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# File 'lib/snake2d.rb', line 126
def self.run
Window.set background: 'navy'
Window.set fps_cap: 20
snake = Snake.new
game = Game.new
Window.update do
Window.clear
unless game.finished?
snake.move
end
snake.draw
game.draw
if game.snake_hit_ball?(snake.x, snake.y)
game.record_hit
snake.grow
end
if snake.hit_itself?
game.finish
end
end
Window.on :key_down do |event|
if ['up', 'down', 'left', 'right'].include?(event.key)
if snake.can_change_direction_to?(event.key)
snake.direction = event.key
end
end
if game.finished? && event.key == 'r'
snake = Snake.new
game = Game.new
end
end
Window.show
end
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