? nil : fill.opacity, "stroke"=> stroke.color, "stroke-opacity"=> (stroke.opacity==0) ? nil : stroke.opacity, "stroke-width"=> stroke.opacity ? s.line_width / SvgScene.scale.to_f : nil }) e=SvgScene.append(e,scenes,i) end e end |
.cardinal_tangents(points, tension) ⇒ Object
Computes the tangents for the given points needed for cardinal spline interpolation. Returns an array of tangent vectors. Note: that for n points only the n-2 well defined tangents are returned.
-
@param points the array of points.
-
@param tension the tension of hte cardinal spline.
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# File 'lib/rubyvis/scene/svg_curve.rb', line 214 def self.cardinal_tangents(points, tension) tangents = [] a = (1 - tension) / 2.0 p0 = points[0] p1 = points[1] p2 = points[2] 3.upto(points.size-1) {|i| tangents.push(OpenStruct.new({:x=> a * (p2.left - p0.left), :y=> a * (p2.top - p0.top)})) p0 = p1; p1 = p2; p2 = points[i]; } tangents.push(OpenStruct.new({:x=> a * (p2.left - p0.left), :y=> a * (p2.top - p0.top)})) return tangents; end |
.create(type) ⇒ Object
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# File 'lib/rubyvis/scene/svg_scene.rb', line 114 def self.create(type) if Rubyvis.xml_engine==:nokogiri el=Rubyvis.nokogiri_document.create_element("#{type}") if type=='svg' el.add_namespace(nil, self.svg) el.add_namespace('xlink', self.xlink) end else el=REXML::Element.new "#{type}" if type=='svg' el.add_namespace(self.svg) #el.add_namespace("xmlns:xmlns", self.xmlns) el.add_namespace("xmlns:xlink", self.xlink) end end el end |
.curve_basis(points) ⇒ Object
Interpolates the given points using the basis spline interpolation. Returns an SVG path without the leading M instruction to allow path appending.
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# File 'lib/rubyvis/scene/svg_curve.rb', line 65 def self.curve_basis(points) return "" if (points.size <= 2) path = "" p0 = points[0] p1 = p0 p2 = p0 p3 = points[1] path += self.path_basis(p0, p1, p2, p3).to_s 2.upto(points.size-1) {|i| p0 = p1 p1 = p2 p2 = p3 p3 = points[i] path += self.path_basis(p0, p1, p2, p3).to_s } # Cycle through to get the last point. path += self.path_basis(p1, p2, p3, p3).to_s path += self.path_basis(p2, p3, p3, p3).to_s path; end |
.curve_basis_segments(points) ⇒ Object
Interpolates the given points using the basis spline interpolation. If points.length == tangents.length then a regular Hermite interpolation is performed, if points.length == tangents.length + 2 then the first and last segments are filled in with cubic bazier segments. Returns an array of path strings.
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# File 'lib/rubyvis/scene/svg_curve.rb', line 93 def self.curve_basis_segments(points) return "" if (points.size <= 2) paths = [] p0 = points[0] p1 = p0 p2 = p0 p3 = points[1] firstPath = self.path_basis(p0, p1, p2, p3).segment p0 = p1; p1 = p2; p2 = p3; p3 = points[2]; paths.push(firstPath + self.path_basis(p0, p1, p2, p3).to_s) # merge first & second path 3.upto(points.size-1) {|i| p0 = p1; p1 = p2; p2 = p3; p3 = points[i]; paths.push(path_basis(p0, p1, p2, p3).segment); } # merge last & second-to-last path paths.push(path_basis(p1, p2, p3, p3).segment + path_basis(p2, p3, p3, p3).to_s) paths end |
.curve_cardinal(points, tension) ⇒ Object
Interpolates the given points using cardinal spline interpolation. Returns an SVG path without the leading M instruction to allow path appending.
-
@param points the array of points.
-
@param tension the tension of hte cardinal spline.
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# File 'lib/rubyvis/scene/svg_curve.rb', line 238 def self.curve_cardinal(points, tension) return "" if (points.size <= 2) self.curve_hermite(points, self.cardinal_tangents(points, tension)) end |
.curve_cardinal_segments(points, tension) ⇒ Object
Interpolates the given points using cardinal spline interpolation. Returns an array of path strings.
