Class: Sokoban1::Render

Inherits:
Object
  • Object
show all
Defined in:
lib/sokoban/render.rb

Class Attribute Summary collapse

Class Method Summary collapse

Class Attribute Details

.gameObject

Returns the value of attribute game.



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# File 'lib/sokoban/render.rb', line 8

def game
  @game
end

Class Method Details

.convert(args) ⇒ Object



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# File 'lib/sokoban/render.rb', line 170

def convert args
  #puts args.class
  if SHOW_FFI
    MemoryPointer.new(:float, 4).put_array_of_float(0, args)
  else
    args
  end



end

.display2Object



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# File 'lib/sokoban/render.rb', line 293

def display2 
  #= lambda do
  puts 'render::display2() glClear (..)'
  glClear GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT

  #GLUT.InitDisplayMode GLUT::SINGLE | GLUT::RGB | GLUT::DEPTH

  screen = @game.display
  #puts         screen.class
  screen = screen.split("\n")
  #puts        screen.class
  puts screen
  screen.each_with_index do |row, y|
    row.chomp!
    first = row =~ /^(\s+)/ ? $1.length : 0
    (first...row.length).each do |x|
      glPushMatrix
      glTranslatef 1.0 + x, 17.5 - y, 0.0

      if row[x, 1] == "." or row[x, 1] == "*" or row[x, 1] == "+"
        render_storage
      else
        render_open_floor
      end
      if row[x, 1] == "@" or row[x, 1] == "+"
        render_man
      elsif row[x, 1] == "o"
        render_crate
      elsif row[x, 1] == "*"
        render_stored_crate
      elsif row[x, 1] == "#"
        render_wall
      end
      glPopMatrix
    end
  end

  glFlush
  glutSwapBuffers
end

.enable_light_sokoObject



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# File 'lib/sokoban/render.rb', line 356

def enable_light_soko
  unless SHOW_FFI 
    puts 'Render::senable_light_soko() how ffi'
    glLight GL_LIGHT0, GL_AMBIENT, [0.0, 0.0, 0.0, 1.0]
    glLight GL_LIGHT0, GL_DIFFUSE, [1.0, 1.0, 1.0, 1.0]
    glLight GL_LIGHT0, GL_POSITION, [0.0, 3.0, 3.0, 0.0]
    glLightModel GL_LIGHT_MODEL_AMBIENT, [0.2, 0.2, 0.2, 1.0]
    glLightModel GL_LIGHT_MODEL_LOCAL_VIEWER, [0.0]
  end

  #GL.FrontFace GL::CW
  #GL.Enable GL::LIGHTING
  #GL.Enable GL::LIGHT0
  #GL.Enable GL::AUTO_NORMAL
  #GL.Enable GL::NORMALIZE
  #GL.Enable GL::DEPTH_TEST
  #GL.DepthFunc GL::LESS

  glFrontFace GL_CW
  glEnable GL_LIGHTING
  glEnable GL_LIGHT0
  glEnable GL_AUTO_NORMAL
  glEnable GL_NORMALIZE
  glEnable GL_DEPTH_TEST
  glDepthFunc GL_LESS
end

.init_sokoObject



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# File 'lib/sokoban/render.rb', line 349

def init_soko

  puts 'render think: SHOW_FFI is:'
  puts SHOW_FFI

  @game = Sokoban.new
end

.keyboard_ffi(key, x, y) ⇒ Object



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# File 'lib/sokoban/render.rb', line 247

def keyboard_ffi key , x , y
  #= lambda do |key, x, y|
  puts key
  puts x
  puts y
  case key
  when ?c
    exit 0
  when ?s
    @game.save
    #when ?l
    #if test ?e, File.join(PATH, "[email protected]")
    #@game = Sokoban.load 
    #end
  when ?r
    @game.restart_level
  when ?n
    @game.load_level
  when ?u
    @game.undo
  when 104
    @game.move_left
  when 107 
    @game.move_right
  when 106 
    @game.move_down
  when 117
    #?i, ?I
    @game.move_up
    #puts 'move up'
  when 27
    exit
  end

  if @game.level_solved?
    @game.load_level

    exit 0 if @game.over?
  end

  glutPostRedisplay
end

.keyboard_not_ffi(key, x, y) ⇒ Object



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# File 'lib/sokoban/render.rb', line 203

def keyboard_not_ffi  key , x , y
  #= lambda do |key, x, y|
  puts key
  puts x
  puts y
  case key
  when ?c
    exit 0
  when ?s
    @game.save
    #when ?l
    #if test ?e, File.join(PATH, "[email protected]")
    #@game = Sokoban.load 
    #end
  when ?r
    @game.restart_level
  when ?n
    @game.load_level
  when ?u
    @game.undo
  when ?j
    @game.move_left
  when ?l 
    @game.move_right
  when ?k 
    @game.move_down
  when ?i
    #?i, ?I
    @game.move_up
    #puts 'move up'
  when ?q
    exit
  end

