Module: SimpleColor::Colorer

Extended by:
Colorer
Included in:
Colorer
Defined in:
lib/simplecolor/colorer.rb,
lib/simplecolor/colors.rb

Overview

The Colorer module handle all color outputs

Constant Summary collapse

CLEAR =

Regular expression to scan if there is a clear ANSI effect

"\e\[0m"
CLEAR_REGEXP =
/\e\[0m/
ANSICOLOR_REGEXP =

Regular expression that is used to scan for ANSI-sequences

/\e\[(?:[\d;]*)m/
COLOR_REGEXP =
/#{ANSICOLOR_REGEXP}+/
COLORMATCH_REGEXP =
/#{ANSICOLOR_REGEXP}*/
ANSI_COLORS =

Basic colors (often, the color differs when using the bright effect) Final color will be 30 + value for foreground and 40 + value for background 90+value for intense foreground, 100+value for intense background

{
  :black  => 0,
  :red    => 1,
  :green  => 2,
  :yellow  => 3,
  :blue     => 4,
  :magenta => 5,
  :cyan     => 6,
  :white  => 7,
  :default => 9,
}
ANSI_COLORS_FOREGROUND =
Hash[ANSI_COLORS.map {|k,v| [k, 30+v]
ANSI_COLORS_BACKGROUND =
ANSI_COLORS_INTENSE_FOREGROUND =

aixterm (not standard)

ANSI_COLORS_INTENSE_BACKGROUND =
ANSI_EFFECTS =
{
  :reset        => 0, :nothing         => 0,  # usually supported
  :clear        => 0, :normal         => 0,  # usually supported
  :bright         => 1,  :bold             => 1,  # usually supported
  :faint        => 2,
  :italic         => 3,
  :underline    => 4,                         # usually supported
  :blink        => 5, :slow_blink      => 5,
  :rapid_blink  => 6,
  :inverse       => 7, :reverse => 7, :swap => 7, # usually supported
  :conceal      => 8,  :hide             => 8,
  :crossed => 9, :crossed_out => 9,
  :default_font  => 10,
  :font0 => 10, :font1 => 11, :font2 => 12, :font3 => 13, :font4 => 14,
  :font5 => 15, :font6 => 16, :font7 => 17, :font8 => 18, :font9 => 19,
  :fraktur      => 20,
  :bright_off     => 21, :bold_off        => 21, :double_underline => 21,
  :clean        => 22, :regular => 22, #neither bold or faint
  :italic_off     => 23, :fraktur_off     => 23,
  :underline_off => 24,
  :blink_off    => 25,
  :inverse_off  => 26, :positive        => 26,
  :conceal_off  => 27, :show            => 27, :reveal            => 27,
  :crossed_off  => 29, :crossed_out_off => 29,
  :frame        => 51, :framed => 51,
  :encircle       => 52, :encircled => 52,
  :overline       => 53, :overlined => 53,
  :frame_off    => 54, :encircle_off     => 54,
  :framed_off     => 54, :encircled_off     => 54,
  :overline_off  => 55, :overlined_off  => 55,
}
COLORS =

attributes that can be specified to the color method

[ANSI_EFFECTS,ANSI_COLORS_FOREGROUND, ANSI_COLORS_BACKGROUND, ANSI_COLORS_INTENSE_FOREGROUND, ANSI_COLORS_INTENSE_BACKGROUND].inject({}){ |a,b| a.merge(b) }

Instance Method Summary collapse

Instance Method Details

#color_attributes(*args, mode: :text, color_mode: :truecolor, abbreviations: {}, rgb_class: RGB, **rgb_parse_opts) ⇒ Object

A color name can be:

  • an array of rgb data (truecolor) (start with :on to specify background)
  • a String: rgb:10-20-30 (foreground truecolor) on_rgb:10-20-30 (background truecolor) t:rgb... (don't fallback to lower color mode) (on_)rgb256:r:g:b (force 256 color mode) (on_)rgb256:grey3 (256 grey scale) (on_)rgb256:5 (direct color code) (t:)(on_)#AABBCC (hex code, truecolor) (t:)(on_)#ABC (reduced hex code, truecolor) (t:)(on_)name (X11 color name, truecolor) A color attribute can be:
  • a symbol (looked in at COLORS)
  • an integer (direct color code)
  • a color escape sequence
  • a String


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# File 'lib/simplecolor/colorer.rb', line 30

def color_attributes(*args, mode: :text, color_mode: :truecolor, abbreviations: {}, rgb_class: RGB, **rgb_parse_opts)
  return "" if mode==:disabled or mode==false #early abort
  abbreviations={} if abbreviations.nil?
  colors=self.colors
  accu=[]
  buffer=""
  flush=lambda {r=accu.join(";"); accu=[]; r.empty? || r="\e["+r+"m"; buffer<<r} #Note: "\e"="\x1b"

  parse_rgb=lambda do |s|
    symbol=s.is_a?(Symbol)
    truecol=/(?<truecol>(?:truecolor|true|t):)?/
    on=/(?<on>on_)?/
    # the to_s is because of a bug in truffleruby where
    # `s.match(...) do end` does not work with symbols
    s.to_s.match(/\A#{truecol}#{on}(?<rest>.*)\z/) do |m|
      tcol=m[:truecol]; on=m[:on]; string=m[:rest]
      lcolormode = tcol ? :truecolor : color_mode
      string=string.to_sym if symbol
      accu << rgb_class.parse(string, **rgb_parse_opts).ansi(background: !!on, convert: lcolormode)
    end
  end

