Class: Model::GameTree
- Inherits:
-
Object
- Object
- Model::GameTree
- Defined in:
- lib/tic_tac_toe/model/game_tree.rb
Instance Attribute Summary collapse
-
#board ⇒ Object
readonly
Returns the value of attribute board.
-
#previous_move ⇒ Object
readonly
Returns the value of attribute previous_move.
Class Method Summary collapse
Instance Method Summary collapse
- #complete? ⇒ Boolean
- #current_team ⇒ Object
-
#initialize(board, previous_move = nil) ⇒ GameTree
constructor
A new instance of GameTree.
-
#next_game_trees ⇒ Object
Produces children based on the number of unique tile collection orientations.
- #rating(team) ⇒ Object
Constructor Details
#initialize(board, previous_move = nil) ⇒ GameTree
Returns a new instance of GameTree.
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# File 'lib/tic_tac_toe/model/game_tree.rb', line 7 def initialize(board, previous_move = nil) @board = board @previous_move = previous_move @equivalent = {} end |
Instance Attribute Details
#board ⇒ Object (readonly)
Returns the value of attribute board.
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# File 'lib/tic_tac_toe/model/game_tree.rb', line 5 def board @board end |
#previous_move ⇒ Object (readonly)
Returns the value of attribute previous_move.
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# File 'lib/tic_tac_toe/model/game_tree.rb', line 5 def previous_move @previous_move end |
Class Method Details
.generate_game_tree(board, previous_move = nil) ⇒ Object
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# File 'lib/tic_tac_toe/model/game_tree.rb', line 14 def generate_game_tree(board, previous_move = nil) new(board, previous_move) end |
Instance Method Details
#complete? ⇒ Boolean
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# File 'lib/tic_tac_toe/model/game_tree.rb', line 23 def complete? @board.complete? || next_game_trees.count.zero? end |
#current_team ⇒ Object
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# File 'lib/tic_tac_toe/model/game_tree.rb', line 19 def current_team @board.current_team end |
#next_game_trees ⇒ Object
Produces children based on the number of unique tile collection orientations. For more info, check out Model::TileCollection.
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# File 'lib/tic_tac_toe/model/game_tree.rb', line 33 def next_game_trees return @next_game_trees unless @next_game_trees.nil? moves = @board.available_moves @next_game_trees = moves.each_with_object([]) { |move, game_trees| add_game_trees(game_trees, move) } @next_game_trees end |
#rating(team) ⇒ Object
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# File 'lib/tic_tac_toe/model/game_tree.rb', line 27 def (team) @board.(team) end |