Class: SimplerStateMachine::Base

Inherits:
Object
  • Object
show all
Defined in:
lib/simpler_state_machine/base.rb

Instance Attribute Summary collapse

Instance Method Summary collapse

Constructor Details

#initialize(clazz) ⇒ Base

Returns a new instance of Base.



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# File 'lib/simpler_state_machine/base.rb', line 14

def initialize(clazz)      
  @clazz = clazz
  @_states = []
  @events = {}
  @transitions = {}
  @state_field = "status"
  @states_constant_name = "STATES"
  @persistency_method = nil
end

Instance Attribute Details

#clazzObject

Returns the value of attribute clazz.



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# File 'lib/simpler_state_machine/base.rb', line 12

def clazz
  @clazz
end

#eventsObject (readonly)

Holds the state enum



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# File 'lib/simpler_state_machine/base.rb', line 4

def events
  @events
end

#initial_state(initial_state = nil) ⇒ Object (readonly)

Holds the state enum



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# File 'lib/simpler_state_machine/base.rb', line 4

def initial_state
  @initial_state
end

#persistency_method(method_name = nil) ⇒ Object (readonly)

Holds the state enum



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# File 'lib/simpler_state_machine/base.rb', line 4

def persistency_method
  @persistency_method
end

#state_field(state_field = nil) ⇒ Object (readonly)

Holds the state enum



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# File 'lib/simpler_state_machine/base.rb', line 4

def state_field
  @state_field
end

#statesObject (readonly)

Holds the state enum



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# File 'lib/simpler_state_machine/base.rb', line 4

def states
  @states
end

#states_constant_name(constant_name = nil) ⇒ Object (readonly)

Holds the state enum



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# File 'lib/simpler_state_machine/base.rb', line 4

def states_constant_name
  @states_constant_name
end

#transitionsObject (readonly)

Holds the state enum



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# File 'lib/simpler_state_machine/base.rb', line 4

def transitions
  @transitions
end

Instance Method Details

#add_state(state_name, options = {}) ⇒ Object

Add a new state



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# File 'lib/simpler_state_machine/base.rb', line 71

def add_state(state_name, options = {})

  # Fill in missing with callbacks with empty procs.
  options =  { :before_enter => Proc.new { true },
                :after_enter => Proc.new { true },
                :before_leave => Proc.new { true },
                :after_leave => Proc.new { true },
                :on_error => Proc.new { |error| true } }.merge(options)

  # Append to the states arry
  @_states << human_state_name(state_name)

  # Register events
  @events[human_state_name(state_name)] = options.dup

  @clazz.instance_eval do

    # define a "#state?" method on the object instance
    define_method("#{state_name}?") do
      self.send(self.class.state_machine.state_field) == self.class.state_machine.states[state_name].to_i
    end
  end
end

#add_transition(transition_name, options = {}) ⇒ Object

Add transition



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# File 'lib/simpler_state_machine/base.rb', line 96

def add_transition(transition_name, options = {})

  # Convert from states to array
  options[:from] = options[:from].is_a?(Array) ? options[:from] : [options[:from]]

  # Register transactions
  @transitions[transition_name.to_s] = options
  @clazz.instance_eval do

    # Define the transition method
    define_method("#{transition_name}") do |*args|

      persist = args.first if args.any?
      persist |= false

      # check if the transition is available to the current state
      if self.class.state_machine.transitions[transition_name.to_s] && self.class.state_machine.transitions[transition_name.to_s][:from].include?(self.enum_status.to_sym.to_s)
        
        # Get the current state events
        current_state_events = self.class.state_machine.events[self.enum_status.to_sym.to_s]
        next_state_events = self.class.state_machine.events[self.class.state_machine.transitions[transition_name.to_s][:to]]

        begin
          # Fire events and perform transition (and persistence if needed)
          fire_state_machine_event(current_state_events[:before_leave])
          fire_state_machine_event(next_state_events[:before_enter])
          self.send("#{self.class.state_machine.state_field}=", self.class.state_machine.states[self.class.state_machine.transitions[transition_name.to_s][:to]].to_i)
          self.send(self.class.state_machine.persistency_method) if self.class.state_machine.persistent_mode? && persist == true
          fire_state_machine_event(current_state_events[:after_leave])
          fire_state_machine_event(next_state_events[:after_enter])
        rescue Exception => e
          fire_state_machine_event(current_state_events[:on_error])
        end
        return true
      else
        return false
      end
    end

    # Define a transition method with a shebang
    define_method("#{transition_name}!") do
      if !(self.send(transition_name, true))
        raise Exceptions::InvalidTransition, "Could not transit '#{self.enum_status.to_sym.to_s}' to '#{options[:to]}'"
      else
        return true
      end
    end        
  end
end

#enumize!Object

Transform the states array to enum



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# File 'lib/simpler_state_machine/base.rb', line 148

def enumize!
  @states = SimplerStateMachine::Enum.new(*@_states)
end

#initialize_copy(orig) ⇒ Object

A #clone callback. we ensure that even the sub elements are cloned - ‘deep copy’



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# File 'lib/simpler_state_machine/base.rb', line 25

def initialize_copy(orig)
  super
  @states = orig.states.clone
  @_states = orig.instance_variable_get("@_states").clone
  @events = orig.events.clone
  @transitions = orig.transitions.clone
  @initial_state = orig.initial_state.clone
  @state_field = orig.state_field
  @persistency_method = orig.persistency_method.clone unless @persistency_method.nil?
  @states_constant_name = orig.states_constant_name.clone      
end

#persistent_mode?Boolean

Persistency method

Returns:

  • (Boolean)


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# File 'lib/simpler_state_machine/base.rb', line 153

def persistent_mode?
  !(@persistency_method.nil?)
end