Module: Scarpe::Components::Calzini

Extended by:
Calzini
Includes:
Base64
Included in:
Calzini, Tiranti
Defined in:
lib/scarpe/components/calzini.rb,
lib/scarpe/components/calzini/misc.rb,
lib/scarpe/components/calzini/para.rb,
lib/scarpe/components/calzini/alert.rb,
lib/scarpe/components/calzini/slots.rb,
lib/scarpe/components/calzini/border.rb,
lib/scarpe/components/calzini/button.rb,
lib/scarpe/components/calzini/art_drawables.rb

Overview

The Calzini module expects to be included by a class defining the following methods:

* html_id - the HTML ID for the specific rendered DOM object
* handler_js_code(event_name) - the JS handler code for this DOM object and event name
* (optional) shoes_styles - the Shoes styles for this object, unless overridden in render()

Constant Summary collapse

HTML =
Scarpe::Components::HTML
SPACING_DIRECTIONS =
[:left, :right, :top, :bottom]

Instance Method Summary collapse

Methods included from Base64

#encode_file_to_base64, #mime_type_for_filename, #valid_url?

Instance Method Details

#alert_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/alert.rb', line 4

def alert_element(props)
  event = props["event_name"] || "click"
  onclick = handler_js_code(event)

  HTML.render do |h|
    h.div(id: html_id, style: alert_overlay_style(props)) do
      h.div(style: alert_modal_style) do
        h.div(style: {}) { props["text"] }
        h.button(style: {}, onclick: onclick) { "OK" }
      end
    end
  end
end

#arc_element(props, &block) ⇒ Object



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# File 'lib/scarpe/components/calzini/art_drawables.rb', line 4

def arc_element(props, &block)
  dc = props["draw_context"] || {}
  rotate = dc["rotate"]
  HTML.render do |h|
    h.div(id: html_id, style: arc_style(props)) do
      h.svg(width: props["width"], height: props["height"]) do
        h.path(d: arc_path(props), transform: "rotate(#{rotate}, #{props["width"] / 2}, #{props["height"] / 2})")
      end
      block.call(h) if block_given?
    end
  end
end

#border_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/border.rb', line 2

def border_element(props)
  HTML.render do |h|
    h.div(id: html_id, style: style(props))
  end
end

#button_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/button.rb', line 4

def button_element(props)
  HTML.render do |h|
    button_props = {
      id: html_id,
      onclick: handler_js_code("click"),
      onmouseover: handler_js_code("hover"),
      style: button_style(props),
      class: props["html_class"],
      title: props["tooltip"],
    }.compact
    h.button(**button_props) do
      props["text"]
    end
  end
end

#check_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/misc.rb', line 4

def check_element(props)
  HTML.render do |h|
    h.input type: :checkbox,
      id: html_id,
      onclick: handler_js_code("click"),
      value: props["text"],
      checked: props["checked"],
      style: drawable_style(props)
  end
end

#contains_number?(str) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/scarpe/components/calzini/para.rb', line 100

def contains_number?(str)
  !!(str =~ /\d/)
end

#contains_only_numbers?(string) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/scarpe/components/calzini/para.rb', line 103

def contains_only_numbers?(string)
  /^\d+\z/ =~ string
end

#degrees_to_radians(degrees) ⇒ Object



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# File 'lib/scarpe/components/calzini.rb', line 229

def degrees_to_radians(degrees)
  degrees * Math::PI / 180
end

#dimensions_length(value) ⇒ Object



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# File 'lib/scarpe/components/calzini.rb', line 97

def dimensions_length(value)
  case value
  when Integer
    if value < 0
      "calc(100% - #{value.abs}px)"
    else
      "#{value}px"
    end
  when Float
    "#{value * 100}%"
  else
    value
  end
end

#documentroot_element(props, &block) ⇒ Object



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# File 'lib/scarpe/components/calzini/slots.rb', line 28

def documentroot_element(props, &block)
  flow_element(props, &block)
end

#drawable_style(props) ⇒ Object



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# File 'lib/scarpe/components/calzini.rb', line 112

def drawable_style(props)
  styles = {}
  if props["hidden"]
    styles[:display] = "none"
  end

  # Do we need to set CSS positioning here, especially if displace is set? Position: relative maybe?
  # We need some Shoes3 screenshots and HTML-based tests here...

