Class: Six::Query::Gamespy
- Defined in:
- lib/six-updater-web/vendor/plugins/six-query/lib/six/query/gamespy.rb
Instance Attribute Summary collapse
-
#gamedata ⇒ Object
readonly
Returns the value of attribute gamedata.
Attributes inherited from Base
Instance Method Summary collapse
- #fetch ⇒ Object
-
#initialize(host, port, number = 1) ⇒ Gamespy
constructor
A new instance of Gamespy.
- #sync ⇒ Object
Methods inherited from Base
Constructor Details
#initialize(host, port, number = 1) ⇒ Gamespy
Returns a new instance of Gamespy.
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# File 'lib/six-updater-web/vendor/plugins/six-query/lib/six/query/gamespy.rb', line 22 def initialize(host, port, number = 1) @host, @port = host, port end |
Instance Attribute Details
#gamedata ⇒ Object (readonly)
Returns the value of attribute gamedata.
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# File 'lib/six-updater-web/vendor/plugins/six-query/lib/six/query/gamespy.rb', line 19 def gamedata @gamedata end |
Instance Method Details
#fetch ⇒ Object
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# File 'lib/six-updater-web/vendor/plugins/six-query/lib/six/query/gamespy.rb', line 75 def fetch s = UDPSocket.new s.connect(@host, @port) s.puts(PACKET) status, reply = nil, nil begin status = Timeout::timeout(4) do reply = s.recvfrom(4096)[0] end rescue Timeout::Error raise TimeoutError ensure s.close end return nil unless reply reply.gsub!("\x00\x04\x05\x06\a", '') reply.split(SPLIT * 3) end |
#sync ⇒ Object
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# File 'lib/six-updater-web/vendor/plugins/six-query/lib/six/query/gamespy.rb', line 26 def sync @gamedata, key = Hash.new, nil reply = self.fetch return @gamedata unless reply gamedata = reply[0] gamedata.split(SPLIT).each_with_index do |c, i| if ((i + 1) % 2) > 0 key = c else c = clean(c) c = c.to_s if key == "hostname" # FIXME: Bah! @gamedata[key] = c end end @gamedata["players"] = [] if @gamedata["numplayers"].to_i > 0 if reply.size > 1 players = reply[1] colums = "player_\x00team_\x00score_\x00deaths_\x00\x00" players.gsub!(colums, '') players.gsub!(/\A./, '') player, nplayers = nil, [] players.split(SPLIT).each_with_index do |c, i| r = ((i + 1) % 4) case r when 1 player = Hash.new nplayers << player player["name"] = clean(c).to_s when 2 player["team"] = clean(c).to_s when 3 c += player["score"] if player["score"] player["score"] = clean(c) when 0 c += player["deaths"] if player["deaths"] player["deaths"] = clean(c) end end @gamedata["players"] = nplayers @gamedata["players"].sort! {|a, b| a["name"].downcase <=> b["name"].downcase } end end @gamedata end |