Top Level Namespace
Defined Under Namespace
Modules: RGSS, RPG Classes: Color, Hash, Rect, Table, Tone
Constant Summary collapse
- STRING_IS_ONLY_SYMBOLS_RE =
%r{^[.()+\-:;\[\]^~%&!№$@`*/→×??x%▼|♥♪!:〜『』「」〽。…‥=゠、,【】[]{}()〔〕⦅⦆〘〙〈〉《》・\\#'"<>=_ー※▶ⅠⅰⅡⅱⅢⅲⅣⅳⅤⅴⅥⅵⅦⅶⅧⅷⅨⅸⅩⅹⅪⅺⅫⅻⅬⅼⅭⅽⅮⅾⅯⅿ\s0-9]+$}
- APPEND_FLAG_OMIT_MSG =
"Files aren't already parsed. Continuing as if --append flag was omitted."
- ENCODINGS =
%w[ ISO-8859-1 Windows-1252 Shift_JIS GB18030 EUC-JP ISO-2022-JP BIG5 EUC-KR Windows-1251 KOI8-R UTF-8 ].freeze
Class Method Summary collapse
- .get_parameter_translated(code, parameter, hashmap, game_type) ⇒ Object
- .get_variable_translated(variable, type, _filename, hashmap, _game_type) ⇒ String
- .parse_list(list, allowed_codes, romanize, game_type, processing_mode, set, map) ⇒ Object
- .parse_parameter(code, parameter, game_type) ⇒ String | nil
- .parse_variable(variable, type, _game_type) ⇒ String
- .read_ini_title(ini_file_path) ⇒ Object
- .read_map(maps_files_paths, output_path, romanize, logging, game_type, processing_mode) ⇒ Object
- .read_other(other_files_paths, output_path, romanize, logging, game_type, processing_mode) ⇒ Object
- .read_scripts(scripts_file_path, output_path, romanize, logging, processing_mode) ⇒ Object
- .read_system(system_file_path, ini_file_path, output_path, romanize, logging, processing_mode) ⇒ Object
- .romanize_string(input_string) ⇒ String
-
.shuffle_words(array) ⇒ Array<String>
Array of shuffled strings.
- .write_ini_title(ini_file_path, translated) ⇒ Object
- .write_map(original_files_paths, maps_path, output_path, shuffle_level, romanize, logging, game_type) ⇒ Object
- .write_other(original_files_paths, other_path, output_path, shuffle_level, romanize, logging, game_type) ⇒ Object
- .write_scripts(scripts_file_path, other_path, output_path, romanize, logging) ⇒ Object
- .write_system(system_file_path, ini_file_path, other_path, output_path, shuffle_level, romanize, logging) ⇒ Object
Instance Method Summary collapse
- #convert_to_utf8(input_string) ⇒ String
- #escaped?(line, index) ⇒ Boolean
- #extract_strings(ruby_code, mode: false) ⇒ Object
Class Method Details
.get_parameter_translated(code, parameter, hashmap, game_type) ⇒ Object
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# File 'lib/write.rb', line 10 def self.get_parameter_translated(code, parameter, hashmap, game_type) # @type [Array<String>] remaining_strings = [] # @type [Array<Boolean>] # true - insert at end # false - insert at start insert_positions = [] ends_with_if = parameter[/ if\(.*\)$/] if ends_with_if parameter = parameter.chomp(ends_with_if) remaining_strings.push(ends_with_if) insert_positions.push(true) end if game_type case game_type when 'lisa' case code when 401, 405 prefix = parameter[/^(\\et\[[0-9]+\]|\\nbt)/] parameter = parameter.sub(prefix, '') if prefix remaining_strings.push(prefix) insert_positions.push(false) else nil end # Implement cases for other games else nil end end translated = hashmap[parameter] return nil if !translated || translated.empty? remaining_strings .zip(insert_positions) .each do |string, position| if !position translated = string + translated else translated += string end end translated end |
.get_variable_translated(variable, type, _filename, hashmap, _game_type) ⇒ String
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# File 'lib/write.rb', line 68 def self.get_variable_translated(variable, type, _filename, hashmap, _game_type) variable = variable.gsub(/\r?\n/, "\n") case type when 0 # name when 1 # nickname when 2 # description when 3 # note else nil end hashmap[variable] end |
.parse_list(list, allowed_codes, romanize, game_type, processing_mode, set, map) ⇒ Object
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# File 'lib/read.rb', line 78 def self.parse_list(list, allowed_codes, romanize, game_type, processing_mode, set, map) in_sequence = false # @type [Array<String>] line = [] list.each do |item| # @type [Integer] code = item.code if in_sequence && ![401, 405].include?(code) unless line.empty? joined = line.join("\n").strip.gsub("\n", '\#') parsed = parse_parameter(401, joined, game_type) if parsed parsed = romanize_string(parsed) if romanize map.insert_at_index(set.length, parsed, '') if processing_mode == :append && !map.include?(parsed) set.add(parsed) end line.clear end in_sequence = false end next unless allowed_codes.include?(code) # @type [Array<String>] parameters = item.parameters case code when 401, 405 # @type [String] parameter = parameters[0] next unless parameter.is_a?(String) parameter = convert_to_utf8(parameter) in_sequence = true line.push(parameter.gsub(' ', ' ').strip) when 102 if parameters[0].is_a?(Array) parameters[0].each do |subparameter| next unless subparameter.is_a?(String) subparameter = subparameter.strip next if subparameter.empty? subparameter = convert_to_utf8(subparameter) parsed = parse_parameter(code, subparameter, game_type) next unless parsed parsed = romanize_string(parsed) if romanize map.insert_at_index(set.length, parsed, '') if processing_mode == :append && !map.include?