  if props["top"] || props["left"]
    styles[:position] = "absolute"
  end

  styles[:top] = dimensions_length(props["top"]) if props["top"]
  styles[:left] = dimensions_length(props["left"]) if props["left"]
  styles[:width] = dimensions_length(props["width"]) if props["width"]
  styles[:height] = dimensions_length(props["height"]) if props["height"]
  styles[:"margin-left"] = dimensions_length(props["margin_left"]) if props["margin_left"]
  styles[:"margin-right"] = dimensions_length(props["margin_right"]) if props["margin_right"]
  styles[:"margin-top"] = dimensions_length(props["margin_top"]) if props["margin_top"]
  styles[:"margin-bottom"] = dimensions_length(props["margin_bottom"]) if props["margin_bottom"]


  
  styles = spacing_styles_for_attr("padding", props, styles)

  styles
end

#edit_box_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/misc.rb', line 15

def edit_box_element(props)
  oninput = handler_js_code("change", "this.value")

  HTML.render do |h|
    h.textarea(id: html_id, oninput: oninput,onmouseover: handler_js_code("hover"), style: edit_box_style(props),title: props["tooltip"]) { props["text"] }
  end
end

#edit_line_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/misc.rb', line 23

def edit_line_element(props)
  oninput = handler_js_code("change", "this.value")
  
  HTML.render do |h|
    h.input(id: html_id, oninput: oninput, onmouseover: handler_js_code("hover"), value: props["text"], style: edit_line_style(props),title: props["tooltip"])
  end
end

#empty_page_elementString

Return HTML for an empty page element, to be filled with HTML renderings of the DOM tree.

The wrapper-wvroot element is where Scarpe will fill in the DOM element.

Returns:

  • (String)

    the rendered HTML for the empty page object.



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# File 'lib/scarpe/components/calzini.rb', line 56

def empty_page_element
  <<~HTML
    <html>
      <head id='head-wvroot'>
        <style id='style-wvroot'>
          /** Style resets **/
          body {
            font-family: arial, Helvetica, sans-serif;
            margin: 0;
            height: 100%;
            overflow: hidden;
          }
          p {
            margin: 0;
          }
          #wrapper-wvroot {
            height: 100%;
            width: 100%;
          }
        </style>
      </head>
      <body id='body-wvroot'>
        <div id='wrapper-wvroot'></div>
      </body>
    </html>
  HTML
end

#first_color_of(*colors) ⇒ Object



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# File 'lib/scarpe/components/calzini.rb', line 192

def first_color_of(*colors)
  colors.compact!
  colors.select! { |c| c != "" }
  rgb_to_hex(colors[0])
end

#flow_element(props, &block) ⇒ Object



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# File 'lib/scarpe/components/calzini/slots.rb', line 12

def flow_element(props, &block)
  HTML.render do |h|
    h.div((props["html_attributes"] || {}).merge(id: html_id, style: flow_style(props))) do
      h.div(style: { height: "100%", width: "100%", position: "relative" }, &block)
    end
  end
end

#image_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/misc.rb', line 31

def image_element(props)
  style = drawable_style(props)

  if props["click"]
    HTML.render do |h|
      h.a(id: html_id, href: props["click"]) { h.img(id: html_id, src: props["url"], style:) }
    end
  else
    HTML.render do |h|
      h.img(id: html_id, src: props["url"], style:)
    end
  end
end

#line_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/art_drawables.rb', line 38

def line_element(props)
  HTML.render do |h|
    h.div(id: html_id, style: line_div_style(props)) do
      h.svg(width: props["x2"], height: props["y2"]) do
        h.line(x1: props["left"], y1: props["top"], x2: props["x2"], y2: props["y2"], style: line_svg_style(props))
      end
    end
  end
end

#list_box_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/misc.rb', line 45

def list_box_element(props)
  onchange = handler_js_code("change", "this.options[this.selectedIndex].value")

  # Is this useful at all? Is it overridden below completely?
  option_attrs = { value: nil, selected: false }

  HTML.render do |h|
    h.select(id: html_id, onchange:, style: list_box_style(props)) do
      (props["items"] || []).each do |item|
        option_attrs = {
          value: item,
        }
        if item == props["choose"]
          option_attrs[:selected] = "true"
        end
        h.option(**option_attrs) do
          item
        end
      end
    end
  end
end

#oval_element(props, &block) ⇒ Object



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# File 'lib/scarpe/components/calzini/art_drawables.rb', line 62

def oval_element(props, &block)
  dc = props["draw_context"] || {}
  fill = first_color_of(props["fill"], dc["fill"], "black")
  stroke = first_color_of(props["stroke"], dc["stroke"], "black")
  strokewidth = props["strokewidth"] || dc["strokewidth"] || "2"
  radius = props["radius"]
  width = radius * 2
  height = props["height"] || radius * 2 # If there's a height, it's an oval, if not, circle
  center = props["center"] || false
  HTML.render do |h|
    h.div(id: html_id, style: oval_style(props)) do
      h.svg(width: width, height: height, style: "fill:#{fill};") do
        h.ellipse(
          cx: center ? radius : 0,
          cy: center ? height / 2 : 0,
          rx: width ? width / 2 : radius,
          ry: height ? height / 2 : radius,
          style: "stroke:#{stroke};stroke-width:#{strokewidth};",
        )
      end
      block.call(h) if block_given?
    end
  end
end

#para_element(props, &block) ⇒ Object



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# File 'lib/scarpe/components/calzini/para.rb', line 4

def para_element(props, &block)
  # Align requires an extra wrapping div.

