Module: Api::ActionResult

Defined in:
lib/sc2ai/protocol/_meta_documentation.rb

Overview

Protobuf virtual enum.

Constant Summary collapse

Success =
1
NotSupported =
2
Error =
3
CantQueueThatOrder =
4
Retry =
5
Cooldown =
6
QueueIsFull =
7
RallyQueueIsFull =
8
NotEnoughMinerals =
9
NotEnoughVespene =
10
NotEnoughTerrazine =
11
NotEnoughCustom =
12
NotEnoughFood =
13
FoodUsageImpossible =
14
NotEnoughLife =
15
NotEnoughShields =
16
NotEnoughEnergy =
17
LifeSuppressed =
18
ShieldsSuppressed =
19
EnergySuppressed =
20
NotEnoughCharges =
21
CantAddMoreCharges =
22
TooMuchMinerals =
23
TooMuchVespene =
24
TooMuchTerrazine =
25
TooMuchCustom =
26
TooMuchFood =
27
TooMuchLife =
28
TooMuchShields =
29
TooMuchEnergy =
30
MustTargetUnitWithLife =
31
MustTargetUnitWithShields =
32
MustTargetUnitWithEnergy =
33
CantTrade =
34
CantSpend =
35
CantTargetThatUnit =
36
CouldntAllocateUnit =
37
UnitCantMove =
38
TransportIsHoldingPosition =
39
BuildTechRequirementsNotMet =
40
CantFindPlacementLocation =
41
CantBuildOnThat =
42
CantBuildTooCloseToDropOff =
43
CantBuildLocationInvalid =
44
CantSeeBuildLocation =
45
CantBuildTooCloseToCreepSource =
46
CantBuildTooCloseToResources =
47
CantBuildTooFarFromWater =
48
CantBuildTooFarFromCreepSource =
49
CantBuildTooFarFromBuildPowerSource =
50
CantBuildOnDenseTerrain =
51
CantTrainTooFarFromTrainPowerSource =
52
CantLandLocationInvalid =
53
CantSeeLandLocation =
54
CantLandTooCloseToCreepSource =
55
CantLandTooCloseToResources =
56
CantLandTooFarFromWater =
57
CantLandTooFarFromCreepSource =
58
CantLandTooFarFromBuildPowerSource =
59
CantLandTooFarFromTrainPowerSource =
60
CantLandOnDenseTerrain =
61
AddOnTooFarFromBuilding =
62
MustBuildRefineryFirst =
63
BuildingIsUnderConstruction =
64
CantFindDropOff =
65
CantLoadOtherPlayersUnits =
66
NotEnoughRoomToLoadUnit =
67
CantUnloadUnitsThere =
68
CantWarpInUnitsThere =
69
CantLoadImmobileUnits =
70
CantRechargeImmobileUnits =
71
CantRechargeUnderConstructionUnits =
72
CantLoadThatUnit =
73
NoCargoToUnload =
74
LoadAllNoTargetsFound =
75
NotWhileOccupied =
76
CantAttackWithoutAmmo =
77
CantHoldAnyMoreAmmo =
78
TechRequirementsNotMet =
79
MustLockdownUnitFirst =
80
MustTargetUnit =
81
MustTargetInventory =
82
MustTargetVisibleUnit =
83
MustTargetVisibleLocation =
84
MustTargetWalkableLocation =
85
MustTargetPawnableUnit =
86
YouCantControlThatUnit =
87
YouCantIssueCommandsToThatUnit =
88
MustTargetResources =
89
RequiresHealTarget =
90
RequiresRepairTarget =
91
NoItemsToDrop =
92
CantHoldAnyMoreItems =
93
CantHoldThat =
94
TargetHasNoInventory =
95
CantDropThisItem =
96
CantMoveThisItem =
97
CantPawnThisUnit =
98
MustTargetCaster =
99
CantTargetCaster =
100
MustTargetOuter =
101
CantTargetOuter =
102
MustTargetYourOwnUnits =
103
CantTargetYourOwnUnits =
104
MustTargetFriendlyUnits =
105
CantTargetFriendlyUnits =
106
MustTargetNeutralUnits =
107
CantTargetNeutralUnits =
108
MustTargetEnemyUnits =
109
CantTargetEnemyUnits =
110
MustTargetAirUnits =
