Module: Api::ActionResult
- Defined in:
- lib/sc2ai/protocol/_meta_documentation.rb,
lib/sc2ai/protocol/error_pb.rb
Overview
PROTOBUF VIRTUAL ENUM.
Constant Summary collapse
- ENUM_ACTION_RESULT_UNSET =
0
- SUCCESS =
1
- NOT_SUPPORTED =
2
- ERROR =
3
- CANT_QUEUE_THAT_ORDER =
4
- RETRY =
5
- COOLDOWN =
6
- QUEUE_IS_FULL =
7
- RALLY_QUEUE_IS_FULL =
8
- NOT_ENOUGH_MINERALS =
9
- NOT_ENOUGH_VESPENE =
10
- NOT_ENOUGH_TERRAZINE =
11
- NOT_ENOUGH_CUSTOM =
12
- NOT_ENOUGH_FOOD =
13
- FOOD_USAGE_IMPOSSIBLE =
14
- NOT_ENOUGH_LIFE =
15
- NOT_ENOUGH_SHIELDS =
16
- NOT_ENOUGH_ENERGY =
17
- LIFE_SUPPRESSED =
18
- SHIELDS_SUPPRESSED =
19
- ENERGY_SUPPRESSED =
20
- NOT_ENOUGH_CHARGES =
21
- CANT_ADD_MORE_CHARGES =
22
- TOO_MUCH_MINERALS =
23
- TOO_MUCH_VESPENE =
24
- TOO_MUCH_TERRAZINE =
25
- TOO_MUCH_CUSTOM =
26
- TOO_MUCH_FOOD =
27
- TOO_MUCH_LIFE =
28
- TOO_MUCH_SHIELDS =
29
- TOO_MUCH_ENERGY =
30
- MUST_TARGET_UNIT_WITH_LIFE =
31
- MUST_TARGET_UNIT_WITH_SHIELDS =
32
- MUST_TARGET_UNIT_WITH_ENERGY =
33
- CANT_TRADE =
34
- CANT_SPEND =
35
- CANT_TARGET_THAT_UNIT =
36
- COULDNT_ALLOCATE_UNIT =
37
- UNIT_CANT_MOVE =
38
- TRANSPORT_IS_HOLDING_POSITION =
39
- BUILD_TECH_REQUIREMENTS_NOT_MET =
40
- CANT_FIND_PLACEMENT_LOCATION =
41
- CANT_BUILD_ON_THAT =
42
- CANT_BUILD_TOO_CLOSE_TO_DROP_OFF =
43
- CANT_BUILD_LOCATION_INVALID =
44
- CANT_SEE_BUILD_LOCATION =
45
- CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE =
46
- CANT_BUILD_TOO_CLOSE_TO_RESOURCES =
47
- CANT_BUILD_TOO_FAR_FROM_WATER =
48
- CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE =
49
- CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE =
50
- CANT_BUILD_ON_DENSE_TERRAIN =
51
- CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE =
52
- CANT_LAND_LOCATION_INVALID =
53
- CANT_SEE_LAND_LOCATION =
54
- CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE =
55
- CANT_LAND_TOO_CLOSE_TO_RESOURCES =
56
- CANT_LAND_TOO_FAR_FROM_WATER =
57
- CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE =
58
- CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE =
59
- CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE =
60
- CANT_LAND_ON_DENSE_TERRAIN =
61
- ADD_ON_TOO_FAR_FROM_BUILDING =
62
- MUST_BUILD_REFINERY_FIRST =
63
- BUILDING_IS_UNDER_CONSTRUCTION =
64
- CANT_FIND_DROP_OFF =
65
- CANT_LOAD_OTHER_PLAYERS_UNITS =
66
- NOT_ENOUGH_ROOM_TO_LOAD_UNIT =
67
- CANT_UNLOAD_UNITS_THERE =
68
- CANT_WARP_IN_UNITS_THERE =
69
- CANT_LOAD_IMMOBILE_UNITS =
70
- CANT_RECHARGE_IMMOBILE_UNITS =
71
- CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS =
72
- CANT_LOAD_THAT_UNIT =
73
- NO_CARGO_TO_UNLOAD =
74
- LOAD_ALL_NO_TARGETS_FOUND =
75
- NOT_WHILE_OCCUPIED =
76
- CANT_ATTACK_WITHOUT_AMMO =
77
- CANT_HOLD_ANY_MORE_AMMO =
78
- TECH_REQUIREMENTS_NOT_MET =
79
- MUST_LOCKDOWN_UNIT_FIRST =
80
- MUST_TARGET_UNIT =
81
- MUST_TARGET_INVENTORY =
82
- MUST_TARGET_VISIBLE_UNIT =
83
- MUST_TARGET_VISIBLE_LOCATION =
84
- MUST_TARGET_WALKABLE_LOCATION =
85
- MUST_TARGET_PAWNABLE_UNIT =
86
- YOU_CANT_CONTROL_THAT_UNIT =
87
- YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT =
88
- MUST_TARGET_RESOURCES =
89
- REQUIRES_HEAL_TARGET =
90
- REQUIRES_REPAIR_TARGET =
91
- NO_ITEMS_TO_DROP =
92
- CANT_HOLD_ANY_MORE_ITEMS =
93