(parsed) set.add(parsed) end end when 356 # @type [String] parameter = parameters[0] next unless parameter.is_a?(String) parameter = parameter.strip next if parameter.empty? parameter = convert_to_utf8(parameter) parsed = parse_parameter(code, parameter, game_type) next unless parsed parsed = romanize_string(parsed) if romanize map.insert_at_index(set.length, parsed, '') if processing_mode == :append && !map.include?(parsed) set.add(parsed) when 320, 324 # @type [String] parameter = parameters[1] next unless parameter.is_a?(String) parameter = parameter.strip next if parameter.empty? parameter = convert_to_utf8(parameter) parsed = parse_parameter(code, parameter, game_type) next unless parsed parsed = romanize_string(parsed) if romanize map.insert_at_index(set.length, parsed, '') if processing_mode == :append && !map.include?(parsed) set.add(parsed) end end end |
.parse_parameter(code, parameter, game_type) ⇒ String | nil
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# File 'lib/read.rb', line 14 def self.parse_parameter(code, parameter, game_type) return nil if parameter.match?(STRING_IS_ONLY_SYMBOLS_RE) ends_with_if = parameter[/ if\(.*\)$/] parameter = parameter.chomp(ends_with_if) if ends_with_if if game_type case game_type when 'lisa' case code when 401, 405 prefix = parameter[/^(\\et\[[0-9]+\]|\\nbt)/] parameter = parameter.sub(prefix, '') if prefix when 102 # Implement some custom parsing when 356 # Implement some custom parsing else return nil end # Implement cases for other games else nil end end parameter end |
.parse_variable(variable, type, _game_type) ⇒ String
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# File 'lib/read.rb', line 48 def self.parse_variable(variable, type, _game_type) variable = variable.gsub(/\r?\n/, "\n") # for some reason it returns true if multi-line string contains carriage returns (wtf?) return nil if variable.match?(STRING_IS_ONLY_SYMBOLS_RE) if variable.split("\n").all? { |line| line.empty? || line.match?(/^#? ?<.*>.?$/) || line.match?(/^[a-z][0-9]$/) } return nil end return nil if variable.match?(/^[+-]?[0-9]+$/) || variable.match?(/---/) || variable.match?(/restrict eval/) case type when 0 # name when 1 # nickname when 2 # description when 3 # note else nil end variable end |
.read_ini_title(ini_file_path) ⇒ Object
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# File 'lib/read.rb', line 422 def self.read_ini_title(ini_file_path) file_lines = File.readlines(ini_file_path, chomp: true) file_lines.each do |line| if line.downcase.start_with?('title') parts = line.partition('=') break parts[2].strip end end end |
.read_map(maps_files_paths, output_path, romanize, logging, game_type, processing_mode) ⇒ Object
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# File 'lib/read.rb', line 184 def self.read_map(maps_files_paths, output_path, romanize, logging, game_type, processing_mode) maps_output_path = File.join(output_path, 'maps.txt') names_output_path = File.join(output_path, 'names.txt') maps_trans_output_path = File.join(output_path, 'maps_trans.txt') names_trans_output_path = File.join(output_path, 'names_trans.txt') if processing_mode == :default && (File.exist?(maps_trans_output_path) || File.exist?(names_trans_output_path)) puts 'maps_trans.txt or names_trans.txt file already exists. If you want to forcefully re-read all files, ' \ 'use --force flag, or --append if you want append new text to already existing files.' return end maps_object_map = Hash[maps_files_paths.map { |f| [File.basename(f), Marshal.load(File.binread(f))] }] # @type [Set<String>] maps_lines = Set.new # @type [Set<String>] names_lines = Set.new # @type [Hash{String => String}] maps_translation_map = {} # @type [Hash{String => String}] names_translation_map = {} if processing_mode == :append if File.exist?(maps_trans_output_path) maps_translation_map = Hash[ File.readlines(maps_output_path, encoding: 'utf-8', chomp: true).zip( File.readlines(maps_trans_output_path, encoding: 'utf-8', chomp: true), ) ] names_translation_map = Hash[ File.readlines(names_output_path, encoding: 'utf-8', chomp: true).zip( File.readlines(names_trans_output_path, encoding: 'utf-8', chomp: true), ) ] else puts APPEND_FLAG_OMIT_MSG processing_mode = :default end end # @type [Array<Integer>] # 401 - dialogue lines # 102 - dialogue choices array # 356 - system lines/special texts (do they even exist before mv?) allowed_codes = [102, 320, 324, 356, 401].freeze maps_object_map.each do |filename, object| # @type [String] display_name = object.display_name if display_name.is_a?(String) display_name = display_name.strip unless display_name.empty? display_name = romanize_string(display_name) if romanize if processing_mode == :append && !names_translation_map.include?