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# File 'lib/rubyvis/scene/svg_curve.rb', line 247 def self.curve_cardinal_segments(points, tension) return "" if (points.size <= 2) self.curve_hermite_segments(points, self.cardinal_tangents(points, tension)) end |
.curve_hermite(points, tangents) ⇒ Object
Interpolates the given points with respective tangents using the cubic Hermite spline interpolation. If points.length == tangents.length then a regular Hermite interpolation is performed, if points.length == tangents.length + 2 then the first and last segments are filled in with cubic bazier segments. Returns an SVG path without the leading M instruction to allow path appending.
-
@param points the array of points.
-
@param tangents the array of tangent vectors.
/
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# File 'lib/rubyvis/scene/svg_curve.rb', line 129 def self.curve_hermite(points, tangents) return "" if (tangents.size < 1 or (points.size != tangents.size and points.size != tangents.size + 2)) quad = points.size != tangents.size path = "" p0 = points[0] p = points[1] t0 = tangents[0] t = t0 pi = 1 if (quad) path += "Q#{(p.left - t0.x * 2 / 3)},#{(p.top - t0.y * 2 / 3)},#{p.left},#{p.top}" p0 = points[1]; pi = 2; end if (tangents.length > 1) t = tangents[1] p = points[pi] pi+=1 path += "C#{(p0.left + t0.x)},#{(p0.top + t0.y) },#{(p.left - t.x) },#{(p.top - t.y)},#{p.left},#{p.top}" 2.upto(tangents.size-1) {|i| p = points[pi]; t = tangents[i]; path += "S#{(p.left - t.x)},#{(p.top - t.y)},#{p.left},#{p.top}" pi+=1 } end if (quad) lp = points[pi]; path += "Q#{(p.left + t.x * 2 / 3)},#{(p.top + t.y * 2 / 3)},#{lp.left},#{lp.top}" end path; end |
.curve_hermite_segments(points, tangents) ⇒ Object
Interpolates the given points with respective tangents using the cubic Hermite spline interpolation. Returns an array of path strings.
-
@param points the array of points.
-
@param tangents the array of tangent vectors.
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# File 'lib/rubyvis/scene/svg_curve.rb', line 171 def self.curve_hermite_segments(points, tangents) return [] if (tangents.size < 1 or (points.size != tangents.size and points.size != tangents.size + 2)) quad = points.size != tangents.size paths = [] p0 = points[0] p = p0 t0 = tangents[0] t = t0 pi = 1 if (quad) p = points[1] paths.push("M#{p0.left},#{p0.top }Q#{(p.left - t.x * 2 / 3.0 )},#{(p.top - t.y * 2 / 3)},#{p.left},#{p.top}") pi = 2 end 1.upto(tangents.size-1) {|i| p0 = p; t0 = t; p = points[pi] t = tangents[i] paths.push("M#{p0.left },#{p0.top }C#{(p0.left + t0.x) },#{(p0.top + t0.y) },#{(p.left - t.x) },#{(p.top - t.y) },#{p.left },#{p.top}") pi+=1 } if (quad) lp = points[pi]; paths.push("M#{p.left },#{p.top }Q#{(p.left + t.x * 2 / 3) },#{(p.top + t.y * 2 / 3) },#{lp.left },#{lp.top}") end paths end |
.curve_monotone(points) ⇒ Object
Interpolates the given points using Fritsch-Carlson Monotone cubic Hermite interpolation. Returns an SVG path without the leading M instruction to allow path appending.
-
@param points the array of points.
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# File 'lib/rubyvis/scene/svg_curve.rb', line 324 def self.curve_monotone(points) return "" if (points.length <= 2) return self.curve_hermite(points, self.monotone_tangents(points)) end |
.curve_monotone_segments(points) ⇒ Object
Interpolates the given points using Fritsch-Carlson Monotone cubic Hermite interpolation. Returns an array of path strings.
-
@param points the array of points.