- CANT_HOLD_THAT =
94
- TARGET_HAS_NO_INVENTORY =
95
- CANT_DROP_THIS_ITEM =
96
- CANT_MOVE_THIS_ITEM =
97
- CANT_PAWN_THIS_UNIT =
98
- MUST_TARGET_CASTER =
99
- CANT_TARGET_CASTER =
100
- MUST_TARGET_OUTER =
101
- CANT_TARGET_OUTER =
102
- MUST_TARGET_YOUR_OWN_UNITS =
103
- CANT_TARGET_YOUR_OWN_UNITS =
104
- MUST_TARGET_FRIENDLY_UNITS =
105
- CANT_TARGET_FRIENDLY_UNITS =
106
- MUST_TARGET_NEUTRAL_UNITS =
107
- CANT_TARGET_NEUTRAL_UNITS =
108
- MUST_TARGET_ENEMY_UNITS =
109
- CANT_TARGET_ENEMY_UNITS =
110
- MUST_TARGET_AIR_UNITS =
111
- CANT_TARGET_AIR_UNITS =
112
- MUST_TARGET_GROUND_UNITS =
113
- CANT_TARGET_GROUND_UNITS =
114
- MUST_TARGET_STRUCTURES =
115
- CANT_TARGET_STRUCTURES =
116
- MUST_TARGET_LIGHT_UNITS =
117
- CANT_TARGET_LIGHT_UNITS =
118
- MUST_TARGET_ARMORED_UNITS =
119
- CANT_TARGET_ARMORED_UNITS =
120
- MUST_TARGET_BIOLOGICAL_UNITS =
121
- CANT_TARGET_BIOLOGICAL_UNITS =
122
- MUST_TARGET_HEROIC_UNITS =
123
- CANT_TARGET_HEROIC_UNITS =
124
- MUST_TARGET_ROBOTIC_UNITS =
125
- CANT_TARGET_ROBOTIC_UNITS =
126
- MUST_TARGET_MECHANICAL_UNITS =
127
- CANT_TARGET_MECHANICAL_UNITS =
128
- MUST_TARGET_PSIONIC_UNITS =
129
- CANT_TARGET_PSIONIC_UNITS =
130
- MUST_TARGET_MASSIVE_UNITS =
131
- CANT_TARGET_MASSIVE_UNITS =
132
- MUST_TARGET_MISSILE =
133
- CANT_TARGET_MISSILE =
134
- MUST_TARGET_WORKER_UNITS =
135
- CANT_TARGET_WORKER_UNITS =
136
- MUST_TARGET_ENERGY_CAPABLE_UNITS =
137
- CANT_TARGET_ENERGY_CAPABLE_UNITS =
138
- MUST_TARGET_SHIELD_CAPABLE_UNITS =
139
- CANT_TARGET_SHIELD_CAPABLE_UNITS =
140
- MUST_TARGET_FLYERS =
141
- CANT_TARGET_FLYERS =
142
- MUST_TARGET_BURIED_UNITS =
143
- CANT_TARGET_BURIED_UNITS =
144
- MUST_TARGET_CLOAKED_UNITS =
145
- CANT_TARGET_CLOAKED_UNITS =
146
- MUST_TARGET_UNITS_IN_A_STASIS_FIELD =
147
- CANT_TARGET_UNITS_IN_A_STASIS_FIELD =
148
- MUST_TARGET_UNDER_CONSTRUCTION_UNITS =
149
- CANT_TARGET_UNDER_CONSTRUCTION_UNITS =
150
- MUST_TARGET_DEAD_UNITS =
151
- CANT_TARGET_DEAD_UNITS =
152
- MUST_TARGET_REVIVABLE_UNITS =
153
- CANT_TARGET_REVIVABLE_UNITS =
154
- MUST_TARGET_HIDDEN_UNITS =
155
- CANT_TARGET_HIDDEN_UNITS =
156
- CANT_RECHARGE_OTHER_PLAYERS_UNITS =
157
- MUST_TARGET_HALLUCINATIONS =
158
- CANT_TARGET_HALLUCINATIONS =
159
- MUST_TARGET_INVULNERABLE_UNITS =
160
- CANT_TARGET_INVULNERABLE_UNITS =
161
- MUST_TARGET_DETECTED_UNITS =
162
- CANT_TARGET_DETECTED_UNITS =
163
- CANT_TARGET_UNIT_WITH_ENERGY =
164
- CANT_TARGET_UNIT_WITH_SHIELDS =
165
- MUST_TARGET_UNCOMMANDABLE_UNITS =
166
- CANT_TARGET_UNCOMMANDABLE_UNITS =
167
- MUST_TARGET_PREVENT_DEFEAT_UNITS =
168
- CANT_TARGET_PREVENT_DEFEAT_UNITS =
169
- MUST_TARGET_PREVENT_REVEAL_UNITS =
170
- CANT_TARGET_PREVENT_REVEAL_UNITS =
171
- MUST_TARGET_PASSIVE_UNITS =
172
- CANT_TARGET_PASSIVE_UNITS =
173
- MUST_TARGET_STUNNED_UNITS =
174
- CANT_TARGET_STUNNED_UNITS =
175
- MUST_TARGET_SUMMONED_UNITS =
176
- CANT_TARGET_SUMMONED_UNITS =
177
- MUST_TARGET_USER1 =
178
- CANT_TARGET_USER1 =
179
- MUST_TARGET_UNSTOPPABLE_UNITS =
180
- CANT_TARGET_UNSTOPPABLE_UNITS =
181
- MUST_TARGET_RESISTANT_UNITS =
182
- CANT_TARGET_RESISTANT_UNITS =
183
- MUST_TARGET_DAZED_UNITS =
184
- CANT_TARGET_DAZED_UNITS =
185
- CANT_LOCKDOWN =
186
- CANT_MIND_CONTROL =
187
- MUST_TARGET_DESTRUCTIBLES =
188