  parse=lambda do |*cols, abbrevs: abbreviations|
    cols.each do |col|
      if (scol=abbrevs[col])
        # Array are special, in a non abbreviation they mean an rgb mode but for abbreviations it just combine several color attributes
        parse.call(*scol, abbrevs: {}) #we erase abbreviations so :red = :red do not get an infinite loop
        next
      end
      case col
      when Proc
        scol=col.call(buffer, accu)
        parse.call(*scol)
      when Symbol
        if colors.key?(col) #ANSI effects
          accu << colors[col]
        else
          parse_rgb.call(col)
        end
      when Integer #direct ansi code
        accu << col.to_s
      when Array
        background=false
        if col.first == :on
          background=true; col.shift
        end
        accu << rgb_class.new(col).ansi(convert: color_mode, background: background)
      when rgb_class
        accu << col.ansi(convert: color_mode)
      when COLOR_REGEXP
        flush.call
        buffer<<col
      when String
        parse_rgb.call(col)
      when nil # skip
      else
        raise WrongColor.new(col)
      end
    end
  end

  parse.call(*args)
  flush.call

  case mode
  when :shell
    "%{"+buffer+"%}"
  when :disabled
    "" # already handled above
  when :text, :enabled, true
    buffer
  else
    raise WrongParameter.new(mode)
  end
end

#colored?(s, **kwds) ⇒ Boolean

Returns:

  • (Boolean)


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# File 'lib/simplecolor/colorer.rb', line 226

def colored?(s, **kwds)
  !! (s =~ regexp(:color, **kwds))
end

#colorer(s, *attributes, global_color: :after, local_color: :before, **kwds) ⇒ Object

Returns a colored version of the string (modified in place), according to attributes



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# File 'lib/simplecolor/colorer.rb', line 139

def colorer(s, *attributes, global_color: :after, local_color: :before, **kwds)
  if s.nil?
    color_attributes(*attributes,**kwds)
  elsif s.empty?
    # We don't color an empty string; use nil to get color attributes
    s
  else
    match_reg=regexp(:match, **kwds)
    color_reg=regexp(:color, **kwds)
    clear_reg=regexp(:clear, **kwds)
    colors=color_attributes(*attributes,**kwds)
    clear=color_attributes(:clear,**kwds)

    split=SimpleColor.color_strings(s, color_regexp: color_reg)
    sp, i=split.each_with_index.find do |sp, i|
      i>=1 && sp.match(/#{color_reg}/)
    end
    global=true unless sp and (i<split.length-1 || !sp.match(/#{clear_reg}$/))

    if global
      case global_color
      when :keep
      matched = s.match(match_reg)
        s.insert(0, colors) unless matched.end(0)>0
      when :before
        s.insert(0, colors)
      when :after
        # we need to insert the ANSI sequences after existing ones so that
        # the new colors have precedence
        matched = s.match(match_reg) #since this has a '*' it matches at the beginning
        s.insert(matched.end(0), colors)
      end
    else
      pos=0
      split.each_with_index do |sp,i|
        if sp.match(/#{clear_reg}$/)
          #don't reinsert ourselves at end
          unless i==split.length-1
            pos+=sp.length
            s.insert(pos, colors)
            pos+=colors.length
          end
        elsif sp.match(/#{color_reg}/)
          case local_color
          when :keep
            if i!=0
              # we need to clear ourselves
              s.insert(pos, clear)
              pos+=clear.length
            end
            pos+=sp.length
          when :before
            #we already inserted ourselves except if we are on the
            #first block
            if i==0
              s.insert(pos, colors)
              pos+=colors.length
            end
            pos+=sp.length
          when :after
            pos+=sp.length
            s.insert(pos, colors)
            pos+=colors.length
          end
        else
          if i==0
            s.insert(pos, colors)
            pos+=colors.length
          end
          pos+=sp.length
        end
      end
    end
    s.concat(clear) unless s =~ /#{clear_reg}$/ or colors.empty?
    s
  end
end

#colorsObject



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# File 'lib/simplecolor/colorer.rb', line 9

def colors
  COLORS
end

#regexp(type = :color, mode: :text, **_rest) ⇒ Object



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# File 'lib/simplecolor/colorer.rb', line 106

def regexp(type=:color, mode: :text, **_rest)
  case type
  when :color
    if mode == :shell
      m=regexp(:ansi, mode: mode)
      /#{m}+/
    else
      COLOR_REGEXP
    end
  when :match
    if mode == :shell
      m=regexp(:ansi, mode: mode)
      /#{m}*/
    else
      COLORMATCH_REGEXP
    end
  when :ansi
    if mode == :shell
      /%{#{ANSICOLOR_REGEXP}%}/
    else
      ANSICOLOR_REGEXP
    end
  when :clear
    if mode == :shell
      /%{#{CLEAR_REGEXP}%}/
    else
      CLEAR_REGEXP
    end
  end
end

#uncolorer(s, **kwds) ⇒ Object

Returns an uncolored version of the string, that is all ANSI-sequences are stripped from the string. @see: colorer



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# File 'lib/simplecolor/colorer.rb', line 220

def uncolorer(s, **kwds)
  s.to_str.gsub!(regexp(:color, **kwds), '') || s.to_str
rescue ArgumentError #rescue from "invalid byte sequence in UTF-8"
  s.to_str
end