Module: Scarpe::Components::Calzini
- Extended by:
- Calzini
- Includes:
- Base64
- Defined in:
- scarpe-components/lib/scarpe/components/calzini.rb,
scarpe-components/lib/scarpe/components/calzini/misc.rb,
scarpe-components/lib/scarpe/components/calzini/para.rb,
scarpe-components/lib/scarpe/components/calzini/alert.rb,
scarpe-components/lib/scarpe/components/calzini/slots.rb,
scarpe-components/lib/scarpe/components/calzini/border.rb,
scarpe-components/lib/scarpe/components/calzini/button.rb,
scarpe-components/lib/scarpe/components/calzini/art_drawables.rb
Overview
The Calzini module expects to be included by a class defining the following methods:
* html_id - the HTML ID for the specific rendered DOM object
* handler_js_code(event_name) - the JS handler code for this DOM object and event name
* (optional) shoes_styles - the Shoes styles for this object, unless overridden in render()
Constant Summary collapse
- HTML =
Scarpe::Components::HTML
- SPACING_DIRECTIONS =
[:left, :right, :top, :bottom]
Instance Method Summary collapse
- #alert_element(props) ⇒ Object
- #arc_element(props, &block) ⇒ Object
- #border_element(props) ⇒ Object
- #button_element(props) ⇒ Object
- #check_element(props) ⇒ Object
- #contains_number?(str) ⇒ Boolean
- #contains_only_numbers?(string) ⇒ Boolean
- #degrees_to_radians(degrees) ⇒ Object
- #dimensions_length(value) ⇒ Object
- #documentroot_element(props, &block) ⇒ Object
- #drawable_style(props) ⇒ Object
- #edit_box_element(props) ⇒ Object
- #edit_line_element(props) ⇒ Object
-
#empty_page_element ⇒ String
Return HTML for an empty page element, to be filled with HTML renderings of the DOM tree.
- #first_color_of(*colors) ⇒ Object
- #flow_element(props, &block) ⇒ Object
- #image_element(props) ⇒ Object
- #line_element(props) ⇒ Object
- #list_box_element(props) ⇒ Object
- #oval_element(props, &block) ⇒ Object
- #para_element(props, &block) ⇒ Object
- #progress_element(props) ⇒ Object
- #radians_to_degrees(radians) ⇒ Object
- #radio_element(props) ⇒ Object
- #rect_element(props) ⇒ Object
-
#render(drawable_name, properties = shoes_styles, &block) ⇒ String
Render the Shoes drawable of type
drawable_name
with the given properties to HTML and return it. -
#rgb_to_hex(color) ⇒ Object
Convert an [r, g, b, a] array to an HTML hex color code Arrays support alpha.
- #slot_element(props, &block) ⇒ Object
-
#spacing_styles_for_attr(attr, props, styles, with_options: true) ⇒ Object
We extract the appropriate margin and padding from the margin and padding properties.
- #stack_element(props, &block) ⇒ Object
- #star_element(props, &block) ⇒ Object
-
#text_drawable_element(prop_array) ⇒ Object
The text element is used to render the equivalent of Shoes cText, which includes em, strong, span, link and so on.
- #text_size(sz) ⇒ Object
- #video_element(props) ⇒ Object
Methods included from Base64
#encode_file_to_base64, #mime_type_for_filename, #valid_url?