111
CantTargetAirUnits =
112
MustTargetGroundUnits =
113
CantTargetGroundUnits =
114
MustTargetStructures =
115
CantTargetStructures =
116
MustTargetLightUnits =
117
CantTargetLightUnits =
118
MustTargetArmoredUnits =
119
CantTargetArmoredUnits =
120
MustTargetBiologicalUnits =
121
CantTargetBiologicalUnits =
122
MustTargetHeroicUnits =
123
CantTargetHeroicUnits =
124
MustTargetRoboticUnits =
125
CantTargetRoboticUnits =
126
MustTargetMechanicalUnits =
127
CantTargetMechanicalUnits =
128
MustTargetPsionicUnits =
129
CantTargetPsionicUnits =
130
MustTargetMassiveUnits =
131
CantTargetMassiveUnits =
132
MustTargetMissile =
133
CantTargetMissile =
134
MustTargetWorkerUnits =
135
CantTargetWorkerUnits =
136
MustTargetEnergyCapableUnits =
137
CantTargetEnergyCapableUnits =
138
MustTargetShieldCapableUnits =
139
CantTargetShieldCapableUnits =
140
MustTargetFlyers =
141
CantTargetFlyers =
142
MustTargetBuriedUnits =
143
CantTargetBuriedUnits =
144
MustTargetCloakedUnits =
145
CantTargetCloakedUnits =
146
MustTargetUnitsInAStasisField =
147
CantTargetUnitsInAStasisField =
148
MustTargetUnderConstructionUnits =
149
CantTargetUnderConstructionUnits =
150
MustTargetDeadUnits =
151
CantTargetDeadUnits =
152
MustTargetRevivableUnits =
153
CantTargetRevivableUnits =
154
MustTargetHiddenUnits =
155
CantTargetHiddenUnits =
156
CantRechargeOtherPlayersUnits =
157
MustTargetHallucinations =
158
CantTargetHallucinations =
159
MustTargetInvulnerableUnits =
160
CantTargetInvulnerableUnits =
161
MustTargetDetectedUnits =
162
CantTargetDetectedUnits =
163
CantTargetUnitWithEnergy =
164
CantTargetUnitWithShields =
165
MustTargetUncommandableUnits =
166
CantTargetUncommandableUnits =
167
MustTargetPreventDefeatUnits =
168
CantTargetPreventDefeatUnits =
169
MustTargetPreventRevealUnits =
170
CantTargetPreventRevealUnits =
171
MustTargetPassiveUnits =
172
CantTargetPassiveUnits =
173
MustTargetStunnedUnits =
174
CantTargetStunnedUnits =
175
MustTargetSummonedUnits =
176
CantTargetSummonedUnits =
177
MustTargetUser1 =
178
CantTargetUser1 =
179
MustTargetUnstoppableUnits =
180
CantTargetUnstoppableUnits =
181
MustTargetResistantUnits =
182
CantTargetResistantUnits =
183
MustTargetDazedUnits =
184
CantTargetDazedUnits =
185
CantLockdown =
186
CantMindControl =
187
MustTargetDestructibles =
188
CantTargetDestructibles =
189
MustTargetItems =
190
CantTargetItems =
191
NoCalldownAvailable =
192
WaypointListFull =
193
MustTargetRace =
194
CantTargetRace =
195
MustTargetSimilarUnits =
196
CantTargetSimilarUnits =
197
CantFindEnoughTargets =
198
AlreadySpawningLarva =
199
CantTargetExhaustedResources =
200
CantUseMinimap =
201
CantUseInfoPanel =
202
OrderQueueIsFull =
203
CantHarvestThatResource =
204
HarvestersNotRequired =
205
AlreadyTargeted =
206
CantAttackWeaponsDisabled =
207
CouldntReachTarget =
208
TargetIsOutOfRange =
209
TargetIsTooClose =
210
TargetIsOutOfArc =
211
CantFindTeleportLocation =
212
InvalidItemClass =
213
CantFindCancelOrder =
214