/
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# File 'lib/rubyvis/scene/svg_curve.rb', line 335 def self.curve_monotone_segments(points) return "" if (points.size <= 2) self.curve_hermite_segments(points, self.monotone_tangents(points)) end |
.dot(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_dot.rb', line 3 def self.dot(scenes) #e = scenes._g.elements[1] e=scenes._g.get_element(1) scenes.each_with_index {|s,i| s = scenes[i]; # visible */ next if !s.visible fill = s.fill_style stroke = s.stroke_style next if (fill.opacity==0 and stroke.opacity==0) #/* points */ radius = s.shape_radius path = nil case s.shape when 'cross' path = "M#{-radius},#{-radius}L#{radius},#{radius}M#{radius},#{ -radius}L#{ -radius},#{radius}" when "triangle" h = radius w = radius * 1.1547; # // 2 / Math.sqrt(3) path = "M0,#{h}L#{w},#{-h} #{-w},#{-h}Z" when "diamond" radius=radius* Math::sqrt(2) path = "M0,#{-radius}L#{radius},0 0,#{radius} #{-radius},0Z"; when "square" path = "M#{-radius},#{-radius}L#{radius},#{-radius} #{radius},#{radius} #{-radius},#{radius}Z" when "tick" path = "M0,0L0,#{-s.shapeSize}" when "bar" path = "M0,#{s.shape_size / 2.0}L0,#{-(s.shapeSize / 2.0)}" end #/* Use <circle> for circles, <path> for everything else. */ svg = { "shape-rendering"=> s.antialias ? nil : "crispEdges", "pointer-events"=> s.events, "cursor"=> s.cursor, "fill"=> fill.color, "fill-opacity"=> (fill.opacity==0) ? nil : fill.opacity, "stroke"=> stroke.color, "stroke-opacity"=> (stroke.opacity==0) ? nil : stroke.opacity, "stroke-width"=> (stroke.opacity!=0) ? s.line_width / self.scale : nil } if (path) svg["transform"] = "translate(#{s.left},#{s.top})" if (s.shape_angle) svg["transform"] += " rotate(#{180 * s.shape_angle / Math.PI})"; end svg["d"] = path e = self.expect(e, "path", svg); else svg["cx"] = s.left; svg["cy"] = s.top; svg["r"] = radius; e = self.expect(e, "circle", svg); end e = self.append(e, scenes, i); } return e end |
.expect(e, type, attributes, style = nil) ⇒ Object
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# File 'lib/rubyvis/scene/svg_scene.rb', line 169 def self.expect(e, type, attributes, style=nil) if (e) #e = e.elements[1] if (e.name == "a") e=e.get_element(1) if (e.name == 'a') if (e.name != type) n = self.create(type); e.parent.replace_child(e, n); e = n end else e = self.create(type) end attributes.each {|name,value| value = nil if (value == IMPLICIT[:svg][name]) if (value.nil?) e.delete_attribute(name) else e.set_attributes(name=>value) #e.attributes[name]=value end } if(style) base_style=e.attributes['style'] base_style||="" array_styles={} base_style.split(";").each {|v| v=~/\s*(.+)\s*:\s*(.+)/ array_styles[$1]=$2 } style.each {|name,value| value=nil if value==IMPLICIT[:css][name] if (value.nil?) array_styles.delete(name) else array_styles[name]=value end } if array_styles.size>0 #e.attributes["style"]=array_styles.map {|k,v| "#{k}:#{v}"}.join(";") e.set_attributes('style'=> array_styles.map {|k,v| "#{k}:#{v}"}.join(";")) end end e end |
.fill(e, scenes, i) ⇒ Object