Instance Method Details
#alert_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/alert.rb', line 4 def alert_element(props) event = props["event_name"] || "click" onclick = handler_js_code(event) HTML.render do |h| h.div(id: html_id, style: (props)) do h.div(style: alert_modal_style) do h.div(style: {}) { props["text"] } h.(style: {}, onclick: onclick) { "OK" } end end end end |
#arc_element(props, &block) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/art_drawables.rb', line 4 def arc_element(props, &block) dc = props["draw_context"] || {} rotate = dc["rotate"] HTML.render do |h| h.div(id: html_id, style: arc_style(props)) do h.svg(width: props["width"], height: props["height"]) do h.path(d: arc_path(props), transform: "rotate(#{rotate}, #{props["width"] / 2}, #{props["height"] / 2})") end block.call(h) if block_given? end end end |
#border_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/border.rb', line 2 def border_element(props) HTML.render do |h| h.div(id: html_id, style: style(props)) end end |
#button_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/button.rb', line 4 def (props) HTML.render do |h| = { id: html_id, onclick: handler_js_code("click"), onmouseover: handler_js_code("hover"), style: (props), class: props["html_class"], title: props["tooltip"], }.compact h.(**) do props["text"] end end end |
#check_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/misc.rb', line 4 def check_element(props) HTML.render do |h| h.input type: :checkbox, id: html_id, onclick: handler_js_code("click"), value: props["text"], checked: props["checked"], style: drawable_style(props) end end |
#contains_number?(str) ⇒ Boolean
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# File 'scarpe-components/lib/scarpe/components/calzini/para.rb', line 100 def contains_number?(str) !!(str =~ /\d/) end |
#contains_only_numbers?(string) ⇒ Boolean
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# File 'scarpe-components/lib/scarpe/components/calzini/para.rb', line 103 def contains_only_numbers?(string) /^\d+\z/ =~ string end |
#degrees_to_radians(degrees) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini.rb', line 229 def degrees_to_radians(degrees) degrees * Math::PI / 180 end |
#dimensions_length(value) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini.rb', line 97 def dimensions_length(value) case value when Integer if value < 0 "calc(100% - #{value.abs}px)" else "#{value}px" end when Float "#{value * 100}%" else value end end |
#documentroot_element(props, &block) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/slots.rb', line 28 def documentroot_element(props, &block) flow_element(props, &block) end |
#drawable_style(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini.rb', line 112 def drawable_style(props) styles = {} if props["hidden"] styles[:display] = "none" end # Do we need to set CSS positioning here, especially if displace is set? Position: relative maybe? # We need some Shoes3 screenshots and HTML-based tests here... if props["top"] || props["left"] styles[:position] = "absolute" end styles[:top] = dimensions_length(props["top"]) if props["top"] styles[:left] = dimensions_length(props["left"]) if props["left"] styles[:width] = dimensions_length(props["width"]) if props["width"] styles[:height] = dimensions_length(props["height"]) if props["height"] styles[:"margin-left"] = dimensions_length(props["margin_left"]) if props["margin_left"] styles[:"margin-right"] = dimensions_length(props["margin_right"]) if props["margin_right"] styles[:"margin-top"] = dimensions_length(props["margin_top"]) if props["margin_top"] styles[:"margin-bottom"] = dimensions_length(props["margin_bottom"]) if props["margin_bottom"] styles = spacing_styles_for_attr("padding", props, styles) styles end |
#edit_box_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/misc.rb', line 15 def edit_box_element(props) oninput = handler_js_code("change", "this.value") HTML.render do |h| h.textarea(id: html_id, oninput: oninput,onmouseover: handler_js_code("hover"), style: edit_box_style(props),title: props["tooltip"]) { props["text"] } end end |
#edit_line_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/misc.rb', line 23 def edit_line_element(props) oninput = handler_js_code("change", "this.value") HTML.render do |h| h.input(id: html_id, oninput: oninput, onmouseover: handler_js_code("hover"), value: props["text"], style: edit_line_style(props),title: props["tooltip"]) end end |
#empty_page_element ⇒ String
Return HTML for an empty page element, to be filled with HTML renderings of the DOM tree.
The wrapper-wvroot element is where Scarpe will fill in the DOM element.
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# File 'scarpe-components/lib/scarpe/components/calzini.rb', line 56 def empty_page_element <<~HTML <html> <head id='head-wvroot'> <style id='style-wvroot'> /** Style resets **/ body { font-family: arial, Helvetica, sans-serif; margin: 0; height: 100%; overflow: hidden; } p { margin: 0; } #wrapper-wvroot { height: 100%; width: 100%; } </style> </head> <body id='body-wvroot'> <div id='wrapper-wvroot'></div> </body> </html> HTML end |
#first_color_of(*colors) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini.rb', line 192 def first_color_of(*colors) colors.compact! colors.select! { |c| c != "" } rgb_to_hex(colors[0]) end |