  # Stacking strikethrough with underline requires multiple elements.
  # We handle this by making strikethrough part of the main element,
  # but using an extra wrapping element for underline.

  tag = props["tag"] || "p"

  para_styles, extra_styles = para_style(props)

  HTML.render do |h|
    if extra_styles.empty?
      h.send(tag, id: html_id, style: para_styles, &block)
    else
      h.div(id: html_id, style: extra_styles.merge(width: "100%")) do
        h.send(tag, style: para_styles, &block)
      end
    end
  end
end

#progress_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/misc.rb', line 93

def progress_element(props)
  HTML.render do |h|
    h.progress(
      id: html_id,
      style: drawable_style(props),
      role: "progressbar",
      "aria-valuenow": props["fraction"],
      "aria-valuemin": 0.0,
      "aria-valuemax": 1.0,
      max: 1,
      value: props["fraction"],
    )
  end
end

#radians_to_degrees(radians) ⇒ Object



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# File 'lib/scarpe/components/calzini.rb', line 233

def radians_to_degrees(radians)
  radians * (180.0 / Math::PI)
end

#radio_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/misc.rb', line 68

def radio_element(props)
  # This is wrong - need to default to the parent slot -- maybe its linkable ID?
  group_name = props["group"] || "no_group"

  HTML.render do |h|
    h.input(
      type: :radio,
      id: html_id,
      onclick: handler_js_code("click"),
      name: group_name,
      value: props["text"],
      checked: props["checked"],
      style: drawable_style(props),
    )
  end
end

#rect_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/art_drawables.rb', line 17

def rect_element(props)
  dc = props["draw_context"] || {}
  rotate = dc["rotate"]
  HTML.render do |h|
    h.div(id: html_id, style: drawable_style(props)) do
      width = props["width"].to_i
      height = props["height"].to_i
      if props["curve"]
        width += 2 * props["curve"].to_i
        height += 2 * props["curve"].to_i
      end
      h.svg(width:, height:) do
        attrs = { x: props["left"], y: props["top"], width: props["width"], height: props["height"], style: rect_svg_style(props) }
        attrs[:rx] = props["curve"] if props["curve"]

        h.rect(**attrs, transform: "rotate(#{rotate} #{width / 2} #{height / 2})")
      end
    end
  end
end

#render(drawable_name, properties = shoes_styles, &block) ⇒ String

Render the Shoes drawable of type ‘drawable_name` with the given properties to HTML and return it. If the drawable type takes a block (e.g. Stack or Flow) then the block will be properly rendered.

Parameters:

  • drawable_name (String)

    the drawable name like “alert”, “button” or “rect”

  • properties (Hash) (defaults to: shoes_styles)

    a drawable-specific hash of property names to values

Returns:

  • (String)

    the rendered HTML



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# File 'lib/scarpe/components/calzini.rb', line 45

def render(drawable_name, properties = shoes_styles, &block)
  send("#{drawable_name}_element", properties, &block)
end

#rgb_to_hex(color) ⇒ Object

Convert an [r, g, b, a] array to an HTML hex color code Arrays support alpha. HTML hex does not. So premultiply.



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# File 'lib/scarpe/components/calzini.rb', line 200

def rgb_to_hex(color)
  return nil if color.nil?
  return "#000000" if color == ""

  # TODO: need to figure out if it's a color name like "aquamarine"
  # or a hex code or an image file to use as a pattern or what.
  return color if color.is_a?(String)

  r, g, b, a = *color
  if r.is_a?(Float)
    a ||= 1.0
    r_float = r * a
    g_float = g * a
    b_float = b * a
  else
    a ||= 255
    a_float = (a / 255.0)
    r_float = (r.to_f / 255.0) * a_float
    g_float = (g.to_f / 255.0) * a_float
    b_float = (b.to_f / 255.0) * a_float
  end

  r_int = (r_float * 255.0).to_i.clamp(0, 255)
  g_int = (g_float * 255.0).to_i.clamp(0, 255)
  b_int = (b_float * 255.0).to_i.clamp(0, 255)

  "#%0.2X%0.2X%0.2X" % [r_int, g_int, b_int]
end

#slot_element(props, &block) ⇒ Object



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# File 'lib/scarpe/components/calzini/slots.rb', line 4

def slot_element(props, &block)
  HTML.render do |h|
    h.div((props["html_attributes"] || {}).merge(id: html_id, style: slot_style(props))) do
      h.div(style: { height: "100%", width: "100%" }, &block)
    end
  end
end

#spacing_styles_for_attr(attr, props, styles, with_options: true) ⇒ Object

We extract the appropriate margin and padding from the margin and padding properties. If there are no margin or padding properties, we fall back to props margin or padding, if it exists.