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# File 'lib/rubyvis/scene/svg_panel.rb', line 110 def self.fill(e,scenes,i) s=scenes[i] fill=s.fill_style if(fill.opacity>0 or s.events=='all') e=SvgScene.expect(e,'rect', { "shape-rendering"=> s.antialias ? nil : "crispEdges", "pointer-events"=> s.events, "cursor"=> s.cursor, "x"=> s.left, "y"=> s.top, "width"=> s.width, "height"=> s.height, "fill"=> fill.color, "fill-opacity"=> fill.opacity, "stroke"=> nil }) e=SvgScene.append(e,scenes, i) end e end |
.image(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_image.rb', line 3 def self.image(scenes) #e=scenes._g.elements[1] e=scenes._g.get_element(1) scenes.each_with_index do |s,i| next unless s.visible e=self.fill(e,scenes,i) if s.image raise "Not implemented yet" else e = self.expect(e, "image", { "preserveAspectRatio"=> "none", "cursor"=> s.cursor, "x"=> s.left, "y"=> s.top, "width"=> s.width, "height"=> s.height, }) e.set_attributes("xlink:href"=>s.url); end e = self.append(e, scenes, i); #/* stroke */ e = self.stroke(e, scenes, i); end e end |
.label(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_label.rb', line 3 def self.label(scenes) #e=scenes._g.elements[1] e=scenes._g.get_element(1) scenes.each_with_index do |s,i| next unless s.visible fill=s.text_style next if(fill.opacity==0 or s.text.nil?) x=0 y=0 dy=0 anchor='start' case s.text_baseline when 'middle' dy=".35em" when "top" dy = ".71em" y = s.text_margin when "bottom" y = "-" + s.text_margin.to_s end case s.text_align when 'right' anchor = "end" x = "-" + s.text_margin.to_s when "center" anchor = "middle" when "left" x = s.text_margin end e=SvgScene.expect(e,'text', { "pointer-events"=> s.events, "cursor"=> s.cursor, "x"=> x, "y"=> y, "dy"=> dy, "transform"=> "translate(#{s.left},#{s.top})" + (s.text_angle!=0 ? " rotate(" + (180 * s.text_angle / Math::PI).to_s + ")" : "") + (self.scale != 1 ? " scale(" + 1 / self.scale + ")" : ""), "fill"=> fill.color, "fill-opacity"=> fill.opacity==0 ? nil : fill.opacity, "text-anchor"=> anchor }, { "font"=> s.font, "font-family"=> s.font_family.nil? ? nil : s.font_family, "font-style"=> s.font_style.nil? ? nil: s.font_style, "font-variant"=> s.font_variant.nil? ? nil : s.font_variant, "font-weight"=> s.font_weight.nil? ? nil: s.font_weight, "font-size"=> s.font_size.nil? ? nil: s.font_size, "text-shadow"=> s.text_shadow, "text-decoration"=> s.text_decoration}) e.text=s.text.frozen? ? s.text.to_s.dup : s.text e=SvgScene.append(e,scenes,i) end e end |
.line(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_line.rb', line 3 def self.line(scenes) #e=scenes._g.elements[1] e=scenes._g.get_element(1) return e if (scenes.size < 2) s = scenes[0] # segmented */ return self.line_segment(scenes) if (s.segmented) #/* visible */ return e if (!s.visible) fill = s.fill_style stroke = s.stroke_style return e if (fill.opacity==0.0 and stroke.opacity==0.0) #/* points */ d = "M#{s.left},#{s.top}" if (scenes.size > 2 and (['basis', 'cardinal', 'monotone'].include? s.interpolate)) case (s.interpolate) when "basis" d = d+ curve_basis(scenes) when "cardinal" d = d+curve_cardinal(scenes, s.tension) when "monotone" d = d+curve_monotone(scenes) end else (1...scenes.size).each {|i| d+= path_segment(scenes[i-1],scenes[i]) } end e = SvgScene.expect(e, "path", { "shape-rendering"=> s.antialias ? nil : "crispEdges", "pointer-events"=> s.events, "cursor"=> s.cursor, "d"=> d, "fill"=> fill.color, "fill-opacity"=> (fill.opacity==0.0) ? nil : fill.opacity, "stroke"=> stroke.color, "stroke-opacity"=> (stroke.opacity==0.0) ? nil : stroke.opacity, "stroke-width"=> (stroke.opacity>0) ? s.line_width / self.scale : nil, "stroke-linejoin"=> s.line_join }); return SvgScene.append(e, scenes, 0); end |