#flow_element(props, &block) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/slots.rb', line 12 def flow_element(props, &block) HTML.render do |h| h.div((props["html_attributes"] || {}).merge(id: html_id, style: flow_style(props))) do h.div(style: { height: "100%", width: "100%", position: "relative" }, &block) end end end |
#image_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/misc.rb', line 31 def image_element(props) style = drawable_style(props) if props["click"] HTML.render do |h| h.a(id: html_id, href: props["click"]) { h.img(id: html_id, src: props["url"], style:) } end else HTML.render do |h| h.img(id: html_id, src: props["url"], style:) end end end |
#line_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/art_drawables.rb', line 38 def line_element(props) HTML.render do |h| h.div(id: html_id, style: line_div_style(props)) do h.svg(width: props["x2"], height: props["y2"]) do h.line(x1: props["left"], y1: props["top"], x2: props["x2"], y2: props["y2"], style: line_svg_style(props)) end end end end |
#list_box_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/misc.rb', line 45 def list_box_element(props) onchange = handler_js_code("change", "this.options[this.selectedIndex].value") # Is this useful at all? Is it overridden below completely? option_attrs = { value: nil, selected: false } HTML.render do |h| h.select(id: html_id, onchange:, style: list_box_style(props)) do (props["items"] || []).each do |item| option_attrs = { value: item, } if item == props["choose"] option_attrs[:selected] = "true" end h.option(**option_attrs) do item end end end end end |
#oval_element(props, &block) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/art_drawables.rb', line 62 def oval_element(props, &block) dc = props["draw_context"] || {} fill = first_color_of(props["fill"], dc["fill"], "black") stroke = first_color_of(props["stroke"], dc["stroke"], "black") strokewidth = props["strokewidth"] || dc["strokewidth"] || "2" radius = props["radius"] width = radius * 2 height = props["height"] || radius * 2 # If there's a height, it's an oval, if not, circle center = props["center"] || false HTML.render do |h| h.div(id: html_id, style: oval_style(props)) do h.svg(width: width, height: height, style: "fill:#{fill};") do h.ellipse( cx: center ? radius : 0, cy: center ? height / 2 : 0, rx: width ? width / 2 : radius, ry: height ? height / 2 : radius, style: "stroke:#{stroke};stroke-width:#{strokewidth};", ) end block.call(h) if block_given? end end end |
#para_element(props, &block) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/para.rb', line 4 def para_element(props, &block) # Align requires an extra wrapping div. # Stacking strikethrough with underline requires multiple elements. # We handle this by making strikethrough part of the main element, # but using an extra wrapping element for underline. tag = props["tag"] || "p" para_styles, extra_styles = para_style(props) HTML.render do |h| if extra_styles.empty? h.send(tag, id: html_id, style: para_styles, &block) else h.div(id: html_id, style: extra_styles.merge(width: "100%")) do h.send(tag, style: para_styles, &block) end end end end |
#progress_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/misc.rb', line 93 def progress_element(props) HTML.render do |h| h.progress( id: html_id, style: drawable_style(props), role: "progressbar", "aria-valuenow": props["fraction"], "aria-valuemin": 0.0, "aria-valuemax": 1.0, max: 1, value: props["fraction"], ) end end |
#radians_to_degrees(radians) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini.rb', line 233 def radians_to_degrees(radians) radians * (180.0 / Math::PI) end |
#radio_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/misc.rb', line 68 def radio_element(props) # This is wrong - need to default to the parent slot -- maybe its linkable ID? group_name = props["group"] || "no_group" HTML.render do |h| h.input( type: :radio, id: html_id, onclick: handler_js_code("click"), name: group_name, value: props["text"], checked: props["checked"], style: drawable_style(props), ) end end |
#rect_element(props) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/art_drawables.rb', line 17 def rect_element(props) dc = props["draw_context"] || {} rotate = dc["rotate"] HTML.render do |h| h.div(id: html_id, style: drawable_style(props)) do width = props["width"].to_i height = props["height"].to_i if props["curve"] width += 2 * props["curve"].to_i height += 2 * props["curve"].to_i end h.svg(width:, height:) do attrs = { x: props["left"], y: props["top"], width: props["width"], height: props["height"], style: rect_svg_style(props) } attrs[:rx] = props["curve"] if props["curve"] h.rect(**attrs, transform: "rotate(#{rotate} #{width / 2} #{height / 2})") end end end end |
#render(drawable_name, properties = shoes_styles, &block) ⇒ String
Render the Shoes drawable of type drawable_name
with
the given properties to HTML and return it. If the
drawable type takes a block (e.g. Stack or Flow) then
the block will be properly rendered.
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# File 'scarpe-components/lib/scarpe/components/calzini.rb', line 45 def render(drawable_name, properties = shoes_styles, &block) send("#{drawable_name}_element", properties, &block) end |
#rgb_to_hex(color) ⇒ Object
Convert an [r, g, b, a] array to an HTML hex color code Arrays support alpha. HTML hex does not. So premultiply.