(display_name) names_translation_map.insert_at_index(names_lines.length, display_name, '') end names_lines.add(display_name) end end events = object.events next unless events events.each_value do |event| pages = event.pages next unless pages pages.each do |page| list = page.list next unless list parse_list(list, allowed_codes, romanize, game_type, processing_mode, maps_lines, maps_translation_map) end end puts "Parsed #{filename}" if logging end maps_original_content, maps_translated_content, names_original_content, names_translated_content = if processing_mode == :append [ maps_translation_map.keys.join("\n"), maps_translation_map.values.join("\n"), names_translation_map.keys.join("\n"), names_translation_map.values.join("\n"), ] else [ maps_lines.join("\n"), "\n" * (maps_lines.empty? ? 0 : maps_lines.length - 1), names_lines.join("\n"), "\n" * (names_lines.empty? ? 0 : names_lines.length - 1), ] end File.binwrite(maps_output_path, maps_original_content) File.binwrite(maps_trans_output_path, maps_translated_content) File.binwrite(names_output_path, names_original_content) File.binwrite(names_trans_output_path, names_translated_content) end |
.read_other(other_files_paths, output_path, romanize, logging, game_type, processing_mode) ⇒ Object
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# File 'lib/read.rb', line 299 def self.read_other(other_files_paths, output_path, romanize, logging, game_type, processing_mode) other_object_array_map = Hash[other_files_paths.map { |f| [File.basename(f), Marshal.load(File.binread(f))] }] inner_processing_mode = processing_mode # @type [Array<Integer>] # 401 - dialogue lines # 405 - credits lines # 102 - dialogue choices array # 356 - system lines/special texts (do they even exist before mv?) allowed_codes = [102, 320, 324, 356, 401, 405].freeze other_object_array_map.each do |filename, other_object_array| processed_filename = File.basename(filename, '.*').downcase other_output_path = File.join(output_path, "#{processed_filename}.txt") other_trans_output_path = File.join(output_path, "#{processed_filename}_trans.txt") if processing_mode == :default && File.exist?(other_trans_output_path) puts "#{processed_filename}_trans.txt file already exists. If you want to forcefully re-read all files, ' \ 'use --force flag, or --append if you want append new text to already existing files." next end # @type [Set<String>] other_lines = Set.new # @type [Hash{String => String}] other_translation_map = {} if processing_mode == :append if File.exist?(other_trans_output_path) inner_processing_mode = :append other_translation_map = Hash[ File.readlines(other_output_path, encoding: 'utf-8', chomp: true).zip( File.readlines(other_trans_output_path, encoding: 'utf-8', chomp: true), ) ] else puts APPEND_FLAG_OMIT_MSG inner_processing_mode = :default end end if !filename.match?(/^(Common|Troops)/) other_object_array.each do |object| next unless object # @type [Array<String | nil>] attributes = [ object.name, object.is_a?(RPG::Actor) ? object.nickname : nil, object.description, object.note, object.is_a?(RPG::Skill) || object.is_a?(RPG::State) ? object. : nil, object.is_a?(RPG::Skill) || object.is_a?(RPG::State) ? object. : nil, object.is_a?(RPG::State) ? object. : nil, object.is_a?(RPG::State) ? object. : nil, ] attributes.each_with_index do |var, type| next unless var.is_a?(String) var = var.strip next if var.empty? var = convert_to_utf8(var) parsed = parse_variable(var, type, game_type) unless parsed break if type.zero? next end parsed = romanize_string(parsed) if romanize parsed = parsed.split("\n").map(&:strip).join('\#') if inner_processing_mode == :append && !other_translation_map.include?(parsed) other_translation_map.insert_at_index(other_lines.length, parsed, '') end other_lines.add(parsed) end end else other_object_array.each do |object| next unless object pages = object.pages pages_length = !pages ? 1 : pages.length (0..pages_length).each do |i| list = !pages ? object.list : pages[i].instance_variable_get(:@list) next unless list parse_list( list, allowed_codes, romanize, game_type, inner_processing_mode, other_lines, other_translation_map, ) end end end puts "Parsed #{filename}" if logging original_content, translated_content = if processing_mode == :append [other_translation_map.keys.join("\n"), other_translation_map.values.join("\n")] else [other_lines.join("\n"), "\n" * (other_lines.empty? ? 0 : other_lines.length - 1)] end File.binwrite(other_output_path, original_content) File.binwrite(other_trans_output_path, translated_content) end end |
.read_scripts(scripts_file_path, output_path, romanize, logging, processing_mode) ⇒ Object
