Class: Sequel::ShardedSingleConnectionPool
- Inherits:
-
ConnectionPool
- Object
- ConnectionPool
- Sequel::ShardedSingleConnectionPool
- Defined in:
- lib/sequel/connection_pool/sharded_single.rb
Overview
A ShardedSingleConnectionPool is a single threaded connection pool that works with multiple shards/servers.
Constant Summary
Constants inherited from ConnectionPool
ConnectionPool::CONNECTION_POOL_MAP, ConnectionPool::DEFAULT_SERVER
Instance Method Summary collapse
-
#add_servers(servers) ⇒ Object
Adds new servers to the connection pool.
-
#conn(server = :default) ⇒ Object
The connection for the given server.
-
#disconnect(opts = {}, &block) ⇒ Object
Disconnects from the database.
-
#hold(server = :default) ⇒ Object
Yields the connection to the supplied block for the given server.
-
#initialize(opts = {}, &block) ⇒ ShardedSingleConnectionPool
constructor
Initializes the instance with the supplied block as the connection_proc.
-
#remove_servers(servers) ⇒ Object
Remove servers from the connection pool.
-
#servers ⇒ Object
Return an array of symbols for servers in the connection pool.
-
#size ⇒ Object
The number of different shards/servers this pool is connected to.
Methods inherited from ConnectionPool
Methods included from ConnectionPool::ClassMethods
Constructor Details
#initialize(opts = {}, &block) ⇒ ShardedSingleConnectionPool
Initializes the instance with the supplied block as the connection_proc.
The single threaded pool takes the following options:
-
:servers - A hash of servers to use. Keys should be symbols. If not present, will use a single :default server. The server name symbol will be passed to the connection_proc.
-
:servers_hash - The base hash to use for the servers. By default, Sequel uses Hash.new(:default). You can use a hash with a default proc that raises an error if you want to catch all cases where a nonexistent server is used.
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# File 'lib/sequel/connection_pool/sharded_single.rb', line 15 def initialize(opts={}, &block) super @conns = {} @servers = opts.fetch(:servers_hash, Hash.new(:default)) add_servers([:default]) add_servers(opts[:servers].keys) if opts[:servers] end |
Instance Method Details
#add_servers(servers) ⇒ Object
Adds new servers to the connection pool. Primarily used in conjunction with master/slave or shard configurations. Allows for dynamic expansion of the potential slaves/shards at runtime. servers argument should be an array of symbols.
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# File 'lib/sequel/connection_pool/sharded_single.rb', line 26 def add_servers(servers) servers.each{|s| @servers[s] = s} end |
#conn(server = :default) ⇒ Object
The connection for the given server.
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# File 'lib/sequel/connection_pool/sharded_single.rb', line 31 def conn(server=:default) @conns[@servers[server]] end |
#disconnect(opts = {}, &block) ⇒ Object
Disconnects from the database. Once a connection is requested using #hold, the connection is reestablished. Options:
-
:server - Should be a symbol specifing the server to disconnect from, or an array of symbols to specify multiple servers.
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# File 'lib/sequel/connection_pool/sharded_single.rb', line 39 def disconnect(opts={}, &block) block ||= @disconnection_proc (opts[:server] ? Array(opts[:server]) : servers).each{|s| disconnect_server(s, &block)} end |
#hold(server = :default) ⇒ Object
Yields the connection to the supplied block for the given server. This method simulates the ConnectionPool#hold API.
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# File 'lib/sequel/connection_pool/sharded_single.rb', line 46 def hold(server=:default) begin server = @servers[server] yield(@conns[server] ||= make_new(server)) rescue Sequel::DatabaseDisconnectError disconnect_server(server, &@disconnection_proc) raise end end |
#remove_servers(servers) ⇒ Object
Remove servers from the connection pool. Primarily used in conjunction with master/slave or shard configurations. Similar to disconnecting from all given servers, except that after it is used, future requests for the server will use the :default server instead.
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# File 'lib/sequel/connection_pool/sharded_single.rb', line 60 def remove_servers(servers) raise(Sequel::Error, "cannot remove default server") if servers.include?(:default) servers.each do |server| disconnect_server(server, &@disconnection_proc) @servers.delete(server) end end |
#servers ⇒ Object
Return an array of symbols for servers in the connection pool.
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# File 'lib/sequel/connection_pool/sharded_single.rb', line 69 def servers @servers.keys end |
#size ⇒ Object
The number of different shards/servers this pool is connected to.
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# File 'lib/sequel/connection_pool/sharded_single.rb', line 74 def size @conns.length end |