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# File 'scarpe-components/lib/scarpe/components/calzini.rb', line 200 def rgb_to_hex(color) return nil if color.nil? return "#000000" if color == "" # TODO: need to figure out if it's a color name like "aquamarine" # or a hex code or an image file to use as a pattern or what. return color if color.is_a?(String) r, g, b, a = *color if r.is_a?(Float) a ||= 1.0 r_float = r * a g_float = g * a b_float = b * a else a ||= 255 a_float = (a / 255.0) r_float = (r.to_f / 255.0) * a_float g_float = (g.to_f / 255.0) * a_float b_float = (b.to_f / 255.0) * a_float end r_int = (r_float * 255.0).to_i.clamp(0, 255) g_int = (g_float * 255.0).to_i.clamp(0, 255) b_int = (b_float * 255.0).to_i.clamp(0, 255) "#%0.2X%0.2X%0.2X" % [r_int, g_int, b_int] end |
#slot_element(props, &block) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/slots.rb', line 4 def slot_element(props, &block) HTML.render do |h| h.div((props["html_attributes"] || {}).merge(id: html_id, style: slot_style(props))) do h.div(style: { height: "100%", width: "100%" }, &block) end end end |
#spacing_styles_for_attr(attr, props, styles, with_options: true) ⇒ Object
We extract the appropriate margin and padding from the margin and padding properties. If there are no margin or padding properties, we fall back to props["options"] margin or padding, if it exists.
Margin or padding (in either props or props["options"]) can be a Hash with directions as keys, or an Array of left/right/top/bottom, or a constant, which means all four are that constant. You can also specify a "margin" plus "margin-top" which is constant but margin-top is overridden, or similar.
If any margin or padding property exists in props then we don't check props["options"].
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# File 'scarpe-components/lib/scarpe/components/calzini.rb', line 155 def spacing_styles_for_attr(attr, props, styles, with_options: true) spacing_styles = {} case props[attr] when Hash props[attr].each do |dir, value| spacing_styles[:"#{attr}-#{dir}"] = dimensions_length value end when Array SPACING_DIRECTIONS.zip(props[attr]).to_h.compact.each do |dir, value| spacing_styles[:"#{attr}-#{dir}"] = dimensions_length(value) end when String, Numeric spacing_styles[attr.to_sym] = dimensions_length(props[attr]) end SPACING_DIRECTIONS.each do |dir| if props["#{attr}_#{dir}"] spacing_styles[:"#{attr}-#{dir}"] = dimensions_length props["#{attr}_#{dir}"] end end unless spacing_styles.empty? return styles.merge(spacing_styles) end # We should see if there are spacing properties in props["options"], # unless we're currently doing that. if && props["options"] spacing_styles = spacing_styles_for_attr(attr, props["options"], {}, with_options: false) styles.merge spacing_styles else # No "options" or we already checked it? Return the styles we were given. styles end end |
#stack_element(props, &block) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/slots.rb', line 20 def stack_element(props, &block) HTML.render do |h| h.div((props["html_attributes"] || {}).merge(id: html_id, style: stack_style(props))) do h.div(style: { height: "100%", width: "100%", position: "relative" }, &block) end end end |
#star_element(props, &block) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini/art_drawables.rb', line 48 def star_element(props, &block) dc = props["draw_context"] || {} fill = first_color_of(props["fill"], dc["fill"], "black") stroke = first_color_of(props["stroke"], dc["stroke"], "black") HTML.render do |h| h.div(id: html_id, style: star_style(props)) do h.svg(width: props["outer"], height: props["outer"], style: "fill:#{fill}") do h.polygon(points: star_points(props), style: "stroke:#{stroke};stroke-width:2") end block.call(h) if block_given? end end end |
#text_drawable_element(prop_array) ⇒ Object
The text element is used to render the equivalent of Shoes cText, which includes em, strong, span, link and so on. We use a "content" tag for it which alternates plaintext with a hash of properties.
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# File 'scarpe-components/lib/scarpe/components/calzini/para.rb', line 181 def text_drawable_element(prop_array) out = String.new # Need unfrozen string # Each item should be a String or a property Hash # :items, :html_id, :tag, :props prop_array.each do |item| if item.is_a?(String) out << item.gsub("\n", "<br/>") else s, extra = text_drawable_style(item[:props]) out << HTML.render do |h| if extra.empty? h.send( item[:tag] || "span", class: "id_#{item[:html_id]}", style: s, **text_drawable_attrs(item[:props]) ) do text_drawable_element(item[:items]) end else h.span(class: "id_#{item[:html_id]}", style: extra) do h.send( item[:tag] || "span", class: "id_#{item[:html_id]}", style: s, **text_drawable_attrs(item[:props]) ) do text_drawable_element(item[:items]) end end end end end end out end |
#text_size(sz) ⇒ Object
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# File 'scarpe-components/lib/scarpe/components/calzini.rb', line 84 def text_size(sz) case sz when Numeric sz when Symbol SIZES[sz] when String SIZES[sz.to_sym] || sz.to_i else raise "Unexpected text size object: #{sz.inspect}" end end |