Margin or padding (in either props or props) can be a Hash with directions as keys, or an Array of left/right/top/bottom, or a constant, which means all four are that constant. You can also specify a “margin” plus “margin-top” which is constant but margin-top is overridden, or similar.

If any margin or padding property exists in props then we don’t check props.



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# File 'lib/scarpe/components/calzini.rb', line 155

def spacing_styles_for_attr(attr, props, styles, with_options: true)
  spacing_styles = {}

  case props[attr]
  when Hash
    props[attr].each do |dir, value|
      spacing_styles[:"#{attr}-#{dir}"] = dimensions_length value
    end
  when Array
    SPACING_DIRECTIONS.zip(props[attr]).to_h.compact.each do |dir, value|
      spacing_styles[:"#{attr}-#{dir}"] = dimensions_length(value)
    end
  when String, Numeric
    spacing_styles[attr.to_sym] = dimensions_length(props[attr])
  end

  SPACING_DIRECTIONS.each do |dir|
    if props["#{attr}_#{dir}"]
      spacing_styles[:"#{attr}-#{dir}"] = dimensions_length props["#{attr}_#{dir}"]
    end
  end

  unless spacing_styles.empty?
    return styles.merge(spacing_styles)
  end

  # We should see if there are spacing properties in props["options"],
  # unless we're currently doing that.
  if with_options && props["options"]
    spacing_styles = spacing_styles_for_attr(attr, props["options"], {}, with_options: false)
    styles.merge spacing_styles
  else
    # No "options" or we already checked it? Return the styles we were given.
    styles
  end
end

#stack_element(props, &block) ⇒ Object



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# File 'lib/scarpe/components/calzini/slots.rb', line 20

def stack_element(props, &block)
  HTML.render do |h|
    h.div((props["html_attributes"] || {}).merge(id: html_id, style: stack_style(props))) do
      h.div(style: { height: "100%", width: "100%", position: "relative" }, &block)
    end
  end
end

#star_element(props, &block) ⇒ Object



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# File 'lib/scarpe/components/calzini/art_drawables.rb', line 48

def star_element(props, &block)
  dc = props["draw_context"] || {}
  fill = first_color_of(props["fill"], dc["fill"], "black")
  stroke = first_color_of(props["stroke"], dc["stroke"], "black")
  HTML.render do |h|
    h.div(id: html_id, style: star_style(props)) do
      h.svg(width: props["outer"], height: props["outer"], style: "fill:#{fill}") do
        h.polygon(points: star_points(props), style: "stroke:#{stroke};stroke-width:2")
      end
      block.call(h) if block_given?
    end
  end
end

#text_drawable_element(prop_array) ⇒ Object

The text element is used to render the equivalent of Shoes cText, which includes em, strong, span, link and so on. We use a “content” tag for it which alternates plaintext with a hash of properties.



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# File 'lib/scarpe/components/calzini/para.rb', line 181

def text_drawable_element(prop_array)
  out = String.new # Need unfrozen string

  # Each item should be a String or a property Hash
  # :items, :html_id, :tag, :props
  prop_array.each do |item|
    if item.is_a?(String)
      out << item.gsub("\n", "<br/>")
    else
      s, extra = text_drawable_style(item[:props])
      out << HTML.render do |h|
        if extra.empty?
          h.send(
            item[:tag] || "span",
            class: "id_#{item[:html_id]}",
            style: s,
            **text_drawable_attrs(item[:props])
          ) do
            text_drawable_element(item[:items])
          end
        else
          h.span(class: "id_#{item[:html_id]}", style: extra) do
            h.send(
              item[:tag] || "span",
              class: "id_#{item[:html_id]}",
              style: s,
              **text_drawable_attrs(item[:props])
            ) do
              text_drawable_element(item[:items])
            end
          end
        end
      end
    end
  end

  out
end

#text_size(sz) ⇒ Object



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# File 'lib/scarpe/components/calzini.rb', line 84

def text_size(sz)
  case sz
  when Numeric
    sz
  when Symbol
    SIZES[sz]
  when String
    SIZES[sz.to_sym] || sz.to_i
  else
    raise "Unexpected text size object: #{sz.inspect}"
  end
end

#video_element(props) ⇒ Object



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# File 'lib/scarpe/components/calzini/misc.rb', line 85

def video_element(props)
  HTML.render do |h|
    h.video(id: html_id, style: drawable_style(props), controls: true) do
      h.source(src: @url, type: props["format"])
    end
  end
end