  if @game.level_solved?
    @game.load_level

    exit 0 if @game.over?
  end

  glutPostRedisplay 
end

.register_glut_with_sokoObject



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# File 'lib/sokoban/render.rb', line 333

def register_glut_with_soko

  glutDisplayFunc (method(:display2).to_proc)
  #glutIdleFunc(method(:idle).to_proc)

  glutReshapeFunc (method(:reshape_soko).to_proc)

  if SHOW_FFI

    glutKeyboardFunc(method(:keyboard_ffi).to_proc)
  else

    glutKeyboardFunc(method(:keyboard_not_ffi).to_proc)
  end

end

.render_crateObject



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# File 'lib/sokoban/render.rb', line 27

def render_crate
  unless @render_crate  
    @render_crate  = glGenLists 1

    glNewList(@render_crate , GL_COMPILE)    
    glMaterialfv GL_FRONT, GL_AMBIENT,convert( [0.19125, 0.0735, 0.0225, 1.0]   )
    glMaterialfv GL_FRONT, GL_DIFFUSE,convert( [0.7038, 0.27048, 0.0828, 1.0]    )
    glMaterialfv GL_FRONT, GL_SPECULAR,convert( [0.256777, 0.137622, 0.086014, 1.0] )
    #glMaterialfv GL_FRONT, GL_SHININESS, 0.1 * 128.0 unless  SHOW_FFI

    glPushMatrix
    glScalef 0.9, 0.9, 0.9
    glTranslatef 0.0, 0.0, 0.45

    glutSolidCube 1.0
    glPopMatrix 
    glEndList
  end   
  glCallList @render_crate
end

.render_manObject



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# File 'lib/sokoban/render.rb', line 10

def render_man
  unless @render_man  
    @render_man  = glGenLists 1

    glNewList(@render_man , GL_COMPILE)    

    glMaterialfv GL_FRONT, GL_AMBIENT,convert( [0.0, 0.0, 0.0, 1.0] )
    glMaterialfv GL_FRONT, GL_DIFFUSE,convert( [0.5, 0.0, 0.0, 1.0] )
    glMaterialfv GL_FRONT, GL_SPECULAR,convert( [0.7, 0.6, 0.6, 1.0] )
    #glMaterialfv GL_FRONT, GL_SHININESS, 0.25 * 128.0 unless   SHOW_FFI

    glutSolidSphere 0.5, 16, 16
    glEndList
  end
  glCallList @render_man
end

.render_open_floorObject



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# File 'lib/sokoban/render.rb', line 70

def render_open_floor

  unless @render_open_floor 
    @render_open_floor   = glGenLists 1

  glNewList(@render_open_floor, GL_COMPILE)    

  glMaterialfv GL_FRONT, GL_AMBIENT,convert( [0.05, 0.05, 0.05, 1.0] )
  glMaterialfv GL_FRONT, GL_DIFFUSE,convert( [0.5, 0.5, 0.5, 1.0]     )
  glMaterialfv GL_FRONT, GL_SPECULAR,convert(  [0.7, 0.7, 0.7, 1.0]    )
  #glMaterialfv GL_FRONT, GL_SHININESS, 0.078125 * 128.0



  glPushMatrix
  glScalef 0.9, 0.9, 0.1
  glTranslatef 0.0, 0.0, -0.05

  glutSolidCube 1.0
  glPopMatrix

  glMaterialfv GL_FRONT, GL_AMBIENT, convert( [0.05375, 0.05, 0.06625, 1.0]    )
  glMaterialfv GL_FRONT, GL_DIFFUSE, convert( [0.18275, 0.17, 0.22525, 1.0]     )
  glMaterialfv GL_FRONT, GL_SPECULAR, convert( [0.332741, 0.328634, 0.346435, 1.0] )
  #glMaterialfv GL_FRONT, GL_SHININESS, 0.3 * 128.0 unless  SHOW_FFI

  glPushMatrix
  glScalef 1.0, 1.0, 0.1
  glTranslatef 0.0, 0.0, -0.1

  glutSolidCube 1.0
  glPopMatrix    
  glEndList
  end
glCallList @render_open_floor
end

