Class: Sass::Script::Value::Number
- Defined in:
- lib/sass/script/value/number.rb
Overview
A SassScript object representing a number.
SassScript numbers can have decimal values,
and can also have units.
For example, 12
, 1px
, and 10.45em
are all valid values.
Numbers can also have more complex units, such as 1px*em/in
.
These cannot be inputted directly in Sass code at the moment.
Constant Summary collapse
- NO_UNITS =
Used so we don't allocate two new arrays for each new number.
[]
Instance Attribute Summary collapse
-
#denominator_units ⇒ Array<String>
readonly
A list of units in the denominator of the number.
-
#numerator_units ⇒ Array<String>
readonly
A list of units in the numerator of the number.
-
#original ⇒ Boolean?
The original representation of this number.
-
#value ⇒ Numeric
readonly
The Ruby value of the number.
Attributes inherited from Base
Class Method Summary collapse
-
.epsilon
Used in checking equality of floating point numbers.
- .precision
-
.precision=(digits)
Sets the number of digits of precision For example, if this is
3
,3.1415926
will be printed as3.142
. -
.precision_factor
the precision factor used in numeric output it is derived from the
precision
method.
Instance Method Summary collapse
-
#coerce(num_units, den_units) ⇒ Number
Returns this number converted to other units.
-
#comparable_to?(other) ⇒ Boolean
Whether or not this number can be compared with the other.
-
#div(other) ⇒ Value
The SassScript
/
operation. -
#eq(other) ⇒ Boolean
The SassScript
==
operation. -
#eql?(other) ⇒ Boolean
Hash-equality works differently than
==
equality for numbers. -
#gt(other) ⇒ Boolean
The SassScript
>
operation. -
#gte(other) ⇒ Boolean
The SassScript
>=
operation. - #hash
-
#initialize(value, numerator_units = NO_UNITS, denominator_units = NO_UNITS) ⇒ Number
constructor
A new instance of Number.
-
#inspect(opts = {}) ⇒ String
(also: #to_sass)
Returns a readable representation of this number.
-
#int? ⇒ Boolean
Whether or not this number is an integer.
-
#is_unit?(unit) ⇒ Boolean
Checks whether the number has the numerator unit specified.
-
#legal_units? ⇒ Boolean
Whether or not this number has units that can be represented in CSS (that is, zero or one #numerator_units).
-
#lt(other) ⇒ Boolean
The SassScript
<
operation. -
#lte(other) ⇒ Boolean
The SassScript
<=
operation. -
#minus(other) ⇒ Value
The SassScript binary
-
operation (e.g.$a - $b
). -
#mod(other) ⇒ Number
The SassScript
%
operation. -
#plus(other) ⇒ Value
The SassScript
+
operation. -
#times(other) ⇒ Number, Color
The SassScript
*
operation. -
#to_i ⇒ Integer
The integer value of the number.
-
#to_s(opts = {}) ⇒ String
The CSS representation of this number.
-
#unary_minus ⇒ Number
The SassScript unary
-
operation (e.g.-$a
). -
#unary_plus ⇒ Number
The SassScript unary
+
operation (e.g.+$a
). -
#unit_str ⇒ String
Returns a human readable representation of the units in this number.
-
#unitless? ⇒ Boolean
Whether or not this number has no units.
Methods inherited from Base
#==, #_perform, #assert_int!, #bracketed, #neq, #null?, #separator, #single_eq, #to_a, #to_bool, #to_h, #unary_div, #unary_not, #with_contents
Constructor Details
#initialize(value, numerator_units = NO_UNITS, denominator_units = NO_UNITS) ⇒ Number
Returns a new instance of Number.
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# File 'lib/sass/script/value/number.rb', line 70
def initialize(value, numerator_units = NO_UNITS, denominator_units = NO_UNITS)
numerator_units = [numerator_units] if numerator_units.is_a?(::String)
denominator_units = [denominator_units] if denominator_units.is_a?(::String)
super(value)
@numerator_units = numerator_units
@denominator_units = denominator_units
@options = nil
normalize!
end
|
Instance Attribute Details
#denominator_units ⇒ Array<String> (readonly)
A list of units in the denominator of the number.
For example, 1px*em/in*cm
would return ["in", "cm"]
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# File 'lib/sass/script/value/number.rb', line 24
def denominator_units
@denominator_units
end
|
#numerator_units ⇒ Array<String> (readonly)
A list of units in the numerator of the number.
For example, 1px*em/in*cm
would return ["px", "em"]
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# File 'lib/sass/script/value/number.rb', line 19
def numerator_units
@numerator_units
end
|
#original ⇒ Boolean?
The original representation of this number.
For example, although the result of 1px/2px
is 0.5
,
the value of #original
is "1px/2px"
.
This is only non-nil when the original value should be used as the CSS value,
as in font: 1px/2px
.
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# File 'lib/sass/script/value/number.rb', line 34
def original
@original
end
|
#value ⇒ Numeric (readonly)
The Ruby value of the number.