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# File 'lib/read.rb', line 579 def self.read_scripts(scripts_file_path, output_path, romanize, logging, processing_mode) scripts_filename = File.basename(scripts_file_path) scripts_basename = File.basename(scripts_file_path, '.*').downcase scripts_plain_output_path = File.join(output_path, "#{scripts_basename}_plain.txt") scripts_output_path = File.join(output_path, "#{scripts_basename}.txt") scripts_trans_output_path = File.join(output_path, "#{scripts_basename}_trans.txt") if processing_mode == :default && File.exist?(scripts_trans_output_path) puts 'scripts_trans.txt file already exists. If you want to forcefully re-read all files, use --force flag, ' \ 'or --append if you want append new text to already existing files.' return end script_entries = Marshal.load(File.binread(scripts_file_path)) # @type [Set<String>] scripts_lines = Set.new # @type [Hash{String => String}] scripts_translation_map = {} if processing_mode == :append if File.exist?(scripts_trans_output_path) scripts_translation_map = Hash[ File.readlines(scripts_output_path, encoding: 'utf-8', chomp: true).zip( File.readlines(scripts_trans_output_path, encoding: 'utf-8', chomp: true), ) ] else puts APPEND_FLAG_OMIT_MSG processing_mode = :default end end # @type [Array<String>] codes_content = [] # This code was fun before `that` game used Windows-1252 degree symbol script_entries.each do |script| # @type [String] code = Zlib::Inflate.inflate(script[2]) code = convert_to_utf8(code) codes_content.push(code) end extracted = extract_strings(codes_content.join) extracted.each do |string| # Removes the U+3000 Japanese typographical space to check if string, when stripped, is truly empty string = string.gsub(' ', ' ').strip next if string.empty? if string.match?(%r{(Graphics|Data|Audio|Movies|System)/.*/?}) || string.match?(/r[xv]data2?$/) || string.match?(STRING_IS_ONLY_SYMBOLS_RE) || string.match?(/@window/) || string.match?(/\$game/) || string.match?(/_/) || string.match?(/^\\e/) || string.match?(/.*\(/) || string.match?(/^([d\d\p{P}+-]*|[d\p{P}+-]*)$/) || string.match?(/ALPHAC/) || string.match?( /^(Actor<id>|ExtraDropItem|EquipLearnSkill|GameOver|Iconset|Window|true|false|MActor%d|[wr]b|\\f|\\n|\[[A-Z]*\])$/, ) next end string = romanize_string(string) if romanize if processing_mode == :append && !scripts_translation_map.include?(string) scripts_translation_map.insert_at_index(scripts_lines.length, string, '') end scripts_lines.add(string) end puts "Parsed #{scripts_filename}" if logging File.binwrite(scripts_plain_output_path, codes_content.join("\n")) original_content, translated_content = if processing_mode == :append [scripts_translation_map.keys.join("\n"), scripts_translation_map.values.join("\n")] else [scripts_lines.join("\n"), "\n" * (scripts_lines.empty? ? 0 : scripts_lines.length - 1)] end File.binwrite(scripts_output_path, original_content) File.binwrite(scripts_trans_output_path, translated_content) end |
.read_system(system_file_path, ini_file_path, output_path, romanize, logging, processing_mode) ⇒ Object
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# File 'lib/read.rb', line 438 def self.read_system(system_file_path, ini_file_path, output_path, romanize, logging, processing_mode) system_filename = File.basename(system_file_path) system_basename = File.basename(system_file_path, '.*').downcase system_output_path = File.join(output_path, "#{system_basename}.txt") system_trans_output_path = File.join(output_path, "#{system_basename}_trans.txt") if processing_mode == :default && File.exist?(system_trans_output_path) puts 'system_trans.txt file already exists. If you want to forcefully re-read all files, use --force flag, ' \ 'or --append if you want append new text to already existing files.' return end system_object = Marshal.load(File.binread(system_file_path)) # @type [Set<String>] system_lines = Set.new # @type [Hash{String => String}] system_translation_map = {} if processing_mode == :append if File.exist?(system_trans_output_path) system_translation_map = Hash[ File.readlines(system_output_path, encoding: 'utf-8', chomp: true).zip( File.readlines(system_trans_output_path, encoding: 'utf-8', chomp: true), ) ] else puts APPEND_FLAG_OMIT_MSG processing_mode = :default end end elements = system_object.elements skill_types = system_object.skill_types weapon_types = system_object.weapon_types armor_types = system_object.armor_types currency_unit = system_object.currency_unit terms = system_object.terms || system_object.words [elements, skill_types, weapon_types, armor_types].each do |array| next unless array array.each do |string| next unless string.is_a?(String) string = string.strip next if string.empty? string = convert_to_utf8(string) string = romanize_string(string) if romanize if processing_mode == :append && !system_translation_map.include?(string) system_translation_map.insert_at_index(system_lines.length, string, '') end system_lines.add(string) end end if currency_unit.is_a?(String) currency_unit = currency_unit.strip unless currency_unit.empty? currency_unit = convert_to_utf8(currency_unit) currency_unit = romanize_string(currency_unit) if romanize if processing_mode == :append && !system_translation_map.include?(currency_unit) system_translation_map.insert_at_index(system_lines.length, currency_unit, '') end system_lines.add(currency_unit) end end terms.instance_variables.each do |variable| value = terms.instance_variable_get(variable) if value.is_a?(String) value = value.strip unless value.empty? value = convert_to_utf8(value) value = romanize_string(value) if romanize if processing_mode == :append && !system_translation_map.include?(value) system_translation_map.insert_at_index(system_lines.length, value, '') end system_lines.add(value) end elsif value.is_a?