.line_intersect(o1, d1, o2, d2) ⇒ Object
/** @private Line-line intersection, per Akenine-Moller 16.16.1. */
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# File 'lib/rubyvis/scene/svg_line.rb', line 138 def self.line_intersect(o1, d1, o2, d2) return o1.plus(d1.times(o2.minus(o1).dot(d2.perp()) / d1.dot(d2.perp()))); end |
.line_segment(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_line.rb', line 52 def self.line_segment(scenes) #e=scenes._g.elements[1] e=scenes._g.get_element(1) s = scenes[0]; paths=nil case s.interpolate when "basis" paths = curve_basis_segments(scenes) when "cardinal" paths=curve_cardinal_segments(scenes, s.tension) when "monotone" paths = curve_monotone_segments(scenes) end (0...(scenes.size-1)).each {|i| s1 = scenes[i] s2 = scenes[i + 1]; #p "#{s1.top} #{s1.left} #{s1.line_width} #{s1.interpolate} #{s1.line_join}" # visible next if (!s1.visible or !s2.visible) stroke = s1.stroke_style fill = Rubyvis::Color.transparent next if stroke.opacity==0.0 # interpolate d=nil if ((s1.interpolate == "linear") and (s1.line_join == "miter")) fill = stroke stroke = Rubyvis::Color.transparent s0=((i-1) < 0) ? nil : scenes[i-1] s3=((i+2) >= scenes.size) ? nil : scenes[i+2] d = path_join(s0, s1, s2, s3) elsif(paths) d = paths[i] else d = "M#{s1.left},#{s1.top}#{path_segment(s1, s2)}" end e = SvgScene.expect(e, "path", { "shape-rendering"=> s1.antialias ? nil : "crispEdges", "pointer-events"=> s1.events, "cursor"=> s1.cursor, "d"=> d, "fill"=> fill.color, "fill-opacity"=> (fill.opacity==0.0) ? nil : fill.opacity, "stroke"=> stroke.color, "stroke-opacity"=> (stroke.opacity==0.0) ? nil : stroke.opacity, "stroke-width"=> stroke.opacity>0 ? s1.line_width / self.scale : nil, "stroke-linejoin"=> s1.line_join }); e = SvgScene.append(e, scenes, i); } e end |
.monotone_tangents(points) ⇒ Object
Interpolates the given points using Fritsch-Carlson Monotone cubic Hermite interpolation. Returns an array of tangent vectors.
*@param points the array of points.
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# File 'lib/rubyvis/scene/svg_curve.rb', line 256 def self.monotone_tangents(points) tangents = [] d = [] m = [] dx = [] #k=0 #/* Compute the slopes of the secant lines between successive points. */ 0.upto(points.size-2) do |k| # while(k < points.size-1) do d[k] = (points[k+1].top - points[k].top) / (points[k+1].left - points[k].left).to_f k+=1 end #/* Initialize the tangents at every point as the average of the secants. */ m[0] = d[0] dx[0] = points[1].left - points[0].left 1.upto(points.size-2) {|k| m[k] = (d[k-1]+d[k]) / 2.0 dx[k] = (points[k+1].left - points[k-1].left) / 2.0 } k=points.size-1 m[k] = d[k-1]; dx[k] = (points[k].left - points[k-1].left); # /* Step 3. Very important, step 3. Yep. Wouldn't miss it. */ (points.size-1).times {|kk| if d[kk] == 0 m[ kk ] = 