Module: Sc2::Player::Debug
- Included in:
- Bot
- Defined in:
- lib/sc2ai/player/debug.rb
Overview
WARNING! Debug methods will not be available on Ladder This provides debug helper functions for RequestDebug
Instance Attribute Summary collapse
-
#debug_command_queue ⇒ Object
Holds debug commands which will be queued off each time we step forward.
- #debug_commands_queue ⇒ Array<Api::Action>
Instance Method Summary collapse
-
#debug_create_unit(unit_type_id:, owner:, pos:, quantity: 1) ⇒ void
Spawns a quantity of units under an owner at position given.
-
#debug_draw_box(point:, radius: 0.5, color: nil) ⇒ void
Draws a box around position xy at base of z.
-
#debug_draw_line(p0:, p1:, color: nil) ⇒ void
Draws a line between two Api::Point’s for color.
-
#debug_draw_sphere(point:, radius: 1.0, color: nil) ⇒ void
Debug draws a sphere at position with a radius in color.
-
#debug_end_game(end_result:) ⇒ void
Ends game with a specified result of either Surrender or DeclareVictory.
-
#debug_game_state(command) ⇒ void
Possible values: Api::DebugGameState::Show_map Api::DebugGameState::Control_enemy Api::DebugGameState::Food Api::DebugGameState::Free Api::DebugGameState::All_resources Api::DebugGameState::God Api::DebugGameState::Minerals Api::DebugGameState::Gas Api::DebugGameState::Cooldown Api::DebugGameState::Tech_tree Api::DebugGameState::Upgrade Api::DebugGameState::Fast_build.
-
#debug_kill_unit(unit_tags:) ⇒ void
Kills a target unit or unit tag.
-
#debug_print(text, size: 14) ⇒ void
Prints debug text top left corner.
-
#debug_set_score(score: 0.0) ⇒ Object
Useful only for single-player “curriculum” maps.
-
#debug_set_unit_value(unit_tag:, unit_value:, value:) ⇒ void
Sets unit_value Energy, Life or Shields for a specific unit tag to given value.
-
#debug_test_process(test:, delay_ms: 0) ⇒ void
Hangs, crashes and exits the Sc2 client.
-
#debug_text_screen(text, left_percent: 1.0, top_percent: 1.0, color: nil, size: 14) ⇒ void
Prints text on screen from top and left.
-
#debug_text_world(text, point:, color: nil, size: 14) ⇒ void
Prints text on screen at 3d world position.
-
#debug_tile(pos = nil, x: nil, y: nil, color: nil, indent: 0.05) ⇒ Object
Renders a block on the floor, drawn by 4 lines Pass in either a pos (Position/Unit) or exact x * y coordinates Optional indentation adds padding on borders inward.
-
#queue_debug_command(debug_command) ⇒ void
Queues debug command for performing later.
Instance Attribute Details
#debug_command_queue ⇒ Object
Holds debug commands which will be queued off each time we step forward
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# File 'lib/sc2ai/player/debug.rb', line 11 def debug_command_queue @debug_command_queue end |
#debug_commands_queue ⇒ Array<Api::Action>
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# File 'lib/sc2ai/player/debug.rb', line 11 attr_accessor :debug_command_queue |
Instance Method Details
#debug_create_unit(unit_type_id:, owner:, pos:, quantity: 1) ⇒ void
This method returns an undefined value.
Spawns a quantity of units under an owner at position given
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# File 'lib/sc2ai/player/debug.rb', line 215 def debug_create_unit(unit_type_id:, owner:, pos:, quantity: 1) queue_debug_command Api::DebugCommand.new( create_unit: Api::DebugCreateUnit.new( unit_type: unit_type_id, owner:, pos:, quantity: ) ) end |
#debug_draw_box(point:, radius: 0.5, color: nil) ⇒ void
Api::Color RGB is broken for this command. Will use min(r,b)
Z index is elevated 0.02 so the line is visible and doesn’t clip through terrain
This method returns an undefined value.
Draws a box around position xy at base of z. Good for structure boxing.
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# File 'lib/sc2ai/player/debug.rb', line 119 def debug_draw_box(point:, radius: 0.5, color: nil) queue_debug_command Api::DebugCommand.new( draw: Api::DebugDraw.new( boxes: [ Api::DebugBox.new( min: Api::Point.new(x: point.x - radius, y: point.y - radius, z: point.z + 0.03), max: Api::Point.new(x: point.x + radius, y: point.y + radius, z: point.z + (radius * 2) + 0.03), color: ) ] ) ) end |
#debug_draw_line(p0:, p1:, color: nil) ⇒ void
This method returns an undefined value.
Draws a line between two Api::Point’s for color
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# File 'lib/sc2ai/player/debug.rb', line 92 def debug_draw_line(p0:, p1:, color: nil) queue_debug_command Api::DebugCommand.new( draw: Api::DebugDraw.new( lines: [ Api::DebugLine.new( color:, line: Api::Line.new( p0:, p1: ) ) ] ) ) end |
#debug_draw_sphere(point:, radius: 1.0, color: nil) ⇒ void
This method returns an undefined value.
Debug draws a sphere at position with a radius in color
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# File 'lib/sc2ai/player/debug.rb', line 138 def debug_draw_sphere(point:, radius: 1.0, color: nil) queue_debug_command Api::DebugCommand.new( draw: Api::DebugDraw.new( spheres: [ Api::DebugSphere.new( p: point, r: radius, color: ) ] ) ) end |
#debug_end_game(end_result:) ⇒ void
This method returns an undefined value.