(Array) value.each do |string| next unless string.is_a?(String) string = string.strip next if string.empty? string = convert_to_utf8(string) string = romanize_string(string) if romanize if processing_mode == :append && !system_translation_map.include?(string) system_translation_map.insert_at_index(system_lines.length, string, '') end system_lines.add(string) end end end # Game title from System file and ini file may differ, but requesting user request to determine which line do they # want is LAME # So just throw that ini ass and continue ini_game_title = read_ini_title(ini_file_path).strip ini_game_title = romanize_string(ini_game_title) if romanize if processing_mode == :append && !system_translation_map.include?(ini_game_title) system_translation_map.insert_at_index(system_lines.length, ini_game_title, '') end system_lines.add(ini_game_title) puts "Parsed #{system_filename}" if logging original_content, translated_content = if processing_mode == :append [system_translation_map.keys.join("\n"), system_translation_map.values.join("\n")] else [system_lines.join("\n"), "\n" * (system_lines.empty? ? 0 : system_lines.length - 1)] end File.binwrite(system_output_path, original_content) File.binwrite(system_trans_output_path, translated_content) end |
.romanize_string(input_string) ⇒ String
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# File 'lib/extensions.rb', line 5 def self.romanize_string(input_string) # @type [Array<String>] result = [] input_string.each_char do |char| result << case char when '。' '.' when '、', ',' ',' when '・' '·' when '゠' '–' when '=', 'ー' '—' when '…', '‥' '...' when '「', '」', '〈', '〉' "'" when '『', '』', '《', '》' '"' when '(', '〔', '⦅', '〘' '(' when ')', '〕', '⦆', '〙' ')' when '{' '{' when '}' '}' when '[', '【', '〖', '〚' '[' when ']', '】', '〗', '〛' ']' when '〜' '~' when '?' '?' when ':' ':' when '!' '!' when '※' '*' when ' ' ' ' when 'Ⅰ' 'I' when 'ⅰ' 'i' when 'Ⅱ' 'II' when 'ⅱ' 'ii' when 'Ⅲ' 'III' when 'ⅲ' 'iii' when 'Ⅳ' 'IV' when 'ⅳ' 'iv' when 'Ⅴ' 'V' when 'ⅴ' 'v' when 'Ⅵ' 'VI' when 'ⅵ' 'vi' when 'Ⅶ' 'VII' when 'ⅶ' 'vii' when 'Ⅷ' 'VIII' when 'ⅷ' 'viii' when 'Ⅸ' 'IX' when 'ⅸ' 'ix' when 'Ⅹ' 'X' when 'ⅹ' 'x' when 'Ⅺ' 'XI' when 'ⅺ' 'xi' when 'Ⅻ' 'XII' when 'ⅻ' 'xii' when 'Ⅼ' 'L' when 'ⅼ' 'l' when 'Ⅽ' 'C' when 'ⅽ' 'c' when 'Ⅾ' 'D' when 'ⅾ' 'd' when 'Ⅿ' 'M' when 'ⅿ' 'm' else char end end result.join end |
.shuffle_words(array) ⇒ Array<String>
Returns Array of shuffled strings.
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# File 'lib/extensions.rb', line 125 def self.shuffle_words(array) array.each do |string| select_words_re = /\S+/ words = string.scan(select_words_re).shuffle string.gsub(select_words_re) { words.pop || '' } end end |
.write_ini_title(ini_file_path, translated) ⇒ Object
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# File 'lib/write.rb', line 472 def self.write_ini_title(ini_file_path, translated) file_lines = File.readlines(ini_file_path, chomp: true) title_line_index = file_lines.each_with_index { |line, i| break i if line.downcase.start_with?('title') } return if title_line_index.is_a?(Array) file_lines[title_line_index] = "title =#{translated}" File.binwrite(ini_file_path, file_lines.join("\n")) end |
.write_map(original_files_paths, maps_path, output_path, shuffle_level, romanize, logging, game_type) ⇒ Object
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# File 'lib/write.rb', line 90 def self.write_map(original_files_paths, maps_path, output_path, shuffle_level, romanize, logging, game_type) maps_object_map = Hash[original_files_paths.map { |f| [File.basename(f), Marshal.load(File.binread(f))] }] # @type [Array<String>] maps_original_text = File .readlines(File.join(maps_path, 'maps.txt'), encoding: 'UTF-8', chomp: true) .map { |line| line.gsub('\#', "\n").strip } .freeze # @type [Array<String>] names_original_text = File .readlines(File.join(maps_path, 'names.txt'), encoding: 'UTF-8', chomp: true) .map { |line| line.gsub('\#', "\n").strip } .freeze # @type [Array<String>] maps_translated_text = File .readlines(File.join(maps_path, 'maps_trans.txt'), encoding: 'UTF-8', chomp: true) .map { |line| line.gsub('\#', "\n").strip } # @type [Array<String>] names_translated_text = File .readlines(File.join(maps_path, 'names_trans.txt'), encoding: 'UTF-8', chomp: true) .map { |line| line.gsub('\#', "\n").strip } if shuffle_level.positive? maps_translated_text.shuffle! names_translated_text.shuffle! if shuffle_level == 2 maps_translated_text = shuffle_words(maps_translated_text) names_translated_text = shuffle_words(names_translated_text) end end # @type [Hash{String => String}] maps_translation_map = Hash[maps_original_text.zip(maps_translated_text)].freeze # @type [Hash{String => String}] names_translation_map = Hash[names_original_text.zip(names_translated_text)].freeze # @type [Array<Integer>] # 401 - dialogue lines # 102 - dialogue choices array # 402 - one of the dialogue choices from the array # 356 - system lines/special texts (do they even exist before mv?) allowed_codes = [102, 320, 324, 356, 401, 402].freeze maps_object_map.each do |filename, object| # @type [String] display_name = object.display_name display_name_translated = names_translation_map[display_name] object.display_name = display_name_translated if display_name_translated events = object.events next unless events events.each do |ev, event| pages = event.pages next unless pages pages.each_with_index do |page, pg| list = page.list next unless list in_sequence = false # @type [Array<String>] line = [] # @type [Array<Integer>] item_indices = [] list.each_with_index do |item, it| # @type [Integer] code = item.code if in_sequence && code != 401 unless line.empty? joined = line.join("\n").strip joined = romanize_string(joined) if romanize translated = get_parameter_translated(401, joined, maps_translation_map, game_type) if translated && !translated.empty? split = translated.split('\#') split_length = split.length line_length = line.length item_indices.each_with_index { |index, i| list[index].parameters[0] = i < split_length ? split[i] : '' } if split_length > line_length list[item_indices.last].parameters[0] = split[line_length - 1..].join("\n") end end line.clear end in_sequence = false end next unless allowed_codes.include?(code) # @type [Array<String>] parameters = item.parameters case code when 401 # @type [String] parameter = parameters[0] next unless parameter.is_a?(String) parameter = convert_to_utf8(parameter) in_sequence = true line.push(parameter.gsub(' ', ' ').strip) item_indices.push(it) when 102 parameters[0].each_with_index do |subparameter, sp| next unless subparameter.is_a?(String) subparameter = subparameter.strip next if subparameter.empty? subparameter = convert_to_utf8(subparameter) subparameter = romanize_string(subparameter.strip) if romanize translated = get_parameter_translated(code, subparameter, maps_translation_map, game_type) parameters[0][sp] = translated if translated && !translated.empty? end when 356 # @type [String] parameter = parameters[0] next unless parameter.is_a?(String) parameter = parameter.strip next if parameter.empty? parameter = convert_to_utf8(parameter) parameter = romanize_string(parameter) if romanize translated = get_parameter_translated(code, parameter, maps_translation_map, game_type) parameters[0] = translated if translated && !translated.empty? when 320, 324, 402 # @type [String] parameter = parameters[1] next unless parameter.is_a?(String) parameter = parameter.strip next if parameter.empty? parameter = convert_to_utf8(parameter) parameter = romanize_string(parameters[1].strip) if romanize translated = get_parameter_translated(code, parameter, maps_translation_map, game_type) parameters[1] = translated if translated && !translated.empty? end item.parameters = parameters list[it] = item end page.list = list pages[pg] = page end event.pages = pages events[ev] = event end object.events = events File.binwrite(File.join(output_path, filename), Marshal.dump(object)) puts "Written #{filename}" if logging end end |
.write_other(original_files_paths, other_path, output_path, shuffle_level, romanize, logging, game_type) ⇒ Object
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# File 'lib/write.rb', line 277 def self.write_other(original_files_paths, other_path, output_path, shuffle_level, romanize, logging, game_type) other_object_array_map = Hash[original_files_paths.map { |f| [File.basename(f), Marshal.load(File.binread(f))] }] # @type [Array<String>] # 401 - dialogue lines # 405 - credits lines # 102 - dialogue choices array # 402 - one of the dialogue choices from the array # 356 - system lines/special texts (do they even exist before mv?) allowed_codes = [102, 320, 324, 356, 401, 402, 405].freeze other_object_array_map.each do |filename, other_object_array| other_filename = File.basename(filename, '.*').downcase # @type [Array<String>] other_original_text = File .readlines(File.join(other_path, "#{other_filename}.txt"), encoding: 'UTF-8', chomp: true) .map { |line| line.gsub('\#', "\n").strip } # @type [Array<String>] other_translated_text = File .readlines(File.join(other_path, "#{other_filename}_trans.txt"), encoding: 'UTF-8', chomp: true) .map { |line| line.gsub('\#', "\n").strip } if shuffle_level.positive? other_translated_text.shuffle! other_translated_text = shuffle_words(other_translated_text) if shuffle_level == 2 end # @type [Hash{String => String}] other_translation_map = Hash[other_original_text.zip(other_translated_text)].freeze if !filename.start_with?(/Common|Troops/) other_object_array.each do |object| next unless object variables = [ object.name, object.is_a?(RPG::Actor) ? object.nickname : nil, object.description, object.note, object.is_a?(RPG::Skill) || object.is_a?(RPG::State) ? object. : nil, object.is_a?(RPG::Skill) || object.is_a?(RPG::State) ? object. : nil, object.is_a?(RPG::State) ? object. : nil, object.is_a?(RPG::State) ? object. : nil, ] attributes = %i[name nickname description note message1 message2 message3 message4] variables.each_with_index do |var, type| next unless var.is_a?