Module: Rubygame::Sprites::CollideGroup
- Defined in:
- lib/xgame.rb
Overview
This is a mixin module for collisions between sprites
Instance Method Summary collapse
Instance Method Details
#update(*args) ⇒ Object
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# File 'lib/xgame.rb', line 218 def update(*args) super(*args) self.each { |sprite| self.each { |sprite2| if sprite != sprite2 and sprite.respond_to?(:stop) and sprite.collide_sprite?sprite2 @sprite2_edges = {:top => true, :bottom => true, :left => true, :right => true} @sprite2_edges = sprite2.edges if sprite2.respond_to?(:edges) d = sprite2.rect.top - sprite.rect.bottom if d < 0 and d > -5 and @sprite2_edges[:top] # Sprite is on top if !sprite.respond_to?(:velocity) or sprite.velocity[1] > 0 sprite2.hit([nil,sprite.velocity[1]], sprite) if sprite2.respond_to?(:hit) sprite.rect.bottom += d if (!sprite.respond_to?(:edges) or sprite.edges[:bottom]) end sprite.stop(:down, (!sprite.respond_to?(:going) or sprite.going[:down]) ? 1/(args[0]/1000.0) * 0.1 : 0) end d = sprite.rect.top - sprite2.rect.bottom if d < 0 and d > -5 and @sprite2_edges[:bottom] # Sprite is on bottom if !sprite.respond_to?(:velocity) or sprite.velocity[1] < 0 sprite2.hit([nil,sprite.velocity[1]], sprite) if sprite2.respond_to?(:hit) sprite.rect.top += d if !sprite.respond_to?(:edges) or sprite.edges[:top] end sprite.stop(:up, (!sprite.respond_to?(:going) or sprite.going[:up]) ? 1/(args[0]/1000.0) * 0.1 : 0) end d = sprite2.rect.left - sprite.rect.right if d < 0 and d > -5 and @sprite2_edges[:left] # Sprite is on left if !sprite.respond_to?(:velocity) or sprite.velocity[0] > 0 sprite2.hit([sprite.velocity[0],nil], sprite) if sprite2.respond_to?(:hit) sprite.rect.right += d if !sprite.respond_to?(:edges) or sprite.edges[:right] end sprite.stop(:right, (!sprite.respond_to?(:going) or sprite.going[:right]) ? 1/(args[0]/1000.0) * 0.1 : 0) end d = sprite.rect.left - sprite2.rect.right if d < 0 and d > -5 and @sprite2_edges[:right] # Sprite is on right if !sprite.respond_to?(:velocity) or sprite.velocity[0] < 0 sprite2.hit([sprite.velocity[0],nil], sprite) if sprite2.respond_to?(:hit) sprite.rect.left += d if (!sprite.respond_to?(:edges) or sprite.edges[:left]) end sprite.stop(:left, (!sprite.respond_to?(:going) or sprite.going[:left]) ? 1/(args[0]/1000.0) * 0.1 : 0) end end } } end |