.render_storageObject



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# File 'lib/sokoban/render.rb', line 107

def render_storage

  #glGenLists(1)
  # Make the gears
  unless @render_storage
    puts 'REGISTER IN DISPLAY LIST'
    @render_storage =  glGenLists 1

    glNewList(@render_storage, GL_COMPILE)
    #glMaterialfv(GL_FRONT, GL_AMBIENT_AND_DIFFUSE,@mRED)
    #gear(1.0, 4.0, 1.0, 20, 0.7)


    glMaterialfv GL_FRONT, GL_AMBIENT, convert( [0.05, 0.05, 0.0, 1.0] )
    glMaterialfv GL_FRONT, GL_DIFFUSE, convert( [0.5, 0.5, 0.4, 1.0] )
    glMaterialfv GL_FRONT, GL_SPECULAR, convert( [0.7, 0.7, 0.04, 1.0] )
    #glMaterialfv GL_FRONT, GL_SHININESS, 0.078125 * 128.0 unless   SHOW_FFI


    glPushMatrix
    glScalef 0.9, 0.9, 0.1
    glTranslatef 0.0, 0.0, -0.05

    glutSolidCube 1.0
    glPopMatrix

    glMaterialfv GL_FRONT, GL_AMBIENT, convert([0.05375, 0.05, 0.06625, 1.0])
    glMaterialfv GL_FRONT, GL_DIFFUSE, convert([0.18275, 0.17, 0.22525, 1.0])
    glMaterialfv GL_FRONT, GL_SPECULAR, convert([0.332741, 0.328634, 0.346435, 1.0])
    #glMaterialfv GL_FRONT, GL_SHININESS, 0.3 * 128.0 unless SHOW_FFI

    glPushMatrix
    glScalef 1.0, 1.0, 0.1
    glTranslatef 0.0, 0.0, -0.1

    glutSolidCube 1.0
    glPopMatrix

    glEndList()
  end  
  #glPushMatrix()
  #glTranslatef(-3.0, -2.0, 0.0)
  #glRotatef(@angle, 0.0, 0.0, 1.0)
  glCallList(@render_storage)
  #glPopMatrix()

end

.render_stored_crateObject



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# File 'lib/sokoban/render.rb', line 48

def render_stored_crate
  unless @render_stored_crate  
    @render_stored_crate  = glGenLists 1

    glNewList(@render_stored_crate , GL_COMPILE)    

    glMaterialfv GL_FRONT, GL_AMBIENT,convert( [0.25, 0.20725, 0.20725, 1.0]  )
    glMaterialfv GL_FRONT, GL_DIFFUSE,convert(  [1.0, 0.829, 0.829, 1.0]       )
    glMaterialfv GL_FRONT, GL_SPECULAR,convert( [0.296648, 0.296648, 0.296648, 1.0] )
    #glMaterialfv GL_FRONT, GL_SHININESS, 0.088 * 128.0  unless SHOW_FFI

    glPushMatrix
    glScalef 0.9, 0.9, 0.9
    glTranslatef 0.0, 0.0, 0.45

    glutSolidCube 1.0
    glPopMatrix   
    glEndList
  end
  glCallList @render_stored_crate
end

.render_wallObject



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# File 'lib/sokoban/render.rb', line 181

def render_wall

  unless @render_wall  
    @render_wall  = glGenLists 1

    glNewList(@render_wall , GL_COMPILE)    

    glMaterialfv GL_FRONT, GL_AMBIENT, convert( [0.0, 0.0, 0.0, 1.0])
    glMaterialfv GL_FRONT, GL_DIFFUSE, convert( [0.1, 0.35, 0.1, 1.0])
    glMaterialfv GL_FRONT, GL_SPECULAR, convert( [0.45, 0.55, 0.45, 1.0])
    #glMaterialfv GL_FRONT, GL_SHININESS,  0.25 * 128.0 unless  SHOW_FFI

    glPushMatrix
    glTranslatef 0.0, 0.0, 0.5

    solid_cylinder 0.45, 1.0, 16, 4
    glPopMatrix 
    glEndList
  end
  glCallList @render_wall
end

.reshape_soko(width, height) ⇒ Object

New window size or exposure



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# File 'lib/sokoban/render.rb', line 383

def reshape_soko(width, height)

  h = height.to_f / width.to_f
  glViewport(0, 0, width, height)
  glMatrixMode(GL_PROJECTION)
  glLoadIdentity()
  glFrustum(-1.0, 1.0, -h, h, 1.5, 20.0)
  glMatrixMode(GL_MODELVIEW)
  glLoadIdentity()

  gluLookAt 10.0, 10.0, 17.5, 10.0, 10.0, 0.0, 0.0, 1.0, 0.0
  #glTranslatef(0.0, 0.0, -40.0)
  #
  glutPostRedisplay
end

.solid_cylinder(radius, height, slices, stacks) ⇒ Object



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# File 'lib/sokoban/render.rb', line 155

def solid_cylinder(radius, height, slices, stacks) 
 
    glPushAttrib GL_POLYGON_BIT
    glPolygonMode GL_FRONT_AND_BACK, GL_FILL
    obj = gluNewQuadric
    gluCylinder obj, radius, radius, height, slices, stacks
    glPushMatrix
    glTranslatef 0.0, 0.0, height
    gluDisk obj, 0.0, radius, slices, stacks
    glPopMatrix
    gluDeleteQuadric obj 
    glPopAttrib  
  
end