(String) var = var.strip next if var.empty? var = convert_to_utf8(var) var = romanize_string(var) if romanize var = var.split("\n").map(&:strip).join("\n") translated = get_variable_translated(var, type, filename, other_translation_map, game_type) object.send("#{attributes[type]}=", translated) if translated && !translated.empty? end end else other_object_array.each_with_index do |object, obj| next unless object pages = object.pages pages_length = !pages ? 1 : pages.length (0..pages_length).each do |pg| list = !pages ? object.list : pages[pg].instance_variable_get(:@list) # for some reason .list access doesn't work (wtf?) next unless list in_sequence = false # @type [Array<String>] line = [] # @type [Array<Integer>] item_indices = [] list.each_with_index do |item, it| # @type [Integer] code = item.code if in_sequence && ![401, 405].include?(code) unless line.empty? joined = line.join("\n").strip joined = romanize_string(joined) if romanize translated = get_parameter_translated(401, joined, other_translation_map, game_type) if translated && !translated.empty? split = translated.split('\#') split_length = split.length line_length = line.length item_indices.each_with_index do |index, i| list[index].parameters[0] = i < split_length ? split[i] : '' end if split_length > line_length list[item_indices.last].parameters[0] = split[line_length - 1..].join("\n") end end line.clear end in_sequence = false end next unless allowed_codes.include?(code) # @type [Array<String>] parameters = item.parameters case code when 401, 405 # @type [String] parameter = parameters[0] next unless parameter.is_a?(String) parameter = convert_to_utf8(parameter) in_sequence = true line.push(parameter.gsub(' ', ' ').strip) item_indices.push(it) when 102 parameters[0].each_with_index do |subparameter, sp| next unless subparameter.is_a?(String) subparameter = subparameter.strip next if subparameter.empty? subparameter = convert_to_utf8(subparameter) subparameter = romanize_string(subparameter) if romanize translated = get_parameter_translated(code, subparameter, other_translation_map, game_type) parameters[0][sp] = translated if translated && !translated.empty? end when 356 # @type [String] parameter = parameters[0] next unless parameter.is_a?(String) parameter = parameter.strip next if parameter.empty? parameter = convert_to_utf8(parameter) parameter = romanize_string(parameter) if romanize translated = get_parameter_translated(code, parameter, other_translation_map, game_type) parameters[0] = translated if translated && !translated.empty? when 320, 324, 402 # @type [String] parameter = parameters[1] next unless parameter.is_a?(String) parameter = parameter.strip next if parameter.empty? parameter = convert_to_utf8(parameter) parameter = romanize_string(parameter) if romanize translated = get_parameter_translated(code, parameter, other_translation_map, game_type) parameters[1] = translated if translated && !translated.empty? end item.parameters = parameters list[it] = item end if !pages object.list = list else pages[pg].instance_variable_set(:@list, list) object.pages = pages end end other_object_array[obj] = object end end File.binwrite(File.join(output_path, filename), Marshal.dump(other_object_array)) puts "Written #{filename}" if logging end end |
.write_scripts(scripts_file_path, other_path, output_path, romanize, logging) ⇒ Object
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# File 'lib/write.rb', line 599 def self.write_scripts(scripts_file_path, other_path, output_path, romanize, logging) scripts_basename = File.basename(scripts_file_path) script_entries = Marshal.load(File.binread(scripts_file_path)) # @type [Array<String>] scripts_original_text = File .readlines(File.join(other_path, 'scripts.txt'), encoding: 'UTF-8', chomp: true) .map { |line| line.gsub('\#', "\r\n") } # @type [Array<String>] scripts_translated_text = File .readlines(File.join(other_path, 'scripts_trans.txt'), encoding: 'UTF-8', chomp: true) .map { |line| line.gsub('\#', "\r\n") } # @type [Hash{String => String}] scripts_translation_map = Hash[scripts_original_text.zip(scripts_translated_text)] script_entries.each do |script| # @type [String] code = Zlib::Inflate.inflate(script[2]) code = convert_to_utf8(code) string_array, index_array = extract_strings(code, mode: true) string_array .zip(index_array) .reverse_each do |string, index| string = string.gsub(' ', '').strip next if string.empty? || !scripts_translation_map.include?(string) string = romanize_string(string) if romanize translated = scripts_translation_map[string] code[index, string.length] = translated if translated && !translated.empty? end script[2] = Zlib::Deflate.deflate(code, Zlib::BEST_COMPRESSION) end File.binwrite(File.join(output_path, scripts_basename), Marshal.dump(script_entries)) puts "Written #{scripts_basename}" if logging end |
.write_system(system_file_path, ini_file_path, other_path, output_path, shuffle_level, romanize, logging) ⇒ Object
