Class: Sorare::Rewards::Supply::ComputeForRarity
- Inherits:
-
Object
- Object
- Sorare::Rewards::Supply::ComputeForRarity
- Includes:
- Interactor
- Defined in:
- lib/sorare/rewards/interactors/supply/compute_for_rarity.rb
Overview
ComputeForRarity computes the rewardable supply for a given rarity
Instance Method Summary collapse
- #call ⇒ Object
-
#capped_tier_supply(total_supply, tier_supply, rewardable, tier_players) ⇒ Object
Cap with the actual pickable supply for the tier.
- #distribute_in_tiers! ⇒ Object
- #player_contribution(slug) ⇒ Object
- #player_pickable_supply(slug) ⇒ Object
- #remaining_supply(reward_probability) ⇒ Object
- #rewardable_supply ⇒ Object
- #round_and_cap_league_supply(float_supply) ⇒ Object
Instance Method Details
#call ⇒ Object
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# File 'lib/sorare/rewards/interactors/supply/compute_for_rarity.rb', line 17 def call context.rarity_supply = [] context.rewardable = rewardable_supply distribute_in_tiers! end |
#capped_tier_supply(total_supply, tier_supply, rewardable, tier_players) ⇒ Object
Cap with the actual pickable supply for the tier
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# File 'lib/sorare/rewards/interactors/supply/compute_for_rarity.rb', line 41 def capped_tier_supply(total_supply, tier_supply, rewardable, tier_players) target = ComputeForQuality.call!( randomizer: randomizer, total_supply: total_supply, tier_supply: tier_supply, rewardable: rewardable, rewarded: rarity_supply ).quality_supply [target, tier_players.sum { |player| player_pickable_supply(player) }].min end |
#distribute_in_tiers! ⇒ Object
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# File 'lib/sorare/rewards/interactors/supply/compute_for_rarity.rb', line 30 def distribute_in_tiers! ctx = Tiers::QualifySupply.call!(sorted_supply: supply) qualified_players = Tiers::QualifyPlayers.call!(sorted_supply: supply).players ctx.supply.each_with_index do |tier_supply, index| rarity_supply.push( capped_tier_supply(ctx.count, tier_supply, rewardable, qualified_players[index]) ) end end |
#player_contribution(slug) ⇒ Object
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# File 'lib/sorare/rewards/interactors/supply/compute_for_rarity.rb', line 57 def player_contribution(slug) game_week.player(slug).supply_for(league, rarity).pool_contribution end |
#player_pickable_supply(slug) ⇒ Object
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# File 'lib/sorare/rewards/interactors/supply/compute_for_rarity.rb', line 61 def player_pickable_supply(slug) game_week.player(slug).supply_for(league, rarity).available end |
#remaining_supply(reward_probability) ⇒ Object
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# File 'lib/sorare/rewards/interactors/supply/compute_for_rarity.rb', line 65 def remaining_supply(reward_probability) probability = randomizer.rand return 0 unless probability < reward_probability 1 end |
#rewardable_supply ⇒ Object
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# File 'lib/sorare/rewards/interactors/supply/compute_for_rarity.rb', line 24 def rewardable_supply total_float_supply = supply.keys.sum { |player| player_contribution(player) } round_and_cap_league_supply(total_float_supply) end |
#round_and_cap_league_supply(float_supply) ⇒ Object
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# File 'lib/sorare/rewards/interactors/supply/compute_for_rarity.rb', line 50 def round_and_cap_league_supply(float_supply) [ float_supply.floor + remaining_supply(float_supply.modulo(1)), # Supply limit league.cards_in_circulation_limit(rarity) # Circulation limit ].compact.min end |