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# File 'lib/shaderize/scaffold.rb', line 11
def self.scaffold(shader_dir, output_dir)
shaders = {}
shaders_mtime = 0
Dir.glob(File.join(shader_dir, "**/*.{frag,vert}")) do |filename|
File.open(filename) do |file|
shaders_mtime = [shaders_mtime, file.mtime.to_i].max
shader_name = File.basename(filename, File.extname(filename))
shaders[shader_name] ||= Shader.new(shader_name, [], [])
file.each_line do |line|
variables = Parser.parse_shader_line(line)
variables.each do |v|
shaders[shader_name].attributes << v if v.type == :attribute
shaders[shader_name].uniforms << v if v.type == :uniform
end
end
end
end
templates = Dir.glob(File.join(output_dir, "**/*.tpl")).entries
templates_mtime = templates.map { |t| mtime(t) }
for template in templates
source_mtime = [mtime(template), shaders_mtime, mtime(__FILE__)].max
target = File.join(output_dir, File.basename(template, File.extname(template)))
target_mtime = mtime(target)
target_data = Mustache.render(File.read(template), :shaders => shaders.values)
if source_mtime > target_mtime or different?(target, target_data)
File.open(target, "w") {|f| f.write(target_data) }
puts "Shaderized: #{File.basename(target)}"
end
end
end
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