Ends game with a specified result of either Surrender or DeclareVictory
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# File 'lib/sc2ai/player/debug.rb', line 266 def debug_end_game(end_result:) queue_debug_command Api::DebugCommand.new( end_game: Api::DebugEndGame.new( end_result: ) ) end |
#debug_game_state(command) ⇒ void
This method returns an undefined value.
Possible values:
Api::DebugGameState::Show_map
Api::DebugGameState::Control_enemy
Api::DebugGameState::Food
Api::DebugGameState::Free
Api::DebugGameState::All_resources
Api::DebugGameState::God
Api::DebugGameState::Minerals
Api::DebugGameState::Gas
Api::DebugGameState::Cooldown
Api::DebugGameState::Tech_tree
Api::DebugGameState::Upgrade
Api::DebugGameState::Fast_build
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# File 'lib/sc2ai/player/debug.rb', line 203 def debug_game_state(command) queue_debug_command Api::DebugCommand.new( game_state: command ) end |
#debug_kill_unit(unit_tags:) ⇒ void
This method returns an undefined value.
Kills a target unit or unit tag
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# File 'lib/sc2ai/player/debug.rb', line 229 def debug_kill_unit(unit_tags:) = [] if .is_a? Integer queue_debug_command Api::DebugCommand.new( kill_unit: Api::DebugKillUnit.new( tag: ) ) end |
#debug_print(text, size: 14) ⇒ void
This method returns an undefined value.
Prints debug text top left corner
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# File 'lib/sc2ai/player/debug.rb', line 27 def debug_print(text, size: 14) queue_debug_command Api::DebugCommand.new( draw: Api::DebugDraw.new( text: [ Api::DebugText.new( text:, size:, virtual_pos: Api::Point.new(x: 0.01, y: 0.01) # unit or fixed position. ) ] ) ) end |
#debug_set_score(score: 0.0) ⇒ Object
Useful only for single-player “curriculum” maps
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# File 'lib/sc2ai/player/debug.rb', line 255 def debug_set_score(score: 0.0) queue_debug_command Api::DebugCommand.new( score: Api::DebugSetScore.new( score: ) ) end |
#debug_set_unit_value(unit_tag:, unit_value:, value:) ⇒ void
This method returns an undefined value.
Sets unit_value Energy, Life or Shields for a specific unit tag to given value
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# File 'lib/sc2ai/player/debug.rb', line 279 def debug_set_unit_value(unit_tag:, unit_value:, value:) queue_debug_command Api::DebugCommand.new( unit_value: Api::DebugSetUnitValue.new( unit_tag:, unit_value:, # property value: # value ) ) end |
#debug_test_process(test:, delay_ms: 0) ⇒ void
This method returns an undefined value.
Hangs, crashes and exits the Sc2 client. DO NOT USE.
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# File 'lib/sc2ai/player/debug.rb', line 243 def debug_test_process(test:, delay_ms: 0) queue_debug_command Api::DebugCommand.new( test_process: Api::DebugTestProcess.new( test:, delay_ms: ) ) end |
#debug_text_screen(text, left_percent: 1.0, top_percent: 1.0, color: nil, size: 14) ⇒ void
This method returns an undefined value.
Prints text on screen from top and left
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# File 'lib/sc2ai/player/debug.rb', line 48 def debug_text_screen(text, left_percent: 1.0, top_percent: 1.0, color: nil, size: 14) queue_debug_command Api::DebugCommand.new( draw: Api::DebugDraw.new( text: [ Api::DebugText.new( text:, virtual_pos: Api::Point.new( x: left_percent.to_f / 100, y: top_percent.to_f / 100 ), color:, size: ) ] ) ) end |
#debug_text_world(text, point:, color: nil, size: 14) ⇒ void
This method returns an undefined value.
Prints text on screen at 3d world position
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# File 'lib/sc2ai/player/debug.rb', line 72 def debug_text_world(text, point:, color: nil, size: 14) queue_debug_command Api::DebugCommand.new( draw: Api::DebugDraw.new( text: [ Api::DebugText.new( text:, world_pos: point, color:, size: ) ] ) ) end |
#debug_tile(pos = nil, x: nil, y: nil, color: nil, indent: 0.05) ⇒ Object
Renders a block on the floor, drawn by 4 lines Pass in either a pos (Position/Unit) or exact x * y coordinates Optional indentation adds padding on borders inward
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# File 'lib/sc2ai/player/debug.rb', line 164 def debug_tile(pos = nil, x: nil, y: nil, color: nil, indent: 0.05) if pos.is_a?(Api::Unit) x = pos.pos.x.floor y = pos.pos.y.floor elsif pos.is_a?(Sc2::Position) x = pos.pos.x.floor y = pos.pos.y.floor end # Raise above floor to prevent texture clipping z = geo.terrain_height(x:, y:).to_f + 0.1 tl = Api::Point[x + indent, y + 1.0 - indent, z] bl = Api::Point[x + indent, y + indent, z] br = Api::Point[x + 1.0 - indent, y + indent, z] tr = Api::Point[x + 1.0 - indent, y + 1.0 - indent, z] debug_draw_line(p0: tl, p1: bl, color:) debug_draw_line(p0: bl, p1: br, color:) debug_draw_line(p0: br, p1: tr, color:) debug_draw_line(p0: tr, p1: tl, color:) end |
#queue_debug_command(debug_command) ⇒ void
This method returns an undefined value.
Queues debug command for performing later
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# File 'lib/sc2ai/player/debug.rb', line 16 def queue_debug_command(debug_command) @debug_command_queue ||= [] @debug_command_queue << debug_command end |