- CANT_TARGET_DESTRUCTIBLES =
189
- MUST_TARGET_ITEMS =
190
- CANT_TARGET_ITEMS =
191
- NO_CALLDOWN_AVAILABLE =
192
- WAYPOINT_LIST_FULL =
193
- MUST_TARGET_RACE =
194
- CANT_TARGET_RACE =
195
- MUST_TARGET_SIMILAR_UNITS =
196
- CANT_TARGET_SIMILAR_UNITS =
197
- CANT_FIND_ENOUGH_TARGETS =
198
- ALREADY_SPAWNING_LARVA =
199
- CANT_TARGET_EXHAUSTED_RESOURCES =
200
- CANT_USE_MINIMAP =
201
- CANT_USE_INFO_PANEL =
202
- ORDER_QUEUE_IS_FULL =
203
- CANT_HARVEST_THAT_RESOURCE =
204
- HARVESTERS_NOT_REQUIRED =
205
- ALREADY_TARGETED =
206
- CANT_ATTACK_WEAPONS_DISABLED =
207
- COULDNT_REACH_TARGET =
208
- TARGET_IS_OUT_OF_RANGE =
209
- TARGET_IS_TOO_CLOSE =
210
- TARGET_IS_OUT_OF_ARC =
211
- CANT_FIND_TELEPORT_LOCATION =
212
- INVALID_ITEM_CLASS =
213
- CANT_FIND_CANCEL_ORDER =
214
Class Method Summary collapse
Class Method Details
.lookup(val) ⇒ Object
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# File 'lib/sc2ai/protocol/error_pb.rb', line 223 def self.lookup(val) if val == 0 :ENUM_ACTION_RESULT_UNSET elsif val == 1 :SUCCESS elsif val == 2 :NOT_SUPPORTED elsif val == 3 :ERROR elsif val == 4 :CANT_QUEUE_THAT_ORDER elsif val == 5 :RETRY elsif val == 6 :COOLDOWN elsif val == 7 :QUEUE_IS_FULL elsif val == 8 :RALLY_QUEUE_IS_FULL elsif val == 9 :NOT_ENOUGH_MINERALS elsif val == 10 :NOT_ENOUGH_VESPENE elsif val == 11 :NOT_ENOUGH_TERRAZINE elsif val == 12 :NOT_ENOUGH_CUSTOM elsif val == 13 :NOT_ENOUGH_FOOD elsif val == 14 :FOOD_USAGE_IMPOSSIBLE elsif val == 15 :NOT_ENOUGH_LIFE elsif val == 16 :NOT_ENOUGH_SHIELDS elsif val == 17 :NOT_ENOUGH_ENERGY elsif val == 18 :LIFE_SUPPRESSED elsif val == 19 :SHIELDS_SUPPRESSED elsif val == 20 :ENERGY_SUPPRESSED elsif val == 21 :NOT_ENOUGH_CHARGES elsif val == 22 :CANT_ADD_MORE_CHARGES elsif val == 23 :TOO_MUCH_MINERALS elsif val == 24 :TOO_MUCH_VESPENE elsif val == 25 :TOO_MUCH_TERRAZINE elsif val == 26 :TOO_MUCH_CUSTOM elsif val == 27 :TOO_MUCH_FOOD elsif val == 28 :TOO_MUCH_LIFE elsif val == 29 :TOO_MUCH_SHIELDS elsif val == 30 :TOO_MUCH_ENERGY elsif val == 31 :MUST_TARGET_UNIT_WITH_LIFE elsif val == 32 :MUST_TARGET_UNIT_WITH_SHIELDS elsif val == 33 :MUST_TARGET_UNIT_WITH_ENERGY elsif val == 34 :CANT_TRADE elsif val == 35 :CANT_SPEND elsif val == 36 :CANT_TARGET_THAT_UNIT elsif val == 37 :COULDNT_ALLOCATE_UNIT elsif val == 38 :UNIT_CANT_MOVE elsif val == 39 :TRANSPORT_IS_HOLDING_POSITION elsif val == 40 :BUILD_TECH_REQUIREMENTS_NOT_MET elsif val == 41 :CANT_FIND_PLACEMENT_LOCATION elsif val == 42 :CANT_BUILD_ON_THAT elsif val == 43 :CANT_BUILD_TOO_CLOSE_TO_DROP_OFF elsif val == 44 :CANT_BUILD_LOCATION_INVALID elsif val == 45 :CANT_SEE_BUILD_LOCATION elsif val == 46 :CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE elsif val == 47 :CANT_BUILD_TOO_CLOSE_TO_RESOURCES elsif val == 48 :CANT_BUILD_TOO_FAR_FROM_WATER elsif val == 49 :CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE elsif val == 50 :CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE elsif val == 51 :CANT_BUILD_ON_DENSE_TERRAIN elsif val == 52 :CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE elsif val == 53 :CANT_LAND_LOCATION_INVALID elsif val == 54 :CANT_SEE_LAND_LOCATION elsif val == 55 :CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE elsif val == 56 :CANT_LAND_TOO_CLOSE_TO_RESOURCES elsif val == 57 :CANT_LAND_TOO_FAR_FROM_WATER elsif val == 58 :CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE elsif val == 59 :CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE elsif val == 60 :CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE elsif val == 61 :CANT_LAND_ON_DENSE_TERRAIN elsif val == 62 :ADD_ON_TOO_FAR_FROM_BUILDING elsif val == 63 :MUST_BUILD_REFINERY_FIRST elsif val == 64 :BUILDING_IS_UNDER_CONSTRUCTION elsif val == 65 :CANT_FIND_DROP_OFF elsif val == 66 :CANT_LOAD_OTHER_PLAYERS_UNITS elsif val == 67 :NOT_ENOUGH_ROOM_TO_LOAD_UNIT elsif val == 68 :CANT_UNLOAD_UNITS_THERE elsif val == 69 :CANT_WARP_IN_UNITS_THERE elsif val == 70 :CANT_LOAD_IMMOBILE_UNITS elsif val == 71 :CANT_RECHARGE_IMMOBILE_UNITS elsif val == 72 :CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS elsif val == 73 :CANT_LOAD_THAT_UNIT elsif val == 74 :NO_CARGO_TO_UNLOAD elsif val == 75 :LOAD_ALL_NO_TARGETS_FOUND elsif val == 76 :NOT_WHILE_OCCUPIED elsif val == 77 :CANT_ATTACK_WITHOUT_AMMO elsif val == 78 :CANT_HOLD_ANY_MORE_AMMO elsif val == 79 :TECH_REQUIREMENTS_NOT_MET elsif val == 80 :MUST_LOCKDOWN_UNIT_FIRST elsif val == 81 :MUST_TARGET_UNIT elsif val == 82 :MUST_TARGET_INVENTORY elsif val == 83 :MUST_TARGET_VISIBLE_UNIT elsif val == 84 :MUST_TARGET_VISIBLE_LOCATION elsif val == 85 :MUST_TARGET_WALKABLE_LOCATION elsif val == 86 :MUST_TARGET_PAWNABLE_UNIT elsif val == 87 :YOU_CANT_CONTROL_THAT_UNIT elsif val == 88 :YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT elsif val == 89 :MUST_TARGET_RESOURCES elsif val == 90 :REQUIRES_HEAL_TARGET elsif val == 91 :REQUIRES_REPAIR_TARGET elsif val == 92 :NO_ITEMS_TO_DROP elsif val == 93 :CANT_HOLD_ANY_MORE_ITEMS elsif val == 94 :CANT_HOLD_THAT elsif val == 95 :TARGET_HAS_NO_INVENTORY elsif val == 96 :CANT_DROP_THIS_ITEM elsif val == 97 :CANT_MOVE_THIS_ITEM elsif val == 98 :CANT_PAWN_THIS_UNIT elsif val == 99 :MUST_TARGET_CASTER elsif val == 100 :CANT_TARGET_CASTER elsif val == 101 :MUST_TARGET_OUTER elsif val == 102 :CANT_TARGET_OUTER elsif val == 103 :MUST_TARGET_YOUR_OWN_UNITS elsif val == 104 :CANT_TARGET_YOUR_OWN_UNITS elsif val == 105 :MUST_TARGET_FRIENDLY_UNITS elsif val == 106 :CANT_TARGET_FRIENDLY_UNITS elsif val == 107 :MUST_TARGET_NEUTRAL_UNITS elsif val == 108 :CANT_TARGET_NEUTRAL_UNITS elsif val == 109 :MUST_TARGET_ENEMY_UNITS elsif val == 110 :CANT_TARGET_ENEMY_UNITS elsif val == 111 :MUST_TARGET_AIR_UNITS elsif val == 112 :CANT_TARGET_AIR_UNITS elsif val == 113 :MUST_TARGET_GROUND_UNITS elsif val == 114 :CANT_TARGET_GROUND_UNITS elsif val == 115 :MUST_TARGET_STRUCTURES elsif val == 116 :CANT_TARGET_STRUCTURES elsif val == 117 :MUST_TARGET_LIGHT_UNITS elsif val == 118 :CANT_TARGET_LIGHT_UNITS elsif val == 119 :MUST_TARGET_ARMORED_UNITS elsif val == 120 :CANT_TARGET_ARMORED_UNITS elsif val == 121 :MUST_TARGET_BIOLOGICAL_UNITS elsif val == 122 :CANT_TARGET_BIOLOGICAL_UNITS elsif val == 123 :MUST_TARGET_HEROIC_UNITS elsif val == 124 :CANT_TARGET_HEROIC_UNITS elsif val == 125 :MUST_TARGET_ROBOTIC_UNITS elsif val == 126 :CANT_TARGET_ROBOTIC_UNITS elsif val == 127 :MUST_TARGET_MECHANICAL_UNITS elsif val == 128 :CANT_TARGET_MECHANICAL_UNITS elsif val == 129 :MUST_TARGET_PSIONIC_UNITS