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# File 'lib/sass/script/value/number.rb', line 14
def value
@value
end
|
Class Method Details
.epsilon
Used in checking equality of floating point numbers. Any
numbers within an epsilon
of each other are considered functionally equal.
The value for epsilon is one tenth of the current numeric precision.
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# File 'lib/sass/script/value/number.rb', line 60
def self.epsilon
Thread.current[:sass_numeric_epsilon] ||= 1 / (precision_factor * 10)
end
|
.precision
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# File 'lib/sass/script/value/number.rb', line 36
def self.precision
Thread.current[:sass_numeric_precision] || Thread.main[:sass_numeric_precision] || 10
end
|
.precision=(digits)
Sets the number of digits of precision
For example, if this is 3
,
3.1415926
will be printed as 3.142
.
The numeric precision is stored as a thread local for thread safety reasons.
To set for all threads, be sure to set the precision on the main thread.
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# File 'lib/sass/script/value/number.rb', line 45
def self.precision=(digits)
Thread.current[:sass_numeric_precision] = digits.round
Thread.current[:sass_numeric_precision_factor] = nil
Thread.current[:sass_numeric_epsilon] = nil
end
|
.precision_factor
the precision factor used in numeric output
it is derived from the precision
method.
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# File 'lib/sass/script/value/number.rb', line 53
def self.precision_factor
Thread.current[:sass_numeric_precision_factor] ||= 10.0**precision
end
|
Instance Method Details
#coerce(num_units, den_units) ⇒ Number
Returns this number converted to other units. The conversion takes into account the relationship between e.g. mm and cm, as well as between e.g. in and cm.
If this number has no units, it will simply return itself with the given units.
An incompatible coercion, e.g. between px and cm, will raise an error.
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# File 'lib/sass/script/value/number.rb', line 367
def coerce(num_units, den_units)
Number.new(if unitless?
value
else
value * coercion_factor(@numerator_units, num_units) /
coercion_factor(@denominator_units, den_units)
end, num_units, den_units)
end
|
#comparable_to?(other) ⇒ Boolean
Returns Whether or not this number can be compared with the other.
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# File 'lib/sass/script/value/number.rb', line 378
def comparable_to?(other)
operate(other, :+)
true
rescue Sass::UnitConversionError
false
end
|
#div(other) ⇒ Value
The SassScript /
operation.
Its functionality depends on the type of its argument:
Sass::Script::Value::Number : Divides this number by the other, converting units appropriately.
Sass::Script::Value : See Base#div.
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# File 'lib/sass/script/value/number.rb', line 172
def div(other)
if other.is_a? Number
res = operate(other, :/)
if original && other.original
res.original = "#{original}/#{other.original}"
end
res
else
super
end
end
|
#eq(other) ⇒ Boolean
The SassScript ==
operation.
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# File 'lib/sass/script/value/number.rb', line 203
def eq(other)
return Bool::FALSE unless other.is_a?(Sass::Script::Value::Number)
this = self
begin
if unitless?
this = this.coerce(other.numerator_units, other.denominator_units)
else
other = other.coerce(@numerator_units, @denominator_units)
end
rescue Sass::UnitConversionError
return Bool::FALSE
end
Bool.new(basically_equal?(this.value, other.value))
end
|
#eql?(other) ⇒ Boolean
Hash-equality works differently than ==
equality for numbers.
Hash-equality must be transitive, so it just compares the exact value,
numerator units, and denominator units.
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# File 'lib/sass/script/value/number.rb', line 225
def eql?(other)
basically_equal?(value, other.value) && numerator_units == other.numerator_units &&
denominator_units == other.denominator_units
end
|
#gt(other) ⇒ Boolean
The SassScript >
operation.
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# File 'lib/sass/script/value/number.rb', line 235
def gt(other)
raise NoMethodError.new(nil, :gt) unless other.is_a?(Number)
operate(other, :>)
end
|
#gte(other) ⇒ Boolean
The SassScript >=
operation.
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# File 'lib/sass/script/value/number.rb', line 245
def gte(other)
raise NoMethodError.new(nil, :gte) unless other.is_a?(Number)
operate(other, :>=)
end
|
#hash
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# File 'lib/sass/script/value/number.rb', line 218
def hash
[value, numerator_units, denominator_units].hash
end
|
#inspect(opts = {}) ⇒ String Also known as: to_sass
Returns a readable representation of this number.
This representation is valid CSS (and valid SassScript) as long as there is only one unit.
