Class: SimpleColor::RGB
Defined Under Namespace
Modules: ColorNames, Parsers, RGB16, Utils
Constant Summary
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- GREY256 =
232
- TRUE_COLOR =
0xFFFFFF
- ANSI_COLORS_16 =
{
:black => 0,
:red => 1,
:green => 2,
:yellow => 3,
:blue => 4,
:magenta => 5,
:cyan => 6,
:white => 7,
:intense_black => 8,
:intense_red => 9,
:intense_green => 10,
:intense_yellow => 11,
:intense_blue => 12,
:intense_magenta => 13,
:intense_cyan => 14,
:intense_white => 15,
}
- RGB_COLORS_ANSI =
{
:black => [ 0, 0, 0],
:red => [205, 0, 0],
:green => [ 0, 205, 0],
:yellow => [205, 205, 0],
:blue => [ 0, 0, 238],
:magenta => [205, 0, 205],
:cyan => [ 0, 205, 205],
:white => [229, 229, 229],
:gray => [229, 229, 229],
}.each { |_k, v| v.freeze }.freeze
- RGB_COLORS_ANSI_BRIGHT =
{
:intense_black => [127, 127, 127],
:intense_red => [255, 0, 0],
:intense_green => [ 0, 255, 0],
:intense_yellow => [255, 255, 0],
:intense_blue => [ 92, 92, 255],
:intense_magenta => [255, 0, 255],
:intense_cyan => [ 0, 255, 255],
:intense_white => [255, 255, 255],
:intense_gray => [255, 255, 255],
}.each { |_k, v| v.freeze }.freeze
- RGB_COLORS_ANSI_16 =
RGB_COLORS_ANSI.merge(RGB_COLORS_ANSI_BRIGHT)
- COLOR_NAMES =
{
:random => proc { rgb_random },
}
Instance Attribute Summary collapse
Instance Method Summary
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Methods included from Parsers
parse, rgb_hex
Methods included from Utils
color256_to_rgb, rgb_random, rgb_values
Methods included from RGB16
rgb_colors16, rgb_colors8
Methods included from ColorNames
all_color_names, color_names, color_names_priority, find_color, rgb_clean
Constructor Details
#initialize(*rgb, mode: :truecolor, background: false) ⇒ RGB
Returns a new instance of RGB.
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# File 'lib/simplecolor/rgb.rb', line 119
def initialize(*rgb, mode: :truecolor, background: false)
raise WrongRGBColor.new(rgb) if rgb.empty?
rgb=rgb.first if rgb.length==1
raise WrongRGBColor.new(rgb) if rgb.nil?
@init=rgb
@color=rgb @mode=color_mode(mode)
@background=!!background
case @mode
when :truecolor
unless @color&.size == 3 && @color&.all?{ |n| n.is_a? Numeric }
raise WrongRGBColor.new(rgb)
end
raise WrongRGBColor.new(rgb) unless rgb.all? do |c|
(0..255).include?(c)
end
when 256 case rgb
when Array
unless @color&.size == 3 && @color&.all?{ |n| n.is_a? Numeric }
raise WrongRGBColor.new(rgb)
end
raise WrongRGBColor.new(rgb) unless rgb.all? do |c|
(0..5).include?(c)
end
red, green, blue=rgb
@color=16 + 36 * red.to_i + 6 * green.to_i + blue.to_i
when String, Symbol if (m=rgb.to_s.match(/\Agr[ae]y(\d+)\z/))
@color=GREY256+m[1].to_i
else
raise WrongRGBColor.new(rgb)
end
else
raise WrongRGBColor.new(rgb) unless @color.is_a?(Numeric)
end
when 8,16
@color=ANSI_COLORS_16[rgb] if ANSI_COLORS_16.key?(rgb)
raise WrongRGBColor.new(rgb) unless @color.is_a?(Numeric)
end
end
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Instance Attribute Details
#background ⇒ Object
Returns the value of attribute background.
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# File 'lib/simplecolor/rgb.rb', line 103
def background
@background
end
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#color ⇒ Object
Returns the value of attribute color.
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# File 'lib/simplecolor/rgb.rb', line 103
def color
@color
end
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#mode ⇒ Object
Returns the value of attribute mode.