elsif val == 130 :CANT_TARGET_PSIONIC_UNITS elsif val == 131 :MUST_TARGET_MASSIVE_UNITS elsif val == 132 :CANT_TARGET_MASSIVE_UNITS elsif val == 133 :MUST_TARGET_MISSILE elsif val == 134 :CANT_TARGET_MISSILE elsif val == 135 :MUST_TARGET_WORKER_UNITS elsif val == 136 :CANT_TARGET_WORKER_UNITS elsif val == 137 :MUST_TARGET_ENERGY_CAPABLE_UNITS elsif val == 138 :CANT_TARGET_ENERGY_CAPABLE_UNITS elsif val == 139 :MUST_TARGET_SHIELD_CAPABLE_UNITS elsif val == 140 :CANT_TARGET_SHIELD_CAPABLE_UNITS elsif val == 141 :MUST_TARGET_FLYERS elsif val == 142 :CANT_TARGET_FLYERS elsif val == 143 :MUST_TARGET_BURIED_UNITS elsif val == 144 :CANT_TARGET_BURIED_UNITS elsif val == 145 :MUST_TARGET_CLOAKED_UNITS elsif val == 146 :CANT_TARGET_CLOAKED_UNITS elsif val == 147 :MUST_TARGET_UNITS_IN_A_STASIS_FIELD elsif val == 148 :CANT_TARGET_UNITS_IN_A_STASIS_FIELD elsif val == 149 :MUST_TARGET_UNDER_CONSTRUCTION_UNITS elsif val == 150 :CANT_TARGET_UNDER_CONSTRUCTION_UNITS elsif val == 151 :MUST_TARGET_DEAD_UNITS elsif val == 152 :CANT_TARGET_DEAD_UNITS elsif val == 153 :MUST_TARGET_REVIVABLE_UNITS elsif val == 154 :CANT_TARGET_REVIVABLE_UNITS elsif val == 155 :MUST_TARGET_HIDDEN_UNITS elsif val == 156 :CANT_TARGET_HIDDEN_UNITS elsif val == 157 :CANT_RECHARGE_OTHER_PLAYERS_UNITS elsif val == 158 :MUST_TARGET_HALLUCINATIONS elsif val == 159 :CANT_TARGET_HALLUCINATIONS elsif val == 160 :MUST_TARGET_INVULNERABLE_UNITS elsif val == 161 :CANT_TARGET_INVULNERABLE_UNITS elsif val == 162 :MUST_TARGET_DETECTED_UNITS elsif val == 163 :CANT_TARGET_DETECTED_UNITS elsif val == 164 :CANT_TARGET_UNIT_WITH_ENERGY elsif val == 165 :CANT_TARGET_UNIT_WITH_SHIELDS elsif val == 166 :MUST_TARGET_UNCOMMANDABLE_UNITS elsif val == 167 :CANT_TARGET_UNCOMMANDABLE_UNITS elsif val == 168 :MUST_TARGET_PREVENT_DEFEAT_UNITS elsif val == 169 :CANT_TARGET_PREVENT_DEFEAT_UNITS elsif val == 170 :MUST_TARGET_PREVENT_REVEAL_UNITS elsif val == 171 :CANT_TARGET_PREVENT_REVEAL_UNITS elsif val == 172 :MUST_TARGET_PASSIVE_UNITS elsif val == 173 :CANT_TARGET_PASSIVE_UNITS elsif val == 174 :MUST_TARGET_STUNNED_UNITS elsif val == 175 :CANT_TARGET_STUNNED_UNITS elsif val == 176 :MUST_TARGET_SUMMONED_UNITS elsif val == 177 :CANT_TARGET_SUMMONED_UNITS elsif val == 178 :MUST_TARGET_USER1 elsif val == 179 :CANT_TARGET_USER1 elsif val == 180 :MUST_TARGET_UNSTOPPABLE_UNITS elsif val == 181 :CANT_TARGET_UNSTOPPABLE_UNITS elsif val == 182 :MUST_TARGET_RESISTANT_UNITS elsif val == 183 :CANT_TARGET_RESISTANT_UNITS elsif val == 184 :MUST_TARGET_DAZED_UNITS elsif val == 185 :CANT_TARGET_DAZED_UNITS elsif val == 186 :CANT_LOCKDOWN elsif val == 187 :CANT_MIND_CONTROL elsif val == 188 :MUST_TARGET_DESTRUCTIBLES elsif val == 189 :CANT_TARGET_DESTRUCTIBLES elsif val == 190 :MUST_TARGET_ITEMS elsif val == 191 :CANT_TARGET_ITEMS elsif val == 192 :NO_CALLDOWN_AVAILABLE elsif val == 193 :WAYPOINT_LIST_FULL elsif val == 194 :MUST_TARGET_RACE elsif val == 195 :CANT_TARGET_RACE elsif val == 196 :MUST_TARGET_SIMILAR_UNITS elsif val == 197 :CANT_TARGET_SIMILAR_UNITS elsif val == 198 :CANT_FIND_ENOUGH_TARGETS elsif val == 199 :ALREADY_SPAWNING_LARVA elsif val == 200 :CANT_TARGET_EXHAUSTED_RESOURCES elsif val == 201 :CANT_USE_MINIMAP elsif val == 202 :CANT_USE_INFO_PANEL