Class: StudioGame::ClumsyPlayer
- Inherits:
-
Player
- Object
- Player
- StudioGame::ClumsyPlayer
show all
- Defined in:
- lib/studio_game/Clumsy_player.rb
Instance Attribute Summary collapse
Attributes inherited from Player
#health, #name
Instance Method Summary
collapse
Methods inherited from Player
#<=>, #each_treasure_found, #follow_up, from_csv, #points, #score, #to_s
Methods included from Playable
#strong?
Constructor Details
#initialize(name, health = 100, boost = 1) ⇒ ClumsyPlayer
Returns a new instance of ClumsyPlayer.
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# File 'lib/studio_game/Clumsy_player.rb', line 17
def initialize (name, health=100, boost=1)
super(name, health)
@boost = boost
@times_sharted = 0
end
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Instance Attribute Details
#boost ⇒ Object
Returns the value of attribute boost.
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# File 'lib/studio_game/Clumsy_player.rb', line 6
def boost
@boost
end
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Instance Method Details
#found_treasure(treasure) ⇒ Object
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# File 'lib/studio_game/Clumsy_player.rb', line 8
def found_treasure(treasure)
damaged_treasure = Treasure.new(treasure.name, treasure.points/2)
super(damaged_treasure)
end
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#high_five ⇒ Object
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# File 'lib/studio_game/Clumsy_player.rb', line 23
def high_five
@boost.times{super}
end
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#rage? ⇒ Boolean
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# File 'lib/studio_game/Clumsy_player.rb', line 27
def rage?
@times_sharted > 5
end
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#shart ⇒ Object
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# File 'lib/studio_game/Clumsy_player.rb', line 31
def shart
@times_sharted += 1
if rage?
puts "#{@name} is raging!"
high_five
else
super
end
end
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