0; m[kk + 1] = 0; end } # /* Step 4 + 5. Out of 5 or more steps. */ (points.size-1).times {|kk| next if ((m[kk].abs < 1e-5) or (m[kk+1].abs < 1e-5)) akk = m[kk] / d[kk].to_f bkk = m[kk + 1] / d[kk].to_f s = akk * akk + bkk * bkk; # monotone constant (?) if (s > 9) tkk = 3.0 / Math.sqrt(s) m[kk] = tkk * akk * d[kk] m[kk + 1] = tkk * bkk * d[kk] end } len=nil; points.size.times {|i| len = 1 + m[i] * m[i]; #// pv.vector(1, m[i]).norm().times(dx[i]/3) tangents.push(OpenStruct.new({:x=> dx[i] / 3.0 / len, :y=> m[i] * dx[i] / 3.0 / len})) } tangents; end |
.panel(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_panel.rb', line 3 def self.panel(scenes) puts " -> panel: #{scenes.inspect}" if $DEBUG g=scenes._g #e=(g.nil?) ? nil : g.elements[1] e=(g.nil?) ? nil : g.get_element(1) if g #e=g.elements[1] e=g.get_element(1) end scenes.each_with_index do |s,i| next unless s.visible if(!scenes.parent) if g and g.parent!=s.canvas #g=s.canvas.elements[1] g=s.canvas.get_element(1) #e=(@g.nil?) ? nil : @g.elements[1] e=(@g.nil?) ? nil : @g.get_element(1) end if(!g) g=s.canvas.add_element(self.create('svg')) g.set_attributes( { 'font-size'=>"10px", 'font-family'=>'sans-serif', 'fill'=>'none', 'stroke'=>'none', 'stroke-width'=>1.5 } ) e=g.get_element(1) # g.attributes["font-size"]="10px" # g.attributes["font-family"]="sans-serif" # g.attributes["fill"]="none" # g.attributes["stroke"]="none" # g.attributes["stroke-width"]=1.5 # e=g.elements[1] end scenes._g=g #p s g.set_attributes({ 'width'=>s.width+s.left+s.right, 'height'=>s.height+s.top+s.bottom }) if not s.view_box.nil? g.set_attribute('viewBox', s.view_box) end #g.attributes['width']=s.width+s.left+s.right #g.attributes['height']=s.height+s.top+s.bottom end if s.overflow=='hidden' id=Rubyvis.id.to_s(36) c=self.expect(e,'g',{'clip-path'=>'url(#'+id+')'}); g.add_element(c) if(!c.parent) scenes._g=g=c #e=c.elements[1] e=c.get_element(1) e=self.expect(e,'clipPath',{'id'=>id}) #r=(e.elements[1]) ? e.elements[1] : e.add_element(self.create('rect')) r=(e.get_element(1)) ? e.get_element(1) : e.add_element(self.create('rect')) r.set_attributes({ 'x'=>s.left, 'y'=>s.top, 'width'=>s.width, 'height'=>s.height }) #r.attributes['x']=s.left #r.attributes['y']=s.top #r.attributes['width']=s.width #r.attributes['height']=s.height g.add_element(e) if !e.parent e=e.next_sibling_node end # fill e=self.fill(e,scenes, i) # transform k=self.scale t=s.transform x=s.left+t.x y=s.top+t.y SvgScene.scale=SvgScene.scale*t.k # children s.children.each_with_index {|child, i2| child._g=e=SvgScene.expect(e, "g", { "transform"=> "translate(" + x.to_s + "," + y.to_s + ")" + (t.k != 1 ? " scale(" + t.k.to_s + ")" : "") }) SvgScene.update_all(child) g.add_element(e) if(!e.parent) e=e.next_sibling_node } # transform (pop) SvgScene.scale=k # stroke e=SvgScene.stroke(e,scenes,i) # clip if (s.overflow=='hidden') scenes._g=g=c.parent e=c.next_sibling_node end end return e end |
.path_basis(p0, p1, p2, p3) ⇒ Object
Converts the specified b-spline curve segment to a bezier curve compatible with SVG āCā.
-
@param p0 the first control point.
-
@param p1 the second control point.
-
@param p2 the third control point.
-
@param p3 the fourth control point.