elsif val == 203 :ORDER_QUEUE_IS_FULL elsif val == 204 :CANT_HARVEST_THAT_RESOURCE elsif val == 205 :HARVESTERS_NOT_REQUIRED elsif val == 206 :ALREADY_TARGETED elsif val == 207 :CANT_ATTACK_WEAPONS_DISABLED elsif val == 208 :COULDNT_REACH_TARGET elsif val == 209 :TARGET_IS_OUT_OF_RANGE elsif val == 210 :TARGET_IS_TOO_CLOSE elsif val == 211 :TARGET_IS_OUT_OF_ARC elsif val == 212 :CANT_FIND_TELEPORT_LOCATION elsif val == 213 :INVALID_ITEM_CLASS elsif val == 214 :CANT_FIND_CANCEL_ORDER end end |
.resolve(val) ⇒ Object
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# File 'lib/sc2ai/protocol/error_pb.rb', line 657 def self.resolve(val) if val == :ENUM_ACTION_RESULT_UNSET 0 elsif val == :SUCCESS 1 elsif val == :NOT_SUPPORTED 2 elsif val == :ERROR 3 elsif val == :CANT_QUEUE_THAT_ORDER 4 elsif val == :RETRY 5 elsif val == :COOLDOWN 6 elsif val == :QUEUE_IS_FULL 7 elsif val == :RALLY_QUEUE_IS_FULL 8 elsif val == :NOT_ENOUGH_MINERALS 9 elsif val == :NOT_ENOUGH_VESPENE 10 elsif val == :NOT_ENOUGH_TERRAZINE 11 elsif val == :NOT_ENOUGH_CUSTOM 12 elsif val == :NOT_ENOUGH_FOOD 13 elsif val == :FOOD_USAGE_IMPOSSIBLE 14 elsif val == :NOT_ENOUGH_LIFE 15 elsif val == :NOT_ENOUGH_SHIELDS 16 elsif val == :NOT_ENOUGH_ENERGY 17 elsif val == :LIFE_SUPPRESSED 18 elsif val == :SHIELDS_SUPPRESSED 19 elsif val == :ENERGY_SUPPRESSED 20 elsif val == :NOT_ENOUGH_CHARGES 21 elsif val == :CANT_ADD_MORE_CHARGES 22 elsif val == :TOO_MUCH_MINERALS 23 elsif val == :TOO_MUCH_VESPENE 24 elsif val == :TOO_MUCH_TERRAZINE 25 elsif val == :TOO_MUCH_CUSTOM 26 elsif val == :TOO_MUCH_FOOD 27 elsif val == :TOO_MUCH_LIFE 28 elsif val == :TOO_MUCH_SHIELDS 29 elsif val == :TOO_MUCH_ENERGY 30 elsif val == :MUST_TARGET_UNIT_WITH_LIFE 31 elsif val == :MUST_TARGET_UNIT_WITH_SHIELDS 32 elsif val == :MUST_TARGET_UNIT_WITH_ENERGY 33 elsif val == :CANT_TRADE 34 elsif val == :CANT_SPEND 35 elsif val == :CANT_TARGET_THAT_UNIT 36 elsif val == :COULDNT_ALLOCATE_UNIT 37 elsif val == :UNIT_CANT_MOVE 38 elsif val == :TRANSPORT_IS_HOLDING_POSITION 39 elsif val == :BUILD_TECH_REQUIREMENTS_NOT_MET 40 elsif val == :CANT_FIND_PLACEMENT_LOCATION 41 elsif val == :CANT_BUILD_ON_THAT 42 elsif val == :CANT_BUILD_TOO_CLOSE_TO_DROP_OFF 43 elsif val == :CANT_BUILD_LOCATION_INVALID 44 elsif val == :CANT_SEE_BUILD_LOCATION 45 elsif val == :CANT_BUILD_TOO_CLOSE_TO_CREEP_SOURCE 46 elsif val == :CANT_BUILD_TOO_CLOSE_TO_RESOURCES 47 elsif val == :CANT_BUILD_TOO_FAR_FROM_WATER 48 elsif val == :CANT_BUILD_TOO_FAR_FROM_CREEP_SOURCE 49 elsif val == :CANT_BUILD_TOO_FAR_FROM_BUILD_POWER_SOURCE 50 elsif val == :CANT_BUILD_ON_DENSE_TERRAIN 51 elsif val == :CANT_TRAIN_TOO_FAR_FROM_TRAIN_POWER_SOURCE 52 elsif val == :CANT_LAND_LOCATION_INVALID 53 elsif val == :CANT_SEE_LAND_LOCATION 54 elsif val == :CANT_LAND_TOO_CLOSE_TO_CREEP_SOURCE 55 elsif val == :CANT_LAND_TOO_CLOSE_TO_RESOURCES 56 elsif val == :CANT_LAND_TOO_FAR_FROM_WATER 57 elsif val == :CANT_LAND_TOO_FAR_FROM_CREEP_SOURCE 58 elsif val == :CANT_LAND_TOO_FAR_FROM_BUILD_POWER_SOURCE 59 elsif val == :CANT_LAND_TOO_FAR_FROM_TRAIN_POWER_SOURCE 60 elsif val == :CANT_LAND_ON_DENSE_TERRAIN 61 elsif val == :ADD_ON_TOO_FAR_FROM_BUILDING 62 elsif val == :MUST_BUILD_REFINERY_FIRST 63 elsif val == :BUILDING_IS_UNDER_CONSTRUCTION 