Module: Rubygame::Sprites::CollideGroup

Defined in:
lib/xgame.rb

Overview

This is a mixin module for collisions between sprites

Instance Method Summary collapse

Instance Method Details

#update(*args) ⇒ Object



218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
# File 'lib/xgame.rb', line 218

def update(*args)
  super(*args)
  self.each { |sprite|
    self.each { |sprite2|
      if sprite != sprite2 and sprite.respond_to?(:stop) and sprite.collide_sprite?sprite2
        @sprite2_edges = {:top => true, :bottom => true, :left => true, :right => true}
        @sprite2_edges = sprite2.edges if sprite2.respond_to?(:edges)
        d = sprite2.rect.top - sprite.rect.bottom
        if d < 0 and d > -5 and @sprite2_edges[:top] # Sprite is on top
          if !sprite.respond_to?(:velocity) or sprite.velocity[1] > 0
            sprite2.hit([nil,sprite.velocity[1]], sprite) if sprite2.respond_to?(:hit)
            sprite.rect.bottom += d if (!sprite.respond_to?(:edges) or sprite.edges[:bottom])
          end
          sprite.stop(:down, (!sprite.respond_to?(:going) or sprite.going[:down]) ? 1/(args[0]/1000.0) * 0.1 : 0)
        end
        d = sprite.rect.top - sprite2.rect.bottom
        if d < 0 and d > -5 and @sprite2_edges[:bottom] # Sprite is on bottom
          if !sprite.respond_to?(:velocity) or sprite.velocity[1] < 0
            sprite2.hit([nil,sprite.velocity[1]], sprite) if sprite2.respond_to?(:hit)
            sprite.rect.top += d if !sprite.respond_to?(:edges) or sprite.edges[:top]
          end
          sprite.stop(:up, (!sprite.respond_to?(:going) or sprite.going[:up]) ? 1/(args[0]/1000.0) * 0.1 : 0)
        end
        d = sprite2.rect.left - sprite.rect.right
        if d < 0 and d > -5 and @sprite2_edges[:left] # Sprite is on left
          if !sprite.respond_to?(:velocity) or sprite.velocity[0] > 0
            sprite2.hit([sprite.velocity[0],nil], sprite) if sprite2.respond_to?(:hit)
            sprite.rect.right += d if !sprite.respond_to?(:edges) or sprite.edges[:right]
          end
          sprite.stop(:right, (!sprite.respond_to?(:going) or sprite.going[:right]) ? 1/(args[0]/1000.0) * 0.1 : 0)
        end
        d = sprite.rect.left - sprite2.rect.right
        if d < 0 and d > -5 and @sprite2_edges[:right] # Sprite is on right
          if !sprite.respond_to?(:velocity) or sprite.velocity[0] < 0
            sprite2.hit([sprite.velocity[0],nil], sprite) if sprite2.respond_to?(:hit)
            sprite.rect.left += d if (!sprite.respond_to?(:edges) or sprite.edges[:left])
          end
          sprite.stop(:left, (!sprite.respond_to?(:going) or sprite.going[:left]) ? 1/(args[0]/1000.0) * 0.1 : 0)
        end
      end
    }
  }
end