Module: Selenium::WebDriver::PointerActions

Included in:
W3CActionBuilder
Defined in:
lib/selenium/webdriver/common/interactions/pointer_actions.rb

Constant Summary collapse

DEFAULT_MOVE_DURATION =

250 milliseconds

0.25

Instance Method Summary collapse

Instance Method Details

#click(element = nil, device: nil) ⇒ W3CActionBuilder

Clicks in the middle of the given element. Equivalent to:

driver.action.move_to(element).click

When no element is passed, the current mouse position will be clicked.

Examples:

Clicking on an element


el = driver.find_element(id: "some_id")
driver.action.click(el).perform

Clicking at the current mouse position


driver.action.click.perform

Parameters:

  • element (Selenium::WebDriver::Element) (defaults to: nil)

    An optional element to click.

  • device (Symbol || String) (defaults to: nil)

    optional name of the PointerInput device with the button that will be clicked

Returns:



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 227

def click(element = nil, device: nil)
  move_to(element, device: device) if element
  pointer_down(:left, device: device)
  pointer_up(:left, device: device)
  self
end

#click_and_hold(element = nil, device: nil) ⇒ W3CActionBuilder

Clicks (without releasing) in the middle of the given element. This is equivalent to:

driver.action.move_to(element).click_and_hold

Examples:

Clicking and holding on some element


el = driver.find_element(id: "some_id")
driver.action.click_and_hold(el).perform

Parameters:

  • element (Selenium::WebDriver::Element) (defaults to: nil)

    the element to move to and click.

  • device (Symbol || String) (defaults to: nil)

    optional name of the PointerInput device to click with

Returns:



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 181

def click_and_hold(element = nil, device: nil)
  move_to(element, device: device) if element
  pointer_down(:left, device: device)
  self
end

#context_click(element = nil, device: nil) ⇒ W3CActionBuilder

Performs a context-click at middle of the given element. First performs a move_to to the location of the element.

When no element is passed, the current mouse position will be context-clicked.

Examples:

Context-click at middle of given element


el = driver.find_element(id: "some_id")
driver.action.context_click(el).perform

Context-clicking at the current mouse position


driver.action.context_click.perform

Parameters:

  • element (Selenium::WebDriver::Element) (defaults to: nil)

    An element to context click.

  • device (Symbol || String) (defaults to: nil)

    optional name of the PointerInput device with the button that will be context-clicked

Returns:



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 284

def context_click(element = nil, device: nil)
  move_to(element, device: device) if element
  pointer_down(:right, device: device)
  pointer_up(:right, device: device)
  self
end

#double_click(element = nil, device: nil) ⇒ W3CActionBuilder

Performs a double-click at middle of the given element. Equivalent to:

driver.action.move_to(element).double_click

When no element is passed, the current mouse position will be double-clicked.

Examples:

Double-click an element


el = driver.find_element(id: "some_id")
driver.action.double_click(el).perform

Double-clicking at the current mouse position


driver.action.double_click.perform

Parameters:

  • element (Selenium::WebDriver::Element) (defaults to: nil)

    An optional element to move to.

  • device (Symbol || String) (defaults to: nil)

    optional name of the PointerInput device with the button that will be double-clicked

Returns:



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 256

def double_click(element = nil, device: nil)
  move_to(element, device: device) if element
  click(device: device)
  click(device: device)
  self
end

#drag_and_drop(source, target, device: nil) ⇒ W3CActionBuilder

A convenience method that performs click-and-hold at the location of the source element, moves to the location of the target element, then releases the mouse.

Examples:

Drag and drop one element onto another


el1 = driver.find_element(id: "some_id1")
el2 = driver.find_element(id: "some_id2")
driver.action.drag_and_drop(el1, el2).perform

Parameters:

  • source (Selenium::WebDriver::Element)

    element to emulate button down at.

  • target (Selenium::WebDriver::Element)

    element to move to and release the mouse at.

  • device (Symbol || String) (defaults to: nil)

    optional name of the PointerInput device with the button that will perform the drag and drop

Returns:



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 310

def drag_and_drop(source, target, device: nil)
  click_and_hold(source, device: device)
  move_to(target, device: device)
  release(device: device)
  self
end

#drag_and_drop_by(source, right_by, down_by, device: nil) ⇒ W3CActionBuilder

A convenience method that performs click-and-hold at the location of the source element, moves by a given offset, then releases the mouse.

Examples:

Drag and drop an element by offset


el = driver.find_element(id: "some_id1")
driver.action.drag_and_drop_by(el, 100, 100).perform

Parameters:

  • source (Selenium::WebDriver::Element)

    Element to emulate button down at.

  • right_by (Integer)

    horizontal move offset.

  • down_by (Integer)

    vertical move offset.

  • device (Symbol || String) (defaults to: nil)

    optional name of the PointerInput device with the button that will perform the drag and drop

Returns:



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 334

def drag_and_drop_by(source, right_by, down_by, device: nil)
  click_and_hold(source, device: device)
  move_by(right_by, down_by, device: device)
  release(device: device)
  self
end

#move_by(right_by, down_by, device: nil) ⇒ W3CActionBuilder

Moves the mouse from its current position by the given offset. If the coordinates provided are outside the viewport (the mouse will end up outside the browser window) then the viewport is scrolled to match.