64 elsif val == :CANT_FIND_DROP_OFF 65 elsif val == :CANT_LOAD_OTHER_PLAYERS_UNITS 66 elsif val == :NOT_ENOUGH_ROOM_TO_LOAD_UNIT 67 elsif val == :CANT_UNLOAD_UNITS_THERE 68 elsif val == :CANT_WARP_IN_UNITS_THERE 69 elsif val == :CANT_LOAD_IMMOBILE_UNITS 70 elsif val == :CANT_RECHARGE_IMMOBILE_UNITS 71 elsif val == :CANT_RECHARGE_UNDER_CONSTRUCTION_UNITS 72 elsif val == :CANT_LOAD_THAT_UNIT 73 elsif val == :NO_CARGO_TO_UNLOAD 74 elsif val == :LOAD_ALL_NO_TARGETS_FOUND 75 elsif val == :NOT_WHILE_OCCUPIED 76 elsif val == :CANT_ATTACK_WITHOUT_AMMO 77 elsif val == :CANT_HOLD_ANY_MORE_AMMO 78 elsif val == :TECH_REQUIREMENTS_NOT_MET 79 elsif val == :MUST_LOCKDOWN_UNIT_FIRST 80 elsif val == :MUST_TARGET_UNIT 81 elsif val == :MUST_TARGET_INVENTORY 82 elsif val == :MUST_TARGET_VISIBLE_UNIT 83 elsif val == :MUST_TARGET_VISIBLE_LOCATION 84 elsif val == :MUST_TARGET_WALKABLE_LOCATION 85 elsif val == :MUST_TARGET_PAWNABLE_UNIT 86 elsif val == :YOU_CANT_CONTROL_THAT_UNIT 87 elsif val == :YOU_CANT_ISSUE_COMMANDS_TO_THAT_UNIT 88 elsif val == :MUST_TARGET_RESOURCES 89 elsif val == :REQUIRES_HEAL_TARGET 90 elsif val == :REQUIRES_REPAIR_TARGET 91 elsif val == :NO_ITEMS_TO_DROP 92 elsif val == :CANT_HOLD_ANY_MORE_ITEMS 93 elsif val == :CANT_HOLD_THAT 94 elsif val == :TARGET_HAS_NO_INVENTORY 95 elsif val == :CANT_DROP_THIS_ITEM 96 elsif val == :CANT_MOVE_THIS_ITEM 97 elsif val == :CANT_PAWN_THIS_UNIT 98 elsif val == :MUST_TARGET_CASTER 99 elsif val == :CANT_TARGET_CASTER 100 elsif val == :MUST_TARGET_OUTER 101 elsif val == :CANT_TARGET_OUTER 102 elsif val == :MUST_TARGET_YOUR_OWN_UNITS 103 elsif val == :CANT_TARGET_YOUR_OWN_UNITS 104 elsif val == :MUST_TARGET_FRIENDLY_UNITS 105 elsif val == :CANT_TARGET_FRIENDLY_UNITS 106 elsif val == :MUST_TARGET_NEUTRAL_UNITS 107 elsif val == :CANT_TARGET_NEUTRAL_UNITS 108 elsif val == :MUST_TARGET_ENEMY_UNITS 109 elsif val == :CANT_TARGET_ENEMY_UNITS 110 elsif val == :MUST_TARGET_AIR_UNITS 111 elsif val == :CANT_TARGET_AIR_UNITS 112 elsif val == :MUST_TARGET_GROUND_UNITS 113 elsif val == :CANT_TARGET_GROUND_UNITS 114 elsif val == :MUST_TARGET_STRUCTURES 115 elsif val == :CANT_TARGET_STRUCTURES 116 elsif val == :MUST_TARGET_LIGHT_UNITS 117 elsif val == :CANT_TARGET_LIGHT_UNITS 118 elsif val == :MUST_TARGET_ARMORED_UNITS 119 elsif val == :CANT_TARGET_ARMORED_UNITS 120 elsif val == :MUST_TARGET_BIOLOGICAL_UNITS 121 elsif val == :CANT_TARGET_BIOLOGICAL_UNITS 122 elsif val == :MUST_TARGET_HEROIC_UNITS 123 elsif val == :CANT_TARGET_HEROIC_UNITS 124 elsif val == :MUST_TARGET_ROBOTIC_UNITS 125 elsif val == :CANT_TARGET_ROBOTIC_UNITS 126 elsif val == :MUST_TARGET_MECHANICAL_UNITS 127 elsif val == :CANT_TARGET_MECHANICAL_UNITS 128 elsif val == :MUST_TARGET_PSIONIC_UNITS 129 elsif val == :CANT_TARGET_PSIONIC_UNITS 130 elsif val == :MUST_TARGET_MASSIVE_UNITS 131 elsif val == :CANT_TARGET_MASSIVE_UNITS 132 elsif val == :MUST_TARGET_MISSILE 133 elsif val == :CANT_TARGET_MISSILE 134 elsif val == :MUST_TARGET_WORKER_UNITS 135 elsif val == :CANT_TARGET_WORKER_UNITS 136 elsif val == :MUST_TARGET_ENERGY_CAPABLE_UNITS 137 elsif val == :CANT_TARGET_ENERGY_CAPABLE_UNITS 138 elsif val == :MUST_TARGET_SHIELD_CAPABLE_UNITS 139 elsif val == :CANT_TARGET_SHIELD_CAPABLE_UNITS 