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# File 'lib/rubyvis/scene/svg_curve.rb', line 56 def self.path_basis(p0,p1,p2,p3) PathBasis.new(p0,p1,p2,p3) end |
.path_join(s0, s1, s2, s3) ⇒ Object
/** @private Returns the miter join path for the specified points. */
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# File 'lib/rubyvis/scene/svg_line.rb', line 143 def self.path_join(s0, s1, s2, s3) # # P1-P2 is the current line segment. V is a vector that is perpendicular to # the line segment, and has length lineWidth / 2. ABCD forms the initial # bounding box of the line segment (i.e., the line segment if we were to do # no joins). # p1 = Rubyvis.vector(s1.left, s1.top) p2 = Rubyvis.vector(s2.left, s2.top) _p = p2.minus(p1) v = _p.perp().norm() w = v.times(s1.line_width / (2.0 * self.scale)) a = p1.plus(w) b = p2.plus(w) c = p2.minus(w) d = p1.minus(w) #/* # * Start join. P0 is the previous line segment's start point. We define the # * cutting plane as the average of the vector perpendicular to P0-P1, and # * the vector perpendicular to P1-P2. This insures that the cross-section of # * the line on the cutting plane is equal if the line-width is unchanged. # * Note that we don't implement miter limits, so these can get wild. # */ if (s0 and s0.visible) v1 = p1.minus(s0.left, s0.top).perp().norm().plus(v) d = line_intersect(p1, v1, d, _p) a = line_intersect(p1, v1, a, _p) end #/* Similarly, for end join. */ if (s3 and s3.visible) v2 = Rubyvis.vector(s3.left, s3.top).minus(p2).perp().norm().plus(v); c = line_intersect(p2, v2, c, _p); b = line_intersect(p2, v2, b, _p); end d="M#{a.x},#{a.y}L#{b.x},#{b.y} #{c.x},#{c.y} #{d.x},#{d.y}" d end |
.path_segment(s1, s2) ⇒ Object
Returns the path segment for the specified points. */
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# File 'lib/rubyvis/scene/svg_line.rb', line 114 def self.path_segment(s1, s2) l = 1; # sweep-flag l = 0 if s1.interpolate=='polar-reverse' if s1.interpolate=='polar' or s1.interpolate=='polar-reverse' dx = s2.left - s1.left dy = s2.top - s1.top e = 1 - s1.eccentricity r = Math.sqrt(dx * dx + dy * dy) / (2 * e) if !((e<=0) or (e>1)) return "A#{r},#{r} 0 0,#{l} #{s2.left},#{s2.top}" end end if s1.interpolate=="step-before" return "V#{s2.top}H#{s2.left}" elsif s1.interpolate=="step-after" return "H#{s2.left}V#{s2.top}" end return "L#{s2.left},#{s2.top}" end |
.remove_siblings(e) ⇒ Object
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# File 'lib/rubyvis/scene/svg_scene.rb', line 107 def self.remove_siblings(e) while(e) n=e.next_sibling_node e.remove e=n end end |
.rule(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_rule.rb', line 3 def self.rule(scenes) #e=scenes._g.elements[1] e=scenes._g.get_element(1) scenes.each_with_index do |s,i| next unless s.visible stroke=s.stroke_style next if(stroke.opacity==0.0) e=SvgScene.expect(e,'line', { "shape-rendering"=> s.antialias ? nil : "crispEdges", "pointer-events"=> s.events, "cursor"=> s.cursor, "x1"=> s.left, "y1"=> s.top, 'x2'=> s.left+s.width, 'y2'=>s.top+s.height, "stroke"=> stroke.color, "stroke-opacity"=> stroke.opacity, "stroke-width"=> s.line_width / self.scale }) e=SvgScene.append(e,scenes,i) end e end |
.scale ⇒ Object
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# File 'lib/rubyvis/scene/svg_scene.rb', line 77 def self.scale @scale end |
.scale=(v) ⇒ Object
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# File 'lib/rubyvis/scene/svg_scene.rb', line 80 def self.scale=(v) @scale=v end |
.stroke(e, scenes, i) ⇒ Object
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# File 'lib/rubyvis/scene/svg_panel.rb', line 132 def self.stroke(e, scenes, i) s = scenes[i] stroke = s.stroke_style if (stroke.opacity>0 or s.events == "all") e = self.expect(e, "rect", { "shape-rendering"=> s.antialias ? nil : "crispEdges", "pointer-events"=> s.events == "all" ? "stroke" : s.events, "cursor"=> s.cursor, "x"=> s.left, "y"=> s.top, "width"=> [1E-10, s.width].max, "height"=>[1E-10, s.height].max, "fill"=>"none", "stroke"=> stroke.color, "stroke-opacity"=> stroke.opacity, "stroke-width"=> s.line_width / self.scale.to_f }); e = self.append(e, scenes, i); end return e end |
.svg ⇒ Object
include REXML
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# File 'lib/rubyvis/scene/svg_scene.rb', line 64 def self.svg "http://www.w3.org/2000/svg" end |
.title(e, s) ⇒ Object
Applies a title tooltip to the specified element e
, using the title
property of the specified scene node s
. Note that this implementation does not create an SVG title
element as a child of e
; although this is the recommended standard, it is only supported in Opera. Instead, an anchor element is created around the element e
, and the xlink:title
attribute is set accordingly.