Examples:

Move the mouse to a certain offset from its current position


driver.action.move_by(100, 100).perform

Parameters:

  • right_by (Integer)

    horizontal offset. A negative value means moving the mouse left.

  • down_by (Integer)

    vertical offset. A negative value means moving the mouse up.

  • device (Symbol || String) (defaults to: nil)

    optional name of the PointerInput device to move

Returns:

Raises:

  • (MoveTargetOutOfBoundsError)

    if the provided offset is outside the document’s boundaries.



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 128

def move_by(right_by, down_by, device: nil)
  pointer = get_pointer(device)
  pointer.create_pointer_move(duration: DEFAULT_MOVE_DURATION,
                              x: Integer(right_by),
                              y: Integer(down_by),
                              origin: Interactions::PointerMove::POINTER)
  tick(pointer)
  self
end

#move_to(element, right_by = nil, down_by = nil, device: nil) ⇒ W3CActionBuilder

Moves the mouse to the middle of the given element. The element is scrolled into view and its location is calculated using getBoundingClientRect. Then the mouse is moved to optional offset coordinates from the element.

This is adapted to be backward compatible from non-W3C actions. W3C calculates offset from the center point of the element

Note that when using offsets, both coordinates need to be passed.

Examples:

Scroll element into view and move the mouse to it


el = driver.find_element(id: "some_id")
driver.action.move_to(el).perform

el = driver.find_element(id: "some_id")
driver.action.move_to(el, 100, 100).perform

Parameters:

  • element (Selenium::WebDriver::Element)

    to move to.

  • right_by (Integer) (defaults to: nil)

    Optional offset from the top-left corner. A negative value means coordinates to the left of the element.

  • down_by (Integer) (defaults to: nil)

    Optional offset from the top-left corner. A negative value means coordinates above the element.

  • device (Symbol || String) (defaults to: nil)

    optional name of the PointerInput device to move.

Returns:



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 90

def move_to(element, right_by = nil, down_by = nil, device: nil)
  pointer = get_pointer(device)
  # New actions offset is from center of element
  if right_by || down_by
    size = element.size
    left_offset = (size[:width] / 2).to_i
    top_offset = (size[:height] / 2).to_i
    left = -left_offset + (right_by || 0)
    top = -top_offset + (down_by || 0)
  else
    left = 0
    top = 0
  end
  pointer.create_pointer_move(duration: DEFAULT_MOVE_DURATION,
                              x: left,
                              y: top,
                              element: element)
  tick(pointer)
  self
end

#move_to_location(x, y, device: nil) ⇒ W3CActionBuilder

Moves the mouse to a given location in the viewport. If the coordinates provided are outside the viewport (the mouse will end up outside the browser window) then the viewport is scrolled to match.

Examples:

Move the mouse to a certain position in the viewport


driver.action.move_to_location(100, 100).perform

Parameters:

  • x (Integer)

    horizontal position. Equivalent to a css ‘left’ value.

  • y (Integer)

    vertical position. Equivalent to a css ‘top’ value.

  • device (Symbol || String) (defaults to: nil)

    optional name of the PointerInput device to move

Returns:

Raises:

  • (MoveTargetOutOfBoundsError)

    if the provided x or y value is outside the document’s boundaries.



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 155

def move_to_location(x, y, device: nil)
  pointer = get_pointer(device)
  pointer.create_pointer_move(duration: DEFAULT_MOVE_DURATION,
                              x: Integer(x),
                              y: Integer(y),
                              origin: Interactions::PointerMove::VIEWPORT)
  tick(pointer)
  self
end

#pointer_down(button, device: nil) ⇒ W3CActionBuilder

Presses (without releasing) at the current location of the PointerInput device. This is equivalent to:

driver.action.click_and_hold(nil)

Examples:

Clicking and holding at the current location


driver.action.pointer_down(:left).perform

Parameters:

Returns:



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 40

def pointer_down(button, device: nil)
  button_action(button, action: :create_pointer_down, device: device)
end

#pointer_up(button, device: nil) ⇒ W3CActionBuilder

Releases the pressed mouse button at the current mouse location of the PointerInput device.

Examples:

Releasing a button after clicking and holding


driver.action.pointer_down(:left).pointer_up(:left).perform

Parameters:

Returns:



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 57

def pointer_up(button, device: nil)
  button_action(button, action: :create_pointer_up, device: device)
end

#release(device: nil) ⇒ W3CActionBuilder

Releases the depressed left mouse button at the current mouse location.

Examples:

Releasing an element after clicking and holding it


el = driver.find_element(id: "some_id")
driver.action.click_and_hold(el).release.perform

Parameters:

  • device (Symbol || String) (defaults to: nil)

    optional name of the PointerInput device with the button that will be released

Returns:



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# File 'lib/selenium/webdriver/common/interactions/pointer_actions.rb', line 200

def release(device: nil)
  pointer_up(:left, device: device)
  self
end