140 elsif val == :MUST_TARGET_FLYERS 141 elsif val == :CANT_TARGET_FLYERS 142 elsif val == :MUST_TARGET_BURIED_UNITS 143 elsif val == :CANT_TARGET_BURIED_UNITS 144 elsif val == :MUST_TARGET_CLOAKED_UNITS 145 elsif val == :CANT_TARGET_CLOAKED_UNITS 146 elsif val == :MUST_TARGET_UNITS_IN_A_STASIS_FIELD 147 elsif val == :CANT_TARGET_UNITS_IN_A_STASIS_FIELD 148 elsif val == :MUST_TARGET_UNDER_CONSTRUCTION_UNITS 149 elsif val == :CANT_TARGET_UNDER_CONSTRUCTION_UNITS 150 elsif val == :MUST_TARGET_DEAD_UNITS 151 elsif val == :CANT_TARGET_DEAD_UNITS 152 elsif val == :MUST_TARGET_REVIVABLE_UNITS 153 elsif val == :CANT_TARGET_REVIVABLE_UNITS 154 elsif val == :MUST_TARGET_HIDDEN_UNITS 155 elsif val == :CANT_TARGET_HIDDEN_UNITS 156 elsif val == :CANT_RECHARGE_OTHER_PLAYERS_UNITS 157 elsif val == :MUST_TARGET_HALLUCINATIONS 158 elsif val == :CANT_TARGET_HALLUCINATIONS 159 elsif val == :MUST_TARGET_INVULNERABLE_UNITS 160 elsif val == :CANT_TARGET_INVULNERABLE_UNITS 161 elsif val == :MUST_TARGET_DETECTED_UNITS 162 elsif val == :CANT_TARGET_DETECTED_UNITS 163 elsif val == :CANT_TARGET_UNIT_WITH_ENERGY 164 elsif val == :CANT_TARGET_UNIT_WITH_SHIELDS 165 elsif val == :MUST_TARGET_UNCOMMANDABLE_UNITS 166 elsif val == :CANT_TARGET_UNCOMMANDABLE_UNITS 167 elsif val == :MUST_TARGET_PREVENT_DEFEAT_UNITS 168 elsif val == :CANT_TARGET_PREVENT_DEFEAT_UNITS 169 elsif val == :MUST_TARGET_PREVENT_REVEAL_UNITS 170 elsif val == :CANT_TARGET_PREVENT_REVEAL_UNITS 171 elsif val == :MUST_TARGET_PASSIVE_UNITS 172 elsif val == :CANT_TARGET_PASSIVE_UNITS 173 elsif val == :MUST_TARGET_STUNNED_UNITS 174 elsif val == :CANT_TARGET_STUNNED_UNITS 175 elsif val == :MUST_TARGET_SUMMONED_UNITS 176 elsif val == :CANT_TARGET_SUMMONED_UNITS 177 elsif val == :MUST_TARGET_USER1 178 elsif val == :CANT_TARGET_USER1 179 elsif val == :MUST_TARGET_UNSTOPPABLE_UNITS 180 elsif val == :CANT_TARGET_UNSTOPPABLE_UNITS 181 elsif val == :MUST_TARGET_RESISTANT_UNITS 182 elsif val == :CANT_TARGET_RESISTANT_UNITS 183 elsif val == :MUST_TARGET_DAZED_UNITS 184 elsif val == :CANT_TARGET_DAZED_UNITS 185 elsif val == :CANT_LOCKDOWN 186 elsif val == :CANT_MIND_CONTROL 187 elsif val == :MUST_TARGET_DESTRUCTIBLES 188 elsif val == :CANT_TARGET_DESTRUCTIBLES 189 elsif val == :MUST_TARGET_ITEMS 190 elsif val == :CANT_TARGET_ITEMS 191 elsif val == :NO_CALLDOWN_AVAILABLE 192 elsif val == :WAYPOINT_LIST_FULL 193 elsif val == :MUST_TARGET_RACE 194 elsif val == :CANT_TARGET_RACE 195 elsif val == :MUST_TARGET_SIMILAR_UNITS 196 elsif val == :CANT_TARGET_SIMILAR_UNITS 197 elsif val == :CANT_FIND_ENOUGH_TARGETS 198 elsif val == :ALREADY_SPAWNING_LARVA 199 elsif val == :CANT_TARGET_EXHAUSTED_RESOURCES 200 elsif val == :CANT_USE_MINIMAP 201 elsif val == :CANT_USE_INFO_PANEL 202 elsif val == :ORDER_QUEUE_IS_FULL 203 elsif val == :CANT_HARVEST_THAT_RESOURCE 204 elsif val == :HARVESTERS_NOT_REQUIRED 205 elsif val == :ALREADY_TARGETED 206 elsif val == :CANT_ATTACK_WEAPONS_DISABLED 207 elsif val == :COULDNT_REACH_TARGET 208 elsif val == :TARGET_IS_OUT_OF_RANGE 209 elsif val == :TARGET_IS_TOO_CLOSE 210 elsif val == :TARGET_IS_OUT_OF_ARC 211 elsif val == :CANT_FIND_TELEPORT_LOCATION 212 elsif val == :INVALID_ITEM_CLASS 213 elsif val == :CANT_FIND_CANCEL_ORDER 214 end end |