Class: StudioGame::Game
- Inherits:
-
Object
- Object
- StudioGame::Game
- Defined in:
- lib/studio_game/game.rb
Instance Attribute Summary collapse
-
#title ⇒ Object
readonly
ATTRIBUTES##.
Instance Method Summary collapse
-
#add_player(player) ⇒ Object
GAME METHODS##.
- #high_score_entry(player) ⇒ Object
-
#initialize(title) ⇒ Game
constructor
INITIALIZE AND BASIC INTERACTION##.
- #load_players(from_file) ⇒ Object
- #play(rounds) ⇒ Object
- #print_name_and_health(player) ⇒ Object
- #print_stats ⇒ Object
- #save_high_scores(to_file = "high_scores.txt") ⇒ Object
- #to_s ⇒ Object
Constructor Details
#initialize(title) ⇒ Game
INITIALIZE AND BASIC INTERACTION##
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# File 'lib/studio_game/game.rb', line 13 def initialize (title) @title = title @players = [] end |
Instance Attribute Details
#title ⇒ Object (readonly)
ATTRIBUTES##
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# File 'lib/studio_game/game.rb', line 9 def title @title end |
Instance Method Details
#add_player(player) ⇒ Object
GAME METHODS##
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# File 'lib/studio_game/game.rb', line 28 def add_player(player) @players.push(player) end |
#high_score_entry(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 22 def high_score_entry(player) player.name.ljust(15,".") + player.score.to_s end |
#load_players(from_file) ⇒ Object
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# File 'lib/studio_game/game.rb', line 32 def load_players(from_file) File.readlines(from_file).each do |line| player = Player.from_csv(line) add_player(player) end end |
#play(rounds) ⇒ Object
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# File 'lib/studio_game/game.rb', line 52 def play(rounds) #Load treasures from TreasureTrove module and print their values. treasures = TreasureTrove::TREASURES puts("\nThere are #{treasures.length} treasures to be found:") treasures.each do |treasure| puts "A #{treasure.name} is worth #{treasure.points} points" end puts "\n" #Display number of players in the game and show their current health. puts("There are #{@players.length} players in #{@title}:") @players.each do |player| puts player end puts "\n" #Use GameTurn module to play the game and then print stats using the print_stats method. rounds.times do |round| puts "Round #{round+1}:" @players.each do |player| GameTurn.take_turn(player) puts player puts "\n" end puts "\n" end print_stats end |
#print_name_and_health(player) ⇒ Object
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# File 'lib/studio_game/game.rb', line 48 def print_name_and_health(player) puts "#{player.name} (#{player.health})" end |
#print_stats ⇒ Object
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# File 'lib/studio_game/game.rb', line 81 def print_stats puts "#{@title} Statistics:\n" strong, wimpy = @players.partition {|player| player.strong?} puts "#{strong.length} strong players:" strong.each do |player| print_name_and_health(player) end puts "\n#{wimpy.length} wimpy players:" wimpy.each do |player| print_name_and_health(player) end puts "\n" @players.each do |player| puts"\n#{player.name}'s point totals:" player.each_found_treasure do |treasure| puts "#{treasure.name.capitalize} total #{treasure.points} points" end puts "#{player.points} grand total points" end puts "\n#{@title} High Scores:" @players.sort.each do |player| puts high_score_entry(player) end puts "\n\n" end |
#save_high_scores(to_file = "high_scores.txt") ⇒ Object
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# File 'lib/studio_game/game.rb', line 39 def save_high_scores(to_file = "high_scores.txt") File.open(to_file, "w") do |file| file.puts "#{title} High Scores:" @players.sort.each do |player| file.puts high_score_entry(player) end end end |
#to_s ⇒ Object
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# File 'lib/studio_game/game.rb', line 18 def to_s @title end |