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# File 'lib/rubyvis/scene/svg_scene.rb', line 151 def self.title(e,s) a = e.parent a=nil if (a and (a.name != "a")) if (s.title) if (!a) a = self.create("a") e.parent.replace_child(a, e) if (e.parent) a.add_element(e) end #a.add_attribute('xlink:title',s.title) a.set_attributes('xlink:title' => s.title) return a; end a.parent_node.replace_child(e, a) if (a) e end |
.update_all(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_scene.rb', line 100 def self.update_all(scenes) puts "update_all: #{scenes.inspect}" if $DEBUG if (scenes.size>0 and scenes[0].reverse and scenes.type!='line' and scenes.type!='area') scenes=scenes.reverse end self.remove_siblings(self.send(scenes.type, scenes)) end |
.wedge(scenes) ⇒ Object
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# File 'lib/rubyvis/scene/svg_wedge.rb', line 3 def self.wedge(scenes) #e=scenes._g.elements[1] e=scenes._g.get_element(1) scenes.each_with_index do |s,i| next unless s.visible fill=s.fill_style stroke=s.stroke_style next if(fill.opacity==0.0 and stroke.opacity==0.0) # /* points */ r1 = s.inner_radius r2 = s.outer_radius a = (s.angle).abs _p=nil if (a >= 2 * Math::PI) if (r1!=0) _p = "M0,#{r2 }A#{r2},#{r2} 0 1,1 0,#{-r2}A#{r2 },#{r2 } 0 1,1 0,#{r2}M0,#{r1}A#{r1},#{r1} 0 1,1 0,#{-r1}A#{r1},#{r1} 0 1,1 0,#{r1 }Z" else _p = "M0,#{r2}A#{r2},#{r2} 0 1,1 0,#{-r2}A#{r2},#{r2} 0 1,1 0,#{r2 }Z" end else sa = [s.start_angle, s.end_angle].min ea = [s.start_angle, s.end_angle].max c1 = Math.cos(sa) c2 = Math.cos(ea) s1 = Math.sin(sa) s2 = Math.sin(ea) if (r1!=0) _p = "M#{r2 * c1},#{r2 * s1}A#{r2},#{r2} 0 #{((a < Math::PI) ? "0" : "1")},1 #{r2 * c2},#{r2 * s2}L#{r1 * c2},#{r1 * s2}A#{r1},#{r1} 0 #{((a < Math::PI) ? "0" : "1")},0 #{r1 * c1},#{r1 * s1}Z" else _p = "M#{r2 * c1},#{r2 * s1}A#{r2},#{r2} 0 #{((a < Math::PI) ? "0" : "1")},1 #{r2 * c2},#{r2 * s2}L0,0Z" end end e = self.expect(e, "path", { "shape-rendering"=> s.antialias ? nil : "crispEdges", "pointer-events"=> s.events, "cursor"=> s.cursor, "transform"=> "translate(#{s.left},#{s.top})", "d"=> _p, "fill"=> fill.color, "fill-rule"=> "evenodd", "fill-opacity"=> (fill.opacity==0) ? nil : fill.opacity, "stroke"=> stroke.color, "stroke-opacity"=> (stroke.opacity==0) ? nil : stroke.opacity, "stroke-width"=> stroke.opacity>0 ? s.line_width / self.scale.to_f : nil }); e=SvgScene.append(e,scenes,i) end e end |
.xhtml ⇒ Object
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# File 'lib/rubyvis/scene/svg_scene.rb', line 73 def self.xhtml "http://www.w3.org/1999/xhtml" end |
.xlink ⇒ Object
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# File 'lib/rubyvis/scene/svg_scene.rb', line 70 def self.xlink "http://www.w3.org/1999/xlink" end |
.xmlns ⇒ Object
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# File 'lib/rubyvis/scene/svg_scene.rb', line 67 def self.xmlns "http://www.w3.org/2000/xmlns" end |