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# File 'lib/simplecolor/rgb.rb', line 103
def mode
@mode
end
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Instance Method Details
#==(other) ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 163
def ==(other)
[:color, :mode, :background].all? do |sym|
self.public_send(sym) == other.public_send(sym)
end
end
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#ansi(background: @background, convert: nil) ⇒ Object
For true colors:
ESC[ 38;2;;; m Select RGB foreground color
ESC[ 48;2;;; m Select RGB background color
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# File 'lib/simplecolor/rgb.rb', line 199
def ansi(background: @background, convert: nil)
return self.convert(convert, only_down: true).ansi(background: background, convert: nil) if convert
case @mode
when 8, 16
if @color < 8
"#{background ? 4 : 3}#{@color}"
else
"#{background ? 10 : 9}#{@color-8}"
end
when 256
"#{background ? 48 : 38};5;#{@color}"
when :truecolor
red, green, blue=@color
"#{background ? 48 : 38};2;#{red};#{green};#{blue}"
end
end
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#convert(mode, only_down: false) ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 219
def convert(mode, only_down: false)
case color_mode(mode)
when 8
return to_8
when 16
return to_16 unless only_down and nbcolors < 16
when 256
return to_256 unless only_down and nbcolors < 256
when :truecolor
return to_truecolor unless only_down and nbcolors < TRUE_COLOR
end
self
end
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#nbcolors ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 173
def nbcolors
return TRUE_COLOR if @mode == :truecolor
return @mode
end
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#rgb ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 184
def rgb
to_truecolor.color
end
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#rgb_color_distance(rgb2) ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 302
def rgb_color_distance(rgb2)
if truecolor?
@color.zip(self.class.rgb_values(rgb2)).inject(0){ |acc, (cur1, cur2)| acc + (cur1 - cur2)**2 }
else
to_truecolor.rgb_color_distance(rgb2)
end
end
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#rgb_to_pool(color_pool) ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 310
def rgb_to_pool(color_pool)
if truecolor?
color_pool.min_by{ |col| rgb_color_distance(col) }
else
to_truecolor.rgb_to_pool(color_pool)
end
end
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#to_16 ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 294
def to_16
rgb16=self.class.rgb_colors16
color_pool = rgb16.values
closest=rgb_to_pool(color_pool)
name=rgb16.key(closest)
self.class.new(ANSI_COLORS_16[name], mode: 16)
end
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#to_256 ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 254
def to_256
case @mode
when 256
return self
when 8, 16
return self.class.new(@color, mode: 256)
else
red,green,blue=@color
gray_possible = true
sep = 42.5
while gray_possible
if red < sep || green < sep || blue < sep
gray = red < sep && green < sep && blue < sep
gray_possible = false
end
sep += 42.5
end
col=if gray
GREY256 + ((red.to_f + green.to_f + blue.to_f)/33).round
else [16, *[red, green, blue].zip([36, 6, 1]).map{ |color, mod|
(6 * (color.to_f / 256)).to_i * mod
}].inject(:+)
end
self.class.new(col, mode: 256)
end
end
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#to_8 ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 286
def to_8
rgb8=self.class.rgb_colors8
color_pool = rgb8.values
closest=rgb_to_pool(color_pool)
name=rgb8.key(closest)
self.class.new(ANSI_COLORS_16[name], mode: 8)
end
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#to_hex ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 178
def to_hex
r,g,b=rgb
hexa = ->(c) {h=c.to_s(16).upcase; h.length == 1 ? "0#{h}" : h}
"\##{hexa[r]}#{hexa[g]}#{hexa[b]}"
end
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#to_truecolor ⇒ Object
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# File 'lib/simplecolor/rgb.rb', line 233
def to_truecolor
case @mode
when 8, 16
name=ANSI_COLORS_16.key(@color)
rgb=self.class.rgb_colors16[name]
self.class.new(rgb)
when 256
if @color < 16
to_16.to_truecolor
elsif @color < GREY256
red, green, blue=self.class.color256_to_rgb(@color)
self.class.new([red, green, blue].map {|c| (c * 256.0/7.0).round})
else
grey=@color-GREY256
self.class.new([(grey*256.0/24.0).round]*3)
end
else
self
end
end
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#truecolor? ⇒ Boolean
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# File 'lib/simplecolor/rgb.rb', line 169
def truecolor?
@mode == :truecolor
end
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