Class: Rustle::Color

Inherits:
Object
  • Object
show all
Defined in:
lib/rustle/color.rb

Constant Summary collapse

VALID_HEX_COLOR =

The Regex which verifies that a valid hex color code is supplied. It merely checks that a string is 6 characters long and consists of hexadecimal characters.

/^[0-9a-f]{6}$/i

Instance Attribute Summary collapse

Class Method Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(r, g, b) ⇒ Color

Creates a new Color object given RGB values in the range 0..255. Other values are accepted, but they will be coerced into this range (this is preferable to throwing exceptions, because there’s a slim chance that an internal method will have some rounding errors).

Parameters:

  • r (Fixnum)

    the red value

  • g (Fixnum)

    the green value

  • b (Fixnum)

    the blue value



27
28
29
30
31
# File 'lib/rustle/color.rb', line 27

def initialize(r, g, b)
  @r = normalize_rgb_param(r)
  @g = normalize_rgb_param(g)
  @b = normalize_rgb_param(b)
end

Instance Attribute Details

#bFixnum (readonly)

Returns the blue value of the color.

Returns:

  • (Fixnum)

    the blue value of the color



10
11
12
# File 'lib/rustle/color.rb', line 10

def b
  @b
end

#gFixnum (readonly)

Returns the green value of the color.

Returns:

  • (Fixnum)

    the green value of the color



7
8
9
# File 'lib/rustle/color.rb', line 7

def g
  @g
end

#rFixnum (readonly)

Returns the red value of the color.

Returns:

  • (Fixnum)

    the red value of the color



4
5
6
# File 'lib/rustle/color.rb', line 4

def r
  @r
end

Class Method Details

.hex(hex_value) ⇒ Color

Creates a new color object given a hexadecimal value.

Examples:

# Valid
Color.hex('#faa')
Color.hex('fa03f2')
Color.hex('#fa03f2')

# Invalid (will raise)
Color.hex('fzx') 
Color.hex('af3d')

Parameters:

  • hex_value (String)

    the hexadecimal representation of a color

Returns:

  • (Color)

    a new Color object based on the given hexadecimal value.

Raises:



85
86
87
88
89
90
91
92
93
94
95
96
97
98
# File 'lib/rustle/color.rb', line 85

def self.hex(hex_value)
  # Remove leading hash
  hex_value = hex_value[1..-1] if hex_value[0] == '#'

  # Convert f00 to ff0000
  if hex_value.length == 3
    hex_value = hex_value.split("").map { |s| s+s }.join
  end

  # Validate the format
  raise InvalidHexColorCode unless hex_value =~ VALID_HEX_COLOR

  self.new *( hex_value.scan(/.{2}/).map(&:hex) )
end

.hsb(hue, sat, bri) ⇒ Color

Creates a new Color object given HSB color values.

Parameters:

  • hue (Fixnum)

    the color’s hue (between 0 and 360)

  • sat (Float)

    the color’s saturation (between 0 and 1)

  • bri (Float)

    the color’s brightness (between 0 and 1)

Returns:

  • (Color)

    a new color object based on the given HSB values.



107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
# File 'lib/rustle/color.rb', line 107

def self.hsb(hue, sat, bri)
  hue = fit_within_range(hue, 0, 360)
  sat = fit_within_range(sat, 0, 1)
  bri = fit_within_range(bri, 0, 1)

  if sat == 0
    r = g = b = bri
  else
    hh = hue % 360 
    hh /= 60.0
    i = hh.to_i
    f = hh - i

    p = bri * (1 - sat)
    q = bri * (1 - sat * f)
    t = bri * (1 - sat * (1 - f))

    case i
    when 0
      r = bri
      g = t
      b = p
    when 1
      r = q
      g = bri
      b = p
    when 2
      r = p
      g = bri
      b = t
    when 3
      r = p
      g = q
      b = bri
    when 4
      r = t
      g = p
      b = bri
    else
      r = bri
      g = p
      b = q
    end
  end

  self.new *( [r, g, b].map { |c| (c * 255 + 0.5) } )
end

.rgb(r, g, b) ⇒ Object

Creates a new Color object given RGB values. Equivalent to #initialize.



34
35
36
# File 'lib/rustle/color.rb', line 34

def self.rgb(r, g, b)
  self.new(r, g, b)
end

Instance Method Details

#eql?(other) ⇒ Boolean

Checks if a color is equal to another color.

Examples:

red_rgb = Rustle::Color.rgb(255, 0, 0)
red_hex = Rustle::Color.hex('f00')
blue = Rustle::Color.rgb(0, 0, 255)

red_rgb.eql? red_hex # => true
red_rgb.eql? blue    # => false

Parameters:

  • other (Color)

    the other Color object

Returns:

  • (Boolean)

    true if the colors are equal, false if they are not.



66
67
68
# File 'lib/rustle/color.rb', line 66

def eql?(other)
  [:r, :g, :b].all? { |c| self.send(c) == other.send(c) }
end

#serializeString

Serializes a color into a string of chars. Note that each color is coerced into the range 0..254, since our end-of-frame code is 255.

Returns:

  • (String)

    a string representation of the color.



49
50
51
# File 'lib/rustle/color.rb', line 49

def serialize
  to_a.map { |c| self.class.fit_within_range(c, 0, 254).chr }.join
end

#to_aArray<Fixnum>

Returns the Color’s RGB values as an array with the format [r, g, b].

Returns:

  • (Array<Fixnum>)

    the Color’s RGB values as an array with the format [r, g, b]



40
41
42
# File 'lib/rustle/color.rb', line 40

def to_a
  [@r, @g, @b].map(&:floor)
end

#to_hsbArray<Fixnum>

Converts the Color object to an array of HSB values in the format [hue, saturation, brightness].

Returns:

  • (Array<Fixnum>)

    the color as an HSB array



159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
# File 'lib/rustle/color.rb', line 159

def to_hsb
  r = @r / 255.0
  g = @g / 255.0
  b = @b / 255.0
  max = [r, g, b].max
  min = [r, g, b].min
  delta = max - min
  hue = 0.0
  brightness = max
  saturation = max == 0 ? 0 : (max - min) / max

  if delta != 0
    if r == max
      hue = (g - b) / delta
    else
      if g == max
        hue = 2 + (b - r) / delta
      else
        hue = 4 + (r - g) / delta
      end
    end

    hue *= 60
    hue += 360 if hue < 0
  end
  [hue, saturation, brightness]
end

#transition_to(other, amount) ⇒ Color

Creates an intermediate between the current Color object and another Color object. It does so by simple linear RGB transitioning, which seems to work just fine when working with RGB LED strips (even though, in most) cases, HSB transitioning would be better, it is not worth the extra processing time).

Examples:

red = Color.new(255, 0, 0)
blue = Color.new(0, 0, 255)

red.transition_to(blue, 0.5) # => <Color r=127, g=0, b=127>

Parameters:

  • other (Color)

    the other Color object

  • amount (Float)

    the degree to which the color should be transitioned (0..1).

Returns:

  • (Color)

    the new, partially transitioned Color object



204
205
206
207
208
209
210
211
# File 'lib/rustle/color.rb', line 204

def transition_to(other, amount)
  old_col = self.to_a
  new_col = other.to_a

  diff = old_col.each_with_index.map { |v, i| (new_col[i] - v) * amount }

  self.class.rgb *old_col.each_with_index.map { |v, i| v + diff[i] }
end