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# File 'lib/sass/script/value/number.rb', line 285
def inspect(opts = {})
return original if original
value = self.class.round(self.value)
str = value.to_s
# Ruby will occasionally print in scientific notation if the number is
# small enough. That's technically valid CSS, but it's not well-supported
# and confusing.
str = ("%0.#{self.class.precision}f" % value).gsub(/0*$/, '') if str.include?('e')
# Sometimes numeric formatting will result in a decimal number with a trailing zero (x.0)
if str =~ /(.*)\.0$/
str = $1
end
# We omit a leading zero before the decimal point in compressed mode.
if @options && options[:style] == :compressed
str.sub!(/^(-)?0\./, '\1.')
end
unitless? ? str : "#{str}#{unit_str}"
end
|
#int? ⇒ Boolean
Returns Whether or not this number is an integer.
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# File 'lib/sass/script/value/number.rb', line 318
def int?
basically_equal?(value % 1, 0.0)
end
|
#is_unit?(unit) ⇒ Boolean
Checks whether the number has the numerator unit specified.
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# File 'lib/sass/script/value/number.rb', line 337
def is_unit?(unit)
if unit
denominator_units.size == 0 && numerator_units.size == 1 && numerator_units.first == unit
else
unitless?
end
end
|
#legal_units? ⇒ Boolean
Returns Whether or not this number has units that can be represented in CSS (that is, zero or one #numerator_units).
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# File 'lib/sass/script/value/number.rb', line 347
def legal_units?
(@numerator_units.empty? || @numerator_units.size == 1) && @denominator_units.empty?
end
|
#lt(other) ⇒ Boolean
The SassScript <
operation.
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# File 'lib/sass/script/value/number.rb', line 255
def lt(other)
raise NoMethodError.new(nil, :lt) unless other.is_a?(Number)
operate(other, :<)
end
|
#lte(other) ⇒ Boolean
The SassScript <=
operation.
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# File 'lib/sass/script/value/number.rb', line 265
def lte(other)
raise NoMethodError.new(nil, :lte) unless other.is_a?(Number)
operate(other, :<=)
end
|
#minus(other) ⇒ Value
The SassScript binary -
operation (e.g. $a - $b
).
Its functionality depends on the type of its argument:
Sass::Script::Value::Number : Subtracts this number from the other, converting units if possible.
Sass::Script::Value : See Base#minus.
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# File 'lib/sass/script/value/number.rb', line 117
def minus(other)
if other.is_a? Number
operate(other, :-)
else
super
end
end
|
#mod(other) ⇒ Number
The SassScript %
operation.
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# File 'lib/sass/script/value/number.rb', line 190
def mod(other)
if other.is_a?(Number)
return Number.new(Float::NAN) if other.value == 0
operate(other, :%)
else
raise NoMethodError.new(nil, :mod)
end
end
|
#plus(other) ⇒ Value
The SassScript +
operation.
Its functionality depends on the type of its argument:
Sass::Script::Value::Number : Adds the two numbers together, converting units if possible.
Color : Adds this number to each of the RGB color channels.
Sass::Script::Value : See Base#plus.
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# File 'lib/sass/script/value/number.rb', line 95
def plus(other)
if other.is_a? Number
operate(other, :+)
elsif other.is_a?(Color)
other.plus(self)
else
super
end
end
|
#times(other) ⇒ Number, Color
The SassScript *
operation.
Its functionality depends on the type of its argument:
Sass::Script::Value::Number : Multiplies the two numbers together, converting units appropriately.
Color : Multiplies each of the RGB color channels by this number.
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# File 'lib/sass/script/value/number.rb', line 151
def times(other)
if other.is_a? Number
operate(other, :*)
elsif other.is_a? Color
other.times(self)
else
raise NoMethodError.new(nil, :times)
end
end
|
#to_i ⇒ Integer
Returns The integer value of the number.
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# File 'lib/sass/script/value/number.rb', line 312
def to_i
super unless int?
value.to_i
end
|
#to_s(opts = {}) ⇒ String
Returns The CSS representation of this number.
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# File 'lib/sass/script/value/number.rb', line 273
def to_s(opts = {})
return original if original
raise Sass::SyntaxError.new("#{inspect} isn't a valid CSS value.") unless legal_units?
inspect
end
|
#unary_minus ⇒ Number
The SassScript unary -
operation (e.g. -$a
).
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# File 'lib/sass/script/value/number.rb', line 135
def unary_minus
Number.new(-value, @numerator_units, @denominator_units)
end
|
#unary_plus ⇒ Number
The SassScript unary +
operation (e.g. +$a
).
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# File 'lib/sass/script/value/number.rb', line 128
def unary_plus
self
end
|
#unit_str ⇒ String
Returns a human readable representation of the units in this number. For complex units this takes the form of: numerator_unit1 * numerator_unit2 / denominator_unit1 * denominator_unit2
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# File 'lib/sass/script/value/number.rb', line 389
def unit_str
rv = @numerator_units.sort.join("*")
if @denominator_units.any?
rv << "/"
rv << @denominator_units.sort.join("*")
end
rv
end
|
#unitless? ⇒ Boolean
Returns Whether or not this number has no units.
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# File 'lib/sass/script/value/number.rb', line 323
def unitless?
@numerator_units.empty? && @denominator_units.empty?
end
|