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# File 'lib/write.rb', line 489 def self.write_system(system_file_path, ini_file_path, other_path, output_path, shuffle_level, romanize, logging) system_basename = File.basename(system_file_path) # @type [System] system_object = Marshal.load(File.binread(system_file_path)) # @type [Array<String>] system_original_text = File.readlines(File.join(other_path, 'system.txt'), encoding: 'UTF-8', chomp: true).map(&:strip).freeze # @type [Array<String>] system_translated_text = File.readlines(File.join(other_path, 'system_trans.txt'), encoding: 'UTF-8', chomp: true).map(&:strip) if shuffle_level.positive? system_translated_text.shuffle! system_translated_text = shuffle_words(system_translated_text) if shuffle_level == 2 end # @type [Hash{String => String}] system_translation_map = Hash[system_original_text.zip(system_translated_text)].freeze elements = system_object.elements skill_types = system_object.skill_types weapon_types = system_object.weapon_types armor_types = system_object.armor_types currency_unit = system_object.currency_unit terms_vocabulary = system_object.terms || system_object.words arrays = [elements, skill_types, weapon_types, armor_types] attributes = %i[elements skill_types weapon_types armor_types] arrays .zip(attributes) .each do |array, attr| next unless array.is_a?(Array) array.each_with_index do |string, i| string = string.strip next if string.empty? string = convert_to_utf8(string) string = romanize_string(string) if romanize translated = system_translation_map[string] array[i] = translated if translated && !translated.empty? end system_object.send("#{attr}=", array) end if currency_unit currency_unit = romanize_string(currency_unit) if romanize currency_unit_translated = system_translation_map[currency_unit] system_object.currency_unit = currency_unit_translated if currency_unit.is_a?(String) && currency_unit_translated && !currency_unit_translated.empty? end terms_vocabulary.instance_variables.each do |variable| # @type [String | Array<String>] value = terms_vocabulary.instance_variable_get(variable) if value.is_a?(String) value = value.strip next if value.empty? value = convert_to_utf8(value) value = romanize_string(value) if romanize translated = system_translation_map[value] value = translated if translated && !translated.empty? elsif value.is_a?(Array) value.each_with_index do |string, i| string = string.strip next if string.empty? string = convert_to_utf8(string) string = romanize_string(string) if romanize translated = system_translation_map[string] value[i] = translated if translated && !translated.empty? end end terms_vocabulary.instance_variable_set(variable, value) end if !system_object.terms system_object.words = terms_vocabulary else system_object.terms = terms_vocabulary end game_title_translated = system_translated_text.last if game_title_translated && !game_title_translated.empty? system_object.game_title = game_title_translated write_ini_title(ini_file_path, game_title_translated) end File.binwrite(File.join(output_path, system_basename), Marshal.dump(system_object)) puts "Written #{system_basename}" if logging end |
Instance Method Details
#convert_to_utf8(input_string) ⇒ String
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# File 'lib/extensions.rb', line 224 def convert_to_utf8(input_string) ENCODINGS.each do |encoding| return input_string.encode('UTF-8', encoding) rescue Encoding::InvalidByteSequenceError, Encoding::UndefinedConversionError next end raise EncodingError("Cannot convert string #{input_string} to UTF-8") end |
#escaped?(line, index) ⇒ Boolean
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# File 'lib/extensions.rb', line 133 def escaped?(line, index) backslash_count = 0 (0..index).reverse_each do |i| break if line[i] != '\\' backslash_count += 1 end backslash_count.even? end |
#extract_strings(ruby_code, mode: false) ⇒ Object
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# File 'lib/extensions.rb', line 145 def extract_strings(ruby_code, mode: false) strings = mode ? [] : Set.new indices = [] inside_string = false inside_multiline_comment = false string_start_index = 0 current_quote_type = '' global_index = 0 ruby_code.each_line do |line| stripped = line.strip unless inside_string if stripped[0] == '#' global_index += line.length next end if stripped.start_with?('=begin') inside_multiline_comment = true elsif stripped.start_with?('=end') inside_multiline_comment = false end end if inside_multiline_comment global_index += line.length next end i = 0 while i < line.length char = line[i] break if !inside_string && char == '#' if !inside_string && %w[" '].include?(char) inside_string = true string_start_index = global_index + i current_quote_type = char elsif inside_string && char == current_quote_type && escaped?(line, i - 1) extracted_string = ruby_code[string_start_index + 1...global_index + i].gsub(/\r?\n/, '\#') if mode strings << extracted_string indices << string_start_index + 1 else strings.add(extracted_string) end inside_string = false current_quote_type = '' end i += 1 end global_index += line.length end mode ? [strings, indices] : strings.to_a end |